config.cpp 18 KB

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  1. // Copyright 2014 Citra Emulator Project
  2. // Licensed under GPLv2 or any later version
  3. // Refer to the license.txt file included.
  4. #include <memory>
  5. #include <sstream>
  6. #include <SDL.h>
  7. #include <inih/cpp/INIReader.h>
  8. #include "common/file_util.h"
  9. #include "common/logging/log.h"
  10. #include "common/param_package.h"
  11. #include "core/hle/service/acc/profile_manager.h"
  12. #include "core/settings.h"
  13. #include "input_common/main.h"
  14. #include "input_common/udp/client.h"
  15. #include "yuzu_cmd/config.h"
  16. #include "yuzu_cmd/default_ini.h"
  17. namespace FS = Common::FS;
  18. Config::Config() {
  19. // TODO: Don't hardcode the path; let the frontend decide where to put the config files.
  20. sdl2_config_loc = FS::GetUserPath(FS::UserPath::ConfigDir) + "sdl2-config.ini";
  21. sdl2_config = std::make_unique<INIReader>(sdl2_config_loc);
  22. Reload();
  23. }
  24. Config::~Config() = default;
  25. bool Config::LoadINI(const std::string& default_contents, bool retry) {
  26. const std::string& location = this->sdl2_config_loc;
  27. if (sdl2_config->ParseError() < 0) {
  28. if (retry) {
  29. LOG_WARNING(Config, "Failed to load {}. Creating file from defaults...", location);
  30. FS::CreateFullPath(location);
  31. FS::WriteStringToFile(true, location, default_contents);
  32. sdl2_config = std::make_unique<INIReader>(location); // Reopen file
  33. return LoadINI(default_contents, false);
  34. }
  35. LOG_ERROR(Config, "Failed.");
  36. return false;
  37. }
  38. LOG_INFO(Config, "Successfully loaded {}", location);
  39. return true;
  40. }
  41. static const std::array<int, Settings::NativeButton::NumButtons> default_buttons = {
  42. SDL_SCANCODE_A, SDL_SCANCODE_S, SDL_SCANCODE_Z, SDL_SCANCODE_X, SDL_SCANCODE_T,
  43. SDL_SCANCODE_G, SDL_SCANCODE_F, SDL_SCANCODE_H, SDL_SCANCODE_Q, SDL_SCANCODE_W,
  44. SDL_SCANCODE_M, SDL_SCANCODE_N, SDL_SCANCODE_1, SDL_SCANCODE_2, SDL_SCANCODE_B,
  45. };
  46. static const std::array<std::array<int, 5>, Settings::NativeAnalog::NumAnalogs> default_analogs{{
  47. {
  48. SDL_SCANCODE_UP,
  49. SDL_SCANCODE_DOWN,
  50. SDL_SCANCODE_LEFT,
  51. SDL_SCANCODE_RIGHT,
  52. SDL_SCANCODE_D,
  53. },
  54. {
  55. SDL_SCANCODE_I,
  56. SDL_SCANCODE_K,
  57. SDL_SCANCODE_J,
  58. SDL_SCANCODE_L,
  59. SDL_SCANCODE_D,
  60. },
  61. }};
  62. static const std::array<int, Settings::NativeMouseButton::NumMouseButtons> default_mouse_buttons = {
  63. SDL_SCANCODE_LEFTBRACKET, SDL_SCANCODE_RIGHTBRACKET, SDL_SCANCODE_APOSTROPHE,
  64. SDL_SCANCODE_MINUS, SDL_SCANCODE_EQUALS,
  65. };
  66. static const std::array<int, 0x8A> keyboard_keys = {
  67. 0,
  68. 0,
  69. 0,
  70. 0,
  71. SDL_SCANCODE_A,
  72. SDL_SCANCODE_B,
  73. SDL_SCANCODE_C,
  74. SDL_SCANCODE_D,
  75. SDL_SCANCODE_E,
  76. SDL_SCANCODE_F,
  77. SDL_SCANCODE_G,
  78. SDL_SCANCODE_H,
  79. SDL_SCANCODE_I,
  80. SDL_SCANCODE_J,
  81. SDL_SCANCODE_K,
  82. SDL_SCANCODE_L,
  83. SDL_SCANCODE_M,
  84. SDL_SCANCODE_N,
  85. SDL_SCANCODE_O,
  86. SDL_SCANCODE_P,
  87. SDL_SCANCODE_Q,
  88. SDL_SCANCODE_R,
  89. SDL_SCANCODE_S,
