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- // Copyright 2015 Citra Emulator Project
- // Licensed under GPLv2 or any later version
- // Refer to the license.txt file included.
- #pragma once
- #include <vector>
- #include "common/common_types.h"
- #include "video_core/hwrasterizer_base.h"
- #include "video_core/shader/shader_interpreter.h"
- #include "gl_state.h"
- #include "gl_rasterizer_cache.h"
- class RasterizerOpenGL : public HWRasterizer {
- public:
- RasterizerOpenGL();
- ~RasterizerOpenGL() override;
- /// Initialize API-specific GPU objects
- void InitObjects() override;
- /// Reset the rasterizer, such as flushing all caches and updating all state
- void Reset() override;
- /// Queues the primitive formed by the given vertices for rendering
- void AddTriangle(const Pica::Shader::OutputVertex& v0,
- const Pica::Shader::OutputVertex& v1,
- const Pica::Shader::OutputVertex& v2) override;
- /// Draw the current batch of triangles
- void DrawTriangles() override;
- /// Commit the rasterizer's framebuffer contents immediately to the current 3DS memory framebuffer
- void CommitFramebuffer() override;
- /// Notify rasterizer that the specified PICA register has been changed
- void NotifyPicaRegisterChanged(u32 id) override;
- /// Notify rasterizer that the specified 3DS memory region will be read from after this notification
- void NotifyPreRead(PAddr addr, u32 size) override;
- /// Notify rasterizer that a 3DS memory region has been changed
- void NotifyFlush(PAddr addr, u32 size) override;
- private:
- /// Structure used for managing texture environment states
- struct TEVConfigUniforms {
- GLuint enabled;
- GLuint color_sources;
- GLuint alpha_sources;
- GLuint color_modifiers;
- GLuint alpha_modifiers;
- GLuint color_alpha_op;
- GLuint color_alpha_multiplier;
- GLuint const_color;
- GLuint updates_combiner_buffer_color_alpha;
- };
- /// Structure used for storing information about color textures
- struct TextureInfo {
- OGLTexture texture;
- GLsizei width;
- GLsizei height;
- Pica::Regs::ColorFormat format;
- GLenum gl_format;
- GLenum gl_type;
- };
- /// Structure used for storing information about depth textures
- struct DepthTextureInfo {
- OGLTexture texture;
- GLsizei width;
- GLsizei height;
- Pica::Regs::DepthFormat format;
- GLenum gl_format;
- GLenum gl_type;
- };
- /// Structure that the hardware rendered vertices are composed of
- struct HardwareVertex {
- HardwareVertex(const Pica::Shader::OutputVertex& v) {
- position[0] = v.pos.x.ToFloat32();
- position[1] = v.pos.y.ToFloat32();
- position[2] = v.pos.z.ToFloat32();
- position[3] = v.pos.w.ToFloat32();
- color[0] = v.color.x.ToFloat32();
- color[1] = v.color.y.ToFloat32();
- color[2] = v.color.z.ToFloat32();
- color[3] = v.color.w.ToFloat32();
- tex_coord0[0] = v.tc0.x.ToFloat32();
- tex_coord0[1] = v.tc0.y.ToFloat32();
- tex_coord1[0] = v.tc1.x.ToFloat32();
- tex_coord1[1] = v.tc1.y.ToFloat32();
- tex_coord2[0] = v.tc2.x.ToFloat32();
- tex_coord2[1] = v.tc2.y.ToFloat32();
- }
- GLfloat position[4];
- GLfloat color[4];
- GLfloat tex_coord0[2];
- GLfloat tex_coord1[2];
- GLfloat tex_coord2[2];
- };
- /// Reconfigure the OpenGL color texture to use the given format and dimensions
- void ReconfigureColorTexture(TextureInfo& texture, Pica::Regs::ColorFormat format, u32 width, u32 height);
- /// Reconfigure the OpenGL depth texture to use the given format and dimensions
- void ReconfigureDepthTexture(DepthTextureInfo& texture, Pica::Regs::DepthFormat format, u32 width, u32 height);
