core.h 14 KB

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  1. // Copyright 2014 Citra Emulator Project
  2. // Licensed under GPLv2 or any later version
  3. // Refer to the license.txt file included.
  4. #pragma once
  5. #include <cstddef>
  6. #include <functional>
  7. #include <memory>
  8. #include <string>
  9. #include <vector>
  10. #include "common/common_types.h"
  11. #include "core/file_sys/vfs_types.h"
  12. namespace Core::Frontend {
  13. class EmuWindow;
  14. } // namespace Core::Frontend
  15. namespace FileSys {
  16. class ContentProvider;
  17. class ContentProviderUnion;
  18. enum class ContentProviderUnionSlot;
  19. class VfsFilesystem;
  20. } // namespace FileSys
  21. namespace Kernel {
  22. class GlobalSchedulerContext;
  23. class KernelCore;
  24. class PhysicalCore;
  25. class KProcess;
  26. class KScheduler;
  27. } // namespace Kernel
  28. namespace Loader {
  29. class AppLoader;
  30. enum class ResultStatus : u16;
  31. } // namespace Loader
  32. namespace Core::Memory {
  33. struct CheatEntry;
  34. class Memory;
  35. } // namespace Core::Memory
  36. namespace Service {
  37. namespace AM::Applets {
  38. struct AppletFrontendSet;
  39. class AppletManager;
  40. } // namespace AM::Applets
  41. namespace APM {
  42. class Controller;
  43. }
  44. namespace FileSystem {
  45. class FileSystemController;
  46. } // namespace FileSystem
  47. namespace Glue {
  48. class ARPManager;
  49. }
  50. namespace SM {
  51. class ServiceManager;
  52. } // namespace SM
  53. namespace Time {
  54. class TimeManager;
  55. } // namespace Time
  56. } // namespace Service
  57. namespace Tegra {
  58. class DebugContext;
  59. class GPU;
  60. } // namespace Tegra
  61. namespace VideoCore {
  62. class RendererBase;
  63. } // namespace VideoCore
  64. namespace Core::Timing {
  65. class CoreTiming;
  66. }
  67. namespace Core::Hardware {
  68. class InterruptManager;
  69. }
  70. namespace Core {
  71. class ARM_Interface;
  72. class CpuManager;
  73. class DeviceMemory;
  74. class ExclusiveMonitor;
  75. class SpeedLimiter;
  76. class PerfStats;
  77. class Reporter;
  78. class TelemetrySession;
  79. struct PerfStatsResults;
  80. FileSys::VirtualFile GetGameFileFromPath(const FileSys::VirtualFilesystem& vfs,
  81. const std::string& path);
  82. class System {
  83. public:
  84. using CurrentBuildProcessID = std::array<u8, 0x20>;
  85. System(const System&) = delete;
  86. System& operator=(const System&) = delete;
  87. System(System&&) = delete;
  88. System& operator=(System&&) = delete;
  89. ~System();
  90. /**
  91. * Gets the instance of the System singleton class.
  92. * @returns Reference to the instance of the System singleton class.
  93. */
  94. [[deprecated("Use of the global system instance is deprecated")]] static System& GetInstance();
  95. static void InitializeGlobalInstance();
  96. /// Enumeration representing the return values of the System Initialize and Load process.
  97. enum class ResultStatus : u32 {
  98. Success, ///< Succeeded
  99. ErrorNotInitialized, ///< Error trying to use core prior to initialization
  100. ErrorGetLoader, ///< Error finding the correct application loader
  101. ErrorSystemFiles, ///< Error in finding system files
  102. ErrorSharedFont, ///< Error in finding shared font
  103. ErrorVideoCore, ///< Error in the video core
  104. ErrorUnknown, ///< Any other error
  105. ErrorLoader, ///< The base for loader errors (too many to repeat)
  106. };
  107. /**
  108. * Run the OS and Application
  109. * This function will start emulation and run the relevant devices
  110. */
  111. [[nodiscard]] ResultStatus Run();
  112. /**
  113. * Pause the OS and Application
  114. * This function will pause emulation and stop the relevant devices
  115. */
  116. [[nodiscard]] ResultStatus Pause();
  117. /**
  118. * Step the CPU one instruction
  119. * @return Result status, indicating whether or not the operation succeeded.
