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- // Copyright 2014 Citra Emulator Project / PPSSPP Project
- // Licensed under GPLv2 or any later version
- // Refer to the license.txt file included.
- #include <algorithm>
- #include <cinttypes>
- #include <list>
- #include <vector>
- #include "common/assert.h"
- #include "common/common_types.h"
- #include "common/logging/log.h"
- #include "common/math_util.h"
- #include "common/thread_queue_list.h"
- #include "core/arm/arm_interface.h"
- #include "core/core.h"
- #include "core/core_timing.h"
- #include "core/hle/kernel/errors.h"
- #include "core/hle/kernel/handle_table.h"
- #include "core/hle/kernel/kernel.h"
- #include "core/hle/kernel/memory.h"
- #include "core/hle/kernel/mutex.h"
- #include "core/hle/kernel/process.h"
- #include "core/hle/kernel/thread.h"
- #include "core/hle/result.h"
- #include "core/memory.h"
- namespace Kernel {
- /// Event type for the thread wake up event
- static CoreTiming::EventType* ThreadWakeupEventType = nullptr;
- bool Thread::ShouldWait(Thread* thread) const {
- return status != THREADSTATUS_DEAD;
- }
- void Thread::Acquire(Thread* thread) {
- ASSERT_MSG(!ShouldWait(thread), "object unavailable!");
- }
- // TODO(yuriks): This can be removed if Thread objects are explicitly pooled in the future, allowing
- // us to simply use a pool index or similar.
- static Kernel::HandleTable wakeup_callback_handle_table;
- // The first available thread id at startup
- static u32 next_thread_id;
- /**
- * Creates a new thread ID
- * @return The new thread ID
- */
- inline static u32 const NewThreadId() {
- return next_thread_id++;
- }
- Thread::Thread() {}
- Thread::~Thread() {}
- void Thread::Stop() {
- // Cancel any outstanding wakeup events for this thread
- CoreTiming::UnscheduleEvent(ThreadWakeupEventType, callback_handle);
- wakeup_callback_handle_table.Close(callback_handle);
- callback_handle = 0;
- // Clean up thread from ready queue
- // This is only needed when the thread is termintated forcefully (SVC TerminateProcess)
- if (status == THREADSTATUS_READY) {
- scheduler->UnscheduleThread(this, current_priority);
- }
- status = THREADSTATUS_DEAD;
- WakeupAllWaitingThreads();
- // Clean up any dangling references in objects that this thread was waiting for
- for (auto& wait_object : wait_objects) {
- wait_object->RemoveWaitingThread(this);
- }
- wait_objects.clear();
- // Mark the TLS slot in the thread's page as free.
- u64 tls_page = (tls_address - Memory::TLS_AREA_VADDR) / Memory::PAGE_SIZE;
- u64 tls_slot =
- ((tls_address - Memory::TLS_AREA_VADDR) % Memory::PAGE_SIZE) / Memory::TLS_ENTRY_SIZE;
- Core::CurrentProcess()->tls_slots[tls_page].reset(tls_slot);
- }
- void WaitCurrentThread_Sleep() {
- Thread* thread = GetCurrentThread();
- thread->status = THREADSTATUS_WAIT_SLEEP;
- }
- void ExitCurrentThread() {
- Thread* thread = GetCurrentThread();
- thread->Stop();
- Core::System::GetInstance().CurrentScheduler().RemoveThread(thread);
- }
- /**
- * Callback that will wake up the thread it was scheduled for
- * @param thread_handle The handle of the thread that's been awoken
- * @param cycles_late The number of CPU cycles that have passed since the desired wakeup time
- */
- static void ThreadWakeupCallback(u64 thread_handle, int cycles_late) {
