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- // Copyright 2021 yuzu Emulator Project
- // Licensed under GPLv2 or any later version
- // Refer to the license.txt file included.
- #include <map>
- #include "shader_recompiler/exception.h"
- #include "shader_recompiler/frontend/ir/basic_block.h"
- #include "shader_recompiler/frontend/ir/microinstruction.h"
- #include "shader_recompiler/ir_opt/passes.h"
- namespace Shader::Optimization {
- static void ValidateTypes(const IR::Program& program) {
- for (const auto& block : program.blocks) {
- for (const IR::Inst& inst : *block) {
- if (inst.Opcode() == IR::Opcode::Phi) {
- // Skip validation on phi nodes
- continue;
- }
- const size_t num_args{inst.NumArgs()};
- for (size_t i = 0; i < num_args; ++i) {
- const IR::Type t1{inst.Arg(i).Type()};
- const IR::Type t2{IR::ArgTypeOf(inst.Opcode(), i)};
- if (!IR::AreTypesCompatible(t1, t2)) {
- throw LogicError("Invalid types in block:\n{}", IR::DumpBlock(*block));
- }
- }
- }
- }
- }
- static void ValidateUses(const IR::Program& program) {
- std::map<IR::Inst*, int> actual_uses;
- for (const auto& block : program.blocks) {
- for (const IR::Inst& inst : *block) {
- const size_t num_args{inst.NumArgs()};
- for (size_t i = 0; i < num_args; ++i) {
- const IR::Value arg{inst.Arg(i)};
- if (!arg.IsImmediate()) {
- ++actual_uses[arg.Inst()];
- }
- }
- }
- }
- for (const auto [inst, uses] : actual_uses) {
- if (inst->UseCount() != uses) {
- throw LogicError("Invalid uses in block: {}", IR::DumpProgram(program));
- }
- }
- }
- void VerificationPass(const IR::Program& program) {
- ValidateTypes(program);
- ValidateUses(program);
- }
- } // namespace Shader::Optimization
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