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- // SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
- // SPDX-FileCopyrightText: 2024 sudachi Emulator Project
- // SPDX-License-Identifier: GPL-2.0-or-later
- #include <string_view>
- #include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
- #include "shader_recompiler/backend/glsl/glsl_emit_context.h"
- #include "shader_recompiler/frontend/ir/value.h"
- #include "shader_recompiler/profile.h"
- #include "shader_recompiler/runtime_info.h"
- namespace Shader::Backend::GLSL {
- namespace {
- constexpr char SWIZZLE[]{"xyzw"};
- u32 CbufIndex(u32 offset) {
- return (offset / 4) % 4;
- }
- char OffsetSwizzle(u32 offset) {
- return SWIZZLE[CbufIndex(offset)];
- }
- bool IsInputArray(Stage stage) {
- return stage == Stage::Geometry || stage == Stage::TessellationControl ||
- stage == Stage::TessellationEval;
- }
- std::string InputVertexIndex(EmitContext& ctx, std::string_view vertex) {
- return IsInputArray(ctx.stage) ? fmt::format("[{}]", vertex) : "";
- }
- std::string_view OutputVertexIndex(EmitContext& ctx) {
- return ctx.stage == Stage::TessellationControl ? "[gl_InvocationID]" : "";
- }
- std::string ChooseCbuf(EmitContext& ctx, const IR::Value& binding, std::string_view index) {
- if (binding.IsImmediate()) {
- return fmt::format("{}_cbuf{}[{}]", ctx.stage_name, binding.U32(), index);
- } else {
- const auto binding_var{ctx.var_alloc.Consume(binding)};
- return fmt::format("GetCbufIndirect({},{})", binding_var, index);
- }
- }
- void GetCbuf(EmitContext& ctx, std::string_view ret, const IR::Value& binding,
- const IR::Value& offset, u32 num_bits, std::string_view cast = {},
- std::string_view bit_offset = {}) {
- const bool is_immediate{offset.IsImmediate()};
- const bool component_indexing_bug{!is_immediate && ctx.profile.has_gl_component_indexing_bug};
- if (is_immediate) {
- const s32 signed_offset{static_cast<s32>(offset.U32())};
- static constexpr u32 cbuf_size{0x10000};
- if (signed_offset < 0 || offset.U32() > cbuf_size) {
- LOG_WARNING(Shader_GLSL, "Immediate constant buffer offset is out of bounds");
- ctx.Add("{}=0u;", ret);
- return;
- }
- }
- const auto offset_var{ctx.var_alloc.Consume(offset)};
- const auto index{is_immediate ? fmt::format("{}", offset.U32() / 16)
- : fmt::format("{}>>4", offset_var)};
- const auto swizzle{is_immediate ? fmt::format(".{}", OffsetSwizzle(offset.U32()))
- : fmt::format("[({}>>2)%4]", offset_var)};
- const auto cbuf{ChooseCbuf(ctx, binding, index)};
- const auto cbuf_cast{fmt::format("{}({}{{}})", cast, cbuf)};
- const auto extraction{num_bits == 32 ? cbuf_cast
- : fmt::format("bitfieldExtract({},int({}),{})", cbuf_cast,
- bit_offset, num_bits)};
- if (!component_indexing_bug) {
- const auto result{fmt::format(fmt::runtime(extraction), swizzle)};
- ctx.Add("{}={};", ret, result);
- return;
- }
- const auto cbuf_offset{fmt::format("{}>>2", offset_var)};
- for (u32 i = 0; i < 4; ++i) {
- const auto swizzle_string{fmt::format(".{}", "xyzw"[i])};
- const auto result{fmt::format(fmt::runtime(extraction), swizzle_string)};
- ctx.Add("if(({}&3)=={}){}={};", cbuf_offset, i, ret, result);
- }
- }
- void GetCbuf8(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding, const IR::Value& offset,
- std::string_view cast) {
- const auto ret{ctx.var_alloc.Define(inst, GlslVarType::U32)};