- const auto proper_handle = static_cast<Handle>(thread_handle);
- SharedPtr<Thread> thread = wakeup_callback_handle_table.Get<Thread>(proper_handle);
- if (thread == nullptr) {
- LOG_CRITICAL(Kernel, "Callback fired for invalid thread {:08X}", proper_handle);
- return;
- }
- bool resume = true;
- if (thread->status == THREADSTATUS_WAIT_SYNCH_ANY ||
- thread->status == THREADSTATUS_WAIT_SYNCH_ALL ||
- thread->status == THREADSTATUS_WAIT_HLE_EVENT) {
- // Remove the thread from each of its waiting objects' waitlists
- for (auto& object : thread->wait_objects)
- object->RemoveWaitingThread(thread.get());
- thread->wait_objects.clear();
- // Invoke the wakeup callback before clearing the wait objects
- if (thread->wakeup_callback)
- resume = thread->wakeup_callback(ThreadWakeupReason::Timeout, thread, nullptr, 0);
- }
- if (thread->mutex_wait_address != 0 || thread->condvar_wait_address != 0 ||
- thread->wait_handle) {
- ASSERT(thread->status == THREADSTATUS_WAIT_MUTEX);
- thread->mutex_wait_address = 0;
- thread->condvar_wait_address = 0;
- thread->wait_handle = 0;
- auto lock_owner = thread->lock_owner;
- // Threads waking up by timeout from WaitProcessWideKey do not perform priority inheritance
- // and don't have a lock owner unless SignalProcessWideKey was called first and the thread
- // wasn't awakened due to the mutex already being acquired.
- if (lock_owner) {
- lock_owner->RemoveMutexWaiter(thread);
- }
- }
- if (thread->arb_wait_address != 0) {
- ASSERT(thread->status == THREADSTATUS_WAIT_ARB);
- thread->arb_wait_address = 0;
- }
- if (resume)
- thread->ResumeFromWait();
- }
- void Thread::WakeAfterDelay(s64 nanoseconds) {
- // Don't schedule a wakeup if the thread wants to wait forever
- if (nanoseconds == -1)
- return;
- CoreTiming::ScheduleEvent(CoreTiming::nsToCycles(nanoseconds), ThreadWakeupEventType,
- callback_handle);
- }
- void Thread::CancelWakeupTimer() {
- CoreTiming::UnscheduleEvent(ThreadWakeupEventType, callback_handle);
- }
- static boost::optional<s32> GetNextProcessorId(u64 mask) {
- for (s32 index = 0; index < Core::NUM_CPU_CORES; ++index) {
- if (mask & (1ULL << index)) {
- if (!Core::System::GetInstance().Scheduler(index)->GetCurrentThread()) {
- // Core is enabled and not running any threads, use this one
- return index;
- }
- }
- }
- return {};
- }
- void Thread::ResumeFromWait() {
- ASSERT_MSG(wait_objects.empty(), "Thread is waking up while waiting for objects");
- switch (status) {
- case THREADSTATUS_WAIT_SYNCH_ALL:
- case THREADSTATUS_WAIT_SYNCH_ANY:
- case THREADSTATUS_WAIT_HLE_EVENT:
- case THREADSTATUS_WAIT_SLEEP:
- case THREADSTATUS_WAIT_IPC:
- case THREADSTATUS_WAIT_MUTEX:
- case THREADSTATUS_WAIT_ARB:
- break;
- case THREADSTATUS_READY:
- // The thread's wakeup callback must have already been cleared when the thread was first
- // awoken.
- ASSERT(wakeup_callback == nullptr);
- // If the thread is waiting on multiple wait objects, it might be awoken more than once
- // before actually resuming. We can ignore subsequent wakeups if the thread status has
- // already been set to THREADSTATUS_READY.
- return;
- case THREADSTATUS_RUNNING:
- DEBUG_ASSERT_MSG(false, "Thread with object id {} has already resumed.", GetObjectId());
- return;
- case THREADSTATUS_DEAD:
- // This should never happen, as threads must complete before being stopped.
