memory_manager.cpp 11 KB

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  1. // Copyright 2018 yuzu emulator team
  2. // Licensed under GPLv2 or any later version
  3. // Refer to the license.txt file included.
  4. #include "common/alignment.h"
  5. #include "common/assert.h"
  6. #include "core/core.h"
  7. #include "core/hle/kernel/memory/page_table.h"
  8. #include "core/hle/kernel/process.h"
  9. #include "core/memory.h"
  10. #include "video_core/gpu.h"
  11. #include "video_core/memory_manager.h"
  12. #include "video_core/rasterizer_interface.h"
  13. namespace Tegra {
  14. MemoryManager::MemoryManager(Core::System& system_)
  15. : system{system_}, page_table(page_table_size) {}
  16. MemoryManager::~MemoryManager() = default;
  17. void MemoryManager::BindRasterizer(VideoCore::RasterizerInterface& rasterizer_) {
  18. rasterizer = &rasterizer_;
  19. }
  20. GPUVAddr MemoryManager::UpdateRange(GPUVAddr gpu_addr, PageEntry page_entry, std::size_t size) {
  21. u64 remaining_size{size};
  22. for (u64 offset{}; offset < size; offset += page_size) {
  23. if (remaining_size < page_size) {
  24. SetPageEntry(gpu_addr + offset, page_entry + offset, remaining_size);
  25. } else {
  26. SetPageEntry(gpu_addr + offset, page_entry + offset);
  27. }
  28. remaining_size -= page_size;
  29. }
  30. return gpu_addr;
  31. }
  32. GPUVAddr MemoryManager::Map(VAddr cpu_addr, GPUVAddr gpu_addr, std::size_t size) {
  33. return UpdateRange(gpu_addr, cpu_addr, size);
  34. }
  35. GPUVAddr MemoryManager::MapAllocate(VAddr cpu_addr, std::size_t size, std::size_t align) {
  36. return Map(cpu_addr, *FindFreeRange(size, align), size);
  37. }
  38. void MemoryManager::Unmap(GPUVAddr gpu_addr, std::size_t size) {
  39. if (!size) {
  40. return;
  41. }
  42. // Flush and invalidate through the GPU interface, to be asynchronous if possible.
  43. system.GPU().FlushAndInvalidateRegion(*GpuToCpuAddress(gpu_addr), size);
  44. UpdateRange(gpu_addr, PageEntry::State::Unmapped, size);
  45. }
  46. std::optional<GPUVAddr> MemoryManager::AllocateFixed(GPUVAddr gpu_addr, std::size_t size) {
  47. for (u64 offset{}; offset < size; offset += page_size) {
  48. if (!GetPageEntry(gpu_addr + offset).IsUnmapped()) {
  49. return {};
  50. }
  51. }
  52. return UpdateRange(gpu_addr, PageEntry::State::Allocated, size);
  53. }
  54. GPUVAddr MemoryManager::Allocate(std::size_t size, std::size_t align) {
  55. return *AllocateFixed(*FindFreeRange(size, align), size);
  56. }
  57. void MemoryManager::TryLockPage(PageEntry page_entry, std::size_t size) {
  58. if (!page_entry.IsValid()) {
  59. return;
  60. }
  61. ASSERT(system.CurrentProcess()
  62. ->PageTable()
  63. .LockForDeviceAddressSpace(page_entry.ToAddress(), size)
  64. .IsSuccess());
  65. }
  66. void MemoryManager::TryUnlockPage(PageEntry page_entry, std::size_t size) {
  67. if (!page_entry.IsValid()) {
  68. return;
  69. }
  70. ASSERT(system.CurrentProcess()
  71. ->PageTable()
  72. .UnlockForDeviceAddressSpace(page_entry.ToAddress(), size)
  73. .IsSuccess());
  74. }
  75. PageEntry MemoryManager::GetPageEntry(GPUVAddr gpu_addr) const {
  76. return page_table[PageEntryIndex(gpu_addr)];
  77. }
  78. void MemoryManager::SetPageEntry(GPUVAddr gpu_addr, PageEntry page_entry, std::size_t size) {
  79. // TODO(bunnei): We should lock/unlock device regions. This currently causes issues due to
  80. // improper tracking, but should be fixed in the future.
