| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217 |
- // Copyright 2021 yuzu Emulator Project
- // Licensed under GPLv2 or any later version
- // Refer to the license.txt file included.
- #include "shader_recompiler/backend/glasm/emit_context.h"
- #include "shader_recompiler/backend/glasm/emit_glasm_instructions.h"
- #include "shader_recompiler/frontend/ir/value.h"
- namespace Shader::Backend::GLASM {
- void EmitIAdd32(EmitContext& ctx, IR::Inst& inst, ScalarS32 a, ScalarS32 b) {
- ctx.Add("ADD.S {}.x,{},{};", inst, a, b);
- }
- void EmitIAdd64([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] Register a,
- [[maybe_unused]] Register b) {
- throw NotImplementedException("GLASM instruction");
- }
- void EmitISub32(EmitContext& ctx, IR::Inst& inst, ScalarS32 a, ScalarS32 b) {
- ctx.Add("SUB.S {}.x,{},{};", inst, a, b);
- }
- void EmitISub64([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] Register a,
- [[maybe_unused]] Register b) {
- throw NotImplementedException("GLASM instruction");
- }
- void EmitIMul32(EmitContext& ctx, IR::Inst& inst, ScalarS32 a, ScalarS32 b) {
- ctx.Add("MUL.S {}.x,{},{};", inst, a, b);
- }
- void EmitINeg32(EmitContext& ctx, IR::Inst& inst, ScalarS32 value) {
- ctx.Add("MOV.S {},-{};", inst, value);
- }
- void EmitINeg64(EmitContext& ctx, IR::Inst& inst, Register value) {
- ctx.LongAdd("MOV.S64 {},-{};", inst, value);
- }
- void EmitIAbs32(EmitContext& ctx, IR::Inst& inst, ScalarS32 value) {
- ctx.Add("ABS.S {},{};", inst, value);
- }
- void EmitIAbs64(EmitContext& ctx, IR::Inst& inst, Register value) {
- ctx.LongAdd("MOV.S64 {},|{}|;", inst, value);
- }
- void EmitShiftLeftLogical32(EmitContext& ctx, IR::Inst& inst, ScalarU32 base, ScalarU32 shift) {
- ctx.Add("SHL.U {}.x,{},{};", inst, base, shift);
- }
- void EmitShiftLeftLogical64([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] Register base,
- [[maybe_unused]] Register shift) {
- throw NotImplementedException("GLASM instruction");
- }
- void EmitShiftRightLogical32(EmitContext& ctx, IR::Inst& inst, ScalarU32 base, ScalarU32 shift) {
- ctx.Add("SHR.U {}.x,{},{};", inst, base, shift);
- }
- void EmitShiftRightLogical64([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] Register base,
- [[maybe_unused]] Register shift) {
- throw NotImplementedException("GLASM instruction");
- }
- void EmitShiftRightArithmetic32(EmitContext& ctx, IR::Inst& inst, ScalarS32 base, ScalarS32 shift) {
- ctx.Add("SHR.S {}.x,{},{};", inst, base, shift);
- }
- void EmitShiftRightArithmetic64([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] Register base,
- [[maybe_unused]] Register shift) {
- throw NotImplementedException("GLASM instruction");
- }
- void EmitBitwiseAnd32(EmitContext& ctx, IR::Inst& inst, ScalarS32 a, ScalarS32 b) {
- ctx.Add("AND.S {}.x,{},{};", inst, a, b);
- }
- void EmitBitwiseOr32(EmitContext& ctx, IR::Inst& inst, ScalarS32 a, ScalarS32 b) {
- ctx.Add("OR.S {}.x,{},{};", inst, a, b);
- }
- void EmitBitwiseXor32(EmitContext& ctx, IR::Inst& inst, ScalarS32 a, ScalarS32 b) {
- ctx.Add("XOR.S {}.x,{},{};", inst, a, b);
- }
- void EmitBitFieldInsert(EmitContext& ctx, IR::Inst& inst, ScalarS32 base, ScalarS32 insert,
- ScalarS32 offset, ScalarS32 count) {
- const Register ret{ctx.reg_alloc.Define(inst)};
- if (count.type != Type::Register && offset.type != Type::Register) {
- ctx.Add("BFI.S {},{{{},{},0,0}},{},{};", ret, count, offset, insert, base);
- } else {
- ctx.Add("MOV.S RC.x,{};"
- "MOV.S RC.y,{};"
- "BFI.S {},RC,{},{};",
- count, offset, ret, insert, base);
- }
- }
- void EmitBitFieldSExtract(EmitContext& ctx, IR::Inst& inst, ScalarS32 base, ScalarS32 offset,
- ScalarS32 count) {
- const Register ret{ctx.reg_alloc.Define(inst)};
