| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660661662663664665666667668669670671672673674675676 |
- // Copyright 2014 Citra Emulator Project
- // Licensed under GPLv2 or any later version
- // Refer to the license.txt file included.
- #include <glad/glad.h>
- #include <QApplication>
- #include <QHBoxLayout>
- #include <QKeyEvent>
- #include <QMessageBox>
- #include <QPainter>
- #include <QScreen>
- #include <QStringList>
- #include <QWindow>
- #ifdef HAS_OPENGL
- #include <QOffscreenSurface>
- #include <QOpenGLContext>
- #endif
- #if !defined(WIN32) && HAS_VULKAN
- #include <qpa/qplatformnativeinterface.h>
- #endif
- #include <fmt/format.h>
- #include "common/assert.h"
- #include "common/microprofile.h"
- #include "common/scm_rev.h"
- #include "common/scope_exit.h"
- #include "core/core.h"
- #include "core/frontend/framebuffer_layout.h"
- #include "core/settings.h"
- #include "input_common/keyboard.h"
- #include "input_common/main.h"
- #include "input_common/motion_emu.h"
- #include "video_core/renderer_base.h"
- #include "video_core/video_core.h"
- #include "yuzu/bootmanager.h"
- #include "yuzu/main.h"
- EmuThread::EmuThread() = default;
- EmuThread::~EmuThread() = default;
- void EmuThread::run() {
- std::string name = "yuzu:EmuControlThread";
- MicroProfileOnThreadCreate(name.c_str());
- Common::SetCurrentThreadName(name.c_str());
- // Main process has been loaded. Make the context current to this thread and begin GPU and CPU
- // execution.
- Core::System::GetInstance().GPU().Start();
- emit LoadProgress(VideoCore::LoadCallbackStage::Prepare, 0, 0);
- Core::System::GetInstance().RegisterHostThread();
- Core::System::GetInstance().Renderer().Rasterizer().LoadDiskResources(
- stop_run, [this](VideoCore::LoadCallbackStage stage, std::size_t value, std::size_t total) {
- emit LoadProgress(stage, value, total);
- });
- emit LoadProgress(VideoCore::LoadCallbackStage::Complete, 0, 0);
- // Holds whether the cpu was running during the last iteration,
- // so that the DebugModeLeft signal can be emitted before the
- // next execution step
- bool was_active = false;
- while (!stop_run) {
- if (running) {
- if (was_active) {
- emit DebugModeLeft();
- }
- running_guard = true;
- Core::System::ResultStatus result = Core::System::GetInstance().Run();
- if (result != Core::System::ResultStatus::Success) {
- running_guard = false;
- this->SetRunning(false);
- emit ErrorThrown(result, Core::System::GetInstance().GetStatusDetails());
- }
- running_wait.Wait();
- result = Core::System::GetInstance().Pause();
- if (result != Core::System::ResultStatus::Success) {
- running_guard = false;
- this->SetRunning(false);
- emit ErrorThrown(result, Core::System::GetInstance().GetStatusDetails());
- }
- running_guard = false;
- was_active = true;
- emit DebugModeEntered();
- } else if (exec_step) {
- UNIMPLEMENTED();
- } else {
- std::unique_lock lock{running_mutex};
- running_cv.wait(lock, [this] { return IsRunning() || exec_step || stop_run; });
- }
- }
- // Shutdown the core emulation
- Core::System::GetInstance().Shutdown();
- #if MICROPROFILE_ENABLED
- MicroProfileOnThreadExit();
- #endif
- }
- #ifdef HAS_OPENGL
- class OpenGLSharedContext : public Core::Frontend::GraphicsContext {
- public:
- /// Create the original context that should be shared from
- explicit OpenGLSharedContext(QSurface* surface) : surface(surface) {
- QSurfaceFormat format;
- format.setVersion(4, 3);
- format.setProfile(QSurfaceFormat::CompatibilityProfile);
- format.setOption(QSurfaceFormat::FormatOption::DeprecatedFunctions);
- if (Settings::values.renderer_debug) {
- format.setOption(QSurfaceFormat::FormatOption::DebugContext);
- }
- // TODO: expose a setting for buffer value (ie default/single/double/triple)
- format.setSwapBehavior(QSurfaceFormat::DefaultSwapBehavior);
- format.setSwapInterval(0);
- context = std::make_unique<QOpenGLContext>();
