buffer_cache.h 50 KB

1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374757677787980818283848586878889909192939495969798991001011021031041051061071081091101111121131141151161171181191201211221231241251261271281291301311321331341351361371381391401411421431441451461471481491501511521531541551561571581591601611621631641651661671681691701711721731741751761771781791801811821831841851861871881891901911921931941951961971981992002012022032042052062072082092102112122132142152162172182192202212222232242252262272282292302312322332342352362372382392402412422432442452462472482492502512522532542552562572582592602612622632642652662672682692702712722732742752762772782792802812822832842852862872882892902912922932942952962972982993003013023033043053063073083093103113123133143153163173183193203213223233243253263273283293303313323333343353363373383393403413423433443453463473483493503513523533543553563573583593603613623633643653663673683693703713723733743753763773783793803813823833843853863873883893903913923933943953963973983994004014024034044054064074084094104114124134144154164174184194204214224234244254264274284294304314324334344354364374384394404414424434444454464474484494504514524534544554564574584594604614624634644654664674684694704714724734744754764774784794804814824834844854864874884894904914924934944954964974984995005015025035045055065075085095105115125135145155165175185195205215225235245255265275285295305315325335345355365375385395405415425435445455465475485495505515525535545555565575585595605615625635645655665675685695705715725735745755765775785795805815825835845855865875885895905915925935945955965975985996006016026036046056066076086096106116126136146156166176186196206216226236246256266276286296306316326336346356366376386396406416426436446456466476486496506516526536546556566576586596606616626636646656666676686696706716726736746756766776786796806816826836846856866876886896906916926936946956966976986997007017027037047057067077087097107117127137147157167177187197207217227237247257267277287297307317327337347357367377387397407417427437447457467477487497507517527537547557567577587597607617627637647657667677687697707717727737747757767777787797807817827837847857867877887897907917927937947957967977987998008018028038048058068078088098108118128138148158168178188198208218228238248258268278288298308318328338348358368378388398408418428438448458468478488498508518528538548558568578588598608618628638648658668678688698708718728738748758768778788798808818828838848858868878888898908918928938948958968978988999009019029039049059069079089099109119129139149159169179189199209219229239249259269279289299309319329339349359369379389399409419429439449459469479489499509519529539549559569579589599609619629639649659669679689699709719729739749759769779789799809819829839849859869879889899909919929939949959969979989991000100110021003100410051006100710081009101010111012101310141015101610171018101910201021102210231024102510261027102810291030103110321033103410351036103710381039104010411042104310441045104610471048104910501051105210531054105510561057105810591060106110621063106410651066106710681069107010711072107310741075107610771078107910801081108210831084108510861087108810891090109110921093109410951096109710981099110011011102110311041105110611071108110911101111111211131114111511161117111811191120112111221123112411251126112711281129113011311132113311341135113611371138113911401141114211431144114511461147114811491150115111521153115411551156115711581159116011611162116311641165116611671168116911701171117211731174117511761177117811791180118111821183118411851186118711881189119011911192119311941195119611971198119912001201120212031204120512061207120812091210121112121213121412151216121712181219122012211222122312241225122612271228122912301231123212331234123512361237123812391240124112421243124412451246124712481249125012511252125312541255125612571258125912601261126212631264126512661267126812691270127112721273127412751276127712781279128012811282128312841285128612871288128912901291129212931294129512961297129812991300130113021303130413051306130713081309131013111312131313141315131613171318131913201321132213231324132513261327132813291330133113321333133413351336133713381339134013411342134313441345134613471348134913501351135213531354135513561357135813591360136113621363136413651366136713681369137013711372137313741375137613771378137913801381138213831384138513861387138813891390
  1. // Copyright 2019 yuzu Emulator Project
  2. // Licensed under GPLv2 or any later version
  3. // Refer to the license.txt file included.
  4. #pragma once
  5. #include <algorithm>
  6. #include <array>
  7. #include <deque>
  8. #include <memory>
  9. #include <mutex>
  10. #include <numeric>
  11. #include <span>
  12. #include <unordered_map>
  13. #include <vector>
  14. #include <boost/container/small_vector.hpp>
  15. #include "common/common_types.h"
  16. #include "common/div_ceil.h"
  17. #include "common/microprofile.h"
  18. #include "common/scope_exit.h"
  19. #include "common/settings.h"
  20. #include "core/memory.h"
  21. #include "video_core/buffer_cache/buffer_base.h"
  22. #include "video_core/delayed_destruction_ring.h"
  23. #include "video_core/dirty_flags.h"
  24. #include "video_core/engines/kepler_compute.h"
  25. #include "video_core/engines/maxwell_3d.h"
  26. #include "video_core/memory_manager.h"
  27. #include "video_core/rasterizer_interface.h"
  28. #include "video_core/texture_cache/slot_vector.h"
  29. #include "video_core/texture_cache/types.h"
  30. namespace VideoCommon {
  31. MICROPROFILE_DECLARE(GPU_PrepareBuffers);
  32. MICROPROFILE_DECLARE(GPU_BindUploadBuffers);
  33. MICROPROFILE_DECLARE(GPU_DownloadMemory);
  34. using BufferId = SlotId;
  35. constexpr u32 NUM_VERTEX_BUFFERS = 32;
  36. constexpr u32 NUM_TRANSFORM_FEEDBACK_BUFFERS = 4;
  37. constexpr u32 NUM_GRAPHICS_UNIFORM_BUFFERS = 18;
  38. constexpr u32 NUM_COMPUTE_UNIFORM_BUFFERS = 8;
  39. constexpr u32 NUM_STORAGE_BUFFERS = 16;
  40. constexpr u32 NUM_STAGES = 5;
  41. template <typename P>
  42. class BufferCache {
  43. // Page size for caching purposes.
  44. // This is unrelated to the CPU page size and it can be changed as it seems optimal.
  45. static constexpr u32 PAGE_BITS = 16;
  46. static constexpr u64 PAGE_SIZE = u64{1} << PAGE_BITS;
  47. static constexpr bool IS_OPENGL = P::IS_OPENGL;
  48. static constexpr bool HAS_PERSISTENT_UNIFORM_BUFFER_BINDINGS =
  49. P::HAS_PERSISTENT_UNIFORM_BUFFER_BINDINGS;
  50. static constexpr bool HAS_FULL_INDEX_AND_PRIMITIVE_SUPPORT =
  51. P::HAS_FULL_INDEX_AND_PRIMITIVE_SUPPORT;
  52. static constexpr bool NEEDS_BIND_UNIFORM_INDEX = P::NEEDS_BIND_UNIFORM_INDEX;
  53. static constexpr bool NEEDS_BIND_STORAGE_INDEX = P::NEEDS_BIND_STORAGE_INDEX;
  54. static constexpr bool USE_MEMORY_MAPS = P::USE_MEMORY_MAPS;
  55. static constexpr BufferId NULL_BUFFER_ID{0};
  56. static constexpr u64 expected_memory = 512ULL * 1024ULL * 1024ULL;
  57. static constexpr u64 critical_memory = 1024ULL * 1024ULL * 1024ULL;
  58. using Maxwell = Tegra::Engines::Maxwell3D::Regs;
  59. using Runtime = typename P::Runtime;
  60. using Buffer = typename P::Buffer;
  61. struct Empty {};
  62. struct OverlapResult {
  63. std::vector<BufferId> ids;
  64. VAddr begin;
  65. VAddr end;