  90. SDL_SCANCODE_T,
  91. SDL_SCANCODE_U,
  92. SDL_SCANCODE_V,
  93. SDL_SCANCODE_W,
  94. SDL_SCANCODE_X,
  95. SDL_SCANCODE_Y,
  96. SDL_SCANCODE_Z,
  97. SDL_SCANCODE_1,
  98. SDL_SCANCODE_2,
  99. SDL_SCANCODE_3,
  100. SDL_SCANCODE_4,
  101. SDL_SCANCODE_5,
  102. SDL_SCANCODE_6,
  103. SDL_SCANCODE_7,
  104. SDL_SCANCODE_8,
  105. SDL_SCANCODE_9,
  106. SDL_SCANCODE_0,
  107. SDL_SCANCODE_RETURN,
  108. SDL_SCANCODE_ESCAPE,
  109. SDL_SCANCODE_BACKSPACE,
  110. SDL_SCANCODE_TAB,
  111. SDL_SCANCODE_SPACE,
  112. SDL_SCANCODE_MINUS,
  113. SDL_SCANCODE_EQUALS,
  114. SDL_SCANCODE_LEFTBRACKET,
  115. SDL_SCANCODE_RIGHTBRACKET,
  116. SDL_SCANCODE_BACKSLASH,
  117. 0,
  118. SDL_SCANCODE_SEMICOLON,
  119. SDL_SCANCODE_APOSTROPHE,
  120. SDL_SCANCODE_GRAVE,
  121. SDL_SCANCODE_COMMA,
  122. SDL_SCANCODE_PERIOD,
  123. SDL_SCANCODE_SLASH,
  124. SDL_SCANCODE_CAPSLOCK,
  125. SDL_SCANCODE_F1,
  126. SDL_SCANCODE_F2,
  127. SDL_SCANCODE_F3,
  128. SDL_SCANCODE_F4,
  129. SDL_SCANCODE_F5,
  130. SDL_SCANCODE_F6,
  131. SDL_SCANCODE_F7,
  132. SDL_SCANCODE_F8,
  133. SDL_SCANCODE_F9,
  134. SDL_SCANCODE_F10,
  135. SDL_SCANCODE_F11,
  136. SDL_SCANCODE_F12,
  137. 0,
  138. SDL_SCANCODE_SCROLLLOCK,
  139. SDL_SCANCODE_PAUSE,
  140. SDL_SCANCODE_INSERT,
  141. SDL_SCANCODE_HOME,
  142. SDL_SCANCODE_PAGEUP,
  143. SDL_SCANCODE_DELETE,
  144. SDL_SCANCODE_END,
  145. SDL_SCANCODE_PAGEDOWN,
  146. SDL_SCANCODE_RIGHT,
  147. SDL_SCANCODE_LEFT,
  148. SDL_SCANCODE_DOWN,
  149. SDL_SCANCODE_UP,
  150. SDL_SCANCODE_NUMLOCKCLEAR,
  151. SDL_SCANCODE_KP_DIVIDE,
  152. SDL_SCANCODE_KP_MULTIPLY,
  153. SDL_SCANCODE_KP_MINUS,
  154. SDL_SCANCODE_KP_PLUS,
  155. SDL_SCANCODE_KP_ENTER,
  156. SDL_SCANCODE_KP_1,
  157. SDL_SCANCODE_KP_2,
  158. SDL_SCANCODE_KP_3,
  159. SDL_SCANCODE_KP_4,
  160. SDL_SCANCODE_KP_5,
  161. SDL_SCANCODE_KP_6,
  162. SDL_SCANCODE_KP_7,
  163. SDL_SCANCODE_KP_8,
  164. SDL_SCANCODE_KP_9,
  165. SDL_SCANCODE_KP_0,
  166. SDL_SCANCODE_KP_PERIOD,
  167. 0,
  168. 0,
  169. SDL_SCANCODE_POWER,
  170. SDL_SCANCODE_KP_EQUALS,
  171. SDL_SCANCODE_F13,
  172. SDL_SCANCODE_F14,
  173. SDL_SCANCODE_F15,
  174. SDL_SCANCODE_F16,
  175. SDL_SCANCODE_F17,
  176. SDL_SCANCODE_F18,
  177. SDL_SCANCODE_F19,
  178. SDL_SCANCODE_F20,
  179. SDL_SCANCODE_F21,
  180. SDL_SCANCODE_F22,
  181. SDL_SCANCODE_F23,
  182. SDL_SCANCODE_F24,
  183. 0,
  184. SDL_SCANCODE_HELP,
  185. SDL_SCANCODE_MENU,
  186. 0,
  187. 0,
  188. 0,
  189. 0,
  190. 0,
  191. 0,
  192. 0,
  193. 0,
  194. 0,
  195. 0,
  196. 0,
  197. 0,
  198. SDL_SCANCODE_KP_COMMA,
  199. SDL_SCANCODE_KP_LEFTPAREN,
  200. SDL_SCANCODE_KP_RIGHTPAREN,
  201. 0,
  202. 0,
  203. 0,
  204. 0,
  205. };
  206. static const std::array<int, 8> keyboard_mods{
  207. SDL_SCANCODE_LCTRL, SDL_SCANCODE_LSHIFT, SDL_SCANCODE_LALT, SDL_SCANCODE_LGUI,
  208. SDL_SCANCODE_RCTRL, SDL_SCANCODE_RSHIFT, SDL_SCANCODE_RALT, SDL_SCANCODE_RGUI,
  209. };
  210. void Config::ReadValues() {
  211. // Controls
  212. for (std::size_t p = 0; p < Settings::values.players.size(); ++p) {
  213. const auto group = fmt::format("ControlsP{}", p);
  214. for (int i = 0; i < Settings::NativeButton::NumButtons; ++i) {
