core.cpp 21 KB

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  1. // Copyright 2014 Citra Emulator Project
  2. // Licensed under GPLv2 or any later version
  3. // Refer to the license.txt file included.
  4. #include <array>
  5. #include <memory>
  6. #include <utility>
  7. #include "common/file_util.h"
  8. #include "common/logging/log.h"
  9. #include "common/string_util.h"
  10. #include "core/arm/exclusive_monitor.h"
  11. #include "core/core.h"
  12. #include "core/core_cpu.h"
  13. #include "core/core_timing.h"
  14. #include "core/cpu_core_manager.h"
  15. #include "core/file_sys/bis_factory.h"
  16. #include "core/file_sys/card_image.h"
  17. #include "core/file_sys/mode.h"
  18. #include "core/file_sys/patch_manager.h"
  19. #include "core/file_sys/registered_cache.h"
  20. #include "core/file_sys/romfs_factory.h"
  21. #include "core/file_sys/savedata_factory.h"
  22. #include "core/file_sys/sdmc_factory.h"
  23. #include "core/file_sys/vfs_concat.h"
  24. #include "core/file_sys/vfs_real.h"
  25. #include "core/gdbstub/gdbstub.h"
  26. #include "core/hardware_interrupt_manager.h"
  27. #include "core/hle/kernel/client_port.h"
  28. #include "core/hle/kernel/kernel.h"
  29. #include "core/hle/kernel/process.h"
  30. #include "core/hle/kernel/scheduler.h"
  31. #include "core/hle/kernel/thread.h"
  32. #include "core/hle/service/am/applets/applets.h"
  33. #include "core/hle/service/apm/controller.h"
  34. #include "core/hle/service/filesystem/filesystem.h"
  35. #include "core/hle/service/glue/manager.h"
  36. #include "core/hle/service/lm/manager.h"
  37. #include "core/hle/service/service.h"
  38. #include "core/hle/service/sm/sm.h"
  39. #include "core/loader/loader.h"
  40. #include "core/memory.h"
  41. #include "core/memory/cheat_engine.h"
  42. #include "core/perf_stats.h"
  43. #include "core/reporter.h"
  44. #include "core/settings.h"
  45. #include "core/telemetry_session.h"
  46. #include "core/tools/freezer.h"
  47. #include "video_core/renderer_base.h"
  48. #include "video_core/video_core.h"
  49. namespace Core {
  50. namespace {
  51. FileSys::StorageId GetStorageIdForFrontendSlot(
  52. std::optional<FileSys::ContentProviderUnionSlot> slot) {
  53. if (!slot.has_value()) {
  54. return FileSys::StorageId::None;
  55. }
  56. switch (*slot) {
  57. case FileSys::ContentProviderUnionSlot::UserNAND:
  58. return FileSys::StorageId::NandUser;
  59. case FileSys::ContentProviderUnionSlot::SysNAND:
  60. return FileSys::StorageId::NandSystem;
  61. case FileSys::ContentProviderUnionSlot::SDMC:
  62. return FileSys::StorageId::SdCard;
  63. case FileSys::ContentProviderUnionSlot::FrontendManual:
  64. return FileSys::StorageId::Host;
  65. default:
  66. return FileSys::StorageId::None;
  67. }
  68. }
  69. } // Anonymous namespace
  70. /*static*/ System System::s_instance;
  71. FileSys::VirtualFile GetGameFileFromPath(const FileSys::VirtualFilesystem& vfs,
  72. const std::string& path) {
  73. // To account for split 00+01+etc files.
