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- // Copyright 2014 Citra Emulator Project
- // Licensed under GPLv2 or any later version
- // Refer to the license.txt file included.
- #pragma once
- namespace DefaultINI {
- const char* sdl2_config_file = R"(
- [Controls]
- # The input devices and parameters for each Switch native input
- # It should be in the format of "engine:[engine_name],[param1]:[value1],[param2]:[value2]..."
- # Escape characters $0 (for ':'), $1 (for ',') and $2 (for '$') can be used in values
- # for button input, the following devices are available:
- # - "keyboard" (default) for keyboard input. Required parameters:
- # - "code": the code of the key to bind
- # - "sdl" for joystick input using SDL. Required parameters:
- # - "joystick": the index of the joystick to bind
- # - "button"(optional): the index of the button to bind
- # - "hat"(optional): the index of the hat to bind as direction buttons
- # - "axis"(optional): the index of the axis to bind
- # - "direction"(only used for hat): the direction name of the hat to bind. Can be "up", "down", "left" or "right"
- # - "threshold"(only used for axis): a float value in (-1.0, 1.0) which the button is
- # triggered if the axis value crosses
- # - "direction"(only used for axis): "+" means the button is triggered when the axis value
- # is greater than the threshold; "-" means the button is triggered when the axis value
- # is smaller than the threshold
- button_a=
- button_b=
- button_x=
- button_y=
- button_lstick=
- button_rstick=
- button_l=
- button_r=
- button_zl=
- button_zr=
- button_plus=
- button_minus=
- button_dleft=
- button_dup=
- button_dright=
- button_ddown=
- button_lstick_left=
- button_lstick_up=
- button_lstick_right=
- button_lstick_down=
- button_sl=
- button_sr=
- button_home=
- button_screenshot=
- # for analog input, the following devices are available:
- # - "analog_from_button" (default) for emulating analog input from direction buttons. Required parameters:
- # - "up", "down", "left", "right": sub-devices for each direction.
- # Should be in the format as a button input devices using escape characters, for example, "engine$0keyboard$1code$00"
- # - "modifier": sub-devices as a modifier.
- # - "modifier_scale": a float number representing the applied modifier scale to the analog input.
- # Must be in range of 0.0-1.0. Defaults to 0.5
- # - "sdl" for joystick input using SDL. Required parameters:
- # - "joystick": the index of the joystick to bind
- # - "axis_x": the index of the axis to bind as x-axis (default to 0)
- # - "axis_y": the index of the axis to bind as y-axis (default to 1)
- lstick=
- rstick=
- # Whether to enable or disable vibration
- # 0: Disabled, 1 (default): Enabled
- vibration_enabled=
- # for motion input, the following devices are available:
- # - "motion_emu" (default) for emulating motion input from mouse input. Required parameters:
- # - "update_period": update period in milliseconds (default to 100)
- # - "sensitivity": the coefficient converting mouse movement to tilting angle (default to 0.01)
- # - "cemuhookudp" reads motion input from a udp server that uses cemuhook's udp protocol
- motion_device=
- # for touch input, the following devices are available:
- # - "emu_window" (default) for emulating touch input from mouse input to the emulation window. No parameters required
- # - "cemuhookudp" reads touch input from a udp server that uses cemuhook's udp protocol
- # - "min_x", "min_y", "max_x", "max_y": defines the udp device's touch screen coordinate system
- touch_device=
- # Most desktop operating systems do not expose a way to poll the motion state of the controllers
- # so as a way around it, cemuhook created a udp client/server protocol to broadcast the data directly
- # from a controller device to the client program. Citra has a client that can connect and read
- # from any cemuhook compatible motion program.