- if (count.type != Type::Register && offset.type != Type::Register) {
- ctx.Add("BFE.S {},{{{},{},0,0}},{};", ret, count, offset, base);
- } else {
- ctx.Add("MOV.S RC.x,{};"
- "MOV.S RC.y,{};"
- "BFE.S {},RC,{};",
- count, offset, ret, base);
- }
- }
- void EmitBitFieldUExtract(EmitContext& ctx, IR::Inst& inst, ScalarU32 base, ScalarU32 offset,
- ScalarU32 count) {
- const Register ret{ctx.reg_alloc.Define(inst)};
- if (count.type != Type::Register && offset.type != Type::Register) {
- ctx.Add("BFE.U {},{{{},{},0,0}},{};", ret, count, offset, base);
- } else {
- ctx.Add("MOV.U RC.x,{};"
- "MOV.U RC.y,{};"
- "BFE.U {},RC,{};",
- count, offset, ret, base);
- }
- }
- void EmitBitReverse32(EmitContext& ctx, IR::Inst& inst, ScalarS32 value) {
- ctx.Add("BFR {},{};", inst, value);
- }
- void EmitBitCount32(EmitContext& ctx, IR::Inst& inst, ScalarS32 value) {
- ctx.Add("BTC {},{};", inst, value);
- }
- void EmitBitwiseNot32(EmitContext& ctx, IR::Inst& inst, ScalarS32 value) {
- ctx.Add("NOT.S {},{};", inst, value);
- }
- void EmitFindSMsb32(EmitContext& ctx, IR::Inst& inst, ScalarS32 value) {
- ctx.Add("BTFM.S {},{};", inst, value);
- }
- void EmitFindUMsb32(EmitContext& ctx, IR::Inst& inst, ScalarU32 value) {
- ctx.Add("BTFM.U {},{};", inst, value);
- }
- void EmitSMin32(EmitContext& ctx, IR::Inst& inst, ScalarS32 a, ScalarS32 b) {
- ctx.Add("MIN.S {},{},{};", inst, a, b);
- }
- void EmitUMin32(EmitContext& ctx, IR::Inst& inst, ScalarU32 a, ScalarU32 b) {
- ctx.Add("MIN.U {},{},{};", inst, a, b);
- }
- void EmitSMax32(EmitContext& ctx, IR::Inst& inst, ScalarS32 a, ScalarS32 b) {
- ctx.Add("MAX.S {},{},{};", inst, a, b);
- }
- void EmitUMax32(EmitContext& ctx, IR::Inst& inst, ScalarU32 a, ScalarU32 b) {
- ctx.Add("MAX.U {},{},{};", inst, a, b);
- }
- void EmitSClamp32(EmitContext& ctx, IR::Inst& inst, ScalarS32 value, ScalarS32 min, ScalarS32 max) {
- const Register ret{ctx.reg_alloc.Define(inst)};
- ctx.Add("MIN.S RC.x,{},{};"
- "MAX.S {}.x,RC.x,{};",
- max, value, ret, min);
- }
- void EmitUClamp32(EmitContext& ctx, IR::Inst& inst, ScalarU32 value, ScalarU32 min, ScalarU32 max) {
- const Register ret{ctx.reg_alloc.Define(inst)};
- ctx.Add("MIN.U RC.x,{},{};"
- "MAX.U {}.x,RC.x,{};",
- max, value, ret, min);
- }
- void EmitSLessThan(EmitContext& ctx, IR::Inst& inst, ScalarS32 lhs, ScalarS32 rhs) {
- ctx.Add("SLT.S {},{},{};", inst, lhs, rhs);
- }
- void EmitULessThan(EmitContext& ctx, IR::Inst& inst, ScalarU32 lhs, ScalarU32 rhs) {
- ctx.Add("SLT.U {},{},{};", inst, lhs, rhs);
- }
- void EmitIEqual(EmitContext& ctx, IR::Inst& inst, ScalarS32 lhs, ScalarS32 rhs) {
- ctx.Add("SEQ.S {},{},{};", inst, lhs, rhs);
- }
- void EmitSLessThanEqual(EmitContext& ctx, IR::Inst& inst, ScalarS32 lhs, ScalarS32 rhs) {
- ctx.Add("SLE.S {},{},{};", inst, lhs, rhs);
- }
- void EmitULessThanEqual(EmitContext& ctx, IR::Inst& inst, ScalarU32 lhs, ScalarU32 rhs) {
- ctx.Add("SLE.U {},{},{};", inst, lhs, rhs);
- }
- void EmitSGreaterThan(EmitContext& ctx, IR::Inst& inst, ScalarS32 lhs, ScalarS32 rhs) {
- ctx.Add("SGT.S {},{},{};", inst, lhs, rhs);
- }
- void EmitUGreaterThan(EmitContext& ctx, IR::Inst& inst, ScalarU32 lhs, ScalarU32 rhs) {
- ctx.Add("SGT.U {},{},{};", inst, lhs, rhs);
- }
- void EmitINotEqual(EmitContext& ctx, IR::Inst& inst, ScalarS32 lhs, ScalarS32 rhs) {
- ctx.Add("SNE.U {},{},{};", inst, lhs, rhs);
- }
- void EmitSGreaterThanEqual(EmitContext& ctx, IR::Inst& inst, ScalarS32 lhs, ScalarS32 rhs) {
- ctx.Add("SGE.S {},{},{};", inst, lhs, rhs);
- }
- void EmitUGreaterThanEqual(EmitContext& ctx, IR::Inst& inst, ScalarU32 lhs, ScalarU32 rhs) {
- ctx.Add("SGE.U {},{},{};", inst, lhs, rhs);
- }
- } // namespace Shader::Backend::GLASM
|