  215. std::string default_param = InputCommon::GenerateKeyboardParam(default_buttons[i]);
  216. Settings::values.players[p].buttons[i] =
  217. sdl2_config->Get(group, Settings::NativeButton::mapping[i], default_param);
  218. if (Settings::values.players[p].buttons[i].empty())
  219. Settings::values.players[p].buttons[i] = default_param;
  220. }
  221. for (int i = 0; i < Settings::NativeAnalog::NumAnalogs; ++i) {
  222. std::string default_param = InputCommon::GenerateAnalogParamFromKeys(
  223. default_analogs[i][0], default_analogs[i][1], default_analogs[i][2],
  224. default_analogs[i][3], default_analogs[i][4], 0.5f);
  225. Settings::values.players[p].analogs[i] =
  226. sdl2_config->Get(group, Settings::NativeAnalog::mapping[i], default_param);
  227. if (Settings::values.players[p].analogs[i].empty())
  228. Settings::values.players[p].analogs[i] = default_param;
  229. }
  230. }
  231. Settings::values.mouse_enabled =
  232. sdl2_config->GetBoolean("ControlsGeneral", "mouse_enabled", false);
  233. for (int i = 0; i < Settings::NativeMouseButton::NumMouseButtons; ++i) {
  234. std::string default_param = InputCommon::GenerateKeyboardParam(default_mouse_buttons[i]);
  235. Settings::values.mouse_buttons[i] = sdl2_config->Get(
  236. "ControlsGeneral", std::string("mouse_") + Settings::NativeMouseButton::mapping[i],
  237. default_param);
  238. if (Settings::values.mouse_buttons[i].empty())
  239. Settings::values.mouse_buttons[i] = default_param;
  240. }
  241. Settings::values.motion_device = sdl2_config->Get(
  242. "ControlsGeneral", "motion_device", "engine:motion_emu,update_period:100,sensitivity:0.01");
  243. Settings::values.keyboard_enabled =
  244. sdl2_config->GetBoolean("ControlsGeneral", "keyboard_enabled", false);
  245. Settings::values.debug_pad_enabled =
  246. sdl2_config->GetBoolean("ControlsGeneral", "debug_pad_enabled", false);
  247. for (int i = 0; i < Settings::NativeButton::NumButtons; ++i) {
  248. std::string default_param = InputCommon::GenerateKeyboardParam(default_buttons[i]);
  249. Settings::values.debug_pad_buttons[i] = sdl2_config->Get(
  250. "ControlsGeneral", std::string("debug_pad_") + Settings::NativeButton::mapping[i],
  251. default_param);
  252. if (Settings::values.debug_pad_buttons[i].empty())
  253. Settings::values.debug_pad_buttons[i] = default_param;
  254. }
  255. for (int i = 0; i < Settings::NativeAnalog::NumAnalogs; ++i) {
  256. std::string default_param = InputCommon::GenerateAnalogParamFromKeys(
  257. default_analogs[i][0], default_analogs[i][1], default_analogs[i][2],
  258. default_analogs[i][3], default_analogs[i][4], 0.5f);
  259. Settings::values.debug_pad_analogs[i] = sdl2_config->Get(
  260. "ControlsGeneral", std::string("debug_pad_") + Settings::NativeAnalog::mapping[i],
  261. default_param);
  262. if (Settings::values.debug_pad_analogs[i].empty())
  263. Settings::values.debug_pad_analogs[i] = default_param;
  264. }
  265. Settings::values.vibration_enabled =
  266. sdl2_config->GetBoolean("ControlsGeneral", "vibration_enabled", true);
  267. Settings::values.motion_enabled =
  268. sdl2_config->GetBoolean("ControlsGeneral", "motion_enabled", true);
  269. Settings::values.touchscreen.enabled =
