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- // Copyright 2018 yuzu emulator team
- // Licensed under GPLv2 or any later version
- // Refer to the license.txt file included.
- #include "common/alignment.h"
- #include "common/assert.h"
- #include "core/core.h"
- #include "core/hle/kernel/memory/page_table.h"
- #include "core/hle/kernel/process.h"
- #include "core/memory.h"
- #include "video_core/gpu.h"
- #include "video_core/memory_manager.h"
- #include "video_core/rasterizer_interface.h"
- namespace Tegra {
- MemoryManager::MemoryManager(Core::System& system_)
- : system{system_}, page_table(page_table_size) {}
- MemoryManager::~MemoryManager() = default;
- void MemoryManager::BindRasterizer(VideoCore::RasterizerInterface& rasterizer_) {
- rasterizer = &rasterizer_;
- }
- GPUVAddr MemoryManager::UpdateRange(GPUVAddr gpu_addr, PageEntry page_entry, std::size_t size) {
- u64 remaining_size{size};
- for (u64 offset{}; offset < size; offset += page_size) {
- if (remaining_size < page_size) {
- SetPageEntry(gpu_addr + offset, page_entry + offset, remaining_size);
- } else {
- SetPageEntry(gpu_addr + offset, page_entry + offset);
- }
- remaining_size -= page_size;
- }
- return gpu_addr;
- }
- GPUVAddr MemoryManager::Map(VAddr cpu_addr, GPUVAddr gpu_addr, std::size_t size) {
- return UpdateRange(gpu_addr, cpu_addr, size);
- }
- GPUVAddr MemoryManager::MapAllocate(VAddr cpu_addr, std::size_t size, std::size_t align) {
- return Map(cpu_addr, *FindFreeRange(size, align), size);
- }
- void MemoryManager::Unmap(GPUVAddr gpu_addr, std::size_t size) {
- if (!size) {
- return;
- }
- // Flush and invalidate through the GPU interface, to be asynchronous if possible.
- system.GPU().FlushAndInvalidateRegion(*GpuToCpuAddress(gpu_addr), size);
- UpdateRange(gpu_addr, PageEntry::State::Unmapped, size);
- }
- std::optional<GPUVAddr> MemoryManager::AllocateFixed(GPUVAddr gpu_addr, std::size_t size) {
- for (u64 offset{}; offset < size; offset += page_size) {
- if (!GetPageEntry(gpu_addr + offset).IsUnmapped()) {
- return {};
- }
- }
- return UpdateRange(gpu_addr, PageEntry::State::Allocated, size);
- }
- GPUVAddr MemoryManager::Allocate(std::size_t size, std::size_t align) {
- return *AllocateFixed(*FindFreeRange(size, align), size);
- }
- void MemoryManager::TryLockPage(PageEntry page_entry, std::size_t size) {
- if (!page_entry.IsValid()) {
- return;
- }
- ASSERT(system.CurrentProcess()
- ->PageTable()
- .LockForDeviceAddressSpace(page_entry.ToAddress(), size)
- .IsSuccess());
- }
- void MemoryManager::TryUnlockPage(PageEntry page_entry, std::size_t size) {
- if (!page_entry.IsValid()) {
- return;
- }
- ASSERT(system.CurrentProcess()
- ->PageTable()
- .UnlockForDeviceAddressSpace(page_entry.ToAddress(), size)
- .IsSuccess());
- }
- PageEntry MemoryManager::GetPageEntry(GPUVAddr gpu_addr) const {
- return page_table[PageEntryIndex(gpu_addr)];
- }
- void MemoryManager::SetPageEntry(GPUVAddr gpu_addr, PageEntry page_entry, std::size_t size) {
- // TODO(bunnei): We should lock/unlock device regions. This currently causes issues due to
- // improper tracking, but should be fixed in the future.