  74. std::string dir_name;
  75. std::string filename;
  76. Common::SplitPath(path, &dir_name, &filename, nullptr);
  77. if (filename == "00") {
  78. const auto dir = vfs->OpenDirectory(dir_name, FileSys::Mode::Read);
  79. std::vector<FileSys::VirtualFile> concat;
  80. for (u8 i = 0; i < 0x10; ++i) {
  81. auto next = dir->GetFile(fmt::format("{:02X}", i));
  82. if (next != nullptr)
  83. concat.push_back(std::move(next));
  84. else {
  85. next = dir->GetFile(fmt::format("{:02x}", i));
  86. if (next != nullptr)
  87. concat.push_back(std::move(next));
  88. else
  89. break;
  90. }
  91. }
  92. if (concat.empty())
  93. return nullptr;
  94. return FileSys::ConcatenatedVfsFile::MakeConcatenatedFile(concat, dir->GetName());
  95. }
  96. if (FileUtil::IsDirectory(path))
  97. return vfs->OpenFile(path + "/" + "main", FileSys::Mode::Read);
  98. return vfs->OpenFile(path, FileSys::Mode::Read);
  99. }
  100. struct System::Impl {
  101. explicit Impl(System& system)
  102. : kernel{system}, fs_controller{system}, memory{system},
  103. cpu_core_manager{system}, reporter{system}, applet_manager{system} {}
  104. Cpu& CurrentCpuCore() {
  105. return cpu_core_manager.GetCurrentCore();
  106. }
  107. ResultStatus RunLoop(bool tight_loop) {
  108. status = ResultStatus::Success;
  109. cpu_core_manager.RunLoop(tight_loop);
  110. return status;
  111. }
  112. ResultStatus Init(System& system, Frontend::EmuWindow& emu_window) {
  113. LOG_DEBUG(HW_Memory, "initialized OK");
  114. core_timing.Initialize();
  115. cpu_core_manager.Initialize();
  116. kernel.Initialize();
  117. const auto current_time = std::chrono::duration_cast<std::chrono::seconds>(
  118. std::chrono::system_clock::now().time_since_epoch());
  119. Settings::values.custom_rtc_differential =
  120. Settings::values.custom_rtc.value_or(current_time) - current_time;
  121. // Create a default fs if one doesn't already exist.
  122. if (virtual_filesystem == nullptr)
  123. virtual_filesystem = std::make_shared<FileSys::RealVfsFilesystem>();
  124. if (content_provider == nullptr)
  125. content_provider = std::make_unique<FileSys::ContentProviderUnion>();
  126. /// Create default implementations of applets if one is not provided.
  127. applet_manager.SetDefaultAppletsIfMissing();
  128. /// Reset all glue registrations
  129. arp_manager.ResetAll();
  130. telemetry_session = std::make_unique<Core::TelemetrySession>();
  131. service_manager = std::make_shared<Service::SM::ServiceManager>();
  132. Service::Init(service_manager, system);
  133. GDBStub::Init();
  134. renderer = VideoCore::CreateRenderer(emu_window, system);
  135. if (!renderer->Init()) {
  136. return ResultStatus::ErrorVideoCore;
  137. }
  138. interrupt_manager = std::make_unique<Core::Hardware::InterruptManager>(system);
  139. gpu_core = VideoCore::CreateGPU(system);
  140. is_powered_on = true;
  141. exit_lock = false;
  142. LOG_DEBUG(Core, "Initialized OK");
  143. return ResultStatus::Success;
  144. }
  145. ResultStatus Load(System& system, Frontend::EmuWindow& emu_window,
  146. const std::string& filepath) {
  147. app_loader = Loader::GetLoader(GetGameFileFromPath(virtual_filesystem, filepath));
  148. if (!app_loader) {
  149. LOG_CRITICAL(Core, "Failed to obtain loader for {}!", filepath);
  150. return ResultStatus::ErrorGetLoader;
  151. }
  152. ResultStatus init_result{Init(system, emu_window)};
  153. if (init_result != ResultStatus::Success) {
  154. LOG_CRITICAL(Core, "Failed to initialize system (Error {})!",
  155. static_cast<int>(init_result));
  156. Shutdown();
  157. return init_result;
  158. }
  159. telemetry_session->AddInitialInfo(*app_loader);
  160. auto main_process =
  161. Kernel::Process::Create(system, "main", Kernel::Process::ProcessType::Userland);
  162. const auto [load_result, load_parameters] = app_loader->Load(*main_process);
  163. if (load_result != Loader::ResultStatus::Success) {
  164. LOG_CRITICAL(Core, "Failed to load ROM (Error {})!", static_cast<int>(load_result));
  165. Shutdown();
  166. return static_cast<ResultStatus>(static_cast<u32>(ResultStatus::ErrorLoader) +
  167. static_cast<u32>(load_result));
  168. }
  169. AddGlueRegistrationForProcess(*app_loader, *main_process);
  170. kernel.MakeCurrentProcess(main_process.get());
  171. // Main process has been loaded and been made current.
  172. // Begin GPU and CPU execution.