- context->setFormat(format);
- if (!context->create()) {
- LOG_ERROR(Frontend, "Unable to create main openGL context");
- }
- }
- /// Create the shared contexts for rendering and presentation
- explicit OpenGLSharedContext(QOpenGLContext* share_context, QSurface* main_surface = nullptr) {
- // disable vsync for any shared contexts
- auto format = share_context->format();
- format.setSwapInterval(main_surface ? Settings::values.use_vsync : 0);
- context = std::make_unique<QOpenGLContext>();
- context->setShareContext(share_context);
- context->setFormat(format);
- if (!context->create()) {
- LOG_ERROR(Frontend, "Unable to create shared openGL context");
- }
- if (!main_surface) {
- offscreen_surface = std::make_unique<QOffscreenSurface>(nullptr);
- offscreen_surface->setFormat(format);
- offscreen_surface->create();
- surface = offscreen_surface.get();
- } else {
- surface = main_surface;
- }
- }
- ~OpenGLSharedContext() {
- DoneCurrent();
- }
- void SwapBuffers() override {
- context->swapBuffers(surface);
- }
- void MakeCurrent() override {
- // We can't track the current state of the underlying context in this wrapper class because
- // Qt may make the underlying context not current for one reason or another. In particular,
- // the WebBrowser uses GL, so it seems to conflict if we aren't careful.
- // Instead of always just making the context current (which does not have any caching to
- // check if the underlying context is already current) we can check for the current context
- // in the thread local data by calling `currentContext()` and checking if its ours.
- if (QOpenGLContext::currentContext() != context.get()) {
- context->makeCurrent(surface);
- }
- }
- void DoneCurrent() override {
- context->doneCurrent();
- }
- QOpenGLContext* GetShareContext() {
- return context.get();
- }
- const QOpenGLContext* GetShareContext() const {
- return context.get();
- }
- private:
- // Avoid using Qt parent system here since we might move the QObjects to new threads
- // As a note, this means we should avoid using slots/signals with the objects too
- std::unique_ptr<QOpenGLContext> context;
- std::unique_ptr<QOffscreenSurface> offscreen_surface{};
- QSurface* surface;
- };
- #endif
- class DummyContext : public Core::Frontend::GraphicsContext {};
- class RenderWidget : public QWidget {
- public:
- explicit RenderWidget(GRenderWindow* parent) : QWidget(parent), render_window(parent) {
- setAttribute(Qt::WA_NativeWindow);
- setAttribute(Qt::WA_PaintOnScreen);
- }
- virtual ~RenderWidget() = default;
- /// Called on the UI thread when this Widget is ready to draw
- /// Dervied classes can override this to draw the latest frame.
- virtual void Present() {}
- void paintEvent(QPaintEvent* event) override {
- Present();
- update();
- }
- QPaintEngine* paintEngine() const override {
- return nullptr;
- }
- private:
- GRenderWindow* render_window;
- };
- class OpenGLRenderWidget : public RenderWidget {
- public:
- explicit OpenGLRenderWidget(GRenderWindow* parent) : RenderWidget(parent) {
- windowHandle()->setSurfaceType(QWindow::OpenGLSurface);
- }
- void SetContext(std::unique_ptr<Core::Frontend::GraphicsContext>&& context_) {
- context = std::move(context_);
- }
- void Present() override {
- if (!isVisible()) {
- return;
- }
- context->MakeCurrent();
- if (Core::System::GetInstance().Renderer().TryPresent(100)) {
- context->SwapBuffers();
- glFinish();
- }
- }
- private:
- std::unique_ptr<Core::Frontend::GraphicsContext> context{};
- };
- #ifdef HAS_VULKAN
- class VulkanRenderWidget : public RenderWidget {
- public:
- explicit VulkanRenderWidget(GRenderWindow* parent) : RenderWidget(parent) {
- windowHandle()->setSurfaceType(QWindow::VulkanSurface);
- }
- };
- #endif
- static Core::Frontend::WindowSystemType GetWindowSystemType() {
- // Determine WSI type based on Qt platform.
