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- // SPDX-FileCopyrightText: 2018 Citra Emulator Project
- // SPDX-License-Identifier: GPL-2.0-or-later
- #include "common/logging/log.h"
- #include "common/math_util.h"
- #include "common/param_package.h"
- #include "common/settings.h"
- #include "common/thread.h"
- #include "common/vector_math.h"
- #include "input_common/drivers/sdl_driver.h"
- namespace InputCommon {
- namespace {
- Common::UUID GetGUID(SDL_Joystick* joystick) {
- const SDL_JoystickGUID guid = SDL_JoystickGetGUID(joystick);
- std::array<u8, 16> data{};
- std::memcpy(data.data(), guid.data, sizeof(data));
- // Clear controller name crc
- std::memset(data.data() + 2, 0, sizeof(u16));
- return Common::UUID{data};
- }
- } // Anonymous namespace
- static int SDLEventWatcher(void* user_data, SDL_Event* event) {
- auto* const sdl_state = static_cast<SDLDriver*>(user_data);
- sdl_state->HandleGameControllerEvent(*event);
- return 0;
- }
- class SDLJoystick {
- public:
- SDLJoystick(Common::UUID guid_, int port_, SDL_Joystick* joystick,
- SDL_GameController* game_controller)
- : guid{guid_}, port{port_}, sdl_joystick{joystick, &SDL_JoystickClose},
- sdl_controller{game_controller, &SDL_GameControllerClose} {
- EnableMotion();
- }
- void EnableMotion() {
- if (!sdl_controller) {
- return;
- }
- SDL_GameController* controller = sdl_controller.get();
- if (HasMotion()) {
- SDL_GameControllerSetSensorEnabled(controller, SDL_SENSOR_ACCEL, SDL_FALSE);
- SDL_GameControllerSetSensorEnabled(controller, SDL_SENSOR_GYRO, SDL_FALSE);
- }
- has_accel = SDL_GameControllerHasSensor(controller, SDL_SENSOR_ACCEL) == SDL_TRUE;
- has_gyro = SDL_GameControllerHasSensor(controller, SDL_SENSOR_GYRO) == SDL_TRUE;
- if (has_accel) {
- SDL_GameControllerSetSensorEnabled(controller, SDL_SENSOR_ACCEL, SDL_TRUE);
- }
- if (has_gyro) {
- SDL_GameControllerSetSensorEnabled(controller, SDL_SENSOR_GYRO, SDL_TRUE);
- }
- }
- bool HasMotion() const {
- return has_gyro || has_accel;
- }
- bool UpdateMotion(SDL_ControllerSensorEvent event) {
- constexpr float gravity_constant = 9.80665f;
- std::scoped_lock lock{mutex};
- const u64 time_difference = event.timestamp - last_motion_update;
- last_motion_update = event.timestamp;
- switch (event.sensor) {
- case SDL_SENSOR_ACCEL: {
- motion.accel_x = -event.data[0] / gravity_constant;
- motion.accel_y = event.data[2] / gravity_constant;
- motion.accel_z = -event.data[1] / gravity_constant;
- break;
- }
- case SDL_SENSOR_GYRO: {
- motion.gyro_x = event.data[0] / (Common::PI * 2);
- motion.gyro_y = -event.data[2] / (Common::PI * 2);
- motion.gyro_z = event.data[1] / (Common::PI * 2);
- break;
- }
- }
- // Ignore duplicated timestamps
- if (time_difference == 0) {
- return false;
- }
- // Motion data is invalid
- if (motion.accel_x == 0 && motion.gyro_x == 0 && motion.accel_y == 0 &&
- motion.gyro_y == 0 && motion.accel_z == 0 && motion.gyro_z == 0) {
- if (motion_error_count++ < 200) {
- return false;
- }
- // Try restarting the sensor
- motion_error_count = 0;
- EnableMotion();
- return false;
- }
- motion_error_count = 0;
- motion.delta_timestamp = time_difference * 1000;
- return true;
- }
- const BasicMotion& GetMotion() const {
- return motion;
- }
- bool RumblePlay(const Common::Input::VibrationStatus vibration) {
- constexpr u32 rumble_max_duration_ms = 1000;
- if (sdl_controller) {
- return SDL_GameControllerRumble(
- sdl_controller.get(), static_cast<u16>(vibration.low_amplitude),
- static_cast<u16>(vibration.high_amplitude), rumble_max_duration_ms) != -1;
- } else if (sdl_joystick) {
- return SDL_JoystickRumble(sdl_joystick.get(), static_cast<u16>(vibration.low_amplitude),
- static_cast<u16>(vibration.high_amplitude),
- rumble_max_duration_ms) != -1;
- }
- return false;
- }
- bool HasHDRumble() const {
- if (sdl_controller) {
- const auto type = SDL_GameControllerGetType(sdl_controller.get());
- return (type == SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_PRO) ||
- (type == SDL_CONTROLLER_TYPE_PS5);
- }
- return false;
- }
- void EnableVibration(bool is_enabled) {
- has_vibration = is_enabled;
- is_vibration_tested = true;
- }
- bool HasVibration() const {
- return has_vibration;
- }
- bool IsVibrationTested() const {
- return is_vibration_tested;
- }
- /**
- * The Pad identifier of the joystick
- */
- const PadIdentifier GetPadIdentifier() const {
- return {
- .guid = guid,
- .port = static_cast<std::size_t>(port),
- .pad = 0,
- };
- }
- /**
- * The guid of the joystick
- */
- const Common::UUID& GetGUID() const {
- return guid;
- }
- /**
- * The number of joystick from the same type that were connected before this joystick
- */
- int GetPort() const {
- return port;