- //// Unlock the old page
- // TryUnlockPage(page_table[PageEntryIndex(gpu_addr)], size);
- //// Lock the new page
- // TryLockPage(page_entry, size);
- page_table[PageEntryIndex(gpu_addr)] = page_entry;
- }
- std::optional<GPUVAddr> MemoryManager::FindFreeRange(std::size_t size, std::size_t align) const {
- if (!align) {
- align = page_size;
- } else {
- align = Common::AlignUp(align, page_size);
- }
- u64 available_size{};
- GPUVAddr gpu_addr{address_space_start};
- while (gpu_addr + available_size < address_space_size) {
- if (GetPageEntry(gpu_addr + available_size).IsUnmapped()) {
- available_size += page_size;
- if (available_size >= size) {
- return gpu_addr;
- }
- } else {
- gpu_addr += available_size + page_size;
- available_size = 0;
- const auto remainder{gpu_addr % align};
- if (remainder) {
- gpu_addr = (gpu_addr - remainder) + align;
- }
- }
- }
- return {};
- }
- std::optional<VAddr> MemoryManager::GpuToCpuAddress(GPUVAddr gpu_addr) const {
- const auto page_entry{GetPageEntry(gpu_addr)};
- if (!page_entry.IsValid()) {
- return {};
- }
- return page_entry.ToAddress() + (gpu_addr & page_mask);
- }
- template <typename T>
- T MemoryManager::Read(GPUVAddr addr) const {
- if (auto page_pointer{GetPointer(addr)}; page_pointer) {
- // NOTE: Avoid adding any extra logic to this fast-path block
- T value;
- std::memcpy(&value, page_pointer, sizeof(T));
- return value;
- }
- UNREACHABLE();
- return {};
- }
- template <typename T>
- void MemoryManager::Write(GPUVAddr addr, T data) {
- if (auto page_pointer{GetPointer(addr)}; page_pointer) {
- // NOTE: Avoid adding any extra logic to this fast-path block
- std::memcpy(page_pointer, &data, sizeof(T));
- return;
- }
- UNREACHABLE();
- }
- template u8 MemoryManager::Read<u8>(GPUVAddr addr) const;
- template u16 MemoryManager::Read<u16>(GPUVAddr addr) const;
- template u32 MemoryManager::Read<u32>(GPUVAddr addr) const;
- template u64 MemoryManager::Read<u64>(GPUVAddr addr) const;
- template void MemoryManager::Write<u8>(GPUVAddr addr, u8 data);
- template void MemoryManager::Write<u16>(GPUVAddr addr, u16 data);
- template void MemoryManager::Write<u32>(GPUVAddr addr, u32 data);
- template void MemoryManager::Write<u64>(GPUVAddr addr, u64 data);
- u8* MemoryManager::GetPointer(GPUVAddr gpu_addr) {
- if (!GetPageEntry(gpu_addr).IsValid()) {
- return {};
- }
- const auto address{GpuToCpuAddress(gpu_addr)};
- if (!address) {
- return {};
- }
- return system.Memory().GetPointer(*address);
- }
- const u8* MemoryManager::GetPointer(GPUVAddr gpu_addr) const {
- if (!GetPageEntry(gpu_addr).IsValid()) {
- return {};
- }
- const auto address{GpuToCpuAddress(gpu_addr)};
- if (!address) {
- return {};
- }
- return system.Memory().GetPointer(*address);
- }
- void MemoryManager::ReadBlock(GPUVAddr gpu_src_addr, void* dest_buffer, std::size_t size) const {
- std::size_t remaining_size{size};
- std::size_t page_index{gpu_src_addr >> page_bits};
- std::size_t page_offset{gpu_src_addr & page_mask};
- while (remaining_size > 0) {
- const std::size_t copy_amount{
- std::min(static_cast<std::size_t>(page_size) - page_offset, remaining_size)};
- if (const auto page_addr{GpuToCpuAddress(page_index << page_bits)}; page_addr) {
- const auto src_addr{*page_addr + page_offset};
- // Flush must happen on the rasterizer interface, such that memory is always synchronous
- // when it is read (even when in asynchronous GPU mode). Fixes Dead Cells title menu.