- QString platform_name = QGuiApplication::platformName();
- if (platform_name == QStringLiteral("windows"))
- return Core::Frontend::WindowSystemType::Windows;
- else if (platform_name == QStringLiteral("xcb"))
- return Core::Frontend::WindowSystemType::X11;
- else if (platform_name == QStringLiteral("wayland"))
- return Core::Frontend::WindowSystemType::Wayland;
- LOG_CRITICAL(Frontend, "Unknown Qt platform!");
- return Core::Frontend::WindowSystemType::Windows;
- }
- static Core::Frontend::EmuWindow::WindowSystemInfo GetWindowSystemInfo(QWindow* window) {
- Core::Frontend::EmuWindow::WindowSystemInfo wsi;
- wsi.type = GetWindowSystemType();
- #ifdef HAS_VULKAN
- // Our Win32 Qt external doesn't have the private API.
- #if defined(WIN32) || defined(__APPLE__)
- wsi.render_surface = window ? reinterpret_cast<void*>(window->winId()) : nullptr;
- #else
- QPlatformNativeInterface* pni = QGuiApplication::platformNativeInterface();
- wsi.display_connection = pni->nativeResourceForWindow("display", window);
- if (wsi.type == Core::Frontend::WindowSystemType::Wayland)
- wsi.render_surface = window ? pni->nativeResourceForWindow("surface", window) : nullptr;
- else
- wsi.render_surface = window ? reinterpret_cast<void*>(window->winId()) : nullptr;
- #endif
- wsi.render_surface_scale = window ? static_cast<float>(window->devicePixelRatio()) : 1.0f;
- #endif
- return wsi;
- }
- GRenderWindow::GRenderWindow(GMainWindow* parent_, EmuThread* emu_thread_)
- : QWidget(parent_), emu_thread(emu_thread_) {
- setWindowTitle(QStringLiteral("yuzu %1 | %2-%3")
- .arg(QString::fromUtf8(Common::g_build_name),
- QString::fromUtf8(Common::g_scm_branch),
- QString::fromUtf8(Common::g_scm_desc)));
- setAttribute(Qt::WA_AcceptTouchEvents);
- auto layout = new QHBoxLayout(this);
- layout->setMargin(0);
- setLayout(layout);
- InputCommon::Init();
- this->setMouseTracking(true);
- connect(this, &GRenderWindow::FirstFrameDisplayed, parent_, &GMainWindow::OnLoadComplete);
- }
- GRenderWindow::~GRenderWindow() {
- InputCommon::Shutdown();
- }
- void GRenderWindow::PollEvents() {
- if (!first_frame) {
- first_frame = true;
- emit FirstFrameDisplayed();
- }
- }
- bool GRenderWindow::IsShown() const {
- return !isMinimized();
- }
- // On Qt 5.0+, this correctly gets the size of the framebuffer (pixels).
- //
- // Older versions get the window size (density independent pixels),
- // and hence, do not support DPI scaling ("retina" displays).
- // The result will be a viewport that is smaller than the extent of the window.