  270. sdl2_config->GetBoolean("ControlsGeneral", "touch_enabled", true);
  271. Settings::values.touchscreen.device =
  272. sdl2_config->Get("ControlsGeneral", "touch_device", "engine:emu_window");
  273. Settings::values.touchscreen.finger =
  274. sdl2_config->GetInteger("ControlsGeneral", "touch_finger", 0);
  275. Settings::values.touchscreen.rotation_angle =
  276. sdl2_config->GetInteger("ControlsGeneral", "touch_angle", 0);
  277. Settings::values.touchscreen.diameter_x =
  278. sdl2_config->GetInteger("ControlsGeneral", "touch_diameter_x", 15);
  279. Settings::values.touchscreen.diameter_y =
  280. sdl2_config->GetInteger("ControlsGeneral", "touch_diameter_y", 15);
  281. Settings::values.udp_input_address =
  282. sdl2_config->Get("Controls", "udp_input_address", InputCommon::CemuhookUDP::DEFAULT_ADDR);
  283. Settings::values.udp_input_port = static_cast<u16>(sdl2_config->GetInteger(
  284. "Controls", "udp_input_port", InputCommon::CemuhookUDP::DEFAULT_PORT));
  285. std::transform(keyboard_keys.begin(), keyboard_keys.end(),
  286. Settings::values.keyboard_keys.begin(), InputCommon::GenerateKeyboardParam);
  287. std::transform(keyboard_mods.begin(), keyboard_mods.end(),
  288. Settings::values.keyboard_keys.begin() +
  289. Settings::NativeKeyboard::LeftControlKey,
  290. InputCommon::GenerateKeyboardParam);
  291. std::transform(keyboard_mods.begin(), keyboard_mods.end(),
  292. Settings::values.keyboard_mods.begin(), InputCommon::GenerateKeyboardParam);
  293. // Data Storage
  294. Settings::values.use_virtual_sd =
  295. sdl2_config->GetBoolean("Data Storage", "use_virtual_sd", true);
  296. FS::GetUserPath(
  297. FS::UserPath::NANDDir,
  298. sdl2_config->Get("Data Storage", "nand_directory", FS::GetUserPath(FS::UserPath::NANDDir)));
  299. FS::GetUserPath(
  300. FS::UserPath::SDMCDir,
  301. sdl2_config->Get("Data Storage", "sdmc_directory", FS::GetUserPath(FS::UserPath::SDMCDir)));
  302. FS::GetUserPath(
  303. FS::UserPath::LoadDir,
  304. sdl2_config->Get("Data Storage", "load_directory", FS::GetUserPath(FS::UserPath::LoadDir)));
  305. FS::GetUserPath(
  306. FS::UserPath::DumpDir,
  307. sdl2_config->Get("Data Storage", "dump_directory", FS::GetUserPath(FS::UserPath::DumpDir)));
  308. FS::GetUserPath(FS::UserPath::CacheDir,
  309. sdl2_config->Get("Data Storage", "cache_directory",
  310. FS::GetUserPath(FS::UserPath::CacheDir)));
  311. Settings::values.gamecard_inserted =
  312. sdl2_config->GetBoolean("Data Storage", "gamecard_inserted", false);
  313. Settings::values.gamecard_current_game =
  314. sdl2_config->GetBoolean("Data Storage", "gamecard_current_game", false);
  315. Settings::values.gamecard_path = sdl2_config->Get("Data Storage", "gamecard_path", "");
  316. // System
  317. Settings::values.use_docked_mode = sdl2_config->GetBoolean("System", "use_docked_mode", false);
  318. const auto size = sdl2_config->GetInteger("System", "users_size", 0);
  319. Settings::values.current_user = std::clamp<int>(
  320. sdl2_config->GetInteger("System", "current_user", 0), 0, Service::Account::MAX_USERS - 1);
  321. const auto rng_seed_enabled = sdl2_config->GetBoolean("System", "rng_seed_enabled", false);
  322. if (rng_seed_enabled) {
