audio_in_system.cpp 5.5 KB

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  1. // SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
  2. // SPDX-License-Identifier: GPL-2.0-or-later
  3. #include <mutex>
  4. #include "audio_core/audio_event.h"
  5. #include "audio_core/audio_manager.h"
  6. #include "audio_core/in/audio_in_system.h"
  7. #include "common/logging/log.h"
  8. #include "core/core.h"
  9. #include "core/core_timing.h"
  10. #include "core/hle/kernel/k_event.h"
  11. namespace AudioCore::AudioIn {
  12. System::System(Core::System& system_, Kernel::KEvent* event_, const size_t session_id_)
  13. : system{system_}, buffer_event{event_},
  14. session_id{session_id_}, session{std::make_unique<DeviceSession>(system_)} {}
  15. System::~System() {
  16. Finalize();
  17. }
  18. void System::Finalize() {
  19. Stop();
  20. session->Finalize();
  21. buffer_event->GetWritableEvent().Signal();
  22. }
  23. void System::StartSession() {
  24. session->Start();
  25. }
  26. size_t System::GetSessionId() const {
  27. return session_id;
  28. }
  29. std::string_view System::GetDefaultDeviceName() const {
  30. return "BuiltInHeadset";
  31. }
  32. std::string_view System::GetDefaultUacDeviceName() const {
  33. return "Uac";
  34. }
  35. Result System::IsConfigValid(const std::string_view device_name,
  36. const AudioInParameter& in_params) const {
  37. if ((device_name.size() > 0) &&
  38. (device_name != GetDefaultDeviceName() && device_name != GetDefaultUacDeviceName())) {
  39. return Service::Audio::ERR_INVALID_DEVICE_NAME;
  40. }
  41. if (in_params.sample_rate != TargetSampleRate && in_params.sample_rate > 0) {
  42. return Service::Audio::ERR_INVALID_SAMPLE_RATE;
  43. }
  44. return ResultSuccess;
  45. }
  46. Result System::Initialize(std::string& device_name, const AudioInParameter& in_params,
  47. const u32 handle_, const u64 applet_resource_user_id_) {
  48. auto result{IsConfigValid(device_name, in_params)};
  49. if (result.IsError()) {
  50. return result;
  51. }
  52. handle = handle_;
  53. applet_resource_user_id = applet_resource_user_id_;
  54. if (device_name.empty() || device_name[0] == '\0') {
  55. name = std::string(GetDefaultDeviceName());
  56. } else {
  57. name = std::move(device_name);
  58. }
  59. sample_rate = TargetSampleRate;
  60. sample_format = SampleFormat::PcmInt16;
  61. channel_count = in_params.channel_count <= 2 ? 2 : 6;
  62. volume = 1.0f;
  63. is_uac = name == "Uac";
  64. return ResultSuccess;
  65. }
  66. Result System::Start() {
  67. if (state != State::Stopped) {
  68. return Service::Audio::ERR_OPERATION_FAILED;
  69. }
  70. session->Initialize(name, sample_format, channel_count, session_id, handle,
  71. applet_resource_user_id, Sink::StreamType::In);
  72. session->SetVolume(volume);
  73. session->Start();
  74. state = State::Started;
  75. std::vector<AudioBuffer> buffers_to_flush{};
  76. buffers.RegisterBuffers(buffers_to_flush);
  77. session->AppendBuffers(buffers_to_flush);
  78. session->SetRingSize(static_cast<u32>(buffers_to_flush.size()));
  79. return ResultSuccess;
  80. }
  81. Result System::Stop() {
  82. if (state == State::Started) {
  83. session->Stop();
  84. session->SetVolume(0.0f);
  85. state = State::Stopped;
  86. }
  87. return ResultSuccess;
  88. }
  89. bool System::AppendBuffer(const AudioInBuffer& buffer, const u64 tag) {
  90. if (buffers.GetTotalBufferCount() == BufferCount) {
  91. return false;
  92. }
  93. const auto timestamp{buffers.GetNextTimestamp()};
  94. const AudioBuffer new_buffer{
  95. .start_timestamp = timestamp,
  96. .end_timestamp = timestamp + buffer.size / (channel_count * sizeof(s16)),
  97. .played_timestamp = 0,
  98. .samples = buffer.samples,
  99. .tag = tag,
  100. .size = buffer.size,
  101. };
  102. buffers.AppendBuffer(new_buffer);
  103. RegisterBuffers();
  104. return true;
  105. }
  106. void System::RegisterBuffers() {
  107. if (state == State::Started) {
  108. std::vector<AudioBuffer> registered_buffers{};
  109. buffers.RegisterBuffers(registered_buffers);
  110. session->AppendBuffers(registered_buffers);
  111. }
  112. }
  113. void System::ReleaseBuffers() {
  114. bool signal{buffers.ReleaseBuffers(system.CoreTiming(), *session)};
  115. if (signal) {
  116. // Signal if any buffer was released, or if none are registered, we need more.
  117. buffer_event->GetWritableEvent().Signal();
  118. }
  119. }
  120. u32 System::GetReleasedBuffers(std::span<u64> tags) {
  121. return buffers.GetReleasedBuffers(tags);
  122. }
  123. bool System::FlushAudioInBuffers() {
  124. if (state != State::Started) {
  125. return false;
  126. }
  127. u32 buffers_released{};
  128. buffers.FlushBuffers(buffers_released);
  129. if (buffers_released > 0) {
  130. buffer_event->GetWritableEvent().Signal();
  131. }
  132. return true;
  133. }
  134. u16 System::GetChannelCount() const {
  135. return channel_count;
  136. }
  137. u32 System::GetSampleRate() const {
  138. return sample_rate;
  139. }
  140. SampleFormat System::GetSampleFormat() const {
  141. return sample_format;
  142. }
  143. State System::GetState() {
  144. switch (state) {
  145. case State::Started:
  146. case State::Stopped:
  147. return state;
  148. default:
  149. LOG_ERROR(Service_Audio, "AudioIn invalid state!");
  150. state = State::Stopped;
  151. break;
  152. }
  153. return state;
  154. }
  155. std::string System::GetName() const {
  156. return name;
  157. }
  158. f32 System::GetVolume() const {
  159. return volume;
  160. }
  161. void System::SetVolume(const f32 volume_) {
  162. volume = volume_;
  163. session->SetVolume(volume_);
  164. }
  165. bool System::ContainsAudioBuffer(const u64 tag) const {
  166. return buffers.ContainsBuffer(tag);
  167. }
  168. u32 System::GetBufferCount() const {
  169. return buffers.GetAppendedRegisteredCount();
  170. }
  171. u64 System::GetPlayedSampleCount() const {
  172. return session->GetPlayedSampleCount();
  173. }
  174. bool System::IsUac() const {
  175. return is_uac;
  176. }
  177. } // namespace AudioCore::AudioIn