- void GRenderWindow::OnFramebufferSizeChanged() {
- // Screen changes potentially incur a change in screen DPI, hence we should update the
- // framebuffer size
- const qreal pixel_ratio = windowPixelRatio();
- const u32 width = this->width() * pixel_ratio;
- const u32 height = this->height() * pixel_ratio;
- UpdateCurrentFramebufferLayout(width, height);
- }
- void GRenderWindow::BackupGeometry() {
- geometry = QWidget::saveGeometry();
- }
- void GRenderWindow::RestoreGeometry() {
- // We don't want to back up the geometry here (obviously)
- QWidget::restoreGeometry(geometry);
- }
- void GRenderWindow::restoreGeometry(const QByteArray& geometry) {
- // Make sure users of this class don't need to deal with backing up the geometry themselves
- QWidget::restoreGeometry(geometry);
- BackupGeometry();
- }
- QByteArray GRenderWindow::saveGeometry() {
- // If we are a top-level widget, store the current geometry
- // otherwise, store the last backup
- if (parent() == nullptr) {
- return QWidget::saveGeometry();
- }
- return geometry;
- }
- qreal GRenderWindow::windowPixelRatio() const {
- return devicePixelRatioF();
- }
- std::pair<u32, u32> GRenderWindow::ScaleTouch(const QPointF& pos) const {
- const qreal pixel_ratio = windowPixelRatio();
- return {static_cast<u32>(std::max(std::round(pos.x() * pixel_ratio), qreal{0.0})),
- static_cast<u32>(std::max(std::round(pos.y() * pixel_ratio), qreal{0.0}))};
- }
- void GRenderWindow::closeEvent(QCloseEvent* event) {
- emit Closed();
- QWidget::closeEvent(event);
- }
- void GRenderWindow::keyPressEvent(QKeyEvent* event) {
- InputCommon::GetKeyboard()->PressKey(event->key());
- }
- void GRenderWindow::keyReleaseEvent(QKeyEvent* event) {
- InputCommon::GetKeyboard()->ReleaseKey(event->key());
- }
- void GRenderWindow::mousePressEvent(QMouseEvent* event) {
- // touch input is handled in TouchBeginEvent
- if (event->source() == Qt::MouseEventSynthesizedBySystem) {
- return;
- }
- auto pos = event->pos();
- if (event->button() == Qt::LeftButton) {
- const auto [x, y] = ScaleTouch(pos);
- this->TouchPressed(x, y);
- } else if (event->button() == Qt::RightButton) {
- InputCommon::GetMotionEmu()->BeginTilt(pos.x(), pos.y());
- }
- QWidget::mousePressEvent(event);
- }
- void GRenderWindow::mouseMoveEvent(QMouseEvent* event) {
- // touch input is handled in TouchUpdateEvent
- if (event->source() == Qt::MouseEventSynthesizedBySystem) {
- return;
- }
- auto pos = event->pos();
- const auto [x, y] = ScaleTouch(pos);
- this->TouchMoved(x, y);
- InputCommon::GetMotionEmu()->Tilt(pos.x(), pos.y());
- QWidget::mouseMoveEvent(event);
- }
- void GRenderWindow::mouseReleaseEvent(QMouseEvent* event) {
- // touch input is handled in TouchEndEvent
- if (event->source() == Qt::MouseEventSynthesizedBySystem) {
- return;
- }
- if (event->button() == Qt::LeftButton) {
- this->TouchReleased();
- } else if (event->button() == Qt::RightButton) {
- InputCommon::GetMotionEmu()->EndTilt();
- }
- }
- void GRenderWindow::TouchBeginEvent(const QTouchEvent* event) {
- // TouchBegin always has exactly one touch point, so take the .first()
- const auto [x, y] = ScaleTouch(event->touchPoints().first().pos());
- this->TouchPressed(x, y);
- }
- void GRenderWindow::TouchUpdateEvent(const QTouchEvent* event) {
- QPointF pos;
- int active_points = 0;
- // average all active touch points
- for (const auto tp : event->touchPoints()) {
- if (tp.state() & (Qt::TouchPointPressed | Qt::TouchPointMoved | Qt::TouchPointStationary)) {
- active_points++;
- pos += tp.pos();
- }
- }
- pos /= active_points;
- const auto [x, y] = ScaleTouch(pos);
