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- // Copyright 2013 Dolphin Emulator Project
- // Licensed under GPLv2
- // Refer to the license.txt file included.
- #include <time.h>
- #ifdef _WIN32
- #include <Windows.h>
- #include <mmsystem.h>
- #include <sys/timeb.h>
- #else
- #include <sys/time.h>
- #endif
- #include "common/common.h"
- #include "common/timer.h"
- #include "common/string_util.h"
- namespace Common
- {
- u32 Timer::GetTimeMs()
- {
- #ifdef _WIN32
- return timeGetTime();
- #else
- struct timeval t;
- (void)gettimeofday(&t, NULL);
- return ((u32)(t.tv_sec * 1000 + t.tv_usec / 1000));
- #endif
- }
- // --------------------------------------------
- // Initiate, Start, Stop, and Update the time
- // --------------------------------------------
- // Set initial values for the class
- Timer::Timer()
- : m_LastTime(0), m_StartTime(0), m_Running(false)
- {
- Update();
- }
- // Write the starting time
- void Timer::Start()
- {
- m_StartTime = GetTimeMs();
- m_Running = true;
- }
- // Stop the timer
- void Timer::Stop()
- {
- // Write the final time
- m_LastTime = GetTimeMs();
- m_Running = false;
- }
- // Update the last time variable
- void Timer::Update()
- {
- m_LastTime = GetTimeMs();
- //TODO(ector) - QPF
- }
- // -------------------------------------
- // Get time difference and elapsed time
- // -------------------------------------
- // Get the number of milliseconds since the last Update()
- u64 Timer::GetTimeDifference()
- {
- return GetTimeMs() - m_LastTime;
- }
- // Add the time difference since the last Update() to the starting time.
- // This is used to compensate for a paused game.
- void Timer::AddTimeDifference()
- {
- m_StartTime += GetTimeDifference();
- }
- // Get the time elapsed since the Start()
- u64 Timer::GetTimeElapsed()
- {
- // If we have not started yet, return 1 (because then I don't
- // have to change the FPS calculation in CoreRerecording.cpp .
- if (m_StartTime == 0) return 1;
- // Return the final timer time if the timer is stopped
- if (!m_Running) return (m_LastTime - m_StartTime);
- return (GetTimeMs() - m_StartTime);
- }
- // Get the formatted time elapsed since the Start()
- std::string Timer::GetTimeElapsedFormatted() const
- {
- // If we have not started yet, return zero
- if (m_StartTime == 0)
- return "00:00:00:000";
- // The number of milliseconds since the start.
- // Use a different value if the timer is stopped.
- u64 Milliseconds;
- if (m_Running)
- Milliseconds = GetTimeMs() - m_StartTime;
- else
- Milliseconds = m_LastTime - m_StartTime;
- // Seconds
- u32 Seconds = (u32)(Milliseconds / 1000);
- // Minutes
- u32 Minutes = Seconds / 60;
- // Hours
- u32 Hours = Minutes / 60;
- std::string TmpStr = StringFromFormat("%02i:%02i:%02i:%03i",
- Hours, Minutes % 60, Seconds % 60, Milliseconds % 1000);
- return TmpStr;
- }
- // Get current time
- void Timer::IncreaseResolution()
- {
- #ifdef _WIN32
- timeBeginPeriod(1);
- #endif
- }
- void Timer::RestoreResolution()
- {
- #ifdef _WIN32
- timeEndPeriod(1);
- #endif
- }
- // Get the number of seconds since January 1 1970
- u64 Timer::GetTimeSinceJan1970()
- {
- time_t ltime;
- time(<ime);
- return((u64)ltime);
- }
- u64 Timer::GetLocalTimeSinceJan1970()
- {
- time_t sysTime, tzDiff, tzDST;
- struct tm * gmTime;
- time(&sysTime);
- // Account for DST where needed
- gmTime = localtime(&sysTime);
- if(gmTime->tm_isdst == 1)
- tzDST = 3600;
- else
- tzDST = 0;
- // Lazy way to get local time in sec
- gmTime = gmtime(&sysTime);
- tzDiff = sysTime - mktime(gmTime);
- return (u64)(sysTime + tzDiff + tzDST);
- }
- // Return the current time formatted as Minutes:Seconds:Milliseconds
- // in the form 00:00:000.
- std::string Timer::GetTimeFormatted()
- {
- time_t sysTime;
- struct tm * gmTime;
- char formattedTime[13];
- char tmp[13];
- time(&sysTime);
- gmTime = localtime(&sysTime);
- strftime(tmp, 6, "%M:%S", gmTime);
- // Now tack on the milliseconds
- #ifdef _WIN32
- struct timeb tp;
- (void)::ftime(&tp);
- sprintf(formattedTime, "%s:%03i", tmp, tp.millitm);
- #else
- struct timeval t;
- (void)gettimeofday(&t, NULL);
- sprintf(formattedTime, "%s:%03d", tmp, (int)(t.tv_usec / 1000));
- #endif
- return std::string(formattedTime);
- }
- // Returns a timestamp with decimals for precise time comparisons
- // ----------------
- double Timer::GetDoubleTime()
- {
- #ifdef _WIN32
- struct timeb tp;
- (void)::ftime(&tp);
- #else
- struct timeval t;
- (void)gettimeofday(&t, NULL);
- #endif
- // Get continuous timestamp
- u64 TmpSeconds = Common::Timer::GetTimeSinceJan1970();
- // Remove a few years. We only really want enough seconds to make
- // sure that we are detecting actual actions, perhaps 60 seconds is
- // enough really, but I leave a year of seconds anyway, in case the
- // user's clock is incorrect or something like that.
- TmpSeconds = TmpSeconds - (38 * 365 * 24 * 60 * 60);
- // Make a smaller integer that fits in the double
- u32 Seconds = (u32)TmpSeconds;
- #ifdef _WIN32
- double ms = tp.millitm / 1000.0 / 1000.0;
- #else
- double ms = t.tv_usec / 1000000.0;
- #endif
- double TmpTime = Seconds + ms;
- return TmpTime;
- }
- } // Namespace Common
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