  66. bool has_stream_leap = false;
  67. };
  68. struct Binding {
  69. VAddr cpu_addr{};
  70. u32 size{};
  71. BufferId buffer_id;
  72. };
  73. static constexpr Binding NULL_BINDING{
  74. .cpu_addr = 0,
  75. .size = 0,
  76. .buffer_id = NULL_BUFFER_ID,
  77. };
  78. public:
  79. static constexpr u32 DEFAULT_SKIP_CACHE_SIZE = 4096;
  80. explicit BufferCache(VideoCore::RasterizerInterface& rasterizer_,
  81. Tegra::Engines::Maxwell3D& maxwell3d_,
  82. Tegra::Engines::KeplerCompute& kepler_compute_,
  83. Tegra::MemoryManager& gpu_memory_, Core::Memory::Memory& cpu_memory_,
  84. Runtime& runtime_);
  85. void TickFrame();
  86. void WriteMemory(VAddr cpu_addr, u64 size);
  87. void CachedWriteMemory(VAddr cpu_addr, u64 size);
  88. void DownloadMemory(VAddr cpu_addr, u64 size);
  89. void BindGraphicsUniformBuffer(size_t stage, u32 index, GPUVAddr gpu_addr, u32 size);
  90. void DisableGraphicsUniformBuffer(size_t stage, u32 index);
  91. void UpdateGraphicsBuffers(bool is_indexed);
  92. void UpdateComputeBuffers();
  93. void BindHostGeometryBuffers(bool is_indexed);
  94. void BindHostStageBuffers(size_t stage);
  95. void BindHostComputeBuffers();
  96. void SetEnabledUniformBuffers(size_t stage, u32 enabled);
  97. void SetEnabledComputeUniformBuffers(u32 enabled);
  98. void UnbindGraphicsStorageBuffers(size_t stage);
  99. void BindGraphicsStorageBuffer(size_t stage, size_t ssbo_index, u32 cbuf_index, u32 cbuf_offset,
  100. bool is_written);
  101. void UnbindComputeStorageBuffers();
  102. void BindComputeStorageBuffer(size_t ssbo_index, u32 cbuf_index, u32 cbuf_offset,
  103. bool is_written);
  104. void FlushCachedWrites();
  105. /// Return true when there are uncommitted buffers to be downloaded
  106. [[nodiscard]] bool HasUncommittedFlushes() const noexcept;
  107. /// Return true when the caller should wait for async downloads
  108. [[nodiscard]] bool ShouldWaitAsyncFlushes() const noexcept;
  109. /// Commit asynchronous downloads
  110. void CommitAsyncFlushes();
  111. /// Pop asynchronous downloads
  112. void PopAsyncFlushes();
  113. /// Return true when a CPU region is modified from the GPU
  114. [[nodiscard]] bool IsRegionGpuModified(VAddr addr, size_t size);
  115. std::mutex mutex;
  116. private:
  117. template <typename Func>
  118. static void ForEachEnabledBit(u32 enabled_mask, Func&& func) {
  119. for (u32 index = 0; enabled_mask != 0; ++index, enabled_mask >>= 1) {
  120. const int disabled_bits = std::countr_zero(enabled_mask);
  121. index += disabled_bits;
  122. enabled_mask >>= disabled_bits;
  123. func(index);
  124. }
  125. }
  126. template <typename Func>
  127. void ForEachBufferInRange(VAddr cpu_addr, u64 size, Func&& func) {
  128. const u64 page_end = Common::DivCeil(cpu_addr + size, PAGE_SIZE);
  129. for (u64 page = cpu_addr >> PAGE_BITS; page < page_end;) {
  130. const BufferId buffer_id = page_table[page];
  131. if (!buffer_id) {
  132. ++page;
  133. continue;
  134. }
  135. Buffer& buffer = slot_buffers[buffer_id];
  136. func(buffer_id, buffer);
  137. const VAddr end_addr = buffer.CpuAddr() + buffer.SizeBytes();
  138. page = Common::DivCeil(end_addr, PAGE_SIZE);
  139. }
  140. }
  141. static bool IsRangeGranular(VAddr cpu_addr, size_t size) {
  142. return (cpu_addr & ~Core::Memory::PAGE_MASK) ==
  143. ((cpu_addr + size) & ~Core::Memory::PAGE_MASK);
  144. }
  145. void BindHostIndexBuffer();
  146. void BindHostVertexBuffers();
  147. void BindHostGraphicsUniformBuffers(size_t stage);
  148. void BindHostGraphicsUniformBuffer(size_t stage, u32 index, u32 binding_index, bool needs_bind);
  149. void BindHostGraphicsStorageBuffers(size_t stage);
  150. void BindHostTransformFeedbackBuffers();
  151. void BindHostComputeUniformBuffers();
  152. void BindHostComputeStorageBuffers();
  153. void DoUpdateGraphicsBuffers(bool is_indexed);
  154. void DoUpdateComputeBuffers();
  155. void UpdateIndexBuffer();
  156. void UpdateVertexBuffers();
  157. void UpdateVertexBuffer(u32 index);
  158. void UpdateUniformBuffers(size_t stage);
  159. void UpdateStorageBuffers(size_t stage);
  160. void UpdateTransformFeedbackBuffers();
  161. void UpdateTransformFeedbackBuffer(u32 index);
  162. void UpdateComputeUniformBuffers();
  163. void UpdateComputeStorageBuffers();
  164. void MarkWrittenBuffer(BufferId buffer_id, VAddr cpu_addr, u32 size);
  165. [[nodiscard]] BufferId FindBuffer(VAddr cpu_addr, u32 size);
  166. [[nodiscard]] OverlapResult ResolveOverlaps(VAddr cpu_addr, u32 wanted_size);
  167. void JoinOverlap(BufferId new_buffer_id, BufferId overlap_id, bool accumulate_stream_score);
  168. [[nodiscard]] BufferId CreateBuffer(VAddr cpu_addr, u32 wanted_size);
  169. void Register(BufferId buffer_id);
  170. void Unregister(BufferId buffer_id);
  171. template <bool insert>
  172. void ChangeRegister(BufferId buffer_id);
  173. void TouchBuffer(Buffer& buffer) const noexcept;
  174. bool SynchronizeBuffer(Buffer& buffer, VAddr cpu_addr, u32 size);
  175. bool SynchronizeBufferImpl(Buffer& buffer, VAddr cpu_addr, u32 size);
  176. void UploadMemory(Buffer& buffer, u64 total_size_bytes, u64 largest_copy,
  177. std::span<BufferCopy> copies);
  178. void ImmediateUploadMemory(Buffer& buffer, u64 largest_copy,
  179. std::span<const BufferCopy> copies);
  180. void MappedUploadMemory(Buffer& buffer, u64 total_size_bytes, std::span<BufferCopy> copies);
  181. void DownloadBufferMemory(Buffer& buffer_id);
  182. void DownloadBufferMemory(Buffer& buffer_id, VAddr cpu_addr, u64 size);
  183. void DeleteBuffer(BufferId buffer_id);
  184. void ReplaceBufferDownloads(BufferId old_buffer_id, BufferId new_buffer_id);
  185. void NotifyBufferDeletion();
  186. [[nodiscard]] Binding StorageBufferBinding(GPUVAddr ssbo_addr) const;
  187. [[nodiscard]] std::span<const u8> ImmediateBufferWithData(VAddr cpu_addr, size_t size);
  188. [[nodiscard]] std::span<u8> ImmediateBuffer(size_t wanted_capacity);
  189. [[nodiscard]] bool HasFastUniformBufferBound(size_t stage, u32 binding_index) const noexcept;
  190. VideoCore::RasterizerInterface& rasterizer;
  191. Tegra::Engines::Maxwell3D& maxwell3d;
  192. Tegra::Engines::KeplerCompute& kepler_compute;
  193. Tegra::MemoryManager& gpu_memory;
  194. Core::Memory::Memory& cpu_memory;
  195. Runtime& runtime;
  196. SlotVector<Buffer> slot_buffers;
  197. DelayedDestructionRing<Buffer, 8> delayed_destruction_ring;
  198. u32 last_index_count = 0;
  199. Binding index_buffer;
  200. std::array<Binding, NUM_VERTEX_BUFFERS> vertex_buffers;
  201. std::array<std::array<Binding, NUM_GRAPHICS_UNIFORM_BUFFERS>, NUM_STAGES> uniform_buffers;
  202. std::array<std::array<Binding, NUM_STORAGE_BUFFERS>, NUM_STAGES> storage_buffers;
  203. std::array<Binding, NUM_TRANSFORM_FEEDBACK_BUFFERS> transform_feedback_buffers;
  204. std::array<Binding, NUM_COMPUTE_UNIFORM_BUFFERS> compute_uniform_buffers;
  205. std::array<Binding, NUM_STORAGE_BUFFERS> compute_storage_buffers;
  206. std::array<u32, NUM_STAGES> enabled_uniform_buffers{};
  207. u32 enabled_compute_uniform_buffers = 0;
  208. std::array<u32, NUM_STAGES> enabled_storage_buffers{};
  209. std::array<u32, NUM_STAGES> written_storage_buffers{};
  210. u32 enabled_compute_storage_buffers = 0;