- this->TouchMoved(x, y);
- }
- void GRenderWindow::TouchEndEvent() {
- this->TouchReleased();
- }
- bool GRenderWindow::event(QEvent* event) {
- if (event->type() == QEvent::TouchBegin) {
- TouchBeginEvent(static_cast<QTouchEvent*>(event));
- return true;
- } else if (event->type() == QEvent::TouchUpdate) {
- TouchUpdateEvent(static_cast<QTouchEvent*>(event));
- return true;
- } else if (event->type() == QEvent::TouchEnd || event->type() == QEvent::TouchCancel) {
- TouchEndEvent();
- return true;
- }
- return QWidget::event(event);
- }
- void GRenderWindow::focusOutEvent(QFocusEvent* event) {
- QWidget::focusOutEvent(event);
- InputCommon::GetKeyboard()->ReleaseAllKeys();
- }
- void GRenderWindow::resizeEvent(QResizeEvent* event) {
- QWidget::resizeEvent(event);
- OnFramebufferSizeChanged();
- }
- std::unique_ptr<Core::Frontend::GraphicsContext> GRenderWindow::CreateSharedContext() const {
- #ifdef HAS_OPENGL
- if (Settings::values.renderer_backend == Settings::RendererBackend::OpenGL) {
- auto c = static_cast<OpenGLSharedContext*>(main_context.get());
- // Bind the shared contexts to the main surface in case the backend wants to take over
- // presentation
- return std::make_unique<OpenGLSharedContext>(c->GetShareContext(),
- child_widget->windowHandle());
- }
- #endif
- return std::make_unique<DummyContext>();
- }
- bool GRenderWindow::InitRenderTarget() {
- ReleaseRenderTarget();
- first_frame = false;
- switch (Settings::values.renderer_backend) {
- case Settings::RendererBackend::OpenGL:
- if (!InitializeOpenGL()) {
- return false;
- }
- break;
- case Settings::RendererBackend::Vulkan:
- if (!InitializeVulkan()) {
- return false;
- }
- break;
- }
- // Update the Window System information with the new render target
- window_info = GetWindowSystemInfo(child_widget->windowHandle());
- child_widget->resize(Layout::ScreenUndocked::Width, Layout::ScreenUndocked::Height);
- layout()->addWidget(child_widget);
- // Reset minimum required size to avoid resizing issues on the main window after restarting.
- setMinimumSize(1, 1);
- resize(Layout::ScreenUndocked::Width, Layout::ScreenUndocked::Height);
- OnMinimalClientAreaChangeRequest(GetActiveConfig().min_client_area_size);
- OnFramebufferSizeChanged();
- BackupGeometry();
- if (Settings::values.renderer_backend == Settings::RendererBackend::OpenGL) {
- if (!LoadOpenGL()) {
- return false;
- }
- }
- return true;
- }
- void GRenderWindow::ReleaseRenderTarget() {
- if (child_widget) {
- layout()->removeWidget(child_widget);
- child_widget->deleteLater();
- child_widget = nullptr;
- }
- main_context.reset();
- }
- void GRenderWindow::CaptureScreenshot(u32 res_scale, const QString& screenshot_path) {
- auto& renderer = Core::System::GetInstance().Renderer();
- if (res_scale == 0) {
- res_scale = VideoCore::GetResolutionScaleFactor(renderer);
- }
- const Layout::FramebufferLayout layout{Layout::FrameLayoutFromResolutionScale(res_scale)};
- screenshot_image = QImage(QSize(layout.width, layout.height), QImage::Format_RGB32);
- renderer.RequestScreenshot(
- screenshot_image.bits(),
- [=] {
- const std::string std_screenshot_path = screenshot_path.toStdString();
- if (screenshot_image.mirrored(false, true).save(screenshot_path)) {
- LOG_INFO(Frontend, "Screenshot saved to \"{}\"", std_screenshot_path);
- } else {
- LOG_ERROR(Frontend, "Failed to save screenshot to \"{}\"", std_screenshot_path);
- }
- },
- layout);
- }
- void GRenderWindow::OnMinimalClientAreaChangeRequest(std::pair<u32, u32> minimal_size) {
- setMinimumSize(minimal_size.first, minimal_size.second);
- }
- bool GRenderWindow::InitializeOpenGL() {