  173. gpu_core->Start();
  174. cpu_core_manager.StartThreads();
  175. // Initialize cheat engine
  176. if (cheat_engine) {
  177. cheat_engine->Initialize();
  178. }
  179. // All threads are started, begin main process execution, now that we're in the clear.
  180. main_process->Run(load_parameters->main_thread_priority,
  181. load_parameters->main_thread_stack_size);
  182. if (Settings::values.gamecard_inserted) {
  183. if (Settings::values.gamecard_current_game) {
  184. fs_controller.SetGameCard(GetGameFileFromPath(virtual_filesystem, filepath));
  185. } else if (!Settings::values.gamecard_path.empty()) {
  186. fs_controller.SetGameCard(
  187. GetGameFileFromPath(virtual_filesystem, Settings::values.gamecard_path));
  188. }
  189. }
  190. u64 title_id{0};
  191. if (app_loader->ReadProgramId(title_id) != Loader::ResultStatus::Success) {
  192. LOG_ERROR(Core, "Failed to find title id for ROM (Error {})",
  193. static_cast<u32>(load_result));
  194. }
  195. perf_stats = std::make_unique<PerfStats>(title_id);
  196. // Reset counters and set time origin to current frame
  197. GetAndResetPerfStats();
  198. perf_stats->BeginSystemFrame();
  199. status = ResultStatus::Success;
  200. return status;
  201. }
  202. void Shutdown() {
  203. // Log last frame performance stats if game was loded
  204. if (perf_stats) {
  205. const auto perf_results = GetAndResetPerfStats();
  206. telemetry_session->AddField(Telemetry::FieldType::Performance,
  207. "Shutdown_EmulationSpeed",
  208. perf_results.emulation_speed * 100.0);
  209. telemetry_session->AddField(Telemetry::FieldType::Performance, "Shutdown_Framerate",
  210. perf_results.game_fps);
  211. telemetry_session->AddField(Telemetry::FieldType::Performance, "Shutdown_Frametime",
  212. perf_results.frametime * 1000.0);
  213. telemetry_session->AddField(Telemetry::FieldType::Performance, "Mean_Frametime_MS",
  214. perf_stats->GetMeanFrametime());
  215. }
  216. lm_manager.Flush();
  217. is_powered_on = false;
  218. exit_lock = false;
  219. gpu_core->WaitIdle();
  220. // Shutdown emulation session
  221. renderer.reset();
  222. GDBStub::Shutdown();
  223. Service::Shutdown();
  224. service_manager.reset();
  225. cheat_engine.reset();
  226. telemetry_session.reset();
  227. perf_stats.reset();
  228. gpu_core.reset();
  229. // Close all CPU/threading state
  230. cpu_core_manager.Shutdown();
  231. // Shutdown kernel and core timing
  232. kernel.Shutdown();
  233. core_timing.Shutdown();
  234. // Close app loader
  235. app_loader.reset();
  236. // Clear all applets
  237. applet_manager.ClearAll();
  238. LOG_DEBUG(Core, "Shutdown OK");
  239. }
  240. Loader::ResultStatus GetGameName(std::string& out) const {
  241. if (app_loader == nullptr)
  242. return Loader::ResultStatus::ErrorNotInitialized;
  243. return app_loader->ReadTitle(out);
  244. }
  245. void AddGlueRegistrationForProcess(Loader::AppLoader& loader, Kernel::Process& process) {
  246. std::vector<u8> nacp_data;
  247. FileSys::NACP nacp;
  248. if (loader.ReadControlData(nacp) == Loader::ResultStatus::Success) {
  249. nacp_data = nacp.GetRawBytes();
  250. } else {
  251. nacp_data.resize(sizeof(FileSys::RawNACP));
  252. }
  253. Service::Glue::ApplicationLaunchProperty launch{};
  254. launch.title_id = process.GetTitleID();
  255. FileSys::PatchManager pm{launch.title_id};
  256. launch.version = pm.GetGameVersion().value_or(0);
  257. // TODO(DarkLordZach): When FSController/Game Card Support is added, if
  258. // current_process_game_card use correct StorageId
  259. launch.base_game_storage_id = GetStorageIdForFrontendSlot(content_provider->GetSlotForEntry(
  260. launch.title_id, FileSys::ContentRecordType::Program));
  261. launch.update_storage_id = GetStorageIdForFrontendSlot(content_provider->GetSlotForEntry(
