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- // Copyright 2016 Citra Emulator Project
- // Licensed under GPLv2 or any later version
- // Refer to the license.txt file included.
- #pragma once
- #include <array>
- #include <atomic>
- #include <vector>
- #include <QByteArray>
- #include <QMetaType>
- #include <QString>
- #include <QStringList>
- #include <QVector>
- #include "common/common_types.h"
- #include "common/settings.h"
- namespace UISettings {
- struct ContextualShortcut {
- QString keyseq;
- QString controller_keyseq;
- int context;
- };
- struct Shortcut {
- QString name;
- QString group;
- ContextualShortcut shortcut;
- };
- enum class Theme {
- Default,
- DefaultColorful,
- Dark,
- DarkColorful,
- MidnightBlue,
- MidnightBlueColorful,
- };
- using Themes = std::array<std::pair<const char*, const char*>, 6>;
- extern const Themes themes;
- struct GameDir {
- QString path;
- bool deep_scan = false;
- bool expanded = false;
- bool operator==(const GameDir& rhs) const {
- return path == rhs.path;
- }
- bool operator!=(const GameDir& rhs) const {
- return !operator==(rhs);
- }
- };
- struct Values {
- QByteArray geometry;
- QByteArray state;
- QByteArray renderwindow_geometry;
- QByteArray gamelist_header_state;
- QByteArray microprofile_geometry;
- Settings::BasicSetting<bool> microprofile_visible{false, "microProfileDialogVisible"};
- Settings::BasicSetting<bool> single_window_mode{true, "singleWindowMode"};
- Settings::BasicSetting<bool> fullscreen{false, "fullscreen"};
- Settings::BasicSetting<bool> display_titlebar{true, "displayTitleBars"};
- Settings::BasicSetting<bool> show_filter_bar{true, "showFilterBar"};
- Settings::BasicSetting<bool> show_status_bar{true, "showStatusBar"};
- Settings::BasicSetting<bool> confirm_before_closing{true, "confirmClose"};
- Settings::BasicSetting<bool> first_start{true, "firstStart"};
- Settings::BasicSetting<bool> pause_when_in_background{false, "pauseWhenInBackground"};
- Settings::BasicSetting<bool> mute_when_in_background{false, "muteWhenInBackground"};
- Settings::BasicSetting<bool> hide_mouse{true, "hideInactiveMouse"};
- Settings::BasicSetting<bool> select_user_on_boot{false, "select_user_on_boot"};
- // Discord RPC
- Settings::BasicSetting<bool> enable_discord_presence{true, "enable_discord_presence"};
- Settings::BasicSetting<bool> enable_screenshot_save_as{true, "enable_screenshot_save_as"};
- QString roms_path;
- QString symbols_path;
- QString game_dir_deprecated;
- bool game_dir_deprecated_deepscan;
- QVector<UISettings::GameDir> game_dirs;
- QStringList recent_files;
- QString language;
- QString theme;
- // Shortcut name <Shortcut, context>
- std::vector<Shortcut> shortcuts;
- Settings::BasicSetting<uint32_t> callout_flags{0, "calloutFlags"};
- // logging
- Settings::BasicSetting<bool> show_console{false, "showConsole"};
- // Game List
- Settings::BasicSetting<bool> show_add_ons{true, "show_add_ons"};
- Settings::BasicSetting<uint32_t> game_icon_size{64, "game_icon_size"};
- Settings::BasicSetting<uint32_t> folder_icon_size{48, "folder_icon_size"};
- Settings::BasicSetting<uint8_t> row_1_text_id{3, "row_1_text_id"};
- Settings::BasicSetting<uint8_t> row_2_text_id{2, "row_2_text_id"};
- std::atomic_bool is_game_list_reload_pending{false};
- Settings::BasicSetting<bool> cache_game_list{true, "cache_game_list"};
- Settings::BasicSetting<bool> favorites_expanded{true, "favorites_expanded"};
- QVector<u64> favorited_ids;
- bool configuration_applied;
- bool reset_to_defaults;
- Settings::BasicSetting<bool> disable_web_applet{true, "disable_web_applet"};
- };
- extern Values values;
- } // namespace UISettings
- Q_DECLARE_METATYPE(UISettings::GameDir*);
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