- DEBUG_ASSERT_MSG(false, "Thread with object id {} cannot be resumed because it's DEAD.",
- GetObjectId());
- return;
- }
- wakeup_callback = nullptr;
- status = THREADSTATUS_READY;
- boost::optional<s32> new_processor_id = GetNextProcessorId(affinity_mask);
- if (!new_processor_id) {
- new_processor_id = processor_id;
- }
- if (ideal_core != -1 &&
- Core::System::GetInstance().Scheduler(ideal_core)->GetCurrentThread() == nullptr) {
- new_processor_id = ideal_core;
- }
- ASSERT(*new_processor_id < 4);
- // Add thread to new core's scheduler
- auto& next_scheduler = Core::System::GetInstance().Scheduler(*new_processor_id);
- if (*new_processor_id != processor_id) {
- // Remove thread from previous core's scheduler
- scheduler->RemoveThread(this);
- next_scheduler->AddThread(this, current_priority);
- }
- processor_id = *new_processor_id;
- // If the thread was ready, unschedule from the previous core and schedule on the new core
- scheduler->UnscheduleThread(this, current_priority);
- next_scheduler->ScheduleThread(this, current_priority);
- // Change thread's scheduler
- scheduler = next_scheduler;
- Core::System::GetInstance().CpuCore(processor_id).PrepareReschedule();
- }
- /**
- * Finds a free location for the TLS section of a thread.
- * @param tls_slots The TLS page array of the thread's owner process.
- * Returns a tuple of (page, slot, alloc_needed) where:
- * page: The index of the first allocated TLS page that has free slots.
- * slot: The index of the first free slot in the indicated page.
- * alloc_needed: Whether there's a need to allocate a new TLS page (All pages are full).
- */
- std::tuple<u32, u32, bool> GetFreeThreadLocalSlot(std::vector<std::bitset<8>>& tls_slots) {
- // Iterate over all the allocated pages, and try to find one where not all slots are used.
- for (unsigned page = 0; page < tls_slots.size(); ++page) {
- const auto& page_tls_slots = tls_slots[page];
- if (!page_tls_slots.all()) {
- // We found a page with at least one free slot, find which slot it is
- for (unsigned slot = 0; slot < page_tls_slots.size(); ++slot) {
- if (!page_tls_slots.test(slot)) {
- return std::make_tuple(page, slot, false);
- }
- }
- }
- }
- return std::make_tuple(0, 0, true);
- }
- /**
- * Resets a thread context, making it ready to be scheduled and run by the CPU
- * @param context Thread context to reset
- * @param stack_top Address of the top of the stack
- * @param entry_point Address of entry point for execution
- * @param arg User argument for thread
- */
- static void ResetThreadContext(ARM_Interface::ThreadContext& context, VAddr stack_top,
- VAddr entry_point, u64 arg) {
- memset(&context, 0, sizeof(ARM_Interface::ThreadContext));
- context.cpu_registers[0] = arg;
- context.pc = entry_point;
- context.sp = stack_top;
- context.cpsr = 0;
- context.fpscr = 0;
- }
- ResultVal<SharedPtr<Thread>> Thread::Create(std::string name, VAddr entry_point, u32 priority,
- u64 arg, s32 processor_id, VAddr stack_top,
- SharedPtr<Process> owner_process) {
- // Check if priority is in ranged. Lowest priority -> highest priority id.
