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- // Copyright 2016 Citra Emulator Project
- // Licensed under GPLv2 or any later version
- // Refer to the license.txt file included.
- #include <QColorDialog>
- #include "core/core.h"
- #include "core/settings.h"
- #include "ui_configure_graphics.h"
- #include "yuzu/configuration/configure_graphics.h"
- namespace {
- enum class Resolution : int {
- Auto,
- Scale1x,
- Scale2x,
- Scale3x,
- Scale4x,
- };
- float ToResolutionFactor(Resolution option) {
- switch (option) {
- case Resolution::Auto:
- return 0.f;
- case Resolution::Scale1x:
- return 1.f;
- case Resolution::Scale2x:
- return 2.f;
- case Resolution::Scale3x:
- return 3.f;
- case Resolution::Scale4x:
- return 4.f;
- }
- return 0.f;
- }
- Resolution FromResolutionFactor(float factor) {
- if (factor == 0.f) {
- return Resolution::Auto;
- } else if (factor == 1.f) {
- return Resolution::Scale1x;
- } else if (factor == 2.f) {
- return Resolution::Scale2x;
- } else if (factor == 3.f) {
- return Resolution::Scale3x;
- } else if (factor == 4.f) {
- return Resolution::Scale4x;
- }
- return Resolution::Auto;
- }
- } // Anonymous namespace
- ConfigureGraphics::ConfigureGraphics(QWidget* parent)
- : QWidget(parent), ui(new Ui::ConfigureGraphics) {
- ui->setupUi(this);
- setConfiguration();
- connect(ui->toggle_frame_limit, &QCheckBox::toggled, ui->frame_limit, &QSpinBox::setEnabled);
- connect(ui->bg_button, &QPushButton::clicked, this, [this] {
- const QColor new_bg_color = QColorDialog::getColor(bg_color);
- if (!new_bg_color.isValid()) {
- return;
- }
- UpdateBackgroundColorButton(new_bg_color);
- });
- }
- ConfigureGraphics::~ConfigureGraphics() = default;
- void ConfigureGraphics::setConfiguration() {
- const bool runtime_lock = !Core::System::GetInstance().IsPoweredOn();
- ui->resolution_factor_combobox->setCurrentIndex(
- static_cast<int>(FromResolutionFactor(Settings::values.resolution_factor)));
- ui->toggle_frame_limit->setChecked(Settings::values.use_frame_limit);
- ui->frame_limit->setEnabled(ui->toggle_frame_limit->isChecked());
- ui->frame_limit->setValue(Settings::values.frame_limit);
- ui->use_compatibility_profile->setEnabled(runtime_lock);
- ui->use_compatibility_profile->setChecked(Settings::values.use_compatibility_profile);
- ui->use_disk_shader_cache->setEnabled(runtime_lock);
- ui->use_disk_shader_cache->setChecked(Settings::values.use_disk_shader_cache);
- ui->use_accurate_gpu_emulation->setChecked(Settings::values.use_accurate_gpu_emulation);
- ui->use_asynchronous_gpu_emulation->setEnabled(runtime_lock);
- ui->use_asynchronous_gpu_emulation->setChecked(Settings::values.use_asynchronous_gpu_emulation);
- ui->force_30fps_mode->setEnabled(runtime_lock);
- ui->force_30fps_mode->setChecked(Settings::values.force_30fps_mode);
- UpdateBackgroundColorButton(QColor::fromRgbF(Settings::values.bg_red, Settings::values.bg_green,
- Settings::values.bg_blue));
- }
- void ConfigureGraphics::applyConfiguration() {
- Settings::values.resolution_factor =
- ToResolutionFactor(static_cast<Resolution>(ui->resolution_factor_combobox->currentIndex()));
- Settings::values.use_frame_limit = ui->toggle_frame_limit->isChecked();
- Settings::values.frame_limit = ui->frame_limit->value();
- Settings::values.use_compatibility_profile = ui->use_compatibility_profile->isChecked();
- Settings::values.use_disk_shader_cache = ui->use_disk_shader_cache->isChecked();
- Settings::values.use_accurate_gpu_emulation = ui->use_accurate_gpu_emulation->isChecked();
- Settings::values.use_asynchronous_gpu_emulation =
- ui->use_asynchronous_gpu_emulation->isChecked();
- Settings::values.force_30fps_mode = ui->force_30fps_mode->isChecked();
- Settings::values.bg_red = static_cast<float>(bg_color.redF());
- Settings::values.bg_green = static_cast<float>(bg_color.greenF());
- Settings::values.bg_blue = static_cast<float>(bg_color.blueF());
- }
- void ConfigureGraphics::UpdateBackgroundColorButton(QColor color) {
- bg_color = color;
- QPixmap pixmap(ui->bg_button->size());
- pixmap.fill(bg_color);
- const QIcon color_icon(pixmap);
- ui->bg_button->setIcon(color_icon);
- }
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