- # IPv4 address of the udp input server (Default "127.0.0.1")
- udp_input_address=127.0.0.1
- # Port of the udp input server. (Default 26760)
- udp_input_port=
- # The pad to request data on. Should be between 0 (Pad 1) and 3 (Pad 4). (Default 0)
- udp_pad_index=
- [Core]
- # Whether to use multi-core for CPU emulation
- # 0: Disabled, 1 (default): Enabled
- use_multi_core=
- [Cpu]
- # Enable inline page tables optimization (faster guest memory access)
- # 0: Disabled, 1 (default): Enabled
- cpuopt_page_tables =
- # Enable block linking CPU optimization (reduce block dispatcher use during predictable jumps)
- # 0: Disabled, 1 (default): Enabled
- cpuopt_block_linking =
- # Enable return stack buffer CPU optimization (reduce block dispatcher use during predictable returns)
- # 0: Disabled, 1 (default): Enabled
- cpuopt_return_stack_buffer =
- # Enable fast dispatcher CPU optimization (use a two-tiered dispatcher architecture)
- # 0: Disabled, 1 (default): Enabled
- cpuopt_fast_dispatcher =
- # Enable context elimination CPU Optimization (reduce host memory use for guest context)
- # 0: Disabled, 1 (default): Enabled
- cpuopt_context_elimination =
- # Enable constant propagation CPU optimization (basic IR optimization)
- # 0: Disabled, 1 (default): Enabled
- cpuopt_const_prop =
- # Enable miscellaneous CPU optimizations (basic IR optimization)
- # 0: Disabled, 1 (default): Enabled
- cpuopt_misc_ir =
- # Enable reduction of memory misalignment checks (reduce memory fallbacks for misaligned access)
- # 0: Disabled, 1 (default): Enabled
- cpuopt_reduce_misalign_checks =
- [Renderer]
- # Which backend API to use.
- # 0 (default): OpenGL, 1: Vulkan
- backend =
- # Enable graphics API debugging mode.
- # 0 (default): Disabled, 1: Enabled
- debug =
- # Which Vulkan physical device to use (defaults to 0)
- vulkan_device =
- # Whether to use software or hardware rendering.
- # 0: Software, 1 (default): Hardware
- use_hw_renderer =
- # Whether to use the Just-In-Time (JIT) compiler for shader emulation
- # 0: Interpreter (slow), 1 (default): JIT (fast)
- use_shader_jit =
- # Aspect ratio
- # 0: Default (16:9), 1: Force 4:3, 2: Force 21:9, 3: Stretch to Window
- aspect_ratio =
- # Anisotropic filtering
- # 0: Default, 1: 2x, 2: 4x, 3: 8x, 4: 16x
- max_anisotropy =
- # Whether to enable V-Sync (caps the framerate at 60FPS) or not.
- # 0 (default): Off, 1: On
- use_vsync =
- # Whether to use OpenGL assembly shaders or not. NV_gpu_program5 is required.
- # 0: Off, 1 (default): On
- use_assembly_shaders =
- # Whether to allow asynchronous shader building.
- # 0 (default): Off, 1: On
- use_asynchronous_shaders =
- # Turns on the frame limiter, which will limit frames output to the target game speed
- # 0: Off, 1: On (default)
- use_frame_limit =
- # Limits the speed of the game to run no faster than this value as a percentage of target speed
- # 1 - 9999: Speed limit as a percentage of target game speed. 100 (default)
- frame_limit =
- # Whether to use disk based shader cache
- # 0 (default): Off, 1 : On
- use_disk_shader_cache =
- # Which gpu accuracy level to use
- # 0 (Normal), 1 (High), 2 (Extreme)
- gpu_accuracy =
- # Whether to use asynchronous GPU emulation
- # 0 : Off (slow), 1 (default): On (fast)
- use_asynchronous_gpu_emulation =
- # Forces VSync on the display thread. Usually doesn't impact performance, but on some drivers it can
- # so only turn this off if you notice a speed difference.
- # 0: Off, 1 (default): On
- use_vsync =
- # The clear color for the renderer. What shows up on the sides of the bottom screen.
- # Must be in range of 0.0-1.0. Defaults to 1.0 for all.
- bg_red =
- bg_blue =
- bg_green =
- [Layout]
- # Layout for the screen inside the render window.
- # 0 (default): Default Top Bottom Screen, 1: Single Screen Only, 2: Large Screen Small Screen
- layout_option =
- # Toggle custom layout (using the settings below) on or off.
- # 0 (default): Off, 1: On
- custom_layout =
- # Screen placement when using Custom layout option
- # 0x, 0y is the top left corner of the render window.
- custom_top_left =
- custom_top_top =
- custom_top_right =
- custom_top_bottom =
- custom_bottom_left =
- custom_bottom_top =
- custom_bottom_right =
- custom_bottom_bottom =
- # Swaps the prominent screen with the other screen.
- # For example, if Single Screen is chosen, setting this to 1 will display the bottom screen instead of the top screen.
- # 0 (default): Top Screen is prominent, 1: Bottom Screen is prominent
- swap_screen =
- [Audio]
- # Which audio output engine to use.