- if (priority > THREADPRIO_LOWEST) {
- LOG_ERROR(Kernel_SVC, "Invalid thread priority: {}", priority);
- return ERR_OUT_OF_RANGE;
- }
- if (processor_id > THREADPROCESSORID_MAX) {
- LOG_ERROR(Kernel_SVC, "Invalid processor id: {}", processor_id);
- return ERR_OUT_OF_RANGE_KERNEL;
- }
- // TODO(yuriks): Other checks, returning 0xD9001BEA
- if (!Memory::IsValidVirtualAddress(*owner_process, entry_point)) {
- LOG_ERROR(Kernel_SVC, "(name={}): invalid entry {:016X}", name, entry_point);
- // TODO (bunnei): Find the correct error code to use here
- return ResultCode(-1);
- }
- SharedPtr<Thread> thread(new Thread);
- thread->thread_id = NewThreadId();
- thread->status = THREADSTATUS_DORMANT;
- thread->entry_point = entry_point;
- thread->stack_top = stack_top;
- thread->tpidr_el0 = 0;
- thread->nominal_priority = thread->current_priority = priority;
- thread->last_running_ticks = CoreTiming::GetTicks();
- thread->processor_id = processor_id;
- thread->ideal_core = processor_id;
- thread->affinity_mask = 1ULL << processor_id;
- thread->wait_objects.clear();
- thread->mutex_wait_address = 0;
- thread->condvar_wait_address = 0;
- thread->wait_handle = 0;
- thread->name = std::move(name);
- thread->callback_handle = wakeup_callback_handle_table.Create(thread).Unwrap();
- thread->owner_process = owner_process;
- thread->scheduler = Core::System::GetInstance().Scheduler(processor_id);
- thread->scheduler->AddThread(thread, priority);
- // Find the next available TLS index, and mark it as used
- auto& tls_slots = owner_process->tls_slots;
- bool needs_allocation = true;
- u32 available_page; // Which allocated page has free space
- u32 available_slot; // Which slot within the page is free
- std::tie(available_page, available_slot, needs_allocation) = GetFreeThreadLocalSlot(tls_slots);
- if (needs_allocation) {
- // There are no already-allocated pages with free slots, lets allocate a new one.
- // TLS pages are allocated from the BASE region in the linear heap.
- MemoryRegionInfo* memory_region = GetMemoryRegion(MemoryRegion::BASE);
- auto& linheap_memory = memory_region->linear_heap_memory;
- if (linheap_memory->size() + Memory::PAGE_SIZE > memory_region->size) {
- LOG_ERROR(Kernel_SVC,
- "Not enough space in region to allocate a new TLS page for thread");
- return ERR_OUT_OF_MEMORY;
- }
- size_t offset = linheap_memory->size();
- // Allocate some memory from the end of the linear heap for this region.
- linheap_memory->insert(linheap_memory->end(), Memory::PAGE_SIZE, 0);
- memory_region->used += Memory::PAGE_SIZE;
- owner_process->linear_heap_used += Memory::PAGE_SIZE;
- tls_slots.emplace_back(0); // The page is completely available at the start
- available_page = static_cast<u32>(tls_slots.size() - 1);
- available_slot = 0; // Use the first slot in the new page
- auto& vm_manager = owner_process->vm_manager;
- vm_manager.RefreshMemoryBlockMappings(linheap_memory.get());
- // Map the page to the current process' address space.
- // TODO(Subv): Find the correct MemoryState for this region.
- vm_manager.MapMemoryBlock(Memory::TLS_AREA_VADDR + available_page * Memory::PAGE_SIZE,
- linheap_memory, offset, Memory::PAGE_SIZE,
- MemoryState::ThreadLocal);
- }
- // Mark the slot as used
- tls_slots[available_page].set(available_slot);
- thread->tls_address = Memory::TLS_AREA_VADDR + available_page * Memory::PAGE_SIZE +
- available_slot * Memory::TLS_ENTRY_SIZE;
- // TODO(peachum): move to ScheduleThread() when scheduler is added so selected core is used
- // to initialize the context
- ResetThreadContext(thread->context, stack_top, entry_point, arg);
- return MakeResult<SharedPtr<Thread>>(std::move(thread));
- }
- void Thread::SetPriority(u32 priority) {
- ASSERT_MSG(priority <= THREADPRIO_LOWEST && priority >= THREADPRIO_HIGHEST,
- "Invalid priority value.");
- nominal_priority = priority;
- UpdatePriority();
- }
- void Thread::BoostPriority(u32 priority) {
- scheduler->SetThreadPriority(this, priority);
- current_priority = priority;
- }
- SharedPtr<Thread> SetupMainThread(VAddr entry_point, u32 priority,
- SharedPtr<Process> owner_process) {
- // Setup page table so we can write to memory
- SetCurrentPageTable(&Core::CurrentProcess()->vm_manager.page_table);
- // Initialize new "main" thread
- auto thread_res = Thread::Create("main", entry_point, priority, 0, THREADPROCESSORID_0,
- Memory::STACK_AREA_VADDR_END, std::move(owner_process));
- SharedPtr<Thread> thread = std::move(thread_res).Unwrap();
- // Register 1 must be a handle to the main thread
- thread->guest_handle = Kernel::g_handle_table.Create(thread).Unwrap();
- thread->context.cpu_registers[1] = thread->guest_handle;
- // Threads by default are dormant, wake up the main thread so it runs when the scheduler fires
- thread->ResumeFromWait();
- return thread;
- }
- void Thread::SetWaitSynchronizationResult(ResultCode result) {
- context.cpu_registers[0] = result.raw;
- }
- void Thread::SetWaitSynchronizationOutput(s32 output) {
- context.cpu_registers[1] = output;
- }
- s32 Thread::GetWaitObjectIndex(WaitObject* object) const {
- ASSERT_MSG(!wait_objects.empty(), "Thread is not waiting for anything");
- auto match = std::find(wait_objects.rbegin(), wait_objects.rend(), object);
- return static_cast<s32>(std::distance(match, wait_objects.rend()) - 1);
- }
- VAddr Thread::GetCommandBufferAddress() const {
- // Offset from the start of TLS at which the IPC command buffer begins.