  211. u32 written_compute_storage_buffers = 0;
  212. std::array<u32, NUM_STAGES> fast_bound_uniform_buffers{};
  213. std::array<u32, 16> uniform_cache_hits{};
  214. std::array<u32, 16> uniform_cache_shots{};
  215. u32 uniform_buffer_skip_cache_size = DEFAULT_SKIP_CACHE_SIZE;
  216. bool has_deleted_buffers = false;
  217. std::conditional_t<HAS_PERSISTENT_UNIFORM_BUFFER_BINDINGS, std::array<u32, NUM_STAGES>, Empty>
  218. dirty_uniform_buffers{};
  219. std::vector<BufferId> cached_write_buffer_ids;
  220. // TODO: This data structure is not optimal and it should be reworked
  221. std::vector<BufferId> uncommitted_downloads;
  222. std::deque<std::vector<BufferId>> committed_downloads;
  223. size_t immediate_buffer_capacity = 0;
  224. std::unique_ptr<u8[]> immediate_buffer_alloc;
  225. typename SlotVector<Buffer>::Iterator deletion_iterator;
  226. u64 frame_tick = 0;
  227. u64 total_used_memory = 0;
  228. std::array<BufferId, ((1ULL << 39) >> PAGE_BITS)> page_table;
  229. };
  230. template <class P>
  231. BufferCache<P>::BufferCache(VideoCore::RasterizerInterface& rasterizer_,
  232. Tegra::Engines::Maxwell3D& maxwell3d_,
  233. Tegra::Engines::KeplerCompute& kepler_compute_,
  234. Tegra::MemoryManager& gpu_memory_, Core::Memory::Memory& cpu_memory_,
  235. Runtime& runtime_)
  236. : rasterizer{rasterizer_}, maxwell3d{maxwell3d_}, kepler_compute{kepler_compute_},
  237. gpu_memory{gpu_memory_}, cpu_memory{cpu_memory_}, runtime{runtime_} {
  238. // Ensure the first slot is used for the null buffer
  239. void(slot_buffers.insert(runtime, NullBufferParams{}));
  240. deletion_iterator = slot_buffers.end();
  241. }
  242. template <class P>
  243. void BufferCache<P>::TickFrame() {
  244. SCOPE_EXIT({
  245. ++frame_tick;
  246. delayed_destruction_ring.Tick();
  247. });
  248. // Calculate hits and shots and move hit bits to the right
  249. const u32 hits = std::reduce(uniform_cache_hits.begin(), uniform_cache_hits.end());
  250. const u32 shots = std::reduce(uniform_cache_shots.begin(), uniform_cache_shots.end());
  251. std::copy_n(uniform_cache_hits.begin(), uniform_cache_hits.size() - 1,
  252. uniform_cache_hits.begin() + 1);
  253. std::copy_n(uniform_cache_shots.begin(), uniform_cache_shots.size() - 1,
  254. uniform_cache_shots.begin() + 1);
  255. uniform_cache_hits[0] = 0;
  256. uniform_cache_shots[0] = 0;
  257. const bool skip_preferred = hits * 256 < shots * 251;
  258. uniform_buffer_skip_cache_size = skip_preferred ? DEFAULT_SKIP_CACHE_SIZE : 0;
  259. const bool activate_gc = total_used_memory >= expected_memory;
  260. if (!activate_gc) {
  261. return;
  262. }
  263. const bool agressive_gc = total_used_memory >= critical_memory;
  264. const u64 ticks_to_destroy = agressive_gc ? 60 : 120;
  265. int num_iterations = agressive_gc ? 64 : 32;
  266. for (; num_iterations > 0; --num_iterations) {
  267. if (deletion_iterator == slot_buffers.end()) {
  268. deletion_iterator = slot_buffers.begin();
  269. }
  270. ++deletion_iterator;
  271. if (deletion_iterator == slot_buffers.end()) {
  272. break;
  273. }
  274. const auto [buffer_id, buffer] = *deletion_iterator;
  275. if (buffer->FrameTick() + ticks_to_destroy < frame_tick) {
  276. DownloadBufferMemory(*buffer);
  277. DeleteBuffer(buffer_id);
  278. }
  279. }
  280. }
  281. template <class P>
  282. void BufferCache<P>::WriteMemory(VAddr cpu_addr, u64 size) {
  283. ForEachBufferInRange(cpu_addr, size, [&](BufferId, Buffer& buffer) {
  284. buffer.MarkRegionAsCpuModified(cpu_addr, size);
  285. });
  286. }
  287. template <class P>
  288. void BufferCache<P>::CachedWriteMemory(VAddr cpu_addr, u64 size) {
  289. ForEachBufferInRange(cpu_addr, size, [&](BufferId buffer_id, Buffer& buffer) {
  290. if (!buffer.HasCachedWrites()) {
  291. cached_write_buffer_ids.push_back(buffer_id);
  292. }
  293. buffer.CachedCpuWrite(cpu_addr, size);
  294. });
  295. }
  296. template <class P>
  297. void BufferCache<P>::DownloadMemory(VAddr cpu_addr, u64 size) {
  298. ForEachBufferInRange(cpu_addr, size,
  299. [&](BufferId, Buffer& buffer) { DownloadBufferMemory(buffer); });
  300. }
  301. template <class P>
  302. void BufferCache<P>::BindGraphicsUniformBuffer(size_t stage, u32 index, GPUVAddr gpu_addr,
  303. u32 size) {
  304. const std::optional<VAddr> cpu_addr = gpu_memory.GpuToCpuAddress(gpu_addr);
  305. const Binding binding{
  306. .cpu_addr = *cpu_addr,
  307. .size = size,
  308. .buffer_id = BufferId{},
  309. };
  310. uniform_buffers[stage][index] = binding;
  311. }
  312. template <class P>
  313. void BufferCache<P>::DisableGraphicsUniformBuffer(size_t stage, u32 index) {
  314. uniform_buffers[stage][index] = NULL_BINDING;
  315. }
  316. template <class P>
  317. void BufferCache<P>::UpdateGraphicsBuffers(bool is_indexed) {
  318. MICROPROFILE_SCOPE(GPU_PrepareBuffers);
  319. do {
  320. has_deleted_buffers = false;
  321. DoUpdateGraphicsBuffers(is_indexed);
  322. } while (has_deleted_buffers);
  323. }
  324. template <class P>
  325. void BufferCache<P>::UpdateComputeBuffers() {
  326. MICROPROFILE_SCOPE(GPU_PrepareBuffers);
  327. do {
  328. has_deleted_buffers = false;
  329. DoUpdateComputeBuffers();
  330. } while (has_deleted_buffers);
  331. }
  332. template <class P>
  333. void BufferCache<P>::BindHostGeometryBuffers(bool is_indexed) {
  334. MICROPROFILE_SCOPE(GPU_BindUploadBuffers);
  335. if (is_indexed) {
  336. BindHostIndexBuffer();
  337. } else if constexpr (!HAS_FULL_INDEX_AND_PRIMITIVE_SUPPORT) {
  338. const auto& regs = maxwell3d.regs;
  339. if (regs.draw.topology == Maxwell::PrimitiveTopology::Quads) {
  340. runtime.BindQuadArrayIndexBuffer(regs.vertex_buffer.first, regs.vertex_buffer.count);
  341. }
  342. }
  343. BindHostVertexBuffers();
  344. BindHostTransformFeedbackBuffers();
  345. }
  346. template <class P>
  347. void BufferCache<P>::BindHostStageBuffers(size_t stage) {
  348. MICROPROFILE_SCOPE(GPU_BindUploadBuffers);
  349. BindHostGraphicsUniformBuffers(stage);
  350. BindHostGraphicsStorageBuffers(stage);
  351. }
  352. template <class P>
  353. void BufferCache<P>::BindHostComputeBuffers() {
  354. MICROPROFILE_SCOPE(GPU_BindUploadBuffers);
  355. BindHostComputeUniformBuffers();
  356. BindHostComputeStorageBuffers();
  357. }
  358. template <class P>
  359. void BufferCache<P>::SetEnabledUniformBuffers(size_t stage, u32 enabled) {
  360. if constexpr (HAS_PERSISTENT_UNIFORM_BUFFER_BINDINGS) {
  361. if (enabled_uniform_buffers[stage] != enabled) {
  362. dirty_uniform_buffers[stage] = ~u32{0};
  363. }
  364. }
  365. enabled_uniform_buffers[stage] = enabled;
  366. }
  367. template <class P>
  368. void BufferCache<P>::SetEnabledComputeUniformBuffers(u32 enabled) {
  369. enabled_compute_uniform_buffers = enabled;
  370. }
  371. template <class P>
  372. void BufferCache<P>::UnbindGraphicsStorageBuffers(size_t stage) {
  373. enabled_storage_buffers[stage] = 0;
  374. written_storage_buffers[stage] = 0;
  375. }
  376. template <class P>
  377. void BufferCache<P>::BindGraphicsStorageBuffer(size_t stage, size_t ssbo_index, u32 cbuf_index,
  378. u32 cbuf_offset, bool is_written) {
  379. enabled_storage_buffers[stage] |= 1U << ssbo_index;