- # auto (default): Auto-select, null: No audio output, cubeb: Cubeb audio engine (if available)
- output_engine =
- # Whether or not to enable the audio-stretching post-processing effect.
- # This effect adjusts audio speed to match emulation speed and helps prevent audio stutter,
- # at the cost of increasing audio latency.
- # 0: No, 1 (default): Yes
- enable_audio_stretching =
- # Which audio device to use.
- # auto (default): Auto-select
- output_device =
- # Output volume.
- # 1.0 (default): 100%, 0.0; mute
- volume =
- [Data Storage]
- # Whether to create a virtual SD card.
- # 1 (default): Yes, 0: No
- use_virtual_sd =
- # Whether or not to enable gamecard emulation
- # 1: Yes, 0 (default): No
- gamecard_inserted =
- # Whether or not the gamecard should be emulated as the current game
- # If 'gamecard_inserted' is 0 this setting is irrelevant
- # 1: Yes, 0 (default): No
- gamecard_current_game =
- # Path to an XCI file to use as the gamecard
- # If 'gamecard_inserted' is 0 this setting is irrelevant
- # If 'gamecard_current_game' is 1 this setting is irrelevant
- gamecard_path =
- [System]
- # Whether the system is docked
- # 1: Yes, 0 (default): No
- use_docked_mode =
- # Allow the use of NFC in games
- # 1 (default): Yes, 0 : No
- enable_nfc =
- # Sets the seed for the RNG generator built into the switch
- # rng_seed will be ignored and randomly generated if rng_seed_enabled is false
- rng_seed_enabled =
- rng_seed =
- # Sets the current time (in seconds since 12:00 AM Jan 1, 1970) that will be used by the time service
- # This will auto-increment, with the time set being the time the game is started
- # This override will only occur if custom_rtc_enabled is true, otherwise the current time is used
- custom_rtc_enabled =
- custom_rtc =
- # Sets the account username, max length is 32 characters
- # yuzu (default)
- username = yuzu
- # Sets the systems language index
- # 0: Japanese, 1: English (default), 2: French, 3: German, 4: Italian, 5: Spanish, 6: Chinese,
- # 7: Korean, 8: Dutch, 9: Portuguese, 10: Russian, 11: Taiwanese, 12: British English, 13: Canadian French,
- # 14: Latin American Spanish, 15: Simplified Chinese, 16: Traditional Chinese
- language_index =
- # The system region that yuzu will use during emulation
- # -1: Auto-select (default), 0: Japan, 1: USA, 2: Europe, 3: Australia, 4: China, 5: Korea, 6: Taiwan
- region_value =
- # The system time zone that yuzu will use during emulation
- # 0: Auto-select (default), 1: Default (system archive value), Others: Index for specified time zone
- time_zone_index =
- [Miscellaneous]
- # A filter which removes logs below a certain logging level.
- # Examples: *:Debug Kernel.SVC:Trace Service.*:Critical
- log_filter = *:Trace
- [Debugging]
- # Record frame time data, can be found in the log directory. Boolean value
- record_frame_times =
- # Port for listening to GDB connections.
- use_gdbstub=false
- gdbstub_port=24689
- # Determines whether or not yuzu will dump the ExeFS of all games it attempts to load while loading them
- dump_exefs=false
- # Determines whether or not yuzu will dump all NSOs it attempts to load while loading them
- dump_nso=false
- # Determines whether or not yuzu will report to the game that the emulated console is in Kiosk Mode
- # false: Retail/Normal Mode (default), true: Kiosk Mode
- quest_flag =
- # Enables/Disables the macro JIT compiler
- disable_macro_jit=false
- [WebService]
- # Whether or not to enable telemetry
- # 0: No, 1 (default): Yes
- enable_telemetry =
- # URL for Web API
- web_api_url = https://api.yuzu-emu.org
- # Username and token for yuzu Web Service
- # See https://profile.yuzu-emu.org/ for more info
- yuzu_username =
- yuzu_token =
- [Services]
- # The name of the backend to use for BCAT
- # If this is set to 'boxcat' boxcat will be used, otherwise a null implementation will be used
- bcat_backend =
- [AddOns]
- # Used to disable add-ons
- # List of title IDs of games that will have add-ons disabled (separated by '|'):
- title_ids =
- # For each title ID, have a key/value pair called `disabled_<title_id>` equal to the names of the add-ons to disable (sep. by '|')
- # e.x. disabled_0100000000010000 = Update|DLC <- disables Updates and DLC on Super Mario Odyssey
- )";
- }
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