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- // Copyright 2018 yuzu emulator team
- // Licensed under GPLv2 or any later version
- // Refer to the license.txt file included.
- #pragma once
- #include "common/math_util.h"
- namespace Layout {
- enum ScreenUndocked : u32 {
- Width = 1280,
- Height = 720,
- };
- enum ScreenDocked : u32 {
- WidthDocked = 1920,
- HeightDocked = 1080,
- };
- enum class AspectRatio {
- Default,
- R4_3,
- R21_9,
- StretchToWindow,
- };
- /// Describes the layout of the window framebuffer
- struct FramebufferLayout {
- u32 width{ScreenUndocked::Width};
- u32 height{ScreenUndocked::Height};
- bool is_srgb{};
- Common::Rectangle<u32> screen;
- /**
- * Returns the ration of pixel size of the screen, compared to the native size of the undocked
- * Switch screen.
- */
- float GetScalingRatio() const {
- return static_cast<float>(screen.GetWidth()) / ScreenUndocked::Width;
- }
- };
- /**
- * Factory method for constructing a default FramebufferLayout
- * @param width Window framebuffer width in pixels
- * @param height Window framebuffer height in pixels
- * @return Newly created FramebufferLayout object with default screen regions initialized
- */
- FramebufferLayout DefaultFrameLayout(u32 width, u32 height);
- /**
- * Convenience method to get frame layout by resolution scale
- * @param res_scale resolution scale factor
- */
- FramebufferLayout FrameLayoutFromResolutionScale(u32 res_scale);
- /**
- * Convenience method to determine emulation aspect ratio
- * @param aspect Represents the index of aspect ratio stored in Settings::values.aspect_ratio
- * @param window_aspect_ratio Current window aspect ratio
- * @return Emulation render window aspect ratio
- */
- float EmulationAspectRatio(AspectRatio aspect, float window_aspect_ratio);
- } // namespace Layout
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