  262. FileSys::GetUpdateTitleID(launch.title_id), FileSys::ContentRecordType::Program));
  263. arp_manager.Register(launch.title_id, launch, std::move(nacp_data));
  264. }
  265. void SetStatus(ResultStatus new_status, const char* details = nullptr) {
  266. status = new_status;
  267. if (details) {
  268. status_details = details;
  269. }
  270. }
  271. PerfStatsResults GetAndResetPerfStats() {
  272. return perf_stats->GetAndResetStats(core_timing.GetGlobalTimeUs());
  273. }
  274. Timing::CoreTiming core_timing;
  275. Kernel::KernelCore kernel;
  276. /// RealVfsFilesystem instance
  277. FileSys::VirtualFilesystem virtual_filesystem;
  278. /// ContentProviderUnion instance
  279. std::unique_ptr<FileSys::ContentProviderUnion> content_provider;
  280. Service::FileSystem::FileSystemController fs_controller;
  281. /// AppLoader used to load the current executing application
  282. std::unique_ptr<Loader::AppLoader> app_loader;
  283. std::unique_ptr<VideoCore::RendererBase> renderer;
  284. std::unique_ptr<Tegra::GPU> gpu_core;
  285. std::unique_ptr<Hardware::InterruptManager> interrupt_manager;
  286. Memory::Memory memory;
  287. CpuCoreManager cpu_core_manager;
  288. bool is_powered_on = false;
  289. bool exit_lock = false;
  290. Reporter reporter;
  291. std::unique_ptr<Memory::CheatEngine> cheat_engine;
  292. std::unique_ptr<Tools::Freezer> memory_freezer;
  293. std::array<u8, 0x20> build_id{};
  294. /// Frontend applets
  295. Service::AM::Applets::AppletManager applet_manager;
  296. /// APM (Performance) services
  297. Service::APM::Controller apm_controller{core_timing};
  298. /// Service State
  299. Service::Glue::ARPManager arp_manager;
  300. Service::LM::Manager lm_manager{reporter};
  301. /// Service manager
  302. std::shared_ptr<Service::SM::ServiceManager> service_manager;
  303. /// Telemetry session for this emulation session
  304. std::unique_ptr<Core::TelemetrySession> telemetry_session;
  305. ResultStatus status = ResultStatus::Success;
  306. std::string status_details = "";
  307. std::unique_ptr<Core::PerfStats> perf_stats;
  308. Core::FrameLimiter frame_limiter;
  309. };
  310. System::System() : impl{std::make_unique<Impl>(*this)} {}
  311. System::~System() = default;
  312. Cpu& System::CurrentCpuCore() {
  313. return impl->CurrentCpuCore();
  314. }
  315. const Cpu& System::CurrentCpuCore() const {
  316. return impl->CurrentCpuCore();
  317. }
  318. System::ResultStatus System::RunLoop(bool tight_loop) {
  319. return impl->RunLoop(tight_loop);
  320. }
  321. System::ResultStatus System::SingleStep() {
  322. return RunLoop(false);
  323. }
  324. void System::InvalidateCpuInstructionCaches() {
  325. impl->cpu_core_manager.InvalidateAllInstructionCaches();
  326. }
  327. System::ResultStatus System::Load(Frontend::EmuWindow& emu_window, const std::string& filepath) {
  328. return impl->Load(*this, emu_window, filepath);
  329. }
  330. bool System::IsPoweredOn() const {
  331. return impl->is_powered_on;
  332. }
  333. void System::PrepareReschedule() {
  334. CurrentCpuCore().PrepareReschedule();
  335. }
  336. void System::PrepareReschedule(const u32 core_index) {
  337. if (core_index < GlobalScheduler().CpuCoresCount()) {
  338. CpuCore(core_index).PrepareReschedule();
  339. }
  340. }
  341. PerfStatsResults System::GetAndResetPerfStats() {
  342. return impl->GetAndResetPerfStats();
  343. }
  344. TelemetrySession& System::TelemetrySession() {
  345. return *impl->telemetry_session;
  346. }
  347. const TelemetrySession& System::TelemetrySession() const {
  348. return *impl->telemetry_session;
  349. }
  350. ARM_Interface& System::CurrentArmInterface() {
  351. return CurrentCpuCore().ArmInterface();
  352. }
  353. const ARM_Interface& System::CurrentArmInterface() const {
  354. return CurrentCpuCore().ArmInterface();
  355. }