  323. Settings::values.rng_seed.SetValue(sdl2_config->GetInteger("System", "rng_seed", 0));
  324. } else {
  325. Settings::values.rng_seed.SetValue(std::nullopt);
  326. }
  327. const auto custom_rtc_enabled = sdl2_config->GetBoolean("System", "custom_rtc_enabled", false);
  328. if (custom_rtc_enabled) {
  329. Settings::values.custom_rtc.SetValue(
  330. std::chrono::seconds(sdl2_config->GetInteger("System", "custom_rtc", 0)));
  331. } else {
  332. Settings::values.custom_rtc.SetValue(std::nullopt);
  333. }
  334. Settings::values.language_index.SetValue(
  335. sdl2_config->GetInteger("System", "language_index", 1));
  336. Settings::values.time_zone_index.SetValue(
  337. sdl2_config->GetInteger("System", "time_zone_index", 0));
  338. // Core
  339. Settings::values.use_multi_core.SetValue(
  340. sdl2_config->GetBoolean("Core", "use_multi_core", true));
  341. // Renderer
  342. const int renderer_backend = sdl2_config->GetInteger(
  343. "Renderer", "backend", static_cast<int>(Settings::RendererBackend::OpenGL));
  344. Settings::values.renderer_backend.SetValue(
  345. static_cast<Settings::RendererBackend>(renderer_backend));
  346. Settings::values.renderer_debug = sdl2_config->GetBoolean("Renderer", "debug", false);
  347. Settings::values.vulkan_device.SetValue(
  348. sdl2_config->GetInteger("Renderer", "vulkan_device", 0));
  349. Settings::values.aspect_ratio.SetValue(
  350. static_cast<int>(sdl2_config->GetInteger("Renderer", "aspect_ratio", 0)));
  351. Settings::values.max_anisotropy.SetValue(
  352. static_cast<int>(sdl2_config->GetInteger("Renderer", "max_anisotropy", 0)));
  353. Settings::values.use_frame_limit.SetValue(
  354. sdl2_config->GetBoolean("Renderer", "use_frame_limit", true));
  355. Settings::values.frame_limit.SetValue(
  356. static_cast<u16>(sdl2_config->GetInteger("Renderer", "frame_limit", 100)));
  357. Settings::values.use_disk_shader_cache.SetValue(
  358. sdl2_config->GetBoolean("Renderer", "use_disk_shader_cache", false));
  359. const int gpu_accuracy_level = sdl2_config->GetInteger("Renderer", "gpu_accuracy", 0);
  360. Settings::values.gpu_accuracy.SetValue(static_cast<Settings::GPUAccuracy>(gpu_accuracy_level));
  361. Settings::values.use_asynchronous_gpu_emulation.SetValue(
  362. sdl2_config->GetBoolean("Renderer", "use_asynchronous_gpu_emulation", true));
  363. Settings::values.use_vsync.SetValue(
  364. static_cast<u16>(sdl2_config->GetInteger("Renderer", "use_vsync", 1)));
  365. Settings::values.use_assembly_shaders.SetValue(
  366. sdl2_config->GetBoolean("Renderer", "use_assembly_shaders", true));
  367. Settings::values.use_asynchronous_shaders.SetValue(
  368. sdl2_config->GetBoolean("Renderer", "use_asynchronous_shaders", false));
  369. Settings::values.use_asynchronous_shaders.SetValue(
  370. sdl2_config->GetBoolean("Renderer", "use_asynchronous_shaders", false));
  371. Settings::values.use_fast_gpu_time.SetValue(
  372. sdl2_config->GetBoolean("Renderer", "use_fast_gpu_time", true));
  373. Settings::values.bg_red.SetValue(
  374. static_cast<float>(sdl2_config->GetReal("Renderer", "bg_red", 0.0)));
  375. Settings::values.bg_green.SetValue(