  81. //// Unlock the old page
  82. // TryUnlockPage(page_table[PageEntryIndex(gpu_addr)], size);
  83. //// Lock the new page
  84. // TryLockPage(page_entry, size);
  85. page_table[PageEntryIndex(gpu_addr)] = page_entry;
  86. }
  87. std::optional<GPUVAddr> MemoryManager::FindFreeRange(std::size_t size, std::size_t align) const {
  88. if (!align) {
  89. align = page_size;
  90. } else {
  91. align = Common::AlignUp(align, page_size);
  92. }
  93. u64 available_size{};
  94. GPUVAddr gpu_addr{address_space_start};
  95. while (gpu_addr + available_size < address_space_size) {
  96. if (GetPageEntry(gpu_addr + available_size).IsUnmapped()) {
  97. available_size += page_size;
  98. if (available_size >= size) {
  99. return gpu_addr;
  100. }
  101. } else {
  102. gpu_addr += available_size + page_size;
  103. available_size = 0;
  104. const auto remainder{gpu_addr % align};
  105. if (remainder) {
  106. gpu_addr = (gpu_addr - remainder) + align;
  107. }
  108. }
  109. }
  110. return {};
  111. }
  112. std::optional<VAddr> MemoryManager::GpuToCpuAddress(GPUVAddr gpu_addr) const {
  113. const auto page_entry{GetPageEntry(gpu_addr)};
  114. if (!page_entry.IsValid()) {
  115. return {};
  116. }
  117. return page_entry.ToAddress() + (gpu_addr & page_mask);
  118. }
  119. template <typename T>
  120. T MemoryManager::Read(GPUVAddr addr) const {
  121. if (auto page_pointer{GetPointer(addr)}; page_pointer) {
  122. // NOTE: Avoid adding any extra logic to this fast-path block
  123. T value;
  124. std::memcpy(&value, page_pointer, sizeof(T));
  125. return value;
  126. }
  127. UNREACHABLE();
  128. return {};
  129. }
  130. template <typename T>
  131. void MemoryManager::Write(GPUVAddr addr, T data) {
  132. if (auto page_pointer{GetPointer(addr)}; page_pointer) {
  133. // NOTE: Avoid adding any extra logic to this fast-path block
  134. std::memcpy(page_pointer, &data, sizeof(T));
  135. return;
  136. }
  137. UNREACHABLE();
  138. }
  139. template u8 MemoryManager::Read<u8>(GPUVAddr addr) const;
  140. template u16 MemoryManager::Read<u16>(GPUVAddr addr) const;
  141. template u32 MemoryManager::Read<u32>(GPUVAddr addr) const;
  142. template u64 MemoryManager::Read<u64>(GPUVAddr addr) const;
  143. template void MemoryManager::Write<u8>(GPUVAddr addr, u8 data);
  144. template void MemoryManager::Write<u16>(GPUVAddr addr, u16 data);
  145. template void MemoryManager::Write<u32>(GPUVAddr addr, u32 data);
  146. template void MemoryManager::Write<u64>(GPUVAddr addr, u64 data);
  147. u8* MemoryManager::GetPointer(GPUVAddr gpu_addr) {
  148. if (!GetPageEntry(gpu_addr).IsValid()) {
  149. return {};
  150. }
  151. const auto address{GpuToCpuAddress(gpu_addr)};
  152. if (!address) {
  153. return {};
  154. }
  155. return system.Memory().GetPointer(*address);
  156. }
  157. const u8* MemoryManager::GetPointer(GPUVAddr gpu_addr) const {
  158. if (!GetPageEntry(gpu_addr).IsValid()) {
  159. return {};
  160. }
  161. const auto address{GpuToCpuAddress(gpu_addr)};
  162. if (!address) {
  163. return {};
  164. }
  165. return system.Memory().GetPointer(*address);
  166. }
  167. void MemoryManager::ReadBlock(GPUVAddr gpu_src_addr, void* dest_buffer, std::size_t size) const {
  168. std::size_t remaining_size{size};
  169. std::size_t page_index{gpu_src_addr >> page_bits};
  170. std::size_t page_offset{gpu_src_addr & page_mask};
  171. while (remaining_size > 0) {
  172. const std::size_t copy_amount{
  173. std::min(static_cast<std::size_t>(page_size) - page_offset, remaining_size)};
  174. if (const auto page_addr{GpuToCpuAddress(page_index << page_bits)}; page_addr) {
  175. const auto src_addr{*page_addr + page_offset};
  176. // Flush must happen on the rasterizer interface, such that memory is always synchronous
  177. // when it is read (even when in asynchronous GPU mode). Fixes Dead Cells title menu.