- #ifdef HAS_OPENGL
- // TODO: One of these flags might be interesting: WA_OpaquePaintEvent, WA_NoBackground,
- // WA_DontShowOnScreen, WA_DeleteOnClose
- auto child = new OpenGLRenderWidget(this);
- child_widget = child;
- child_widget->windowHandle()->create();
- auto context = std::make_shared<OpenGLSharedContext>(child->windowHandle());
- main_context = context;
- child->SetContext(
- std::make_unique<OpenGLSharedContext>(context->GetShareContext(), child->windowHandle()));
- return true;
- #else
- QMessageBox::warning(this, tr("OpenGL not available!"),
- tr("yuzu has not been compiled with OpenGL support."));
- return false;
- #endif
- }
- bool GRenderWindow::InitializeVulkan() {
- #ifdef HAS_VULKAN
- auto child = new VulkanRenderWidget(this);
- child_widget = child;
- child_widget->windowHandle()->create();
- main_context = std::make_unique<DummyContext>();
- return true;
- #else
- QMessageBox::critical(this, tr("Vulkan not available!"),
- tr("yuzu has not been compiled with Vulkan support."));
- return false;
- #endif
- }
- bool GRenderWindow::LoadOpenGL() {
- auto context = CreateSharedContext();
- auto scope = context->Acquire();
- if (!gladLoadGL()) {
- QMessageBox::critical(this, tr("Error while initializing OpenGL 4.3!"),
- tr("Your GPU may not support OpenGL 4.3, or you do not have the "
- "latest graphics driver."));
- return false;
- }
- QStringList unsupported_gl_extensions = GetUnsupportedGLExtensions();
- if (!unsupported_gl_extensions.empty()) {
- QMessageBox::critical(
- this, tr("Error while initializing OpenGL!"),
- tr("Your GPU may not support one or more required OpenGL extensions. Please ensure you "
- "have the latest graphics driver.<br><br>Unsupported extensions:<br>") +
- unsupported_gl_extensions.join(QStringLiteral("<br>")));
- return false;
- }
- return true;
- }
- QStringList GRenderWindow::GetUnsupportedGLExtensions() const {
- QStringList unsupported_ext;
- if (!GLAD_GL_ARB_buffer_storage)
- unsupported_ext.append(QStringLiteral("ARB_buffer_storage"));
- if (!GLAD_GL_ARB_direct_state_access)
- unsupported_ext.append(QStringLiteral("ARB_direct_state_access"));
- if (!GLAD_GL_ARB_vertex_type_10f_11f_11f_rev)
- unsupported_ext.append(QStringLiteral("ARB_vertex_type_10f_11f_11f_rev"));
- if (!GLAD_GL_ARB_texture_mirror_clamp_to_edge)
- unsupported_ext.append(QStringLiteral("ARB_texture_mirror_clamp_to_edge"));
- if (!GLAD_GL_ARB_multi_bind)
- unsupported_ext.append(QStringLiteral("ARB_multi_bind"));
- if (!GLAD_GL_ARB_clip_control)
- unsupported_ext.append(QStringLiteral("ARB_clip_control"));
- // Extensions required to support some texture formats.
- if (!GLAD_GL_EXT_texture_compression_s3tc)
- unsupported_ext.append(QStringLiteral("EXT_texture_compression_s3tc"));
- if (!GLAD_GL_ARB_texture_compression_rgtc)
- unsupported_ext.append(QStringLiteral("ARB_texture_compression_rgtc"));
- if (!GLAD_GL_ARB_depth_buffer_float)
- unsupported_ext.append(QStringLiteral("ARB_depth_buffer_float"));
- for (const QString& ext : unsupported_ext)
- LOG_CRITICAL(Frontend, "Unsupported GL extension: {}", ext.toStdString());
- return unsupported_ext;
- }
- void GRenderWindow::OnEmulationStarting(EmuThread* emu_thread) {
- this->emu_thread = emu_thread;
- }
- void GRenderWindow::OnEmulationStopping() {
- emu_thread = nullptr;
- }
- void GRenderWindow::showEvent(QShowEvent* event) {
- QWidget::showEvent(event);
- // windowHandle() is not initialized until the Window is shown, so we connect it here.
- connect(windowHandle(), &QWindow::screenChanged, this, &GRenderWindow::OnFramebufferSizeChanged,
- Qt::UniqueConnection);
- }
|