main.cpp 12 KB

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  1. // Copyright 2017 Citra Emulator Project
  2. // Licensed under GPLv2 or any later version
  3. // Refer to the license.txt file included.
  4. #include <memory>
  5. #include <thread>
  6. #include "common/param_package.h"
  7. #include "common/settings.h"
  8. #include "input_common/analog_from_button.h"
  9. #include "input_common/gcadapter/gc_adapter.h"
  10. #include "input_common/gcadapter/gc_poller.h"
  11. #include "input_common/keyboard.h"
  12. #include "input_common/main.h"
  13. #include "input_common/motion_from_button.h"
  14. #include "input_common/mouse/mouse_input.h"
  15. #include "input_common/mouse/mouse_poller.h"
  16. #include "input_common/tas/tas_input.h"
  17. #include "input_common/tas/tas_poller.h"
  18. #include "input_common/touch_from_button.h"
  19. #include "input_common/udp/client.h"
  20. #include "input_common/udp/udp.h"
  21. #ifdef HAVE_SDL2
  22. #include "input_common/sdl/sdl.h"
  23. #endif
  24. namespace InputCommon {
  25. struct InputSubsystem::Impl {
  26. void Initialize() {
  27. gcadapter = std::make_shared<GCAdapter::Adapter>();
  28. gcbuttons = std::make_shared<GCButtonFactory>(gcadapter);
  29. Input::RegisterFactory<Input::ButtonDevice>("gcpad", gcbuttons);
  30. gcanalog = std::make_shared<GCAnalogFactory>(gcadapter);
  31. Input::RegisterFactory<Input::AnalogDevice>("gcpad", gcanalog);
  32. gcvibration = std::make_shared<GCVibrationFactory>(gcadapter);
  33. Input::RegisterFactory<Input::VibrationDevice>("gcpad", gcvibration);
  34. keyboard = std::make_shared<Keyboard>();
  35. Input::RegisterFactory<Input::ButtonDevice>("keyboard", keyboard);
  36. Input::RegisterFactory<Input::AnalogDevice>("analog_from_button",
  37. std::make_shared<AnalogFromButton>());
  38. Input::RegisterFactory<Input::MotionDevice>("keyboard",
  39. std::make_shared<MotionFromButton>());
  40. Input::RegisterFactory<Input::TouchDevice>("touch_from_button",
  41. std::make_shared<TouchFromButtonFactory>());
  42. #ifdef HAVE_SDL2
  43. sdl = SDL::Init();
  44. #endif
  45. udp = std::make_shared<InputCommon::CemuhookUDP::Client>();
  46. udpmotion = std::make_shared<UDPMotionFactory>(udp);
  47. Input::RegisterFactory<Input::MotionDevice>("cemuhookudp", udpmotion);
  48. udptouch = std::make_shared<UDPTouchFactory>(udp);
  49. Input::RegisterFactory<Input::TouchDevice>("cemuhookudp", udptouch);
  50. mouse = std::make_shared<MouseInput::Mouse>();
  51. mousebuttons = std::make_shared<MouseButtonFactory>(mouse);
  52. Input::RegisterFactory<Input::ButtonDevice>("mouse", mousebuttons);
  53. mouseanalog = std::make_shared<MouseAnalogFactory>(mouse);
  54. Input::RegisterFactory<Input::AnalogDevice>("mouse", mouseanalog);
  55. mousemotion = std::make_shared<MouseMotionFactory>(mouse);
  56. Input::RegisterFactory<Input::MotionDevice>("mouse", mousemotion);
  57. mousetouch = std::make_shared<MouseTouchFactory>(mouse);
  58. Input::RegisterFactory<Input::TouchDevice>("mouse", mousetouch);
  59. tas = std::make_shared<TasInput::Tas>();
  60. tasbuttons = std::make_shared<TasButtonFactory>(tas);
  61. Input::RegisterFactory<Input::ButtonDevice>("tas", tasbuttons);
  62. tasanalog = std::make_shared<TasAnalogFactory>(tas);
  63. Input::RegisterFactory<Input::AnalogDevice>("tas", tasanalog);