- if (offset.IsImmediate()) {
- const auto bit_offset{fmt::format("{}", (offset.U32() % 4) * 8)};
- GetCbuf(ctx, ret, binding, offset, 8, cast, bit_offset);
- } else {
- const auto offset_var{ctx.var_alloc.Consume(offset)};
- const auto bit_offset{fmt::format("({}%4)*8", offset_var)};
- GetCbuf(ctx, ret, binding, offset, 8, cast, bit_offset);
- }
- }
- void GetCbuf16(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding, const IR::Value& offset,
- std::string_view cast) {
- const auto ret{ctx.var_alloc.Define(inst, GlslVarType::U32)};
- if (offset.IsImmediate()) {
- const auto bit_offset{fmt::format("{}", ((offset.U32() / 2) % 2) * 16)};
- GetCbuf(ctx, ret, binding, offset, 16, cast, bit_offset);
- } else {
- const auto offset_var{ctx.var_alloc.Consume(offset)};
- const auto bit_offset{fmt::format("(({}>>1)%2)*16", offset_var)};
- GetCbuf(ctx, ret, binding, offset, 16, cast, bit_offset);
- }
- }
- } // Anonymous namespace
- void EmitGetCbufU8(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
- const IR::Value& offset) {
- const auto cast{ctx.profile.has_gl_cbuf_ftou_bug ? "" : "ftou"};
- GetCbuf8(ctx, inst, binding, offset, cast);
- }
- void EmitGetCbufS8(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
- const IR::Value& offset) {
- const auto cast{ctx.profile.has_gl_cbuf_ftou_bug ? "int" : "ftoi"};
- GetCbuf8(ctx, inst, binding, offset, cast);
- }
- void EmitGetCbufU16(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
- const IR::Value& offset) {
- const auto cast{ctx.profile.has_gl_cbuf_ftou_bug ? "" : "ftou"};
- GetCbuf16(ctx, inst, binding, offset, cast);
- }
- void EmitGetCbufS16(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
- const IR::Value& offset) {
- const auto cast{ctx.profile.has_gl_cbuf_ftou_bug ? "int" : "ftoi"};
- GetCbuf16(ctx, inst, binding, offset, cast);
- }
- void EmitGetCbufU32(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
- const IR::Value& offset) {
- const auto ret{ctx.var_alloc.Define(inst, GlslVarType::U32)};
- const auto cast{ctx.profile.has_gl_cbuf_ftou_bug ? "" : "ftou"};
- GetCbuf(ctx, ret, binding, offset, 32, cast);
- }
- void EmitGetCbufF32(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
- const IR::Value& offset) {
- const auto ret{ctx.var_alloc.Define(inst, GlslVarType::F32)};
- const auto cast{ctx.profile.has_gl_cbuf_ftou_bug ? "utof" : ""};
- GetCbuf(ctx, ret, binding, offset, 32, cast);
- }
- void EmitGetCbufU32x2(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
- const IR::Value& offset) {
- const auto cast{ctx.profile.has_gl_cbuf_ftou_bug ? "" : "ftou"};
- if (offset.IsImmediate()) {
- const auto cbuf{fmt::format("{}_cbuf{}", ctx.stage_name, binding.U32())};
- static constexpr u32 cbuf_size{0x10000};
- const u32 u32_offset{offset.U32()};
- const s32 signed_offset{static_cast<s32>(offset.U32())};
- if (signed_offset < 0 || u32_offset > cbuf_size) {
- LOG_WARNING(Shader_GLSL, "Immediate constant buffer offset is out of bounds");
- ctx.AddU32x2("{}=uvec2(0u);", inst);
- return;
- }
- if (u32_offset % 2 == 0) {
- ctx.AddU32x2("{}={}({}[{}].{}{});", inst, cast, cbuf, u32_offset / 16,
- OffsetSwizzle(u32_offset), OffsetSwizzle(u32_offset + 4));
- } else {
- ctx.AddU32x2("{}=uvec2({}({}[{}].{}),{}({}[{}].{}));", inst, cast, cbuf,
- u32_offset / 16, OffsetSwizzle(u32_offset), cast, cbuf,