- rasterizer->FlushRegion(src_addr, copy_amount);
- system.Memory().ReadBlockUnsafe(src_addr, dest_buffer, copy_amount);
- }
- page_index++;
- page_offset = 0;
- dest_buffer = static_cast<u8*>(dest_buffer) + copy_amount;
- remaining_size -= copy_amount;
- }
- }
- void MemoryManager::ReadBlockUnsafe(GPUVAddr gpu_src_addr, void* dest_buffer,
- const std::size_t size) const {
- std::size_t remaining_size{size};
- std::size_t page_index{gpu_src_addr >> page_bits};
- std::size_t page_offset{gpu_src_addr & page_mask};
- while (remaining_size > 0) {
- const std::size_t copy_amount{
- std::min(static_cast<std::size_t>(page_size) - page_offset, remaining_size)};
- if (const auto page_addr{GpuToCpuAddress(page_index << page_bits)}; page_addr) {
- const auto src_addr{*page_addr + page_offset};
- system.Memory().ReadBlockUnsafe(src_addr, dest_buffer, copy_amount);
- } else {
- std::memset(dest_buffer, 0, copy_amount);
- }
- page_index++;
- page_offset = 0;
- dest_buffer = static_cast<u8*>(dest_buffer) + copy_amount;
- remaining_size -= copy_amount;
- }
- }
- void MemoryManager::WriteBlock(GPUVAddr gpu_dest_addr, const void* src_buffer, std::size_t size) {
- std::size_t remaining_size{size};
- std::size_t page_index{gpu_dest_addr >> page_bits};
- std::size_t page_offset{gpu_dest_addr & page_mask};
- while (remaining_size > 0) {
- const std::size_t copy_amount{
- std::min(static_cast<std::size_t>(page_size) - page_offset, remaining_size)};
- if (const auto page_addr{GpuToCpuAddress(page_index << page_bits)}; page_addr) {
- const auto dest_addr{*page_addr + page_offset};
- // Invalidate must happen on the rasterizer interface, such that memory is always
- // synchronous when it is written (even when in asynchronous GPU mode).
- rasterizer->InvalidateRegion(dest_addr, copy_amount);
- system.Memory().WriteBlockUnsafe(dest_addr, src_buffer, copy_amount);
- }
- page_index++;
- page_offset = 0;
- src_buffer = static_cast<const u8*>(src_buffer) + copy_amount;
- remaining_size -= copy_amount;
- }
- }
- void MemoryManager::WriteBlockUnsafe(GPUVAddr gpu_dest_addr, const void* src_buffer,
- std::size_t size) {
- std::size_t remaining_size{size};
- std::size_t page_index{gpu_dest_addr >> page_bits};
- std::size_t page_offset{gpu_dest_addr & page_mask};
- while (remaining_size > 0) {
- const std::size_t copy_amount{
- std::min(static_cast<std::size_t>(page_size) - page_offset, remaining_size)};
- if (const auto page_addr{GpuToCpuAddress(page_index << page_bits)}; page_addr) {
- const auto dest_addr{*page_addr + page_offset};
- system.Memory().WriteBlockUnsafe(dest_addr, src_buffer, copy_amount);
- }
- page_index++;
- page_offset = 0;
- src_buffer = static_cast<const u8*>(src_buffer) + copy_amount;
- remaining_size -= copy_amount;
- }
- }
- void MemoryManager::CopyBlock(GPUVAddr gpu_dest_addr, GPUVAddr gpu_src_addr, std::size_t size) {
- std::vector<u8> tmp_buffer(size);
- ReadBlock(gpu_src_addr, tmp_buffer.data(), size);
- WriteBlock(gpu_dest_addr, tmp_buffer.data(), size);
- }
- void MemoryManager::CopyBlockUnsafe(GPUVAddr gpu_dest_addr, GPUVAddr gpu_src_addr,
- std::size_t size) {
- std::vector<u8> tmp_buffer(size);
- ReadBlockUnsafe(gpu_src_addr, tmp_buffer.data(), size);
- WriteBlockUnsafe(gpu_dest_addr, tmp_buffer.data(), size);
- }
- bool MemoryManager::IsGranularRange(GPUVAddr gpu_addr, std::size_t size) {
- const auto cpu_addr{GpuToCpuAddress(gpu_addr)};
- if (!cpu_addr) {
- return {};
- }
- const std::size_t page{(*cpu_addr & Core::Memory::PAGE_MASK) + size};
- return page <= Core::Memory::PAGE_SIZE;
- }
- } // namespace Tegra
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