  120. */
  121. [[nodiscard]] ResultStatus SingleStep();
  122. /**
  123. * Invalidate the CPU instruction caches
  124. * This function should only be used by GDB Stub to support breakpoints, memory updates and
  125. * step/continue commands.
  126. */
  127. void InvalidateCpuInstructionCaches();
  128. void InvalidateCpuInstructionCacheRange(VAddr addr, std::size_t size);
  129. /// Shutdown the emulated system.
  130. void Shutdown();
  131. /**
  132. * Load an executable application.
  133. * @param emu_window Reference to the host-system window used for video output and keyboard
  134. * input.
  135. * @param filepath String path to the executable application to load on the host file system.
  136. * @param program_index Specifies the index within the container of the program to launch.
  137. * @returns ResultStatus code, indicating if the operation succeeded.
  138. */
  139. [[nodiscard]] ResultStatus Load(Frontend::EmuWindow& emu_window, const std::string& filepath,
  140. u64 program_id = 0, std::size_t program_index = 0);
  141. /**
  142. * Indicates if the emulated system is powered on (all subsystems initialized and able to run an
  143. * application).
  144. * @returns True if the emulated system is powered on, otherwise false.
  145. */
  146. [[nodiscard]] bool IsPoweredOn() const;
  147. /// Gets a reference to the telemetry session for this emulation session.
  148. [[nodiscard]] Core::TelemetrySession& TelemetrySession();
  149. /// Gets a reference to the telemetry session for this emulation session.
  150. [[nodiscard]] const Core::TelemetrySession& TelemetrySession() const;
  151. /// Prepare the core emulation for a reschedule
  152. void PrepareReschedule();
  153. /// Prepare the core emulation for a reschedule
  154. void PrepareReschedule(u32 core_index);
  155. /// Gets and resets core performance statistics
  156. [[nodiscard]] PerfStatsResults GetAndResetPerfStats();
  157. /// Gets an ARM interface to the CPU core that is currently running
  158. [[nodiscard]] ARM_Interface& CurrentArmInterface();
  159. /// Gets an ARM interface to the CPU core that is currently running
  160. [[nodiscard]] const ARM_Interface& CurrentArmInterface() const;
  161. /// Gets the index of the currently running CPU core
  162. [[nodiscard]] std::size_t CurrentCoreIndex() const;
  163. /// Gets the physical core for the CPU core that is currently running
  164. [[nodiscard]] Kernel::PhysicalCore& CurrentPhysicalCore();
  165. /// Gets the physical core for the CPU core that is currently running
  166. [[nodiscard]] const Kernel::PhysicalCore& CurrentPhysicalCore() const;
  167. /// Gets a reference to an ARM interface for the CPU core with the specified index
  168. [[nodiscard]] ARM_Interface& ArmInterface(std::size_t core_index);
  169. /// Gets a const reference to an ARM interface from the CPU core with the specified index
  170. [[nodiscard]] const ARM_Interface& ArmInterface(std::size_t core_index) const;
  171. /// Gets a reference to the underlying CPU manager.
  172. [[nodiscard]] CpuManager& GetCpuManager();
  173. /// Gets a const reference to the underlying CPU manager
  174. [[nodiscard]] const CpuManager& GetCpuManager() const;
  175. /// Gets a reference to the exclusive monitor
  176. [[nodiscard]] ExclusiveMonitor& Monitor();
  177. /// Gets a constant reference to the exclusive monitor
  178. [[nodiscard]] const ExclusiveMonitor& Monitor() const;
  179. /// Gets a mutable reference to the system memory instance.