  380. written_storage_buffers[stage] |= (is_written ? 1U : 0U) << ssbo_index;
  381. const auto& cbufs = maxwell3d.state.shader_stages[stage];
  382. const GPUVAddr ssbo_addr = cbufs.const_buffers[cbuf_index].address + cbuf_offset;
  383. storage_buffers[stage][ssbo_index] = StorageBufferBinding(ssbo_addr);
  384. }
  385. template <class P>
  386. void BufferCache<P>::UnbindComputeStorageBuffers() {
  387. enabled_compute_storage_buffers = 0;
  388. written_compute_storage_buffers = 0;
  389. }
  390. template <class P>
  391. void BufferCache<P>::BindComputeStorageBuffer(size_t ssbo_index, u32 cbuf_index, u32 cbuf_offset,
  392. bool is_written) {
  393. enabled_compute_storage_buffers |= 1U << ssbo_index;
  394. written_compute_storage_buffers |= (is_written ? 1U : 0U) << ssbo_index;
  395. const auto& launch_desc = kepler_compute.launch_description;
  396. ASSERT(((launch_desc.const_buffer_enable_mask >> cbuf_index) & 1) != 0);
  397. const auto& cbufs = launch_desc.const_buffer_config;
  398. const GPUVAddr ssbo_addr = cbufs[cbuf_index].Address() + cbuf_offset;
  399. compute_storage_buffers[ssbo_index] = StorageBufferBinding(ssbo_addr);
  400. }
  401. template <class P>
  402. void BufferCache<P>::FlushCachedWrites() {
  403. for (const BufferId buffer_id : cached_write_buffer_ids) {
  404. slot_buffers[buffer_id].FlushCachedWrites();
  405. }
  406. cached_write_buffer_ids.clear();
  407. }
  408. template <class P>
  409. bool BufferCache<P>::HasUncommittedFlushes() const noexcept {
  410. return !uncommitted_downloads.empty();
  411. }
  412. template <class P>
  413. bool BufferCache<P>::ShouldWaitAsyncFlushes() const noexcept {
  414. return !committed_downloads.empty() && !committed_downloads.front().empty();
  415. }
  416. template <class P>
  417. void BufferCache<P>::CommitAsyncFlushes() {
  418. // This is intentionally passing the value by copy
  419. committed_downloads.push_front(uncommitted_downloads);
  420. uncommitted_downloads.clear();
  421. }
  422. template <class P>
  423. void BufferCache<P>::PopAsyncFlushes() {
  424. if (committed_downloads.empty()) {
  425. return;
  426. }
  427. auto scope_exit_pop_download = detail::ScopeExit([this] { committed_downloads.pop_back(); });
  428. const std::span<const BufferId> download_ids = committed_downloads.back();
  429. if (download_ids.empty()) {
  430. return;
  431. }
  432. MICROPROFILE_SCOPE(GPU_DownloadMemory);
  433. boost::container::small_vector<std::pair<BufferCopy, BufferId>, 1> downloads;
  434. u64 total_size_bytes = 0;
  435. u64 largest_copy = 0;
  436. for (const BufferId buffer_id : download_ids) {
  437. slot_buffers[buffer_id].ForEachDownloadRange([&](u64 range_offset, u64 range_size) {
  438. downloads.push_back({
  439. BufferCopy{
  440. .src_offset = range_offset,
  441. .dst_offset = total_size_bytes,
  442. .size = range_size,
  443. },
  444. buffer_id,
  445. });
  446. total_size_bytes += range_size;
  447. largest_copy = std::max(largest_copy, range_size);
  448. });
  449. }
  450. if (downloads.empty()) {
  451. return;
  452. }
  453. if constexpr (USE_MEMORY_MAPS) {
  454. auto download_staging = runtime.DownloadStagingBuffer(total_size_bytes);
  455. for (auto& [copy, buffer_id] : downloads) {
  456. // Have in mind the staging buffer offset for the copy
  457. copy.dst_offset += download_staging.offset;
  458. const std::array copies{copy};
  459. runtime.CopyBuffer(download_staging.buffer, slot_buffers[buffer_id], copies);
  460. }
  461. runtime.Finish();
  462. for (const auto& [copy, buffer_id] : downloads) {
  463. const Buffer& buffer = slot_buffers[buffer_id];
  464. const VAddr cpu_addr = buffer.CpuAddr() + copy.src_offset;
  465. // Undo the modified offset
  466. const u64 dst_offset = copy.dst_offset - download_staging.offset;
  467. const u8* read_mapped_memory = download_staging.mapped_span.data() + dst_offset;
  468. cpu_memory.WriteBlockUnsafe(cpu_addr, read_mapped_memory, copy.size);
  469. }
  470. } else {
  471. const std::span<u8> immediate_buffer = ImmediateBuffer(largest_copy);
  472. for (const auto& [copy, buffer_id] : downloads) {
  473. Buffer& buffer = slot_buffers[buffer_id];
  474. buffer.ImmediateDownload(copy.src_offset, immediate_buffer.subspan(0, copy.size));
  475. const VAddr cpu_addr = buffer.CpuAddr() + copy.src_offset;
  476. cpu_memory.WriteBlockUnsafe(cpu_addr, immediate_buffer.data(), copy.size);
  477. }
  478. }
  479. }
  480. template <class P>
  481. bool BufferCache<P>::IsRegionGpuModified(VAddr addr, size_t size) {
  482. const u64 page_end = Common::DivCeil(addr + size, PAGE_SIZE);
  483. for (u64 page = addr >> PAGE_BITS; page < page_end;) {
  484. const BufferId image_id = page_table[page];
  485. if (!image_id) {
  486. ++page;
  487. continue;
  488. }
  489. Buffer& buffer = slot_buffers[image_id];
  490. if (buffer.IsRegionGpuModified(addr, size)) {
  491. return true;
  492. }
  493. const VAddr end_addr = buffer.CpuAddr() + buffer.SizeBytes();
  494. page = Common::DivCeil(end_addr, PAGE_SIZE);
  495. }
  496. return false;
  497. }
  498. template <class P>
  499. void BufferCache<P>::BindHostIndexBuffer() {
  500. Buffer& buffer = slot_buffers[index_buffer.buffer_id];
  501. TouchBuffer(buffer);
  502. const u32 offset = buffer.Offset(index_buffer.cpu_addr);
  503. const u32 size = index_buffer.size;
  504. SynchronizeBuffer(buffer, index_buffer.cpu_addr, size);
  505. if constexpr (HAS_FULL_INDEX_AND_PRIMITIVE_SUPPORT) {
  506. runtime.BindIndexBuffer(buffer, offset, size);
  507. } else {
  508. runtime.BindIndexBuffer(maxwell3d.regs.draw.topology, maxwell3d.regs.index_array.format,
  509. maxwell3d.regs.index_array.first, maxwell3d.regs.index_array.count,
  510. buffer, offset, size);
  511. }
  512. }
  513. template <class P>
  514. void BufferCache<P>::BindHostVertexBuffers() {
  515. auto& flags = maxwell3d.dirty.flags;
  516. for (u32 index = 0; index < NUM_VERTEX_BUFFERS; ++index) {
  517. const Binding& binding = vertex_buffers[index];
  518. Buffer& buffer = slot_buffers[binding.buffer_id];
  519. TouchBuffer(buffer);
  520. SynchronizeBuffer(buffer, binding.cpu_addr, binding.size);
  521. if (!flags[Dirty::VertexBuffer0 + index]) {
  522. continue;
  523. }
  524. flags[Dirty::VertexBuffer0 + index] = false;
  525. const u32 stride = maxwell3d.regs.vertex_array[index].stride;
  526. const u32 offset = buffer.Offset(binding.cpu_addr);
  527. runtime.BindVertexBuffer(index, buffer, offset, binding.size, stride);
  528. }
  529. }
  530. template <class P>
  531. void BufferCache<P>::BindHostGraphicsUniformBuffers(size_t stage) {
  532. u32 dirty = ~0U;
  533. if constexpr (HAS_PERSISTENT_UNIFORM_BUFFER_BINDINGS) {
  534. dirty = std::exchange(dirty_uniform_buffers[stage], 0);
  535. }
  536. u32 binding_index = 0;
  537. ForEachEnabledBit(enabled_uniform_buffers[stage], [&](u32 index) {
  538. const bool needs_bind = ((dirty >> index) & 1) != 0;
  539. BindHostGraphicsUniformBuffer(stage, index, binding_index, needs_bind);
  540. if constexpr (NEEDS_BIND_UNIFORM_INDEX) {
  541. ++binding_index;
  542. }
  543. });
  544. }
  545. template <class P>
  546. void BufferCache<P>::BindHostGraphicsUniformBuffer(size_t stage, u32 index, u32 binding_index,
  547. bool needs_bind) {