  178. rasterizer->FlushRegion(src_addr, copy_amount);
  179. system.Memory().ReadBlockUnsafe(src_addr, dest_buffer, copy_amount);
  180. }
  181. page_index++;
  182. page_offset = 0;
  183. dest_buffer = static_cast<u8*>(dest_buffer) + copy_amount;
  184. remaining_size -= copy_amount;
  185. }
  186. }
  187. void MemoryManager::ReadBlockUnsafe(GPUVAddr gpu_src_addr, void* dest_buffer,
  188. const std::size_t size) const {
  189. std::size_t remaining_size{size};
  190. std::size_t page_index{gpu_src_addr >> page_bits};
  191. std::size_t page_offset{gpu_src_addr & page_mask};
  192. while (remaining_size > 0) {
  193. const std::size_t copy_amount{
  194. std::min(static_cast<std::size_t>(page_size) - page_offset, remaining_size)};
  195. if (const auto page_addr{GpuToCpuAddress(page_index << page_bits)}; page_addr) {
  196. const auto src_addr{*page_addr + page_offset};
  197. system.Memory().ReadBlockUnsafe(src_addr, dest_buffer, copy_amount);
  198. } else {
  199. std::memset(dest_buffer, 0, copy_amount);
  200. }
  201. page_index++;
  202. page_offset = 0;
  203. dest_buffer = static_cast<u8*>(dest_buffer) + copy_amount;
  204. remaining_size -= copy_amount;
  205. }
  206. }
  207. void MemoryManager::WriteBlock(GPUVAddr gpu_dest_addr, const void* src_buffer, std::size_t size) {
  208. std::size_t remaining_size{size};
  209. std::size_t page_index{gpu_dest_addr >> page_bits};
  210. std::size_t page_offset{gpu_dest_addr & page_mask};
  211. while (remaining_size > 0) {
  212. const std::size_t copy_amount{
  213. std::min(static_cast<std::size_t>(page_size) - page_offset, remaining_size)};
  214. if (const auto page_addr{GpuToCpuAddress(page_index << page_bits)}; page_addr) {
  215. const auto dest_addr{*page_addr + page_offset};
  216. // Invalidate must happen on the rasterizer interface, such that memory is always
  217. // synchronous when it is written (even when in asynchronous GPU mode).
  218. rasterizer->InvalidateRegion(dest_addr, copy_amount);
  219. system.Memory().WriteBlockUnsafe(dest_addr, src_buffer, copy_amount);
  220. }
  221. page_index++;
  222. page_offset = 0;
  223. src_buffer = static_cast<const u8*>(src_buffer) + copy_amount;
  224. remaining_size -= copy_amount;
  225. }
  226. }
  227. void MemoryManager::WriteBlockUnsafe(GPUVAddr gpu_dest_addr, const void* src_buffer,
  228. std::size_t size) {
  229. std::size_t remaining_size{size};
  230. std::size_t page_index{gpu_dest_addr >> page_bits};
  231. std::size_t page_offset{gpu_dest_addr & page_mask};
  232. while (remaining_size > 0) {
  233. const std::size_t copy_amount{
  234. std::min(static_cast<std::size_t>(page_size) - page_offset, remaining_size)};
  235. if (const auto page_addr{GpuToCpuAddress(page_index << page_bits)}; page_addr) {
  236. const auto dest_addr{*page_addr + page_offset};
  237. system.Memory().WriteBlockUnsafe(dest_addr, src_buffer, copy_amount);
  238. }
  239. page_index++;
  240. page_offset = 0;
  241. src_buffer = static_cast<const u8*>(src_buffer) + copy_amount;
  242. remaining_size -= copy_amount;
  243. }
  244. }
  245. void MemoryManager::CopyBlock(GPUVAddr gpu_dest_addr, GPUVAddr gpu_src_addr, std::size_t size) {
  246. std::vector<u8> tmp_buffer(size);
  247. ReadBlock(gpu_src_addr, tmp_buffer.data(), size);
  248. WriteBlock(gpu_dest_addr, tmp_buffer.data(), size);
  249. }
  250. void MemoryManager::CopyBlockUnsafe(GPUVAddr gpu_dest_addr, GPUVAddr gpu_src_addr,
  251. std::size_t size) {
  252. std::vector<u8> tmp_buffer(size);
  253. ReadBlockUnsafe(gpu_src_addr, tmp_buffer.data(), size);
  254. WriteBlockUnsafe(gpu_dest_addr, tmp_buffer.data(), size);
  255. }
  256. bool MemoryManager::IsGranularRange(GPUVAddr gpu_addr, std::size_t size) {
  257. const auto cpu_addr{GpuToCpuAddress(gpu_addr)};
  258. if (!cpu_addr) {
  259. return {};
  260. }
  261. const std::size_t page{(*cpu_addr & Core::Memory::PAGE_MASK) + size};
  262. return page <= Core::Memory::PAGE_SIZE;
  263. }
  264. } // namespace Tegra