  64. }
  65. void Shutdown() {
  66. Input::UnregisterFactory<Input::ButtonDevice>("keyboard");
  67. Input::UnregisterFactory<Input::MotionDevice>("keyboard");
  68. keyboard.reset();
  69. Input::UnregisterFactory<Input::AnalogDevice>("analog_from_button");
  70. Input::UnregisterFactory<Input::TouchDevice>("touch_from_button");
  71. #ifdef HAVE_SDL2
  72. sdl.reset();
  73. #endif
  74. Input::UnregisterFactory<Input::ButtonDevice>("gcpad");
  75. Input::UnregisterFactory<Input::AnalogDevice>("gcpad");
  76. Input::UnregisterFactory<Input::VibrationDevice>("gcpad");
  77. gcbuttons.reset();
  78. gcanalog.reset();
  79. gcvibration.reset();
  80. Input::UnregisterFactory<Input::MotionDevice>("cemuhookudp");
  81. Input::UnregisterFactory<Input::TouchDevice>("cemuhookudp");
  82. udpmotion.reset();
  83. udptouch.reset();
  84. Input::UnregisterFactory<Input::ButtonDevice>("mouse");
  85. Input::UnregisterFactory<Input::AnalogDevice>("mouse");
  86. Input::UnregisterFactory<Input::MotionDevice>("mouse");
  87. Input::UnregisterFactory<Input::TouchDevice>("mouse");
  88. mousebuttons.reset();
  89. mouseanalog.reset();
  90. mousemotion.reset();
  91. mousetouch.reset();
  92. Input::UnregisterFactory<Input::ButtonDevice>("tas");
  93. Input::UnregisterFactory<Input::AnalogDevice>("tas");
  94. tasbuttons.reset();
  95. tasanalog.reset();
  96. }
  97. [[nodiscard]] std::vector<Common::ParamPackage> GetInputDevices() const {
  98. std::vector<Common::ParamPackage> devices = {
  99. Common::ParamPackage{{"display", "Any"}, {"class", "any"}},
  100. Common::ParamPackage{{"display", "Keyboard/Mouse"}, {"class", "keyboard"}},
  101. };
  102. if (Settings::values.tas_enable) {
  103. devices.emplace_back(
  104. Common::ParamPackage{{"display", "TAS Controller"}, {"class", "tas"}});
  105. }
  106. #ifdef HAVE_SDL2
  107. auto sdl_devices = sdl->GetInputDevices();
  108. devices.insert(devices.end(), sdl_devices.begin(), sdl_devices.end());
  109. #endif
  110. auto udp_devices = udp->GetInputDevices();
  111. devices.insert(devices.end(), udp_devices.begin(), udp_devices.end());
  112. auto gcpad_devices = gcadapter->GetInputDevices();
  113. devices.insert(devices.end(), gcpad_devices.begin(), gcpad_devices.end());
  114. return devices;
  115. }
  116. [[nodiscard]] AnalogMapping GetAnalogMappingForDevice(
  117. const Common::ParamPackage& params) const {
  118. if (!params.Has("class") || params.Get("class", "") == "any") {
  119. return {};
  120. }
  121. if (params.Get("class", "") == "gcpad") {
  122. return gcadapter->GetAnalogMappingForDevice(params);
  123. }
  124. if (params.Get("class", "") == "tas") {
  125. return tas->GetAnalogMappingForDevice(params);
  126. }
  127. #ifdef HAVE_SDL2
  128. if (params.Get("class", "") == "sdl") {
  129. return sdl->GetAnalogMappingForDevice(params);
  130. }
  131. #endif
  132. return {};
  133. }
  134. [[nodiscard]] ButtonMapping GetButtonMappingForDevice(
  135. const Common::ParamPackage& params) const {
  136. if (!params.Has("class") || params.Get("class", "") == "any") {
  137. return {};
  138. }
  139. if (params.Get("class", "") == "gcpad") {
  140. return gcadapter->GetButtonMappingForDevice(params);
  141. }
  142. if (params.Get("class", "") == "tas") {
  143. return tas->GetButtonMappingForDevice(params);