  356. std::size_t System::CurrentCoreIndex() const {
  357. return CurrentCpuCore().CoreIndex();
  358. }
  359. Kernel::Scheduler& System::CurrentScheduler() {
  360. return CurrentCpuCore().Scheduler();
  361. }
  362. const Kernel::Scheduler& System::CurrentScheduler() const {
  363. return CurrentCpuCore().Scheduler();
  364. }
  365. Kernel::Scheduler& System::Scheduler(std::size_t core_index) {
  366. return CpuCore(core_index).Scheduler();
  367. }
  368. const Kernel::Scheduler& System::Scheduler(std::size_t core_index) const {
  369. return CpuCore(core_index).Scheduler();
  370. }
  371. /// Gets the global scheduler
  372. Kernel::GlobalScheduler& System::GlobalScheduler() {
  373. return impl->kernel.GlobalScheduler();
  374. }
  375. /// Gets the global scheduler
  376. const Kernel::GlobalScheduler& System::GlobalScheduler() const {
  377. return impl->kernel.GlobalScheduler();
  378. }
  379. Kernel::Process* System::CurrentProcess() {
  380. return impl->kernel.CurrentProcess();
  381. }
  382. const Kernel::Process* System::CurrentProcess() const {
  383. return impl->kernel.CurrentProcess();
  384. }
  385. ARM_Interface& System::ArmInterface(std::size_t core_index) {
  386. return CpuCore(core_index).ArmInterface();
  387. }
  388. const ARM_Interface& System::ArmInterface(std::size_t core_index) const {
  389. return CpuCore(core_index).ArmInterface();
  390. }
  391. Cpu& System::CpuCore(std::size_t core_index) {
  392. return impl->cpu_core_manager.GetCore(core_index);
  393. }
  394. const Cpu& System::CpuCore(std::size_t core_index) const {
  395. ASSERT(core_index < NUM_CPU_CORES);
  396. return impl->cpu_core_manager.GetCore(core_index);
  397. }
  398. ExclusiveMonitor& System::Monitor() {
  399. return impl->cpu_core_manager.GetExclusiveMonitor();
  400. }
  401. const ExclusiveMonitor& System::Monitor() const {
  402. return impl->cpu_core_manager.GetExclusiveMonitor();
  403. }
  404. Memory::Memory& System::Memory() {
  405. return impl->memory;
  406. }
  407. const Memory::Memory& System::Memory() const {
  408. return impl->memory;
  409. }
  410. Tegra::GPU& System::GPU() {
  411. return *impl->gpu_core;
  412. }
  413. const Tegra::GPU& System::GPU() const {
  414. return *impl->gpu_core;
  415. }
  416. Core::Hardware::InterruptManager& System::InterruptManager() {
  417. return *impl->interrupt_manager;
  418. }
  419. const Core::Hardware::InterruptManager& System::InterruptManager() const {
  420. return *impl->interrupt_manager;
  421. }
  422. VideoCore::RendererBase& System::Renderer() {
  423. return *impl->renderer;
  424. }
  425. const VideoCore::RendererBase& System::Renderer() const {
  426. return *impl->renderer;
  427. }
  428. Kernel::KernelCore& System::Kernel() {
  429. return impl->kernel;
  430. }
  431. const Kernel::KernelCore& System::Kernel() const {
  432. return impl->kernel;
  433. }
  434. Timing::CoreTiming& System::CoreTiming() {
  435. return impl->core_timing;
  436. }
  437. const Timing::CoreTiming& System::CoreTiming() const {
  438. return impl->core_timing;
  439. }
  440. Core::PerfStats& System::GetPerfStats() {
  441. return *impl->perf_stats;
  442. }
  443. const Core::PerfStats& System::GetPerfStats() const {
  444. return *impl->perf_stats;
  445. }
  446. Core::FrameLimiter& System::FrameLimiter() {
  447. return impl->frame_limiter;
  448. }
  449. const Core::FrameLimiter& System::FrameLimiter() const {
  450. return impl->frame_limiter;
  451. }
  452. Loader::ResultStatus System::GetGameName(std::string& out) const {
  453. return impl->GetGameName(out);
  454. }
  455. void System::SetStatus(ResultStatus new_status, const char* details) {
  456. impl->SetStatus(new_status, details);
  457. }
  458. const std::string& System::GetStatusDetails() const {
  459. return impl->status_details;
  460. }
