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- // Copyright 2015 Citra Emulator Project
- // Licensed under GPLv2 or any later version
- // Refer to the license.txt file included.
- #pragma once
- #include <array>
- #include <cstddef>
- #include <utility>
- #include <vector>
- #include <nihstro/shader_bytecode.h>
- #include "common/bit_set.h"
- #include "common/common_types.h"
- #include "common/x64/emitter.h"
- #include "video_core/shader/shader.h"
- using nihstro::Instruction;
- using nihstro::OpCode;
- using nihstro::SwizzlePattern;
- namespace Pica {
- namespace Shader {
- /// Memory allocated for each compiled shader (64Kb)
- constexpr size_t MAX_SHADER_SIZE = 1024 * 64;
- /**
- * This class implements the shader JIT compiler. It recompiles a Pica shader program into x86_64
- * code that can be executed on the host machine directly.
- */
- class JitShader : public Gen::XCodeBlock {
- public:
- JitShader();
- void Run(const ShaderSetup& setup, UnitState<false>& state, unsigned offset) const {
- program(&setup, &state, code_ptr[offset]);
- }
- void Compile();
- void Compile_ADD(Instruction instr);
- void Compile_DP3(Instruction instr);
- void Compile_DP4(Instruction instr);
- void Compile_DPH(Instruction instr);
- void Compile_EX2(Instruction instr);
- void Compile_LG2(Instruction instr);
- void Compile_MUL(Instruction instr);
- void Compile_SGE(Instruction instr);
- void Compile_SLT(Instruction instr);
- void Compile_FLR(Instruction instr);
- void Compile_MAX(Instruction instr);
- void Compile_MIN(Instruction instr);
- void Compile_RCP(Instruction instr);
- void Compile_RSQ(Instruction instr);
- void Compile_MOVA(Instruction instr);
- void Compile_MOV(Instruction instr);
- void Compile_NOP(Instruction instr);
- void Compile_END(Instruction instr);
- void Compile_CALL(Instruction instr);
- void Compile_CALLC(Instruction instr);
- void Compile_CALLU(Instruction instr);
- void Compile_IF(Instruction instr);
- void Compile_LOOP(Instruction instr);
- void Compile_JMP(Instruction instr);
- void Compile_CMP(Instruction instr);
- void Compile_MAD(Instruction instr);
- private:
- void Compile_Block(unsigned end);
- void Compile_NextInstr();
- void Compile_SwizzleSrc(Instruction instr, unsigned src_num, SourceRegister src_reg,
- Gen::X64Reg dest);
- void Compile_DestEnable(Instruction instr, Gen::X64Reg dest);
- /**
- * Compiles a `MUL src1, src2` operation, properly handling the PICA semantics when multiplying
- * zero by inf. Clobbers `src2` and `scratch`.
- */
- void Compile_SanitizedMul(Gen::X64Reg src1, Gen::X64Reg src2, Gen::X64Reg scratch);
- void Compile_EvaluateCondition(Instruction instr);
- void Compile_UniformCondition(Instruction instr);
- /**
- * Emits the code to conditionally return from a subroutine envoked by the `CALL` instruction.
- */
- void Compile_Return();
- BitSet32 PersistentCallerSavedRegs();
- /**
- * Assertion evaluated at compile-time, but only triggered if executed at runtime.
- * @param msg Message to be logged if the assertion fails.
- */
- void Compile_Assert(bool condition, const char* msg);
- /**
- * Analyzes the entire shader program for `CALL` instructions before emitting any code,
- * identifying the locations where a return needs to be inserted.
- */
- void FindReturnOffsets();
- /// Mapping of Pica VS instructions to pointers in the emitted code
- std::array<const u8*, 1024> code_ptr;
- /// Offsets in code where a return needs to be inserted
- std::vector<unsigned> return_offsets;
- unsigned program_counter = 0; ///< Offset of the next instruction to decode
- bool looping = false; ///< True if compiling a loop, used to check for nested loops
- /// Branches that need to be fixed up once the entire shader program is compiled
- std::vector<std::pair<Gen::FixupBranch, unsigned>> fixup_branches;
- using CompiledShader = void(const void* setup, void* state, const u8* start_addr);
- CompiledShader* program = nullptr;
- };
- } // Shader
- } // Pica
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