  548. const Binding& binding = uniform_buffers[stage][index];
  549. const VAddr cpu_addr = binding.cpu_addr;
  550. const u32 size = binding.size;
  551. Buffer& buffer = slot_buffers[binding.buffer_id];
  552. TouchBuffer(buffer);
  553. const bool use_fast_buffer = binding.buffer_id != NULL_BUFFER_ID &&
  554. size <= uniform_buffer_skip_cache_size &&
  555. !buffer.IsRegionGpuModified(cpu_addr, size);
  556. if (use_fast_buffer) {
  557. if constexpr (IS_OPENGL) {
  558. if (runtime.HasFastBufferSubData()) {
  559. // Fast path for Nvidia
  560. if (!HasFastUniformBufferBound(stage, binding_index)) {
  561. // We only have to bind when the currently bound buffer is not the fast version
  562. runtime.BindFastUniformBuffer(stage, binding_index, size);
  563. }
  564. const auto span = ImmediateBufferWithData(cpu_addr, size);
  565. runtime.PushFastUniformBuffer(stage, binding_index, span);
  566. return;
  567. }
  568. }
  569. fast_bound_uniform_buffers[stage] |= 1U << binding_index;
  570. // Stream buffer path to avoid stalling on non-Nvidia drivers or Vulkan
  571. const std::span<u8> span = runtime.BindMappedUniformBuffer(stage, binding_index, size);
  572. cpu_memory.ReadBlockUnsafe(cpu_addr, span.data(), size);
  573. return;
  574. }
  575. // Classic cached path
  576. const bool sync_cached = SynchronizeBuffer(buffer, cpu_addr, size);
  577. if (sync_cached) {
  578. ++uniform_cache_hits[0];
  579. }
  580. ++uniform_cache_shots[0];
  581. if (!needs_bind && !HasFastUniformBufferBound(stage, binding_index)) {
  582. // Skip binding if it's not needed and if the bound buffer is not the fast version
  583. // This exists to avoid instances where the fast buffer is bound and a GPU write happens
  584. return;
  585. }
  586. fast_bound_uniform_buffers[stage] &= ~(1U << binding_index);
  587. const u32 offset = buffer.Offset(cpu_addr);
  588. if constexpr (NEEDS_BIND_UNIFORM_INDEX) {
  589. runtime.BindUniformBuffer(stage, binding_index, buffer, offset, size);
  590. } else {
  591. runtime.BindUniformBuffer(buffer, offset, size);
  592. }
  593. }
  594. template <class P>
  595. void BufferCache<P>::BindHostGraphicsStorageBuffers(size_t stage) {
  596. u32 binding_index = 0;
  597. ForEachEnabledBit(enabled_storage_buffers[stage], [&](u32 index) {
  598. const Binding& binding = storage_buffers[stage][index];
  599. Buffer& buffer = slot_buffers[binding.buffer_id];
  600. TouchBuffer(buffer);
  601. const u32 size = binding.size;
  602. SynchronizeBuffer(buffer, binding.cpu_addr, size);
  603. const u32 offset = buffer.Offset(binding.cpu_addr);
  604. const bool is_written = ((written_storage_buffers[stage] >> index) & 1) != 0;
  605. if constexpr (NEEDS_BIND_STORAGE_INDEX) {
  606. runtime.BindStorageBuffer(stage, binding_index, buffer, offset, size, is_written);
  607. ++binding_index;
  608. } else {
  609. runtime.BindStorageBuffer(buffer, offset, size, is_written);
  610. }
  611. });
  612. }
  613. template <class P>
  614. void BufferCache<P>::BindHostTransformFeedbackBuffers() {
  615. if (maxwell3d.regs.tfb_enabled == 0) {
  616. return;
  617. }
  618. for (u32 index = 0; index < NUM_TRANSFORM_FEEDBACK_BUFFERS; ++index) {
  619. const Binding& binding = transform_feedback_buffers[index];
  620. Buffer& buffer = slot_buffers[binding.buffer_id];
  621. TouchBuffer(buffer);
  622. const u32 size = binding.size;
  623. SynchronizeBuffer(buffer, binding.cpu_addr, size);
  624. const u32 offset = buffer.Offset(binding.cpu_addr);
  625. runtime.BindTransformFeedbackBuffer(index, buffer, offset, size);
  626. }
  627. }
  628. template <class P>
  629. void BufferCache<P>::BindHostComputeUniformBuffers() {
  630. if constexpr (HAS_PERSISTENT_UNIFORM_BUFFER_BINDINGS) {
  631. // Mark all uniform buffers as dirty
  632. dirty_uniform_buffers.fill(~u32{0});
  633. }
  634. u32 binding_index = 0;
  635. ForEachEnabledBit(enabled_compute_uniform_buffers, [&](u32 index) {
  636. const Binding& binding = compute_uniform_buffers[index];
  637. Buffer& buffer = slot_buffers[binding.buffer_id];
  638. TouchBuffer(buffer);
  639. const u32 size = binding.size;
  640. SynchronizeBuffer(buffer, binding.cpu_addr, size);
  641. const u32 offset = buffer.Offset(binding.cpu_addr);
  642. if constexpr (NEEDS_BIND_UNIFORM_INDEX) {
  643. runtime.BindComputeUniformBuffer(binding_index, buffer, offset, size);
  644. ++binding_index;
  645. } else {
  646. runtime.BindUniformBuffer(buffer, offset, size);
  647. }
  648. });
  649. }
  650. template <class P>
  651. void BufferCache<P>::BindHostComputeStorageBuffers() {
  652. u32 binding_index = 0;
  653. ForEachEnabledBit(enabled_compute_storage_buffers, [&](u32 index) {
  654. const Binding& binding = compute_storage_buffers[index];
  655. Buffer& buffer = slot_buffers[binding.buffer_id];
  656. TouchBuffer(buffer);
  657. const u32 size = binding.size;
  658. SynchronizeBuffer(buffer, binding.cpu_addr, size);
  659. const u32 offset = buffer.Offset(binding.cpu_addr);
  660. const bool is_written = ((written_compute_storage_buffers >> index) & 1) != 0;
  661. if constexpr (NEEDS_BIND_STORAGE_INDEX) {
  662. runtime.BindComputeStorageBuffer(binding_index, buffer, offset, size, is_written);
  663. ++binding_index;
  664. } else {
  665. runtime.BindStorageBuffer(buffer, offset, size, is_written);
  666. }
  667. });
  668. }
  669. template <class P>
  670. void BufferCache<P>::DoUpdateGraphicsBuffers(bool is_indexed) {
  671. if (is_indexed) {
  672. UpdateIndexBuffer();
  673. }
  674. UpdateVertexBuffers();
  675. UpdateTransformFeedbackBuffers();
  676. for (size_t stage = 0; stage < NUM_STAGES; ++stage) {
  677. UpdateUniformBuffers(stage);
  678. UpdateStorageBuffers(stage);
  679. }
  680. }
  681. template <class P>
  682. void BufferCache<P>::DoUpdateComputeBuffers() {
  683. UpdateComputeUniformBuffers();
  684. UpdateComputeStorageBuffers();
  685. }
  686. template <class P>
  687. void BufferCache<P>::UpdateIndexBuffer() {
  688. // We have to check for the dirty flags and index count
  689. // The index count is currently changed without updating the dirty flags
  690. const auto& index_array = maxwell3d.regs.index_array;
  691. auto& flags = maxwell3d.dirty.flags;
  692. if (!flags[Dirty::IndexBuffer] && last_index_count == index_array.count) {
  693. return;
  694. }
  695. flags[Dirty::IndexBuffer] = false;
  696. last_index_count = index_array.count;
  697. const GPUVAddr gpu_addr_begin = index_array.StartAddress();
  698. const GPUVAddr gpu_addr_end = index_array.EndAddress();
  699. const std::optional<VAddr> cpu_addr = gpu_memory.GpuToCpuAddress(gpu_addr_begin);
  700. const u32 address_size = static_cast<u32>(gpu_addr_end - gpu_addr_begin);
  701. const u32 draw_size = index_array.count * index_array.FormatSizeInBytes();
  702. const u32 size = std::min(address_size, draw_size);
  703. if (size == 0 || !cpu_addr) {
  704. index_buffer = NULL_BINDING;
  705. return;
  706. }
  707. index_buffer = Binding{
  708. .cpu_addr = *cpu_addr,
  709. .size = size,
  710. .buffer_id = FindBuffer(*cpu_addr, size),
  711. };
  712. }
  713. template <class P>
  714. void BufferCache<P>::UpdateVertexBuffers() {
  715. auto& flags = maxwell3d.dirty.flags;