- (u32_offset + 4) / 16, OffsetSwizzle(u32_offset + 4));
- }
- return;
- }
- const auto offset_var{ctx.var_alloc.Consume(offset)};
- const auto cbuf{ChooseCbuf(ctx, binding, fmt::format("{}>>4", offset_var))};
- if (!ctx.profile.has_gl_component_indexing_bug) {
- ctx.AddU32x2("{}=uvec2({}({}[({}>>2)%4]),{}({}[(({}+4)>>2)%4]));", inst, cast, cbuf,
- offset_var, cast, cbuf, offset_var);
- return;
- }
- const auto ret{ctx.var_alloc.Define(inst, GlslVarType::U32x2)};
- const auto cbuf_offset{fmt::format("{}>>2", offset_var)};
- for (u32 swizzle = 0; swizzle < 4; ++swizzle) {
- ctx.Add("if(({}&3)=={}){}=uvec2({}({}.{}),{}({}.{}));", cbuf_offset, swizzle, ret, cast,
- cbuf, "xyzw"[swizzle], cast, cbuf, "xyzw"[(swizzle + 1) % 4]);
- }
- }
- void EmitGetAttribute(EmitContext& ctx, IR::Inst& inst, IR::Attribute attr,
- std::string_view vertex) {
- const u32 element{static_cast<u32>(attr) % 4};
- const char swizzle{"xyzw"[element]};
- if (IR::IsGeneric(attr)) {
- const u32 index{IR::GenericAttributeIndex(attr)};
- if (!ctx.runtime_info.previous_stage_stores.Generic(index, element)) {
- if (element == 3) {
- ctx.AddF32("{}=1.f;", inst, attr);
- } else {
- ctx.AddF32("{}=0.f;", inst, attr);
- }
- return;
- }
- ctx.AddF32("{}=in_attr{}{}.{};", inst, index, InputVertexIndex(ctx, vertex), swizzle);
- return;
- }
- switch (attr) {
- case IR::Attribute::PrimitiveId:
- ctx.AddF32("{}=itof(gl_PrimitiveID);", inst);
- break;
- case IR::Attribute::Layer:
- ctx.AddF32("{}=itof(gl_Layer);", inst);
- break;
- case IR::Attribute::PositionX:
- case IR::Attribute::PositionY:
- case IR::Attribute::PositionZ:
- case IR::Attribute::PositionW: {
- const bool is_array{IsInputArray(ctx.stage)};
- const auto input_decorator{is_array ? fmt::format("gl_in[{}].", vertex) : ""};
- ctx.AddF32("{}={}{}.{};", inst, input_decorator, ctx.position_name, swizzle);
- break;
- }
- case IR::Attribute::PointSpriteS:
- case IR::Attribute::PointSpriteT:
- ctx.AddF32("{}=gl_PointCoord.{};", inst, swizzle);
- break;
- case IR::Attribute::TessellationEvaluationPointU:
- case IR::Attribute::TessellationEvaluationPointV:
- ctx.AddF32("{}=gl_TessCoord.{};", inst, swizzle);
- break;
- case IR::Attribute::InstanceId:
- ctx.AddF32("{}=itof(gl_InstanceID);", inst);
- break;
- case IR::Attribute::VertexId:
- ctx.AddF32("{}=itof(gl_VertexID);", inst);
- break;
- case IR::Attribute::FrontFace:
- ctx.AddF32("{}=itof(gl_FrontFacing?-1:0);", inst);
- break;
- case IR::Attribute::BaseInstance:
- ctx.AddF32("{}=itof(gl_BaseInstance);", inst);
- break;
- case IR::Attribute::BaseVertex:
- ctx.AddF32("{}=itof(gl_BaseVertex);", inst);
- break;
- case IR::Attribute::DrawID:
- ctx.AddF32("{}=itof(gl_DrawID);", inst);
- break;
- default:
- throw NotImplementedException("Get attribute {}", attr);
- }
- }
- void EmitGetAttributeU32(EmitContext& ctx, IR::Inst& inst, IR::Attribute attr, std::string_view) {
- switch (attr) {
- case IR::Attribute::PrimitiveId:
- ctx.AddU32("{}=uint(gl_PrimitiveID);", inst);
- break;
- case IR::Attribute::InstanceId:
- ctx.AddU32("{}=uint(gl_InstanceID);", inst);
- break;
- case IR::Attribute::VertexId:
- ctx.AddU32("{}=uint(gl_VertexID);", inst);
- break;
- case IR::Attribute::BaseInstance:
- ctx.AddU32("{}=uint(gl_BaseInstance);", inst);
- break;
- case IR::Attribute::BaseVertex:
- ctx.AddU32("{}=uint(gl_BaseVertex);", inst);