- }
- SDL_Joystick* GetSDLJoystick() const {
- return sdl_joystick.get();
- }
- SDL_GameController* GetSDLGameController() const {
- return sdl_controller.get();
- }
- void SetSDLJoystick(SDL_Joystick* joystick, SDL_GameController* controller) {
- sdl_joystick.reset(joystick);
- sdl_controller.reset(controller);
- }
- bool IsJoyconLeft() const {
- const std::string controller_name = GetControllerName();
- if (std::strstr(controller_name.c_str(), "Joy-Con Left") != nullptr) {
- return true;
- }
- if (std::strstr(controller_name.c_str(), "Joy-Con (L)") != nullptr) {
- return true;
- }
- return false;
- }
- bool IsJoyconRight() const {
- const std::string controller_name = GetControllerName();
- if (std::strstr(controller_name.c_str(), "Joy-Con Right") != nullptr) {
- return true;
- }
- if (std::strstr(controller_name.c_str(), "Joy-Con (R)") != nullptr) {
- return true;
- }
- return false;
- }
- Common::Input::BatteryLevel GetBatteryLevel() {
- const auto level = SDL_JoystickCurrentPowerLevel(sdl_joystick.get());
- switch (level) {
- case SDL_JOYSTICK_POWER_EMPTY:
- return Common::Input::BatteryLevel::Empty;
- case SDL_JOYSTICK_POWER_LOW:
- return Common::Input::BatteryLevel::Low;
- case SDL_JOYSTICK_POWER_MEDIUM:
- return Common::Input::BatteryLevel::Medium;
- case SDL_JOYSTICK_POWER_FULL:
- case SDL_JOYSTICK_POWER_MAX:
- return Common::Input::BatteryLevel::Full;
- case SDL_JOYSTICK_POWER_WIRED:
- return Common::Input::BatteryLevel::Charging;
- case SDL_JOYSTICK_POWER_UNKNOWN:
- default:
- return Common::Input::BatteryLevel::None;
- }
- }
- std::string GetControllerName() const {
- if (sdl_controller) {
- switch (SDL_GameControllerGetType(sdl_controller.get())) {
- case SDL_CONTROLLER_TYPE_XBOX360:
- return "Xbox 360 Controller";
- case SDL_CONTROLLER_TYPE_XBOXONE:
- return "Xbox One Controller";
- case SDL_CONTROLLER_TYPE_PS3:
- return "DualShock 3 Controller";
- case SDL_CONTROLLER_TYPE_PS4:
- return "DualShock 4 Controller";
- case SDL_CONTROLLER_TYPE_PS5:
- return "DualSense Controller";
- default:
- break;
- }
- const auto name = SDL_GameControllerName(sdl_controller.get());
- if (name) {
- return name;
- }
- }
- if (sdl_joystick) {
- const auto name = SDL_JoystickName(sdl_joystick.get());
- if (name) {
- return name;
- }
- }
- return "Unknown";
- }
- private:
- Common::UUID guid;
- int port;
- std::unique_ptr<SDL_Joystick, decltype(&SDL_JoystickClose)> sdl_joystick;
- std::unique_ptr<SDL_GameController, decltype(&SDL_GameControllerClose)> sdl_controller;
- mutable std::mutex mutex;
- u64 last_motion_update{};
- std::size_t motion_error_count{};
- bool has_gyro{false};
- bool has_accel{false};
- bool has_vibration{false};
- bool is_vibration_tested{false};
- BasicMotion motion;
- };
- std::shared_ptr<SDLJoystick> SDLDriver::GetSDLJoystickByGUID(const Common::UUID& guid, int port) {
- std::scoped_lock lock{joystick_map_mutex};
- const auto it = joystick_map.find(guid);
- if (it != joystick_map.end()) {
- while (it->second.size() <= static_cast<std::size_t>(port)) {
- auto joystick = std::make_shared<SDLJoystick>(guid, static_cast<int>(it->second.size()),
- nullptr, nullptr);
- it->second.emplace_back(std::move(joystick));
- }
- return it->second[static_cast<std::size_t>(port)];
- }
- auto joystick = std::make_shared<SDLJoystick>(guid, 0, nullptr, nullptr);
- return joystick_map[guid].emplace_back(std::move(joystick));
- }
- std::shared_ptr<SDLJoystick> SDLDriver::GetSDLJoystickByGUID(const std::string& guid, int port) {
- return GetSDLJoystickByGUID(Common::UUID{guid}, port);
- }
- std::shared_ptr<SDLJoystick> SDLDriver::GetSDLJoystickBySDLID(SDL_JoystickID sdl_id) {
- auto sdl_joystick = SDL_JoystickFromInstanceID(sdl_id);
- const auto guid = GetGUID(sdl_joystick);
- std::scoped_lock lock{joystick_map_mutex};
- const auto map_it = joystick_map.find(guid);
- if (map_it == joystick_map.end()) {
- return nullptr;
- }
- const auto vec_it = std::find_if(map_it->second.begin(), map_it->second.end(),
- [&sdl_joystick](const auto& joystick) {
- return joystick->GetSDLJoystick() == sdl_joystick;
- });
- if (vec_it == map_it->second.end()) {
- return nullptr;
- }
- return *vec_it;
- }
- void SDLDriver::InitJoystick(int joystick_index) {
- SDL_Joystick* sdl_joystick = SDL_JoystickOpen(joystick_index);
- SDL_GameController* sdl_gamecontroller = nullptr;
- if (SDL_IsGameController(joystick_index)) {
- sdl_gamecontroller = SDL_GameControllerOpen(joystick_index);
- }
- if (!sdl_joystick) {
- LOG_ERROR(Input, "Failed to open joystick {}", joystick_index);
- return;
- }
- const auto guid = GetGUID(sdl_joystick);
- std::scoped_lock lock{joystick_map_mutex};
- if (joystick_map.find(guid) == joystick_map.end()) {