  716. if (!maxwell3d.dirty.flags[Dirty::VertexBuffers]) {
  717. return;
  718. }
  719. flags[Dirty::VertexBuffers] = false;
  720. for (u32 index = 0; index < NUM_VERTEX_BUFFERS; ++index) {
  721. UpdateVertexBuffer(index);
  722. }
  723. }
  724. template <class P>
  725. void BufferCache<P>::UpdateVertexBuffer(u32 index) {
  726. if (!maxwell3d.dirty.flags[Dirty::VertexBuffer0 + index]) {
  727. return;
  728. }
  729. const auto& array = maxwell3d.regs.vertex_array[index];
  730. const auto& limit = maxwell3d.regs.vertex_array_limit[index];
  731. const GPUVAddr gpu_addr_begin = array.StartAddress();
  732. const GPUVAddr gpu_addr_end = limit.LimitAddress() + 1;
  733. const std::optional<VAddr> cpu_addr = gpu_memory.GpuToCpuAddress(gpu_addr_begin);
  734. const u32 address_size = static_cast<u32>(gpu_addr_end - gpu_addr_begin);
  735. const u32 size = address_size; // TODO: Analyze stride and number of vertices
  736. if (array.enable == 0 || size == 0 || !cpu_addr) {
  737. vertex_buffers[index] = NULL_BINDING;
  738. return;
  739. }
  740. vertex_buffers[index] = Binding{
  741. .cpu_addr = *cpu_addr,
  742. .size = size,
  743. .buffer_id = FindBuffer(*cpu_addr, size),
  744. };
  745. }
  746. template <class P>
  747. void BufferCache<P>::UpdateUniformBuffers(size_t stage) {
  748. ForEachEnabledBit(enabled_uniform_buffers[stage], [&](u32 index) {
  749. Binding& binding = uniform_buffers[stage][index];
  750. if (binding.buffer_id) {
  751. // Already updated
  752. return;
  753. }
  754. // Mark as dirty
  755. if constexpr (HAS_PERSISTENT_UNIFORM_BUFFER_BINDINGS) {
  756. dirty_uniform_buffers[stage] |= 1U << index;
  757. }
  758. // Resolve buffer
  759. binding.buffer_id = FindBuffer(binding.cpu_addr, binding.size);
  760. });
  761. }
  762. template <class P>
  763. void BufferCache<P>::UpdateStorageBuffers(size_t stage) {
  764. const u32 written_mask = written_storage_buffers[stage];
  765. ForEachEnabledBit(enabled_storage_buffers[stage], [&](u32 index) {
  766. // Resolve buffer
  767. Binding& binding = storage_buffers[stage][index];
  768. const BufferId buffer_id = FindBuffer(binding.cpu_addr, binding.size);
  769. binding.buffer_id = buffer_id;
  770. // Mark buffer as written if needed
  771. if (((written_mask >> index) & 1) != 0) {
  772. MarkWrittenBuffer(buffer_id, binding.cpu_addr, binding.size);
  773. }
  774. });
  775. }
  776. template <class P>
  777. void BufferCache<P>::UpdateTransformFeedbackBuffers() {
  778. if (maxwell3d.regs.tfb_enabled == 0) {
  779. return;
  780. }
  781. for (u32 index = 0; index < NUM_TRANSFORM_FEEDBACK_BUFFERS; ++index) {
  782. UpdateTransformFeedbackBuffer(index);
  783. }
  784. }
  785. template <class P>
  786. void BufferCache<P>::UpdateTransformFeedbackBuffer(u32 index) {
  787. const auto& binding = maxwell3d.regs.tfb_bindings[index];
  788. const GPUVAddr gpu_addr = binding.Address() + binding.buffer_offset;
  789. const u32 size = binding.buffer_size;
  790. const std::optional<VAddr> cpu_addr = gpu_memory.GpuToCpuAddress(gpu_addr);
  791. if (binding.buffer_enable == 0 || size == 0 || !cpu_addr) {
  792. transform_feedback_buffers[index] = NULL_BINDING;
  793. return;
  794. }
  795. const BufferId buffer_id = FindBuffer(*cpu_addr, size);
  796. transform_feedback_buffers[index] = Binding{
  797. .cpu_addr = *cpu_addr,
  798. .size = size,
  799. .buffer_id = buffer_id,
  800. };
  801. MarkWrittenBuffer(buffer_id, *cpu_addr, size);
  802. }
  803. template <class P>
  804. void BufferCache<P>::UpdateComputeUniformBuffers() {
  805. ForEachEnabledBit(enabled_compute_uniform_buffers, [&](u32 index) {
  806. Binding& binding = compute_uniform_buffers[index];
  807. binding = NULL_BINDING;
  808. const auto& launch_desc = kepler_compute.launch_description;
  809. if (((launch_desc.const_buffer_enable_mask >> index) & 1) != 0) {
  810. const auto& cbuf = launch_desc.const_buffer_config[index];
  811. const std::optional<VAddr> cpu_addr = gpu_memory.GpuToCpuAddress(cbuf.Address());
  812. if (cpu_addr) {
  813. binding.cpu_addr = *cpu_addr;
  814. binding.size = cbuf.size;
  815. }
  816. }
  817. binding.buffer_id = FindBuffer(binding.cpu_addr, binding.size);
  818. });
  819. }
  820. template <class P>
  821. void BufferCache<P>::UpdateComputeStorageBuffers() {
  822. ForEachEnabledBit(enabled_compute_storage_buffers, [&](u32 index) {
  823. // Resolve buffer
  824. Binding& binding = compute_storage_buffers[index];
  825. const BufferId buffer_id = FindBuffer(binding.cpu_addr, binding.size);
  826. binding.buffer_id = buffer_id;
  827. // Mark as written if needed
  828. if (((written_compute_storage_buffers >> index) & 1) != 0) {
  829. MarkWrittenBuffer(buffer_id, binding.cpu_addr, binding.size);
  830. }
  831. });
  832. }
  833. template <class P>
  834. void BufferCache<P>::MarkWrittenBuffer(BufferId buffer_id, VAddr cpu_addr, u32 size) {
  835. Buffer& buffer = slot_buffers[buffer_id];
  836. buffer.MarkRegionAsGpuModified(cpu_addr, size);
  837. const bool is_accuracy_high = Settings::IsGPULevelHigh();
  838. const bool is_async = Settings::values.use_asynchronous_gpu_emulation.GetValue();
  839. if (!is_accuracy_high || !is_async) {
  840. return;
  841. }
  842. if (std::ranges::find(uncommitted_downloads, buffer_id) != uncommitted_downloads.end()) {
  843. // Already inserted
  844. return;
  845. }
  846. uncommitted_downloads.push_back(buffer_id);
  847. }
  848. template <class P>
  849. BufferId BufferCache<P>::FindBuffer(VAddr cpu_addr, u32 size) {
  850. if (cpu_addr == 0) {
  851. return NULL_BUFFER_ID;
  852. }
  853. const u64 page = cpu_addr >> PAGE_BITS;
  854. const BufferId buffer_id = page_table[page];
  855. if (!buffer_id) {
  856. return CreateBuffer(cpu_addr, size);
  857. }
  858. const Buffer& buffer = slot_buffers[buffer_id];
  859. if (buffer.IsInBounds(cpu_addr, size)) {
  860. return buffer_id;
  861. }
  862. return CreateBuffer(cpu_addr, size);
  863. }
  864. template <class P>
  865. typename BufferCache<P>::OverlapResult BufferCache<P>::ResolveOverlaps(VAddr cpu_addr,
  866. u32 wanted_size) {
  867. static constexpr int STREAM_LEAP_THRESHOLD = 16;
  868. std::vector<BufferId> overlap_ids;
  869. VAddr begin = cpu_addr;
  870. VAddr end = cpu_addr + wanted_size;
  871. int stream_score = 0;
  872. bool has_stream_leap = false;
  873. for (; cpu_addr >> PAGE_BITS < Common::DivCeil(end, PAGE_SIZE); cpu_addr += PAGE_SIZE) {
  874. const BufferId overlap_id = page_table[cpu_addr >> PAGE_BITS];
  875. if (!overlap_id) {
  876. continue;
  877. }
  878. Buffer& overlap = slot_buffers[overlap_id];
  879. if (overlap.IsPicked()) {
  880. continue;
  881. }
  882. overlap_ids.push_back(overlap_id);
  883. overlap.Pick();
  884. const VAddr overlap_cpu_addr = overlap.CpuAddr();
  885. if (overlap_cpu_addr < begin) {
  886. cpu_addr = begin = overlap_cpu_addr;
  887. }
  888. end = std::max(end, overlap_cpu_addr + overlap.SizeBytes());
  889. stream_score += overlap.StreamScore();
  890. if (stream_score > STREAM_LEAP_THRESHOLD && !has_stream_leap) {
  891. // When this memory region has been joined a bunch of times, we assume it's being used
  892. // as a stream buffer. Increase the size to skip constantly recreating buffers.