- /// Syncs the state and contents of the OpenGL framebuffer to match the current PICA framebuffer
- void SyncFramebuffer();
- /// Syncs the cull mode to match the PICA register
- void SyncCullMode();
- /// Syncs the blend enabled status to match the PICA register
- void SyncBlendEnabled();
- /// Syncs the blend functions to match the PICA register
- void SyncBlendFuncs();
- /// Syncs the blend color to match the PICA register
- void SyncBlendColor();
- /// Syncs the alpha test states to match the PICA register
- void SyncAlphaTest();
- /// Syncs the logic op states to match the PICA register
- void SyncLogicOp();
- /// Syncs the stencil test states to match the PICA register
- void SyncStencilTest();
- /// Syncs the depth test states to match the PICA register
- void SyncDepthTest();
- /// Syncs the specified TEV stage's color and alpha sources to match the PICA register
- void SyncTevSources(unsigned stage_index, const Pica::Regs::TevStageConfig& config);
- /// Syncs the specified TEV stage's color and alpha modifiers to match the PICA register
- void SyncTevModifiers(unsigned stage_index, const Pica::Regs::TevStageConfig& config);
- /// Syncs the specified TEV stage's color and alpha combiner operations to match the PICA register
- void SyncTevOps(unsigned stage_index, const Pica::Regs::TevStageConfig& config);
- /// Syncs the specified TEV stage's constant color to match the PICA register
- void SyncTevColor(unsigned stage_index, const Pica::Regs::TevStageConfig& config);
- /// Syncs the specified TEV stage's color and alpha multipliers to match the PICA register
- void SyncTevMultipliers(unsigned stage_index, const Pica::Regs::TevStageConfig& config);
- /// Syncs the TEV combiner color buffer to match the PICA register
- void SyncCombinerColor();
- /// Syncs the TEV combiner write flags to match the PICA register
- void SyncCombinerWriteFlags();
- /// Syncs the remaining OpenGL drawing state to match the current PICA state
- void SyncDrawState();
- /// Copies the 3DS color framebuffer into the OpenGL color framebuffer texture
- void ReloadColorBuffer();
- /// Copies the 3DS depth framebuffer into the OpenGL depth framebuffer texture
- void ReloadDepthBuffer();
- /**
- * Save the current OpenGL color framebuffer to the current PICA framebuffer in 3DS memory
- * Loads the OpenGL framebuffer textures into temporary buffers
- * Then copies into the 3DS framebuffer using proper Morton order
- */
- void CommitColorBuffer();
- /**
- * Save the current OpenGL depth framebuffer to the current PICA framebuffer in 3DS memory
- * Loads the OpenGL framebuffer textures into temporary buffers
- * Then copies into the 3DS framebuffer using proper Morton order
- */
- void CommitDepthBuffer();
- RasterizerCacheOpenGL res_cache;
- std::vector<HardwareVertex> vertex_batch;
- OpenGLState state;
- PAddr last_fb_color_addr;
- PAddr last_fb_depth_addr;
- // Hardware rasterizer
- TextureInfo fb_color_texture;
- DepthTextureInfo fb_depth_texture;
- OGLShader shader;
- OGLVertexArray vertex_array;
- OGLBuffer vertex_buffer;
- OGLFramebuffer framebuffer;
- // Hardware vertex shader
- GLuint attrib_position;
- GLuint attrib_color;
- GLuint attrib_texcoords;
- // Hardware fragment shader
- GLuint uniform_alphatest_enabled;
- GLuint uniform_alphatest_func;
- GLuint uniform_alphatest_ref;
- GLuint uniform_tex;
- GLuint uniform_tev_combiner_buffer_color;
- TEVConfigUniforms uniform_tev_cfgs[6];
- };
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