- auto joystick = std::make_shared<SDLJoystick>(guid, 0, sdl_joystick, sdl_gamecontroller);
- PreSetController(joystick->GetPadIdentifier());
- SetBattery(joystick->GetPadIdentifier(), joystick->GetBatteryLevel());
- joystick->EnableMotion();
- joystick_map[guid].emplace_back(std::move(joystick));
- return;
- }
- auto& joystick_guid_list = joystick_map[guid];
- const auto joystick_it =
- std::find_if(joystick_guid_list.begin(), joystick_guid_list.end(),
- [](const auto& joystick) { return !joystick->GetSDLJoystick(); });
- if (joystick_it != joystick_guid_list.end()) {
- (*joystick_it)->SetSDLJoystick(sdl_joystick, sdl_gamecontroller);
- (*joystick_it)->EnableMotion();
- return;
- }
- const int port = static_cast<int>(joystick_guid_list.size());
- auto joystick = std::make_shared<SDLJoystick>(guid, port, sdl_joystick, sdl_gamecontroller);
- PreSetController(joystick->GetPadIdentifier());
- SetBattery(joystick->GetPadIdentifier(), joystick->GetBatteryLevel());
- joystick->EnableMotion();
- joystick_guid_list.emplace_back(std::move(joystick));
- }
- void SDLDriver::CloseJoystick(SDL_Joystick* sdl_joystick) {
- const auto guid = GetGUID(sdl_joystick);
- std::scoped_lock lock{joystick_map_mutex};
- // This call to guid is safe since the joystick is guaranteed to be in the map
- const auto& joystick_guid_list = joystick_map[guid];
- const auto joystick_it = std::find_if(joystick_guid_list.begin(), joystick_guid_list.end(),
- [&sdl_joystick](const auto& joystick) {
- return joystick->GetSDLJoystick() == sdl_joystick;
- });
- if (joystick_it != joystick_guid_list.end()) {
- (*joystick_it)->SetSDLJoystick(nullptr, nullptr);
- }
- }
- void SDLDriver::PumpEvents() const {
- if (initialized) {
- SDL_PumpEvents();
- }
- }
- void SDLDriver::HandleGameControllerEvent(const SDL_Event& event) {
- switch (event.type) {
- case SDL_JOYBUTTONUP: {
- if (const auto joystick = GetSDLJoystickBySDLID(event.jbutton.which)) {
- const PadIdentifier identifier = joystick->GetPadIdentifier();
- SetButton(identifier, event.jbutton.button, false);
- }
- break;
- }
- case SDL_JOYBUTTONDOWN: {
- if (const auto joystick = GetSDLJoystickBySDLID(event.jbutton.which)) {
- const PadIdentifier identifier = joystick->GetPadIdentifier();
- SetButton(identifier, event.jbutton.button, true);
- // Battery doesn't trigger an event so just update every button press
- SetBattery(identifier, joystick->GetBatteryLevel());
- }
- break;
- }
- case SDL_JOYHATMOTION: {
- if (const auto joystick = GetSDLJoystickBySDLID(event.jhat.which)) {
- const PadIdentifier identifier = joystick->GetPadIdentifier();
- SetHatButton(identifier, event.jhat.hat, event.jhat.value);
- }
- break;
- }
- case SDL_JOYAXISMOTION: {
- if (const auto joystick = GetSDLJoystickBySDLID(event.jaxis.which)) {
- const PadIdentifier identifier = joystick->GetPadIdentifier();
- SetAxis(identifier, event.jaxis.axis, event.jaxis.value / 32767.0f);
- }
- break;
- }
- case SDL_CONTROLLERSENSORUPDATE: {
- if (auto joystick = GetSDLJoystickBySDLID(event.csensor.which)) {
- if (joystick->UpdateMotion(event.csensor)) {
- const PadIdentifier identifier = joystick->GetPadIdentifier();
- SetMotion(identifier, 0, joystick->GetMotion());
- }
- }
- break;
- }
- case SDL_JOYDEVICEREMOVED:
- LOG_DEBUG(Input, "Controller removed with Instance_ID {}", event.jdevice.which);
- CloseJoystick(SDL_JoystickFromInstanceID(event.jdevice.which));
- break;
- case SDL_JOYDEVICEADDED:
- LOG_DEBUG(Input, "Controller connected with device index {}", event.jdevice.which);
- InitJoystick(event.jdevice.which);
- break;
- }
- }
- void SDLDriver::CloseJoysticks() {
- std::scoped_lock lock{joystick_map_mutex};
- joystick_map.clear();
- }
- SDLDriver::SDLDriver(std::string input_engine_) : InputEngine(std::move(input_engine_)) {
- if (!Settings::values.enable_raw_input) {
- // Disable raw input. When enabled this setting causes SDL to die when a web applet opens
- SDL_SetHint(SDL_HINT_JOYSTICK_RAWINPUT, "0");
- }
- // Prevent SDL from adding undesired axis
- SDL_SetHint(SDL_HINT_ACCELEROMETER_AS_JOYSTICK, "0");
- // Enable HIDAPI rumble. This prevents SDL from disabling motion on PS4 and PS5 controllers
- SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_PS4_RUMBLE, "1");
- SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_PS5_RUMBLE, "1");
- SDL_SetHint(SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS, "1");
- // Use hidapi driver for joycons. This will allow joycons to be detected as a GameController and
- // not a generic one
- SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_JOY_CONS, "1");
- // Disable hidapi driver for xbox. Already default on Windows, this causes conflict with native
- // driver on Linux.
- SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_XBOX, "0");
- // If the frontend is going to manage the event loop, then we don't start one here
- start_thread = SDL_WasInit(SDL_INIT_JOYSTICK | SDL_INIT_GAMECONTROLLER) == 0;
- if (start_thread && SDL_Init(SDL_INIT_JOYSTICK | SDL_INIT_GAMECONTROLLER) < 0) {
- LOG_CRITICAL(Input, "SDL_Init failed with: {}", SDL_GetError());
- return;
- }
- SDL_AddEventWatch(&SDLEventWatcher, this);
- initialized = true;
- if (start_thread) {
- vibration_thread = std::thread([this] {
- Common::SetCurrentThreadName("SDL_Vibration");
- using namespace std::chrono_literals;
- while (initialized) {
- SendVibrations();
- std::this_thread::sleep_for(10ms);
- }
- });
- }
- // Because the events for joystick connection happens before we have our event watcher added, we
- // can just open all the joysticks right here
- for (int i = 0; i < SDL_NumJoysticks(); ++i) {
- InitJoystick(i);
- }
- }
- SDLDriver::~SDLDriver() {
- CloseJoysticks();
- SDL_DelEventWatch(&SDLEventWatcher, this);
- initialized = false;
- if (start_thread) {
- vibration_thread.join();
- SDL_QuitSubSystem(SDL_INIT_JOYSTICK | SDL_INIT_GAMECONTROLLER);
- }
- }
- std::vector<Common::ParamPackage> SDLDriver::GetInputDevices() const {
- std::vector<Common::ParamPackage> devices;
- std::unordered_map<int, std::shared_ptr<SDLJoystick>> joycon_pairs;
- for (const auto& [key, value] : joystick_map) {
- for (const auto& joystick : value) {
- if (!joystick->GetSDLJoystick()) {
- continue;
- }
- const std::string name =
- fmt::format("{} {}", joystick->GetControllerName(), joystick->GetPort());
- devices.emplace_back(Common::ParamPackage{
- {"engine", GetEngineName()},
- {"display", std::move(name)},
- {"guid", joystick->GetGUID().RawString()},
- {"port", std::to_string(joystick->GetPort())},
- });
- if (joystick->IsJoyconLeft()) {
- joycon_pairs.insert_or_assign(joystick->GetPort(), joystick);
- }
- }
- }
- // Add dual controllers
- for (const auto& [key, value] : joystick_map) {
- for (const auto& joystick : value) {
- if (joystick->IsJoyconRight()) {
- if (!joycon_pairs.contains(joystick->GetPort())) {
- continue;
- }
- const auto joystick2 = joycon_pairs.at(joystick->GetPort());
- const std::string name =
- fmt::format("{} {}", "Nintendo Dual Joy-Con", joystick->GetPort());
- devices.emplace_back(Common::ParamPackage{
- {"engine", GetEngineName()},
- {"display", std::move(name)},
- {"guid", joystick->GetGUID().RawString()},
- {"guid2", joystick2->GetGUID().RawString()},
- {"port", std::to_string(joystick->GetPort())},
- });
- }
- }
- }
- return devices;
- }
- Common::Input::VibrationError SDLDriver::SetVibration(
- const PadIdentifier& identifier, const Common::Input::VibrationStatus& vibration) {
- const auto joystick =
- GetSDLJoystickByGUID(identifier.guid.RawString(), static_cast<int>(identifier.port));
- const auto process_amplitude_exp = [](f32 amplitude, f32 factor) {
- return (amplitude + std::pow(amplitude, factor)) * 0.5f * 0xFFFF;
- };
- // Default exponential curve for rumble
- f32 factor = 0.35f;
- // If vibration is set as a linear output use a flatter value
- if (vibration.type == Common::Input::VibrationAmplificationType::Linear) {
- factor = 0.5f;
- }
- // Amplitude for HD rumble needs no modification
- if (joystick->HasHDRumble()) {
- factor = 1.0f;
- }
- const Common::Input::VibrationStatus new_vibration{
- .low_amplitude = process_amplitude_exp(vibration.low_amplitude, factor),
- .low_frequency = vibration.low_frequency,
- .high_amplitude = process_amplitude_exp(vibration.high_amplitude, factor),
- .high_frequency = vibration.high_frequency,
- .type = Common::Input::VibrationAmplificationType::Exponential,
- };
- vibration_queue.Push(VibrationRequest{
- .identifier = identifier,
- .vibration = new_vibration,
- });
- return Common::Input::VibrationError::None;
- }
- bool SDLDriver::IsVibrationEnabled(const PadIdentifier& identifier) {
- const auto joystick =
- GetSDLJoystickByGUID(identifier.guid.RawString(), static_cast<int>(identifier.port));
- constexpr Common::Input::VibrationStatus test_vibration{
- .low_amplitude = 1,
- .low_frequency = 160.0f,