- break;
- case IR::Attribute::DrawID:
- ctx.AddU32("{}=uint(gl_DrawID);", inst);
- break;
- default:
- throw NotImplementedException("Get U32 attribute {}", attr);
- }
- }
- void EmitSetAttribute(EmitContext& ctx, IR::Attribute attr, std::string_view value,
- [[maybe_unused]] std::string_view vertex) {
- if (IR::IsGeneric(attr)) {
- const u32 index{IR::GenericAttributeIndex(attr)};
- const u32 attr_element{IR::GenericAttributeElement(attr)};
- const GenericElementInfo& info{ctx.output_generics.at(index).at(attr_element)};
- const auto output_decorator{OutputVertexIndex(ctx)};
- if (info.num_components == 1) {
- ctx.Add("{}{}={};", info.name, output_decorator, value);
- } else {
- const u32 index_element{attr_element - info.first_element};
- ctx.Add("{}{}.{}={};", info.name, output_decorator, "xyzw"[index_element], value);
- }
- return;
- }
- const u32 element{static_cast<u32>(attr) % 4};
- const char swizzle{"xyzw"[element]};
- switch (attr) {
- case IR::Attribute::Layer:
- if (ctx.stage != Stage::Geometry &&
- !ctx.profile.support_viewport_index_layer_non_geometry) {
- LOG_WARNING(Shader_GLSL, "Shader stores viewport layer but device does not support "
- "viewport layer extension");
- break;
- }
- ctx.Add("gl_Layer=ftoi({});", value);
- break;
- case IR::Attribute::ViewportIndex:
- if (ctx.stage != Stage::Geometry &&
- !ctx.profile.support_viewport_index_layer_non_geometry) {
- LOG_WARNING(Shader_GLSL, "Shader stores viewport index but device does not support "
- "viewport layer extension");
- break;
- }
- ctx.Add("gl_ViewportIndex=ftoi({});", value);
- break;
- case IR::Attribute::ViewportMask:
- if (ctx.stage != Stage::Geometry && !ctx.profile.support_viewport_mask) {
- LOG_WARNING(
- Shader_GLSL,
- "Shader stores viewport mask but device does not support viewport mask extension");
- break;
- }
- ctx.Add("gl_ViewportMask[0]=ftoi({});", value);
- break;
- case IR::Attribute::PointSize:
- ctx.Add("gl_PointSize={};", value);
- break;
- case IR::Attribute::PositionX:
- case IR::Attribute::PositionY:
- case IR::Attribute::PositionZ:
- case IR::Attribute::PositionW:
- ctx.Add("gl_Position.{}={};", swizzle, value);
- break;
- case IR::Attribute::ClipDistance0:
- case IR::Attribute::ClipDistance1:
- case IR::Attribute::ClipDistance2:
- case IR::Attribute::ClipDistance3:
- case IR::Attribute::ClipDistance4:
- case IR::Attribute::ClipDistance5:
- case IR::Attribute::ClipDistance6:
- case IR::Attribute::ClipDistance7: {
- const u32 index{static_cast<u32>(attr) - static_cast<u32>(IR::Attribute::ClipDistance0)};
- ctx.Add("gl_ClipDistance[{}]={};", index, value);
- break;
- }
- default:
- throw NotImplementedException("Set attribute {}", attr);
- }
- }
- void EmitGetAttributeIndexed(EmitContext& ctx, IR::Inst& inst, std::string_view offset,
- std::string_view vertex) {
- const bool is_array{ctx.stage == Stage::Geometry};
- const auto vertex_arg{is_array ? fmt::format(",{}", vertex) : ""};
- ctx.AddF32("{}=IndexedAttrLoad(int({}){});", inst, offset, vertex_arg);
- }
- void EmitSetAttributeIndexed([[maybe_unused]] EmitContext& ctx,
- [[maybe_unused]] std::string_view offset,
- [[maybe_unused]] std::string_view value,
- [[maybe_unused]] std::string_view vertex) {
- NotImplemented();
- }
- void EmitGetPatch(EmitContext& ctx, IR::Inst& inst, IR::Patch patch) {
- if (!IR::IsGeneric(patch)) {