  893. has_stream_leap = true;
  894. end += PAGE_SIZE * 256;
  895. }
  896. }
  897. return OverlapResult{
  898. .ids = std::move(overlap_ids),
  899. .begin = begin,
  900. .end = end,
  901. .has_stream_leap = has_stream_leap,
  902. };
  903. }
  904. template <class P>
  905. void BufferCache<P>::JoinOverlap(BufferId new_buffer_id, BufferId overlap_id,
  906. bool accumulate_stream_score) {
  907. Buffer& new_buffer = slot_buffers[new_buffer_id];
  908. Buffer& overlap = slot_buffers[overlap_id];
  909. if (accumulate_stream_score) {
  910. new_buffer.IncreaseStreamScore(overlap.StreamScore() + 1);
  911. }
  912. std::vector<BufferCopy> copies;
  913. const size_t dst_base_offset = overlap.CpuAddr() - new_buffer.CpuAddr();
  914. overlap.ForEachDownloadRange([&](u64 begin, u64 range_size) {
  915. copies.push_back(BufferCopy{
  916. .src_offset = begin,
  917. .dst_offset = dst_base_offset + begin,
  918. .size = range_size,
  919. });
  920. new_buffer.UnmarkRegionAsCpuModified(begin, range_size);
  921. new_buffer.MarkRegionAsGpuModified(begin, range_size);
  922. });
  923. if (!copies.empty()) {
  924. runtime.CopyBuffer(slot_buffers[new_buffer_id], overlap, copies);
  925. }
  926. ReplaceBufferDownloads(overlap_id, new_buffer_id);
  927. DeleteBuffer(overlap_id);
  928. }
  929. template <class P>
  930. BufferId BufferCache<P>::CreateBuffer(VAddr cpu_addr, u32 wanted_size) {
  931. const OverlapResult overlap = ResolveOverlaps(cpu_addr, wanted_size);
  932. const u32 size = static_cast<u32>(overlap.end - overlap.begin);
  933. const BufferId new_buffer_id = slot_buffers.insert(runtime, rasterizer, overlap.begin, size);
  934. TouchBuffer(slot_buffers[new_buffer_id]);
  935. for (const BufferId overlap_id : overlap.ids) {
  936. JoinOverlap(new_buffer_id, overlap_id, !overlap.has_stream_leap);
  937. }
  938. Register(new_buffer_id);
  939. return new_buffer_id;
  940. }
  941. template <class P>
  942. void BufferCache<P>::Register(BufferId buffer_id) {
  943. ChangeRegister<true>(buffer_id);
  944. }
  945. template <class P>
  946. void BufferCache<P>::Unregister(BufferId buffer_id) {
  947. ChangeRegister<false>(buffer_id);
  948. }
  949. template <class P>
  950. template <bool insert>
  951. void BufferCache<P>::ChangeRegister(BufferId buffer_id) {
  952. const Buffer& buffer = slot_buffers[buffer_id];
  953. const auto size = buffer.SizeBytes();
  954. if (insert) {
  955. total_used_memory += Common::AlignUp(size, 1024);
  956. } else {
  957. total_used_memory -= Common::AlignUp(size, 1024);
  958. }
  959. const VAddr cpu_addr_begin = buffer.CpuAddr();
  960. const VAddr cpu_addr_end = cpu_addr_begin + size;
  961. const u64 page_begin = cpu_addr_begin / PAGE_SIZE;
  962. const u64 page_end = Common::DivCeil(cpu_addr_end, PAGE_SIZE);
  963. for (u64 page = page_begin; page != page_end; ++page) {
  964. if constexpr (insert) {
  965. page_table[page] = buffer_id;
  966. } else {
  967. page_table[page] = BufferId{};
  968. }
  969. }
  970. }
  971. template <class P>
  972. void BufferCache<P>::TouchBuffer(Buffer& buffer) const noexcept {
  973. buffer.SetFrameTick(frame_tick);
  974. }
  975. template <class P>
  976. bool BufferCache<P>::SynchronizeBuffer(Buffer& buffer, VAddr cpu_addr, u32 size) {
  977. if (buffer.CpuAddr() == 0) {
  978. return true;
  979. }
  980. return SynchronizeBufferImpl(buffer, cpu_addr, size);
  981. }
  982. template <class P>
  983. bool BufferCache<P>::SynchronizeBufferImpl(Buffer& buffer, VAddr cpu_addr, u32 size) {
  984. boost::container::small_vector<BufferCopy, 4> copies;
  985. u64 total_size_bytes = 0;
  986. u64 largest_copy = 0;
  987. buffer.ForEachUploadRange(cpu_addr, size, [&](u64 range_offset, u64 range_size) {
  988. copies.push_back(BufferCopy{
  989. .src_offset = total_size_bytes,
  990. .dst_offset = range_offset,
  991. .size = range_size,
  992. });
  993. total_size_bytes += range_size;
  994. largest_copy = std::max(largest_copy, range_size);
  995. });
  996. if (total_size_bytes == 0) {
  997. return true;
  998. }
  999. const std::span<BufferCopy> copies_span(copies.data(), copies.size());
  1000. UploadMemory(buffer, total_size_bytes, largest_copy, copies_span);
  1001. return false;
  1002. }
  1003. template <class P>
  1004. void BufferCache<P>::UploadMemory(Buffer& buffer, u64 total_size_bytes, u64 largest_copy,
  1005. std::span<BufferCopy> copies) {
  1006. if constexpr (USE_MEMORY_MAPS) {
  1007. MappedUploadMemory(buffer, total_size_bytes, copies);
  1008. } else {
  1009. ImmediateUploadMemory(buffer, largest_copy, copies);
  1010. }
  1011. }
  1012. template <class P>
  1013. void BufferCache<P>::ImmediateUploadMemory(Buffer& buffer, u64 largest_copy,
  1014. std::span<const BufferCopy> copies) {
  1015. std::span<u8> immediate_buffer;
  1016. for (const BufferCopy& copy : copies) {
  1017. std::span<const u8> upload_span;
  1018. const VAddr cpu_addr = buffer.CpuAddr() + copy.dst_offset;
  1019. if (IsRangeGranular(cpu_addr, copy.size)) {
  1020. upload_span = std::span(cpu_memory.GetPointer(cpu_addr), copy.size);
  1021. } else {
  1022. if (immediate_buffer.empty()) {
  1023. immediate_buffer = ImmediateBuffer(largest_copy);
  1024. }
  1025. cpu_memory.ReadBlockUnsafe(cpu_addr, immediate_buffer.data(), copy.size);
  1026. upload_span = immediate_buffer.subspan(0, copy.size);
  1027. }
  1028. buffer.ImmediateUpload(copy.dst_offset, upload_span);
  1029. }
  1030. }
  1031. template <class P>
  1032. void BufferCache<P>::MappedUploadMemory(Buffer& buffer, u64 total_size_bytes,
  1033. std::span<BufferCopy> copies) {
  1034. auto upload_staging = runtime.UploadStagingBuffer(total_size_bytes);
  1035. const std::span<u8> staging_pointer = upload_staging.mapped_span;
  1036. for (BufferCopy& copy : copies) {
  1037. u8* const src_pointer = staging_pointer.data() + copy.src_offset;
  1038. const VAddr cpu_addr = buffer.CpuAddr() + copy.dst_offset;
  1039. cpu_memory.ReadBlockUnsafe(cpu_addr, src_pointer, copy.size);
  1040. // Apply the staging offset
  1041. copy.src_offset += upload_staging.offset;
  1042. }
  1043. runtime.CopyBuffer(buffer, upload_staging.buffer, copies);
  1044. }
  1045. template <class P>
  1046. void BufferCache<P>::DownloadBufferMemory(Buffer& buffer) {
  1047. DownloadBufferMemory(buffer, buffer.CpuAddr(), buffer.SizeBytes());
  1048. }
  1049. template <class P>
  1050. void BufferCache<P>::DownloadBufferMemory(Buffer& buffer, VAddr cpu_addr, u64 size) {
  1051. boost::container::small_vector<BufferCopy, 1> copies;
  1052. u64 total_size_bytes = 0;