  144. }
  145. #ifdef HAVE_SDL2
  146. if (params.Get("class", "") == "sdl") {
  147. return sdl->GetButtonMappingForDevice(params);
  148. }
  149. #endif
  150. return {};
  151. }
  152. [[nodiscard]] MotionMapping GetMotionMappingForDevice(
  153. const Common::ParamPackage& params) const {
  154. if (!params.Has("class") || params.Get("class", "") == "any") {
  155. return {};
  156. }
  157. if (params.Get("class", "") == "cemuhookudp") {
  158. // TODO return the correct motion device
  159. return {};
  160. }
  161. #ifdef HAVE_SDL2
  162. if (params.Get("class", "") == "sdl") {
  163. return sdl->GetMotionMappingForDevice(params);
  164. }
  165. #endif
  166. return {};
  167. }
  168. std::shared_ptr<Keyboard> keyboard;
  169. #ifdef HAVE_SDL2
  170. std::unique_ptr<SDL::State> sdl;
  171. #endif
  172. std::shared_ptr<GCButtonFactory> gcbuttons;
  173. std::shared_ptr<GCAnalogFactory> gcanalog;
  174. std::shared_ptr<GCVibrationFactory> gcvibration;
  175. std::shared_ptr<UDPMotionFactory> udpmotion;
  176. std::shared_ptr<UDPTouchFactory> udptouch;
  177. std::shared_ptr<MouseButtonFactory> mousebuttons;
  178. std::shared_ptr<MouseAnalogFactory> mouseanalog;
  179. std::shared_ptr<MouseMotionFactory> mousemotion;
  180. std::shared_ptr<MouseTouchFactory> mousetouch;
  181. std::shared_ptr<TasButtonFactory> tasbuttons;
  182. std::shared_ptr<TasAnalogFactory> tasanalog;
  183. std::shared_ptr<CemuhookUDP::Client> udp;
  184. std::shared_ptr<GCAdapter::Adapter> gcadapter;
  185. std::shared_ptr<MouseInput::Mouse> mouse;
  186. std::shared_ptr<TasInput::Tas> tas;
  187. };
  188. InputSubsystem::InputSubsystem() : impl{std::make_unique<Impl>()} {}
  189. InputSubsystem::~InputSubsystem() = default;
  190. void InputSubsystem::Initialize() {
  191. impl->Initialize();
  192. }
  193. void InputSubsystem::Shutdown() {
  194. impl->Shutdown();
  195. }
  196. Keyboard* InputSubsystem::GetKeyboard() {
  197. return impl->keyboard.get();
  198. }
  199. const Keyboard* InputSubsystem::GetKeyboard() const {
  200. return impl->keyboard.get();
  201. }
  202. MouseInput::Mouse* InputSubsystem::GetMouse() {
  203. return impl->mouse.get();
  204. }
  205. const MouseInput::Mouse* InputSubsystem::GetMouse() const {
  206. return impl->mouse.get();
  207. }
  208. TasInput::Tas* InputSubsystem::GetTas() {
  209. return impl->tas.get();
  210. }
  211. const TasInput::Tas* InputSubsystem::GetTas() const {
  212. return impl->tas.get();
  213. }
  214. std::vector<Common::ParamPackage> InputSubsystem::GetInputDevices() const {
  215. return impl->GetInputDevices();
  216. }
  217. AnalogMapping InputSubsystem::GetAnalogMappingForDevice(const Common::ParamPackage& device) const {
  218. return impl->GetAnalogMappingForDevice(device);
  219. }
  220. ButtonMapping InputSubsystem::GetButtonMappingForDevice(const Common::ParamPackage& device) const {
  221. return impl->GetButtonMappingForDevice(device);
  222. }
  223. MotionMapping InputSubsystem::GetMotionMappingForDevice(const Common::ParamPackage& device) const {
  224. return impl->GetMotionMappingForDevice(device);
  225. }
  226. GCAnalogFactory* InputSubsystem::GetGCAnalogs() {
  227. return impl->gcanalog.get();
  228. }
  229. const GCAnalogFactory* InputSubsystem::GetGCAnalogs() const {
  230. return impl->gcanalog.get();