- .high_amplitude = 1,
- .high_frequency = 320.0f,
- .type = Common::Input::VibrationAmplificationType::Exponential,
- };
- constexpr Common::Input::VibrationStatus zero_vibration{
- .low_amplitude = 0,
- .low_frequency = 160.0f,
- .high_amplitude = 0,
- .high_frequency = 320.0f,
- .type = Common::Input::VibrationAmplificationType::Exponential,
- };
- if (joystick->IsVibrationTested()) {
- return joystick->HasVibration();
- }
- // First vibration might fail
- joystick->RumblePlay(test_vibration);
- // Wait for about 15ms to ensure the controller is ready for the stop command
- std::this_thread::sleep_for(std::chrono::milliseconds(15));
- if (!joystick->RumblePlay(zero_vibration)) {
- joystick->EnableVibration(false);
- return false;
- }
- joystick->EnableVibration(true);
- return true;
- }
- void SDLDriver::SendVibrations() {
- while (!vibration_queue.Empty()) {
- VibrationRequest request;
- vibration_queue.Pop(request);
- const auto joystick = GetSDLJoystickByGUID(request.identifier.guid.RawString(),
- static_cast<int>(request.identifier.port));
- joystick->RumblePlay(request.vibration);
- }
- }
- Common::ParamPackage SDLDriver::BuildAnalogParamPackageForButton(int port, const Common::UUID& guid,
- s32 axis, float value) const {
- Common::ParamPackage params{};
- params.Set("engine", GetEngineName());
- params.Set("port", port);
- params.Set("guid", guid.RawString());
- params.Set("axis", axis);
- params.Set("threshold", "0.5");
- params.Set("invert", value < 0 ? "-" : "+");
- return params;
- }
- Common::ParamPackage SDLDriver::BuildButtonParamPackageForButton(int port, const Common::UUID& guid,
- s32 button) const {
- Common::ParamPackage params{};
- params.Set("engine", GetEngineName());
- params.Set("port", port);
- params.Set("guid", guid.RawString());
- params.Set("button", button);
- return params;
- }
- Common::ParamPackage SDLDriver::BuildHatParamPackageForButton(int port, const Common::UUID& guid,
- s32 hat, u8 value) const {
- Common::ParamPackage params{};
- params.Set("engine", GetEngineName());
- params.Set("port", port);
- params.Set("guid", guid.RawString());
- params.Set("hat", hat);
- params.Set("direction", GetHatButtonName(value));
- return params;
- }
- Common::ParamPackage SDLDriver::BuildMotionParam(int port, const Common::UUID& guid) const {
- Common::ParamPackage params{};
- params.Set("engine", GetEngineName());
- params.Set("motion", 0);
- params.Set("port", port);
- params.Set("guid", guid.RawString());
- return params;
- }
- Common::ParamPackage SDLDriver::BuildParamPackageForBinding(
- int port, const Common::UUID& guid, const SDL_GameControllerButtonBind& binding) const {
- switch (binding.bindType) {
- case SDL_CONTROLLER_BINDTYPE_NONE:
- break;
- case SDL_CONTROLLER_BINDTYPE_AXIS:
- return BuildAnalogParamPackageForButton(port, guid, binding.value.axis);
- case SDL_CONTROLLER_BINDTYPE_BUTTON:
- return BuildButtonParamPackageForButton(port, guid, binding.value.button);
- case SDL_CONTROLLER_BINDTYPE_HAT:
- return BuildHatParamPackageForButton(port, guid, binding.value.hat.hat,
- static_cast<u8>(binding.value.hat.hat_mask));
- }
- return {};
- }
- Common::ParamPackage SDLDriver::BuildParamPackageForAnalog(PadIdentifier identifier, int axis_x,
- int axis_y, float offset_x,
- float offset_y) const {
- Common::ParamPackage params;
- params.Set("engine", GetEngineName());
- params.Set("port", static_cast<int>(identifier.port));
- params.Set("guid", identifier.guid.RawString());
- params.Set("axis_x", axis_x);
- params.Set("axis_y", axis_y);
- params.Set("offset_x", offset_x);
- params.Set("offset_y", offset_y);
- params.Set("invert_x", "+");
- params.Set("invert_y", "+");
- return params;
- }
- ButtonMapping SDLDriver::GetButtonMappingForDevice(const Common::ParamPackage& params) {
- if (!params.Has("guid") || !params.Has("port")) {
- return {};
- }
- const auto joystick = GetSDLJoystickByGUID(params.Get("guid", ""), params.Get("port", 0));
- auto* controller = joystick->GetSDLGameController();
- if (controller == nullptr) {
- return {};
- }
- // This list is missing ZL/ZR since those are not considered buttons in SDL GameController.
