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- // SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
- // SPDX-License-Identifier: GPL-2.0-or-later
- #pragma once
- #include "core/hle/result.h"
- #include "common/common_types.h"
- #include <memory>
- #include <span>
- #include <string>
- #include <vector>
- namespace Network {
- class SocketBase;
- }
- namespace Service::SSL {
- constexpr Result ResultNoSocket{ErrorModule::SSLSrv, 103};
- constexpr Result ResultInvalidSocket{ErrorModule::SSLSrv, 106};
- constexpr Result ResultTimeout{ErrorModule::SSLSrv, 205};
- constexpr Result ResultInternalError{ErrorModule::SSLSrv, 999}; // made up
- // ResultWouldBlock is returned from Read and Write, and oddly, DoHandshake,
- // with no way in the latter case to distinguish whether the client should poll
- // for read or write. The one official client I've seen handles this by always
- // polling for read (with a timeout).
- constexpr Result ResultWouldBlock{ErrorModule::SSLSrv, 204};
- class SSLConnectionBackend {
- public:
- virtual ~SSLConnectionBackend() {}
- virtual void SetSocket(std::shared_ptr<Network::SocketBase> socket) = 0;
- virtual Result SetHostName(const std::string& hostname) = 0;
- virtual Result DoHandshake() = 0;
- virtual ResultVal<size_t> Read(std::span<u8> data) = 0;
- virtual ResultVal<size_t> Write(std::span<const u8> data) = 0;
- virtual ResultVal<std::vector<std::vector<u8>>> GetServerCerts() = 0;
- };
- ResultVal<std::unique_ptr<SSLConnectionBackend>> CreateSSLConnectionBackend();
- } // namespace Service::SSL
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