math_util.cpp 4.6 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212
  1. // Copyright 2013 Dolphin Emulator Project
  2. // Licensed under GPLv2
  3. // Refer to the license.txt file included.
  4. #include "common/common.h"
  5. #include "common/math_util.h"
  6. #include <cmath>
  7. #include <numeric>
  8. namespace MathUtil
  9. {
  10. u32 ClassifyDouble(double dvalue)
  11. {
  12. // TODO: Optimize the below to be as fast as possible.
  13. IntDouble value;
  14. value.d = dvalue;
  15. u64 sign = value.i & DOUBLE_SIGN;
  16. u64 exp = value.i & DOUBLE_EXP;
  17. if (exp > DOUBLE_ZERO && exp < DOUBLE_EXP)
  18. {
  19. // Nice normalized number.
  20. return sign ? PPC_FPCLASS_NN : PPC_FPCLASS_PN;
  21. }
  22. else
  23. {
  24. u64 mantissa = value.i & DOUBLE_FRAC;
  25. if (mantissa)
  26. {
  27. if (exp)
  28. {
  29. return PPC_FPCLASS_QNAN;
  30. }
  31. else
  32. {
  33. // Denormalized number.
  34. return sign ? PPC_FPCLASS_ND : PPC_FPCLASS_PD;
  35. }
  36. }
  37. else if (exp)
  38. {
  39. //Infinite
  40. return sign ? PPC_FPCLASS_NINF : PPC_FPCLASS_PINF;
  41. }
  42. else
  43. {
  44. //Zero
  45. return sign ? PPC_FPCLASS_NZ : PPC_FPCLASS_PZ;
  46. }
  47. }
  48. }
  49. u32 ClassifyFloat(float fvalue)
  50. {
  51. // TODO: Optimize the below to be as fast as possible.
  52. IntFloat value;
  53. value.f = fvalue;
  54. u32 sign = value.i & FLOAT_SIGN;
  55. u32 exp = value.i & FLOAT_EXP;
  56. if (exp > FLOAT_ZERO && exp < FLOAT_EXP)
  57. {
  58. // Nice normalized number.
  59. return sign ? PPC_FPCLASS_NN : PPC_FPCLASS_PN;
  60. }
  61. else
  62. {
  63. u32 mantissa = value.i & FLOAT_FRAC;
  64. if (mantissa)
  65. {
  66. if (exp)
  67. {
  68. return PPC_FPCLASS_QNAN; // Quiet NAN
  69. }
  70. else
  71. {
  72. // Denormalized number.
  73. return sign ? PPC_FPCLASS_ND : PPC_FPCLASS_PD;
  74. }
  75. }
  76. else if (exp)
  77. {
  78. // Infinite
  79. return sign ? PPC_FPCLASS_NINF : PPC_FPCLASS_PINF;
  80. }
  81. else
  82. {
  83. //Zero
  84. return sign ? PPC_FPCLASS_NZ : PPC_FPCLASS_PZ;
  85. }
  86. }
  87. }
  88. } // namespace
  89. inline void MatrixMul(int n, const float *a, const float *b, float *result)
  90. {
  91. for (int i = 0; i < n; ++i)
  92. {
  93. for (int j = 0; j < n; ++j)
  94. {
  95. float temp = 0;
  96. for (int k = 0; k < n; ++k)
  97. {
  98. temp += a[i * n + k] * b[k * n + j];
  99. }
  100. result[i * n + j] = temp;
  101. }
  102. }
  103. }
  104. // Calculate sum of a float list
  105. float MathFloatVectorSum(const std::vector<float>& Vec)
  106. {
  107. return std::accumulate(Vec.begin(), Vec.end(), 0.0f);
  108. }
  109. void Matrix33::LoadIdentity(Matrix33 &mtx)
  110. {
  111. memset(mtx.data, 0, sizeof(mtx.data));
  112. mtx.data[0] = 1.0f;
  113. mtx.data[4] = 1.0f;
  114. mtx.data[8] = 1.0f;
  115. }
  116. void Matrix33::RotateX(Matrix33 &mtx, float rad)
  117. {
  118. float s = sin(rad);
  119. float c = cos(rad);
  120. memset(mtx.data, 0, sizeof(mtx.data));
  121. mtx.data[0] = 1;
  122. mtx.data[4] = c;
  123. mtx.data[5] = -s;
  124. mtx.data[7] = s;
  125. mtx.data[8] = c;
  126. }
  127. void Matrix33::RotateY(Matrix33 &mtx, float rad)
  128. {
  129. float s = sin(rad);
  130. float c = cos(rad);
  131. memset(mtx.data, 0, sizeof(mtx.data));
  132. mtx.data[0] = c;
  133. mtx.data[2] = s;
  134. mtx.data[4] = 1;
  135. mtx.data[6] = -s;
  136. mtx.data[8] = c;
  137. }
  138. void Matrix33::Multiply(const Matrix33 &a, const Matrix33 &b, Matrix33 &result)
  139. {
  140. MatrixMul(3, a.data, b.data, result.data);
  141. }
  142. void Matrix33::Multiply(const Matrix33 &a, const float vec[3], float result[3])
  143. {
  144. for (int i = 0; i < 3; ++i) {
  145. result[i] = 0;
  146. for (int k = 0; k < 3; ++k) {
  147. result[i] += a.data[i * 3 + k] * vec[k];
  148. }
  149. }
  150. }
  151. void Matrix44::LoadIdentity(Matrix44 &mtx)
  152. {
  153. memset(mtx.data, 0, sizeof(mtx.data));
  154. mtx.data[0] = 1.0f;
  155. mtx.data[5] = 1.0f;
  156. mtx.data[10] = 1.0f;
  157. mtx.data[15] = 1.0f;
  158. }
  159. void Matrix44::LoadMatrix33(Matrix44 &mtx, const Matrix33 &m33)
  160. {
  161. for (int i = 0; i < 3; ++i)
  162. {
  163. for (int j = 0; j < 3; ++j)
  164. {
  165. mtx.data[i * 4 + j] = m33.data[i * 3 + j];
  166. }
  167. }
  168. for (int i = 0; i < 3; ++i)
  169. {
  170. mtx.data[i * 4 + 3] = 0;
  171. mtx.data[i + 12] = 0;
  172. }
  173. mtx.data[15] = 1.0f;
  174. }
  175. void Matrix44::Set(Matrix44 &mtx, const float mtxArray[16])
  176. {
  177. for(int i = 0; i < 16; ++i) {
  178. mtx.data[i] = mtxArray[i];
  179. }
  180. }
  181. void Matrix44::Translate(Matrix44 &mtx, const float vec[3])
  182. {
  183. LoadIdentity(mtx);
  184. mtx.data[3] = vec[0];
  185. mtx.data[7] = vec[1];
  186. mtx.data[11] = vec[2];
  187. }
  188. void Matrix44::Multiply(const Matrix44 &a, const Matrix44 &b, Matrix44 &result)
  189. {
  190. MatrixMul(4, a.data, b.data, result.data);
  191. }