  231. }
  232. GCButtonFactory* InputSubsystem::GetGCButtons() {
  233. return impl->gcbuttons.get();
  234. }
  235. const GCButtonFactory* InputSubsystem::GetGCButtons() const {
  236. return impl->gcbuttons.get();
  237. }
  238. UDPMotionFactory* InputSubsystem::GetUDPMotions() {
  239. return impl->udpmotion.get();
  240. }
  241. const UDPMotionFactory* InputSubsystem::GetUDPMotions() const {
  242. return impl->udpmotion.get();
  243. }
  244. UDPTouchFactory* InputSubsystem::GetUDPTouch() {
  245. return impl->udptouch.get();
  246. }
  247. const UDPTouchFactory* InputSubsystem::GetUDPTouch() const {
  248. return impl->udptouch.get();
  249. }
  250. MouseButtonFactory* InputSubsystem::GetMouseButtons() {
  251. return impl->mousebuttons.get();
  252. }
  253. const MouseButtonFactory* InputSubsystem::GetMouseButtons() const {
  254. return impl->mousebuttons.get();
  255. }
  256. MouseAnalogFactory* InputSubsystem::GetMouseAnalogs() {
  257. return impl->mouseanalog.get();
  258. }
  259. const MouseAnalogFactory* InputSubsystem::GetMouseAnalogs() const {
  260. return impl->mouseanalog.get();
  261. }
  262. MouseMotionFactory* InputSubsystem::GetMouseMotions() {
  263. return impl->mousemotion.get();
  264. }
  265. const MouseMotionFactory* InputSubsystem::GetMouseMotions() const {
  266. return impl->mousemotion.get();
  267. }
  268. MouseTouchFactory* InputSubsystem::GetMouseTouch() {
  269. return impl->mousetouch.get();
  270. }
  271. const MouseTouchFactory* InputSubsystem::GetMouseTouch() const {
  272. return impl->mousetouch.get();
  273. }
  274. TasButtonFactory* InputSubsystem::GetTasButtons() {
  275. return impl->tasbuttons.get();
  276. }
  277. const TasButtonFactory* InputSubsystem::GetTasButtons() const {
  278. return impl->tasbuttons.get();
  279. }
  280. TasAnalogFactory* InputSubsystem::GetTasAnalogs() {
  281. return impl->tasanalog.get();
  282. }
  283. const TasAnalogFactory* InputSubsystem::GetTasAnalogs() const {
  284. return impl->tasanalog.get();
  285. }
  286. void InputSubsystem::ReloadInputDevices() {
  287. if (!impl->udp) {
  288. return;
  289. }
  290. impl->udp->ReloadSockets();
  291. }
  292. std::vector<std::unique_ptr<Polling::DevicePoller>> InputSubsystem::GetPollers(
  293. [[maybe_unused]] Polling::DeviceType type) const {
  294. #ifdef HAVE_SDL2
  295. return impl->sdl->GetPollers(type);
  296. #else
  297. return {};
  298. #endif
  299. }
  300. std::string GenerateKeyboardParam(int key_code) {
  301. Common::ParamPackage param;
  302. param.Set("engine", "keyboard");
  303. param.Set("code", key_code);
  304. param.Set("toggle", false);
  305. return param.Serialize();
  306. }
  307. std::string GenerateAnalogParamFromKeys(int key_up, int key_down, int key_left, int key_right,
  308. int key_modifier, float modifier_scale) {
  309. Common::ParamPackage circle_pad_param{
  310. {"engine", "analog_from_button"},
  311. {"up", GenerateKeyboardParam(key_up)},
  312. {"down", GenerateKeyboardParam(key_down)},
  313. {"left", GenerateKeyboardParam(key_left)},
  314. {"right", GenerateKeyboardParam(key_right)},
  315. {"modifier", GenerateKeyboardParam(key_modifier)},
  316. {"modifier_scale", std::to_string(modifier_scale)},
  317. };
  318. return circle_pad_param.Serialize();
  319. }
  320. } // namespace InputCommon