- // We will add those afterwards
- // This list also excludes Screenshot since theres not really a mapping for that
- ButtonBindings switch_to_sdl_button;
- if (SDL_GameControllerGetType(controller) == SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_PRO) {
- switch_to_sdl_button = GetNintendoButtonBinding(joystick);
- } else {
- switch_to_sdl_button = GetDefaultButtonBinding();
- }
- // Add the missing bindings for ZL/ZR
- static constexpr ZButtonBindings switch_to_sdl_axis{{
- {Settings::NativeButton::ZL, SDL_CONTROLLER_AXIS_TRIGGERLEFT},
- {Settings::NativeButton::ZR, SDL_CONTROLLER_AXIS_TRIGGERRIGHT},
- }};
- // Parameters contain two joysticks return dual
- if (params.Has("guid2")) {
- const auto joystick2 = GetSDLJoystickByGUID(params.Get("guid2", ""), params.Get("port", 0));
- if (joystick2->GetSDLGameController() != nullptr) {
- return GetDualControllerMapping(joystick, joystick2, switch_to_sdl_button,
- switch_to_sdl_axis);
- }
- }
- return GetSingleControllerMapping(joystick, switch_to_sdl_button, switch_to_sdl_axis);
- }
- ButtonBindings SDLDriver::GetDefaultButtonBinding() const {
- return {
- std::pair{Settings::NativeButton::A, SDL_CONTROLLER_BUTTON_B},
- {Settings::NativeButton::B, SDL_CONTROLLER_BUTTON_A},
- {Settings::NativeButton::X, SDL_CONTROLLER_BUTTON_Y},
- {Settings::NativeButton::Y, SDL_CONTROLLER_BUTTON_X},
- {Settings::NativeButton::LStick, SDL_CONTROLLER_BUTTON_LEFTSTICK},
- {Settings::NativeButton::RStick, SDL_CONTROLLER_BUTTON_RIGHTSTICK},
- {Settings::NativeButton::L, SDL_CONTROLLER_BUTTON_LEFTSHOULDER},
- {Settings::NativeButton::R, SDL_CONTROLLER_BUTTON_RIGHTSHOULDER},
- {Settings::NativeButton::Plus, SDL_CONTROLLER_BUTTON_START},
- {Settings::NativeButton::Minus, SDL_CONTROLLER_BUTTON_BACK},
- {Settings::NativeButton::DLeft, SDL_CONTROLLER_BUTTON_DPAD_LEFT},
- {Settings::NativeButton::DUp, SDL_CONTROLLER_BUTTON_DPAD_UP},
- {Settings::NativeButton::DRight, SDL_CONTROLLER_BUTTON_DPAD_RIGHT},
- {Settings::NativeButton::DDown, SDL_CONTROLLER_BUTTON_DPAD_DOWN},
- {Settings::NativeButton::SL, SDL_CONTROLLER_BUTTON_LEFTSHOULDER},
- {Settings::NativeButton::SR, SDL_CONTROLLER_BUTTON_RIGHTSHOULDER},
- {Settings::NativeButton::Home, SDL_CONTROLLER_BUTTON_GUIDE},
- {Settings::NativeButton::Screenshot, SDL_CONTROLLER_BUTTON_MISC1},
- };
- }
- ButtonBindings SDLDriver::GetNintendoButtonBinding(
- const std::shared_ptr<SDLJoystick>& joystick) const {
- // Default SL/SR mapping for pro controllers
- auto sl_button = SDL_CONTROLLER_BUTTON_LEFTSHOULDER;
- auto sr_button = SDL_CONTROLLER_BUTTON_RIGHTSHOULDER;
- if (joystick->IsJoyconLeft()) {
- sl_button = SDL_CONTROLLER_BUTTON_PADDLE2;
- sr_button = SDL_CONTROLLER_BUTTON_PADDLE4;
- }
- if (joystick->IsJoyconRight()) {
- sl_button = SDL_CONTROLLER_BUTTON_PADDLE3;
- sr_button = SDL_CONTROLLER_BUTTON_PADDLE1;
- }
- return {
- std::pair{Settings::NativeButton::A, SDL_CONTROLLER_BUTTON_A},
- {Settings::NativeButton::B, SDL_CONTROLLER_BUTTON_B},
- {Settings::NativeButton::X, SDL_CONTROLLER_BUTTON_X},
- {Settings::NativeButton::Y, SDL_CONTROLLER_BUTTON_Y},
- {Settings::NativeButton::LStick, SDL_CONTROLLER_BUTTON_LEFTSTICK},
- {Settings::NativeButton::RStick, SDL_CONTROLLER_BUTTON_RIGHTSTICK},
- {Settings::NativeButton::L, SDL_CONTROLLER_BUTTON_LEFTSHOULDER},
- {Settings::NativeButton::R, SDL_CONTROLLER_BUTTON_RIGHTSHOULDER},
- {Settings::NativeButton::Plus, SDL_CONTROLLER_BUTTON_START},
- {Settings::NativeButton::Minus, SDL_CONTROLLER_BUTTON_BACK},
- {Settings::NativeButton::DLeft, SDL_CONTROLLER_BUTTON_DPAD_LEFT},
- {Settings::NativeButton::DUp, SDL_CONTROLLER_BUTTON_DPAD_UP},
- {Settings::NativeButton::DRight, SDL_CONTROLLER_BUTTON_DPAD_RIGHT},
- {Settings::NativeButton::DDown, SDL_CONTROLLER_BUTTON_DPAD_DOWN},
- {Settings::NativeButton::SL, sl_button},
- {Settings::NativeButton::SR, sr_button},
- {Settings::NativeButton::Home, SDL_CONTROLLER_BUTTON_GUIDE},
- {Settings::NativeButton::Screenshot, SDL_CONTROLLER_BUTTON_MISC1},
- };
- }
- ButtonMapping SDLDriver::GetSingleControllerMapping(
- const std::shared_ptr<SDLJoystick>& joystick, const ButtonBindings& switch_to_sdl_button,
- const ZButtonBindings& switch_to_sdl_axis) const {
- ButtonMapping mapping;
- mapping.reserve(switch_to_sdl_button.size() + switch_to_sdl_axis.size());
- auto* controller = joystick->GetSDLGameController();
- for (const auto& [switch_button, sdl_button] : switch_to_sdl_button) {