- static constexpr int CommandHeaderOffset = 0x80;
- return GetTLSAddress() + CommandHeaderOffset;
- }
- void Thread::AddMutexWaiter(SharedPtr<Thread> thread) {
- thread->lock_owner = this;
- wait_mutex_threads.emplace_back(std::move(thread));
- UpdatePriority();
- }
- void Thread::RemoveMutexWaiter(SharedPtr<Thread> thread) {
- boost::remove_erase(wait_mutex_threads, thread);
- thread->lock_owner = nullptr;
- UpdatePriority();
- }
- void Thread::UpdatePriority() {
- // Find the highest priority among all the threads that are waiting for this thread's lock
- u32 new_priority = nominal_priority;
- for (const auto& thread : wait_mutex_threads) {
- if (thread->nominal_priority < new_priority)
- new_priority = thread->nominal_priority;
- }
- if (new_priority == current_priority)
- return;
- scheduler->SetThreadPriority(this, new_priority);
- current_priority = new_priority;
- // Recursively update the priority of the thread that depends on the priority of this one.
- if (lock_owner)
- lock_owner->UpdatePriority();
- }
- void Thread::ChangeCore(u32 core, u64 mask) {
- ideal_core = core;
- affinity_mask = mask;
- if (status != THREADSTATUS_READY) {
- return;
- }
- boost::optional<s32> new_processor_id{GetNextProcessorId(affinity_mask)};
- if (!new_processor_id) {
- new_processor_id = processor_id;
- }
- if (ideal_core != -1 &&
- Core::System::GetInstance().Scheduler(ideal_core)->GetCurrentThread() == nullptr) {
- new_processor_id = ideal_core;
- }
- ASSERT(*new_processor_id < 4);
- // Add thread to new core's scheduler
- auto& next_scheduler = Core::System::GetInstance().Scheduler(*new_processor_id);
- if (*new_processor_id != processor_id) {
- // Remove thread from previous core's scheduler
- scheduler->RemoveThread(this);
- next_scheduler->AddThread(this, current_priority);
- }
- processor_id = *new_processor_id;
- // If the thread was ready, unschedule from the previous core and schedule on the new core
- scheduler->UnscheduleThread(this, current_priority);
- next_scheduler->ScheduleThread(this, current_priority);
- // Change thread's scheduler
- scheduler = next_scheduler;
- Core::System::GetInstance().CpuCore(processor_id).PrepareReschedule();
- }
- ////////////////////////////////////////////////////////////////////////////////////////////////////
- /**
- * Gets the current thread
- */
- Thread* GetCurrentThread() {
- return Core::System::GetInstance().CurrentScheduler().GetCurrentThread();
- }
- void ThreadingInit() {
- ThreadWakeupEventType = CoreTiming::RegisterEvent("ThreadWakeupCallback", ThreadWakeupCallback);
- next_thread_id = 1;
- }
- void ThreadingShutdown() {
- Kernel::ClearProcessList();
- }
- } // namespace Kernel
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