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- // Copyright 2020 yuzu Emulator Project
- // Licensed under GPLv2 or any later version
- // Refer to the license.txt file included.
- #include <mutex>
- #include <utility>
- #include "common/assert.h"
- #include "common/threadsafe_queue.h"
- #include "input_common/udp/client.h"
- #include "input_common/udp/udp.h"
- namespace InputCommon {
- class UDPMotion final : public Input::MotionDevice {
- public:
- explicit UDPMotion(std::string ip_, u16 port_, u16 pad_, CemuhookUDP::Client* client_)
- : ip(std::move(ip_)), port(port_), pad(pad_), client(client_) {}
- Input::MotionStatus GetStatus() const override {
- return client->GetPadState(ip, port, pad).motion_status;
- }
- private:
- const std::string ip;
- const u16 port;
- const u16 pad;
- CemuhookUDP::Client* client;
- mutable std::mutex mutex;
- };
- /// A motion device factory that creates motion devices from a UDP client
- UDPMotionFactory::UDPMotionFactory(std::shared_ptr<CemuhookUDP::Client> client_)
- : client(std::move(client_)) {}
- /**
- * Creates motion device
- * @param params contains parameters for creating the device:
- * - "port": the UDP port number
- */
- std::unique_ptr<Input::MotionDevice> UDPMotionFactory::Create(const Common::ParamPackage& params) {
- auto ip = params.Get("ip", "127.0.0.1");
- const auto port = static_cast<u16>(params.Get("port", 26760));
- const auto pad = static_cast<u16>(params.Get("pad_index", 0));
- return std::make_unique<UDPMotion>(std::move(ip), port, pad, client.get());
- }
- void UDPMotionFactory::BeginConfiguration() {
- polling = true;
- client->BeginConfiguration();
- }
- void UDPMotionFactory::EndConfiguration() {
- polling = false;
- client->EndConfiguration();
- }
- Common::ParamPackage UDPMotionFactory::GetNextInput() {
- Common::ParamPackage params;
- CemuhookUDP::UDPPadStatus pad;
- auto& queue = client->GetPadQueue();
- while (queue.Pop(pad)) {
- if (pad.motion == CemuhookUDP::PadMotion::Undefined || std::abs(pad.motion_value) < 1) {
- continue;
- }
- params.Set("engine", "cemuhookudp");
- params.Set("ip", pad.host);
- params.Set("port", static_cast<u16>(pad.port));
- params.Set("pad_index", static_cast<u16>(pad.pad_index));
- params.Set("motion", static_cast<u16>(pad.motion));
- return params;
- }
- return params;
- }
- class UDPTouch final : public Input::TouchDevice {
- public:
- explicit UDPTouch(std::string ip_, u16 port_, u16 pad_, CemuhookUDP::Client* client_)
- : ip(std::move(ip_)), port(port_), pad(pad_), client(client_) {}
- Input::TouchStatus GetStatus() const override {
- return client->GetTouchState();
- }
- private:
- const std::string ip;
- [[maybe_unused]] const u16 port;
- [[maybe_unused]] const u16 pad;
- CemuhookUDP::Client* client;
- mutable std::mutex mutex;
- };
- /// A motion device factory that creates motion devices from a UDP client
- UDPTouchFactory::UDPTouchFactory(std::shared_ptr<CemuhookUDP::Client> client_)
- : client(std::move(client_)) {}
- /**
- * Creates motion device
- * @param params contains parameters for creating the device:
- * - "port": the UDP port number
- */
- std::unique_ptr<Input::TouchDevice> UDPTouchFactory::Create(const Common::ParamPackage& params) {
- auto ip = params.Get("ip", "127.0.0.1");
- const auto port = static_cast<u16>(params.Get("port", 26760));
- const auto pad = static_cast<u16>(params.Get("pad_index", 0));
- return std::make_unique<UDPTouch>(std::move(ip), port, pad, client.get());
- }
- } // namespace InputCommon
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