  1053. u64 largest_copy = 0;
  1054. buffer.ForEachDownloadRange(cpu_addr, size, [&](u64 range_offset, u64 range_size) {
  1055. copies.push_back(BufferCopy{
  1056. .src_offset = range_offset,
  1057. .dst_offset = total_size_bytes,
  1058. .size = range_size,
  1059. });
  1060. total_size_bytes += range_size;
  1061. largest_copy = std::max(largest_copy, range_size);
  1062. });
  1063. if (total_size_bytes == 0) {
  1064. return;
  1065. }
  1066. MICROPROFILE_SCOPE(GPU_DownloadMemory);
  1067. if constexpr (USE_MEMORY_MAPS) {
  1068. auto download_staging = runtime.DownloadStagingBuffer(total_size_bytes);
  1069. const u8* const mapped_memory = download_staging.mapped_span.data();
  1070. const std::span<BufferCopy> copies_span(copies.data(), copies.data() + copies.size());
  1071. for (BufferCopy& copy : copies) {
  1072. // Modify copies to have the staging offset in mind
  1073. copy.dst_offset += download_staging.offset;
  1074. }
  1075. runtime.CopyBuffer(download_staging.buffer, buffer, copies_span);
  1076. runtime.Finish();
  1077. for (const BufferCopy& copy : copies) {
  1078. const VAddr copy_cpu_addr = buffer.CpuAddr() + copy.src_offset;
  1079. // Undo the modified offset
  1080. const u64 dst_offset = copy.dst_offset - download_staging.offset;
  1081. const u8* copy_mapped_memory = mapped_memory + dst_offset;
  1082. cpu_memory.WriteBlockUnsafe(copy_cpu_addr, copy_mapped_memory, copy.size);
  1083. }
  1084. } else {
  1085. const std::span<u8> immediate_buffer = ImmediateBuffer(largest_copy);
  1086. for (const BufferCopy& copy : copies) {
  1087. buffer.ImmediateDownload(copy.src_offset, immediate_buffer.subspan(0, copy.size));
  1088. const VAddr copy_cpu_addr = buffer.CpuAddr() + copy.src_offset;
  1089. cpu_memory.WriteBlockUnsafe(copy_cpu_addr, immediate_buffer.data(), copy.size);
  1090. }
  1091. }
  1092. }
  1093. template <class P>
  1094. void BufferCache<P>::DeleteBuffer(BufferId buffer_id) {
  1095. const auto scalar_replace = [buffer_id](Binding& binding) {
  1096. if (binding.buffer_id == buffer_id) {
  1097. binding.buffer_id = BufferId{};
  1098. }
  1099. };
  1100. const auto replace = [scalar_replace](std::span<Binding> bindings) {
  1101. std::ranges::for_each(bindings, scalar_replace);
  1102. };
  1103. scalar_replace(index_buffer);
  1104. replace(vertex_buffers);
  1105. std::ranges::for_each(uniform_buffers, replace);
  1106. std::ranges::for_each(storage_buffers, replace);
  1107. replace(transform_feedback_buffers);
  1108. replace(compute_uniform_buffers);
  1109. replace(compute_storage_buffers);
  1110. std::erase(cached_write_buffer_ids, buffer_id);
  1111. // Mark the whole buffer as CPU written to stop tracking CPU writes
  1112. Buffer& buffer = slot_buffers[buffer_id];
  1113. buffer.MarkRegionAsCpuModified(buffer.CpuAddr(), buffer.SizeBytes());
  1114. Unregister(buffer_id);
  1115. delayed_destruction_ring.Push(std::move(slot_buffers[buffer_id]));
  1116. slot_buffers.erase(buffer_id);
  1117. NotifyBufferDeletion();
  1118. }
  1119. template <class P>
  1120. void BufferCache<P>::ReplaceBufferDownloads(BufferId old_buffer_id, BufferId new_buffer_id) {
  1121. const auto replace = [old_buffer_id, new_buffer_id](std::vector<BufferId>& buffers) {
  1122. std::ranges::replace(buffers, old_buffer_id, new_buffer_id);
  1123. if (auto it = std::ranges::find(buffers, new_buffer_id); it != buffers.end()) {
  1124. buffers.erase(std::remove(it + 1, buffers.end(), new_buffer_id), buffers.end());
  1125. }
  1126. };
  1127. replace(uncommitted_downloads);
  1128. std::ranges::for_each(committed_downloads, replace);
  1129. }
  1130. template <class P>
  1131. void BufferCache<P>::NotifyBufferDeletion() {
  1132. if constexpr (HAS_PERSISTENT_UNIFORM_BUFFER_BINDINGS) {
  1133. dirty_uniform_buffers.fill(~u32{0});
  1134. }
  1135. auto& flags = maxwell3d.dirty.flags;
  1136. flags[Dirty::IndexBuffer] = true;
  1137. flags[Dirty::VertexBuffers] = true;
  1138. for (u32 index = 0; index < NUM_VERTEX_BUFFERS; ++index) {
  1139. flags[Dirty::VertexBuffer0 + index] = true;
  1140. }
  1141. has_deleted_buffers = true;
  1142. }
  1143. template <class P>
  1144. typename BufferCache<P>::Binding BufferCache<P>::StorageBufferBinding(GPUVAddr ssbo_addr) const {
  1145. const GPUVAddr gpu_addr = gpu_memory.Read<u64>(ssbo_addr);
  1146. const u32 size = gpu_memory.Read<u32>(ssbo_addr + 8);
  1147. const std::optional<VAddr> cpu_addr = gpu_memory.GpuToCpuAddress(gpu_addr);
  1148. if (!cpu_addr || size == 0) {
  1149. return NULL_BINDING;
  1150. }
  1151. // HACK(Rodrigo): This is the number of bytes bound in host beyond the guest API's range.
  1152. // It exists due to some games like Astral Chain operate out of bounds.
  1153. // Binding the whole map range would be technically correct, but games have large maps that make
  1154. // this approach unaffordable for now.
  1155. static constexpr u32 arbitrary_extra_bytes = 0xc000;
  1156. const u32 bytes_to_map_end = static_cast<u32>(gpu_memory.BytesToMapEnd(gpu_addr));
  1157. const Binding binding{
  1158. .cpu_addr = *cpu_addr,
  1159. .size = std::min(size + arbitrary_extra_bytes, bytes_to_map_end),
  1160. .buffer_id = BufferId{},
  1161. };
  1162. return binding;
  1163. }
  1164. template <class P>
  1165. std::span<const u8> BufferCache<P>::ImmediateBufferWithData(VAddr cpu_addr, size_t size) {
  1166. u8* const base_pointer = cpu_memory.GetPointer(cpu_addr);
  1167. if (IsRangeGranular(cpu_addr, size) ||
  1168. base_pointer + size == cpu_memory.GetPointer(cpu_addr + size)) {
  1169. return std::span(base_pointer, size);
  1170. } else {
  1171. const std::span<u8> span = ImmediateBuffer(size);
  1172. cpu_memory.ReadBlockUnsafe(cpu_addr, span.data(), size);
  1173. return span;
  1174. }
  1175. }
  1176. template <class P>
  1177. std::span<u8> BufferCache<P>::ImmediateBuffer(size_t wanted_capacity) {
  1178. if (wanted_capacity > immediate_buffer_capacity) {
  1179. immediate_buffer_capacity = wanted_capacity;
  1180. immediate_buffer_alloc = std::make_unique<u8[]>(wanted_capacity);
  1181. }
  1182. return std::span<u8>(immediate_buffer_alloc.get(), wanted_capacity);
  1183. }
  1184. template <class P>
  1185. bool BufferCache<P>::HasFastUniformBufferBound(size_t stage, u32 binding_index) const noexcept {
  1186. if constexpr (IS_OPENGL) {
  1187. return ((fast_bound_uniform_buffers[stage] >> binding_index) & 1) != 0;
  1188. } else {
  1189. // Only OpenGL has fast uniform buffers
  1190. return false;
  1191. }
  1192. }
  1193. } // namespace VideoCommon