  376. static_cast<float>(sdl2_config->GetReal("Renderer", "bg_green", 0.0)));
  377. Settings::values.bg_blue.SetValue(
  378. static_cast<float>(sdl2_config->GetReal("Renderer", "bg_blue", 0.0)));
  379. // Audio
  380. Settings::values.sink_id = sdl2_config->Get("Audio", "output_engine", "auto");
  381. Settings::values.enable_audio_stretching.SetValue(
  382. sdl2_config->GetBoolean("Audio", "enable_audio_stretching", true));
  383. Settings::values.audio_device_id = sdl2_config->Get("Audio", "output_device", "auto");
  384. Settings::values.volume.SetValue(
  385. static_cast<float>(sdl2_config->GetReal("Audio", "volume", 1)));
  386. // Miscellaneous
  387. Settings::values.log_filter = sdl2_config->Get("Miscellaneous", "log_filter", "*:Trace");
  388. Settings::values.use_dev_keys = sdl2_config->GetBoolean("Miscellaneous", "use_dev_keys", false);
  389. // Debugging
  390. Settings::values.record_frame_times =
  391. sdl2_config->GetBoolean("Debugging", "record_frame_times", false);
  392. Settings::values.use_gdbstub = sdl2_config->GetBoolean("Debugging", "use_gdbstub", false);
  393. Settings::values.gdbstub_port =
  394. static_cast<u16>(sdl2_config->GetInteger("Debugging", "gdbstub_port", 24689));
  395. Settings::values.program_args = sdl2_config->Get("Debugging", "program_args", "");
  396. Settings::values.dump_exefs = sdl2_config->GetBoolean("Debugging", "dump_exefs", false);
  397. Settings::values.dump_nso = sdl2_config->GetBoolean("Debugging", "dump_nso", false);
  398. Settings::values.reporting_services =
  399. sdl2_config->GetBoolean("Debugging", "reporting_services", false);
  400. Settings::values.quest_flag = sdl2_config->GetBoolean("Debugging", "quest_flag", false);
  401. Settings::values.disable_macro_jit =
  402. sdl2_config->GetBoolean("Debugging", "disable_macro_jit", false);
  403. const auto title_list = sdl2_config->Get("AddOns", "title_ids", "");
  404. std::stringstream ss(title_list);
  405. std::string line;
  406. while (std::getline(ss, line, '|')) {
  407. const auto title_id = std::stoul(line, nullptr, 16);
  408. const auto disabled_list = sdl2_config->Get("AddOns", "disabled_" + line, "");
  409. std::stringstream inner_ss(disabled_list);
  410. std::string inner_line;
  411. std::vector<std::string> out;
  412. while (std::getline(inner_ss, inner_line, '|')) {
  413. out.push_back(inner_line);
  414. }
  415. Settings::values.disabled_addons.insert_or_assign(title_id, out);
  416. }
  417. // Web Service
  418. Settings::values.enable_telemetry =
  419. sdl2_config->GetBoolean("WebService", "enable_telemetry", true);
  420. Settings::values.web_api_url =
  421. sdl2_config->Get("WebService", "web_api_url", "https://api.yuzu-emu.org");
  422. Settings::values.yuzu_username = sdl2_config->Get("WebService", "yuzu_username", "");
  423. Settings::values.yuzu_token = sdl2_config->Get("WebService", "yuzu_token", "");
  424. // Services
  425. Settings::values.bcat_backend = sdl2_config->Get("Services", "bcat_backend", "null");
  426. Settings::values.bcat_boxcat_local =
  427. sdl2_config->GetBoolean("Services", "bcat_boxcat_local", false);
  428. }
  429. void Config::Reload() {
  430. LoadINI(DefaultINI::sdl2_config_file);
  431. ReadValues();
  432. }