- const auto& binding = SDL_GameControllerGetBindForButton(controller, sdl_button);
- mapping.insert_or_assign(
- switch_button,
- BuildParamPackageForBinding(joystick->GetPort(), joystick->GetGUID(), binding));
- }
- for (const auto& [switch_button, sdl_axis] : switch_to_sdl_axis) {
- const auto& binding = SDL_GameControllerGetBindForAxis(controller, sdl_axis);
- mapping.insert_or_assign(
- switch_button,
- BuildParamPackageForBinding(joystick->GetPort(), joystick->GetGUID(), binding));
- }
- return mapping;
- }
- ButtonMapping SDLDriver::GetDualControllerMapping(const std::shared_ptr<SDLJoystick>& joystick,
- const std::shared_ptr<SDLJoystick>& joystick2,
- const ButtonBindings& switch_to_sdl_button,
- const ZButtonBindings& switch_to_sdl_axis) const {
- ButtonMapping mapping;
- mapping.reserve(switch_to_sdl_button.size() + switch_to_sdl_axis.size());
- auto* controller = joystick->GetSDLGameController();
- auto* controller2 = joystick2->GetSDLGameController();
- for (const auto& [switch_button, sdl_button] : switch_to_sdl_button) {
- if (IsButtonOnLeftSide(switch_button)) {
- const auto& binding = SDL_GameControllerGetBindForButton(controller2, sdl_button);
- mapping.insert_or_assign(
- switch_button,
- BuildParamPackageForBinding(joystick2->GetPort(), joystick2->GetGUID(), binding));
- continue;
- }
- const auto& binding = SDL_GameControllerGetBindForButton(controller, sdl_button);
- mapping.insert_or_assign(
- switch_button,
- BuildParamPackageForBinding(joystick->GetPort(), joystick->GetGUID(), binding));
- }
- for (const auto& [switch_button, sdl_axis] : switch_to_sdl_axis) {
- if (IsButtonOnLeftSide(switch_button)) {
- const auto& binding = SDL_GameControllerGetBindForAxis(controller2, sdl_axis);
- mapping.insert_or_assign(
- switch_button,
- BuildParamPackageForBinding(joystick2->GetPort(), joystick2->GetGUID(), binding));
- continue;
- }
- const auto& binding = SDL_GameControllerGetBindForAxis(controller, sdl_axis);
- mapping.insert_or_assign(
- switch_button,
- BuildParamPackageForBinding(joystick->GetPort(), joystick->GetGUID(), binding));
- }
- return mapping;
- }
- bool SDLDriver::IsButtonOnLeftSide(Settings::NativeButton::Values button) const {
- switch (button) {
- case Settings::NativeButton::DDown:
- case Settings::NativeButton::DLeft:
- case Settings::NativeButton::DRight:
- case Settings::NativeButton::DUp:
- case Settings::NativeButton::L:
- case Settings::NativeButton::LStick:
- case Settings::NativeButton::Minus:
- case Settings::NativeButton::Screenshot:
- case Settings::NativeButton::ZL:
- return true;
- default:
- return false;
- }
- }
- AnalogMapping SDLDriver::GetAnalogMappingForDevice(const Common::ParamPackage& params) {
- if (!params.Has("guid") || !params.Has("port")) {
- return {};
- }
- const auto joystick = GetSDLJoystickByGUID(params.Get("guid", ""), params.Get("port", 0));
- const auto joystick2 = GetSDLJoystickByGUID(params.Get("guid2", ""), params.Get("port", 0));
- auto* controller = joystick->GetSDLGameController();
- if (controller == nullptr) {
- return {};
- }
- AnalogMapping mapping = {};
- const auto& binding_left_x =
- SDL_GameControllerGetBindForAxis(controller, SDL_CONTROLLER_AXIS_LEFTX);
- const auto& binding_left_y =
- SDL_GameControllerGetBindForAxis(controller, SDL_CONTROLLER_AXIS_LEFTY);
- if (params.Has("guid2")) {
- const auto identifier = joystick2->GetPadIdentifier();
- PreSetController(identifier);
- PreSetAxis(identifier, binding_left_x.value.axis);
- PreSetAxis(identifier, binding_left_y.value.axis);
- const auto left_offset_x = -GetAxis(identifier, binding_left_x.value.axis);
- const auto left_offset_y = GetAxis(identifier, binding_left_y.value.axis);
- mapping.insert_or_assign(Settings::NativeAnalog::LStick,
- BuildParamPackageForAnalog(identifier, binding_left_x.value.axis,
- binding_left_y.value.axis,
- left_offset_x, left_offset_y));
- } else {
- const auto identifier = joystick->GetPadIdentifier();
- PreSetController(identifier);
- PreSetAxis(identifier, binding_left_x.value.axis);
- PreSetAxis(identifier, binding_left_y.value.axis);
- const auto left_offset_x = -GetAxis(identifier, binding_left_x.value.axis);
- const auto left_offset_y = GetAxis(identifier, binding_left_y.value.axis);
- mapping.insert_or_assign(Settings::NativeAnalog::LStick,
- BuildParamPackageForAnalog(identifier, binding_left_x.value.axis,
- binding_left_y.value.axis,
- left_offset_x, left_offset_y));
- }
- const auto& binding_right_x =