  180. [[nodiscard]] Core::Memory::Memory& Memory();
  181. /// Gets a constant reference to the system memory instance.
  182. [[nodiscard]] const Core::Memory::Memory& Memory() const;
  183. /// Gets a mutable reference to the GPU interface
  184. [[nodiscard]] Tegra::GPU& GPU();
  185. /// Gets an immutable reference to the GPU interface.
  186. [[nodiscard]] const Tegra::GPU& GPU() const;
  187. /// Gets a mutable reference to the renderer.
  188. [[nodiscard]] VideoCore::RendererBase& Renderer();
  189. /// Gets an immutable reference to the renderer.
  190. [[nodiscard]] const VideoCore::RendererBase& Renderer() const;
  191. /// Gets the global scheduler
  192. [[nodiscard]] Kernel::GlobalSchedulerContext& GlobalSchedulerContext();
  193. /// Gets the global scheduler
  194. [[nodiscard]] const Kernel::GlobalSchedulerContext& GlobalSchedulerContext() const;
  195. /// Gets the manager for the guest device memory
  196. [[nodiscard]] Core::DeviceMemory& DeviceMemory();
  197. /// Gets the manager for the guest device memory
  198. [[nodiscard]] const Core::DeviceMemory& DeviceMemory() const;
  199. /// Provides a pointer to the current process
  200. [[nodiscard]] Kernel::KProcess* CurrentProcess();
  201. /// Provides a constant pointer to the current process.
  202. [[nodiscard]] const Kernel::KProcess* CurrentProcess() const;
  203. /// Provides a reference to the core timing instance.
  204. [[nodiscard]] Timing::CoreTiming& CoreTiming();
  205. /// Provides a constant reference to the core timing instance.
  206. [[nodiscard]] const Timing::CoreTiming& CoreTiming() const;
  207. /// Provides a reference to the interrupt manager instance.
  208. [[nodiscard]] Core::Hardware::InterruptManager& InterruptManager();
  209. /// Provides a constant reference to the interrupt manager instance.
  210. [[nodiscard]] const Core::Hardware::InterruptManager& InterruptManager() const;
  211. /// Provides a reference to the kernel instance.
  212. [[nodiscard]] Kernel::KernelCore& Kernel();
  213. /// Provides a constant reference to the kernel instance.
  214. [[nodiscard]] const Kernel::KernelCore& Kernel() const;
  215. /// Provides a reference to the internal PerfStats instance.
  216. [[nodiscard]] Core::PerfStats& GetPerfStats();
  217. /// Provides a constant reference to the internal PerfStats instance.
  218. [[nodiscard]] const Core::PerfStats& GetPerfStats() const;
  219. /// Provides a reference to the speed limiter;
  220. [[nodiscard]] Core::SpeedLimiter& SpeedLimiter();
  221. /// Provides a constant reference to the speed limiter
  222. [[nodiscard]] const Core::SpeedLimiter& SpeedLimiter() const;
  223. /// Gets the name of the current game
  224. [[nodiscard]] Loader::ResultStatus GetGameName(std::string& out) const;
  225. void SetStatus(ResultStatus new_status, const char* details);
  226. [[nodiscard]] const std::string& GetStatusDetails() const;
  227. [[nodiscard]] Loader::AppLoader& GetAppLoader();
  228. [[nodiscard]] const Loader::AppLoader& GetAppLoader() const;
  229. [[nodiscard]] Service::SM::ServiceManager& ServiceManager();
  230. [[nodiscard]] const Service::SM::ServiceManager& ServiceManager() const;
  231. void SetFilesystem(FileSys::VirtualFilesystem vfs);
  232. [[nodiscard]] FileSys::VirtualFilesystem GetFilesystem() const;
  233. void RegisterCheatList(const std::vector<Memory::CheatEntry>& list,
  234. const std::array<u8, 0x20>& build_id, VAddr main_region_begin,
  235. u64 main_region_size);
  236. void SetAppletFrontendSet(Service::AM::Applets::AppletFrontendSet&& set);