  461. Loader::AppLoader& System::GetAppLoader() const {
  462. return *impl->app_loader;
  463. }
  464. void System::SetFilesystem(std::shared_ptr<FileSys::VfsFilesystem> vfs) {
  465. impl->virtual_filesystem = std::move(vfs);
  466. }
  467. std::shared_ptr<FileSys::VfsFilesystem> System::GetFilesystem() const {
  468. return impl->virtual_filesystem;
  469. }
  470. void System::RegisterCheatList(const std::vector<Memory::CheatEntry>& list,
  471. const std::array<u8, 32>& build_id, VAddr main_region_begin,
  472. u64 main_region_size) {
  473. impl->cheat_engine = std::make_unique<Memory::CheatEngine>(*this, list, build_id);
  474. impl->cheat_engine->SetMainMemoryParameters(main_region_begin, main_region_size);
  475. }
  476. void System::SetAppletFrontendSet(Service::AM::Applets::AppletFrontendSet&& set) {
  477. impl->applet_manager.SetAppletFrontendSet(std::move(set));
  478. }
  479. void System::SetDefaultAppletFrontendSet() {
  480. impl->applet_manager.SetDefaultAppletFrontendSet();
  481. }
  482. Service::AM::Applets::AppletManager& System::GetAppletManager() {
  483. return impl->applet_manager;
  484. }
  485. const Service::AM::Applets::AppletManager& System::GetAppletManager() const {
  486. return impl->applet_manager;
  487. }
  488. void System::SetContentProvider(std::unique_ptr<FileSys::ContentProviderUnion> provider) {
  489. impl->content_provider = std::move(provider);
  490. }
  491. FileSys::ContentProvider& System::GetContentProvider() {
  492. return *impl->content_provider;
  493. }
  494. const FileSys::ContentProvider& System::GetContentProvider() const {
  495. return *impl->content_provider;
  496. }
  497. Service::FileSystem::FileSystemController& System::GetFileSystemController() {
  498. return impl->fs_controller;
  499. }
  500. const Service::FileSystem::FileSystemController& System::GetFileSystemController() const {
  501. return impl->fs_controller;
  502. }
  503. void System::RegisterContentProvider(FileSys::ContentProviderUnionSlot slot,
  504. FileSys::ContentProvider* provider) {
  505. impl->content_provider->SetSlot(slot, provider);
  506. }
  507. void System::ClearContentProvider(FileSys::ContentProviderUnionSlot slot) {
  508. impl->content_provider->ClearSlot(slot);
  509. }
  510. const Reporter& System::GetReporter() const {
  511. return impl->reporter;
  512. }
  513. Service::Glue::ARPManager& System::GetARPManager() {
  514. return impl->arp_manager;
  515. }
  516. const Service::Glue::ARPManager& System::GetARPManager() const {
  517. return impl->arp_manager;
  518. }
  519. Service::APM::Controller& System::GetAPMController() {
  520. return impl->apm_controller;
  521. }
  522. const Service::APM::Controller& System::GetAPMController() const {
  523. return impl->apm_controller;
  524. }
  525. Service::LM::Manager& System::GetLogManager() {
  526. return impl->lm_manager;
  527. }
  528. const Service::LM::Manager& System::GetLogManager() const {
  529. return impl->lm_manager;
  530. }
  531. void System::SetExitLock(bool locked) {
  532. impl->exit_lock = locked;
  533. }
  534. bool System::GetExitLock() const {
  535. return impl->exit_lock;
  536. }
  537. void System::SetCurrentProcessBuildID(const CurrentBuildProcessID& id) {
  538. impl->build_id = id;
  539. }
  540. const System::CurrentBuildProcessID& System::GetCurrentProcessBuildID() const {
  541. return impl->build_id;
  542. }
  543. System::ResultStatus System::Init(Frontend::EmuWindow& emu_window) {
  544. return impl->Init(*this, emu_window);
  545. }
  546. void System::Shutdown() {
  547. impl->Shutdown();
  548. }
  549. Service::SM::ServiceManager& System::ServiceManager() {
  550. return *impl->service_manager;
  551. }
  552. const Service::SM::ServiceManager& System::ServiceManager() const {
  553. return *impl->service_manager;
  554. }
  555. } // namespace Core