- SDL_GameControllerGetBindForAxis(controller, SDL_CONTROLLER_AXIS_RIGHTX);
- const auto& binding_right_y =
- SDL_GameControllerGetBindForAxis(controller, SDL_CONTROLLER_AXIS_RIGHTY);
- const auto identifier = joystick->GetPadIdentifier();
- PreSetController(identifier);
- PreSetAxis(identifier, binding_right_x.value.axis);
- PreSetAxis(identifier, binding_right_y.value.axis);
- const auto right_offset_x = -GetAxis(identifier, binding_right_x.value.axis);
- const auto right_offset_y = GetAxis(identifier, binding_right_y.value.axis);
- mapping.insert_or_assign(Settings::NativeAnalog::RStick,
- BuildParamPackageForAnalog(identifier, binding_right_x.value.axis,
- binding_right_y.value.axis, right_offset_x,
- right_offset_y));
- return mapping;
- }
- MotionMapping SDLDriver::GetMotionMappingForDevice(const Common::ParamPackage& params) {
- if (!params.Has("guid") || !params.Has("port")) {
- return {};
- }
- const auto joystick = GetSDLJoystickByGUID(params.Get("guid", ""), params.Get("port", 0));
- const auto joystick2 = GetSDLJoystickByGUID(params.Get("guid2", ""), params.Get("port", 0));
- auto* controller = joystick->GetSDLGameController();
- if (controller == nullptr) {
- return {};
- }
- MotionMapping mapping = {};
- joystick->EnableMotion();
- if (joystick->HasMotion()) {
- mapping.insert_or_assign(Settings::NativeMotion::MotionRight,
- BuildMotionParam(joystick->GetPort(), joystick->GetGUID()));
- }
- if (params.Has("guid2")) {
- joystick2->EnableMotion();
- if (joystick2->HasMotion()) {
- mapping.insert_or_assign(Settings::NativeMotion::MotionLeft,
- BuildMotionParam(joystick2->GetPort(), joystick2->GetGUID()));
- }
- } else {
- if (joystick->HasMotion()) {
- mapping.insert_or_assign(Settings::NativeMotion::MotionLeft,
- BuildMotionParam(joystick->GetPort(), joystick->GetGUID()));
- }
- }
- return mapping;
- }
- Common::Input::ButtonNames SDLDriver::GetUIName(const Common::ParamPackage& params) const {
- if (params.Has("button")) {
- // TODO(German77): Find how to substitue the values for real button names
- return Common::Input::ButtonNames::Value;
- }
- if (params.Has("hat")) {
- return Common::Input::ButtonNames::Value;
- }
- if (params.Has("axis")) {
- return Common::Input::ButtonNames::Value;
- }
- if (params.Has("axis_x") && params.Has("axis_y") && params.Has("axis_z")) {
- return Common::Input::ButtonNames::Value;
- }
- if (params.Has("motion")) {
- return Common::Input::ButtonNames::Engine;
- }
- return Common::Input::ButtonNames::Invalid;
- }
- std::string SDLDriver::GetHatButtonName(u8 direction_value) const {
- switch (direction_value) {
- case SDL_HAT_UP:
- return "up";
- case SDL_HAT_DOWN:
- return "down";
- case SDL_HAT_LEFT:
- return "left";
- case SDL_HAT_RIGHT:
- return "right";
- default:
- return {};
- }
- }
- u8 SDLDriver::GetHatButtonId(const std::string& direction_name) const {
- Uint8 direction;
- if (direction_name == "up") {
- direction = SDL_HAT_UP;
- } else if (direction_name == "down") {
- direction = SDL_HAT_DOWN;
- } else if (direction_name == "left") {
- direction = SDL_HAT_LEFT;
- } else if (direction_name == "right") {
- direction = SDL_HAT_RIGHT;
- } else {
- direction = 0;
- }
- return direction;
- }
- bool SDLDriver::IsStickInverted(const Common::ParamPackage& params) {
- if (!params.Has("guid") || !params.Has("port")) {
- return false;
- }
- const auto joystick = GetSDLJoystickByGUID(params.Get("guid", ""), params.Get("port", 0));
- if (joystick == nullptr) {
- return false;
- }
- auto* controller = joystick->GetSDLGameController();
- if (controller == nullptr) {
- return false;
- }
- const auto& axis_x = params.Get("axis_x", 0);
- const auto& axis_y = params.Get("axis_y", 0);
- const auto& binding_left_x =
- SDL_GameControllerGetBindForAxis(controller, SDL_CONTROLLER_AXIS_LEFTX);
- const auto& binding_right_x =
- SDL_GameControllerGetBindForAxis(controller, SDL_CONTROLLER_AXIS_RIGHTX);
- const auto& binding_left_y =
- SDL_GameControllerGetBindForAxis(controller, SDL_CONTROLLER_AXIS_LEFTY);
- const auto& binding_right_y =
- SDL_GameControllerGetBindForAxis(controller, SDL_CONTROLLER_AXIS_RIGHTY);
- if (axis_x != binding_left_y.value.axis && axis_x != binding_right_y.value.axis) {
- return false;
- }
- if (axis_y != binding_left_x.value.axis && axis_y != binding_right_x.value.axis) {
- return false;
- }
- return true;
- }
- } // namespace InputCommon
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