  237. void SetDefaultAppletFrontendSet();
  238. [[nodiscard]] Service::AM::Applets::AppletManager& GetAppletManager();
  239. [[nodiscard]] const Service::AM::Applets::AppletManager& GetAppletManager() const;
  240. void SetContentProvider(std::unique_ptr<FileSys::ContentProviderUnion> provider);
  241. [[nodiscard]] FileSys::ContentProvider& GetContentProvider();
  242. [[nodiscard]] const FileSys::ContentProvider& GetContentProvider() const;
  243. [[nodiscard]] Service::FileSystem::FileSystemController& GetFileSystemController();
  244. [[nodiscard]] const Service::FileSystem::FileSystemController& GetFileSystemController() const;
  245. void RegisterContentProvider(FileSys::ContentProviderUnionSlot slot,
  246. FileSys::ContentProvider* provider);
  247. void ClearContentProvider(FileSys::ContentProviderUnionSlot slot);
  248. [[nodiscard]] const Reporter& GetReporter() const;
  249. [[nodiscard]] Service::Glue::ARPManager& GetARPManager();
  250. [[nodiscard]] const Service::Glue::ARPManager& GetARPManager() const;
  251. [[nodiscard]] Service::APM::Controller& GetAPMController();
  252. [[nodiscard]] const Service::APM::Controller& GetAPMController() const;
  253. [[nodiscard]] Service::Time::TimeManager& GetTimeManager();
  254. [[nodiscard]] const Service::Time::TimeManager& GetTimeManager() const;
  255. void SetExitLock(bool locked);
  256. [[nodiscard]] bool GetExitLock() const;
  257. void SetCurrentProcessBuildID(const CurrentBuildProcessID& id);
  258. [[nodiscard]] const CurrentBuildProcessID& GetCurrentProcessBuildID() const;
  259. /// Register a host thread as an emulated CPU Core.
  260. void RegisterCoreThread(std::size_t id);
  261. /// Register a host thread as an auxiliary thread.
  262. void RegisterHostThread();
  263. /// Enter Dynarmic Microprofile
  264. void EnterDynarmicProfile();
  265. /// Exit Dynarmic Microprofile
  266. void ExitDynarmicProfile();
  267. /// Tells if system is running on multicore.
  268. [[nodiscard]] bool IsMulticore() const;
  269. /// Type used for the frontend to designate a callback for System to re-launch the application
  270. /// using a specified program index.
  271. using ExecuteProgramCallback = std::function<void(std::size_t)>;
  272. /**
  273. * Registers a callback from the frontend for System to re-launch the application using a
  274. * specified program index.
  275. * @param callback Callback from the frontend to relaunch the application.
  276. */
  277. void RegisterExecuteProgramCallback(ExecuteProgramCallback&& callback);
  278. /**
  279. * Instructs the frontend to re-launch the application using the specified program_index.
  280. * @param program_index Specifies the index within the application of the program to launch.
  281. */
  282. void ExecuteProgram(std::size_t program_index);
  283. /// Type used for the frontend to designate a callback for System to exit the application.
  284. using ExitCallback = std::function<void()>;
  285. /**
  286. * Registers a callback from the frontend for System to exit the application.
  287. * @param callback Callback from the frontend to exit the application.
  288. */
  289. void RegisterExitCallback(ExitCallback&& callback);
  290. /// Instructs the frontend to exit the application.
  291. void Exit();
  292. /// Applies any changes to settings to this core instance.
  293. void ApplySettings();
  294. private:
  295. System();
  296. struct Impl;
  297. std::unique_ptr<Impl> impl;
  298. inline static std::unique_ptr<System> s_instance{};
  299. };
  300. } // namespace Core