- throw NotImplementedException("Non-generic patch load");
- }
- const u32 index{IR::GenericPatchIndex(patch)};
- const u32 element{IR::GenericPatchElement(patch)};
- const char swizzle{"xyzw"[element]};
- ctx.AddF32("{}=patch{}.{};", inst, index, swizzle);
- }
- void EmitSetPatch(EmitContext& ctx, IR::Patch patch, std::string_view value) {
- if (IR::IsGeneric(patch)) {
- const u32 index{IR::GenericPatchIndex(patch)};
- const u32 element{IR::GenericPatchElement(patch)};
- ctx.Add("patch{}.{}={};", index, "xyzw"[element], value);
- return;
- }
- switch (patch) {
- case IR::Patch::TessellationLodLeft:
- case IR::Patch::TessellationLodRight:
- case IR::Patch::TessellationLodTop:
- case IR::Patch::TessellationLodBottom: {
- const u32 index{static_cast<u32>(patch) - u32(IR::Patch::TessellationLodLeft)};
- ctx.Add("gl_TessLevelOuter[{}]={};", index, value);
- break;
- }
- case IR::Patch::TessellationLodInteriorU:
- ctx.Add("gl_TessLevelInner[0]={};", value);
- break;
- case IR::Patch::TessellationLodInteriorV:
- ctx.Add("gl_TessLevelInner[1]={};", value);
- break;
- default:
- throw NotImplementedException("Patch {}", patch);
- }
- }
- void EmitSetFragColor(EmitContext& ctx, u32 index, u32 component, std::string_view value) {
- const char swizzle{"xyzw"[component]};
- ctx.Add("frag_color{}.{}={};", index, swizzle, value);
- }
- void EmitSetSampleMask(EmitContext& ctx, std::string_view value) {
- ctx.Add("gl_SampleMask[0]=int({});", value);
- }
- void EmitSetFragDepth(EmitContext& ctx, std::string_view value) {
- ctx.Add("gl_FragDepth={};", value);
- }
- void EmitLocalInvocationId(EmitContext& ctx, IR::Inst& inst) {
- ctx.AddU32x3("{}=gl_LocalInvocationID;", inst);
- }
- void EmitWorkgroupId(EmitContext& ctx, IR::Inst& inst) {
- ctx.AddU32x3("{}=gl_WorkGroupID;", inst);
- }
- void EmitInvocationId(EmitContext& ctx, IR::Inst& inst) {
- ctx.AddU32("{}=uint(gl_InvocationID);", inst);
- }
- void EmitInvocationInfo(EmitContext& ctx, IR::Inst& inst) {
- switch (ctx.stage) {
- case Stage::TessellationControl:
- case Stage::TessellationEval:
- ctx.AddU32("{}=uint(gl_PatchVerticesIn)<<16;", inst);
- break;
- case Stage::Geometry:
- ctx.AddU32("{}=uint({}<<16);", inst,
- InputTopologyVertices::vertices(ctx.runtime_info.input_topology));
- break;
- default:
- LOG_WARNING(Shader, "(STUBBED) called");
- ctx.AddU32("{}=uint(0x00ff0000);", inst);
- }
- }
- void EmitSampleId(EmitContext& ctx, IR::Inst& inst) {
- ctx.AddU32("{}=uint(gl_SampleID);", inst);
- }
- void EmitIsHelperInvocation(EmitContext& ctx, IR::Inst& inst) {
- ctx.AddU1("{}=gl_HelperInvocation;", inst);
- }
- void EmitYDirection(EmitContext& ctx, IR::Inst& inst) {
- ctx.uses_y_direction = true;
- ctx.AddF32("{}=gl_FrontMaterial.ambient.a;", inst);
- }
- void EmitResolutionDownFactor(EmitContext& ctx, IR::Inst& inst) {
- ctx.AddF32("{}=scaling.z;", inst);
- }
- void EmitRenderArea(EmitContext& ctx, IR::Inst& inst) {
- ctx.AddF32x4("{}=render_area;", inst);
- }
- void EmitLoadLocal(EmitContext& ctx, IR::Inst& inst, std::string_view word_offset) {
- ctx.AddU32("{}=lmem[{}];", inst, word_offset);
- }
- void EmitWriteLocal(EmitContext& ctx, std::string_view word_offset, std::string_view value) {
- ctx.Add("lmem[{}]={};", word_offset, value);
- }
- } // namespace Shader::Backend::GLSL
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