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- // Copyright 2018 yuzu Emulator Project
- // Licensed under GPLv2 or any later version
- // Refer to the license.txt file included.
- #include <cstring>
- #include "common/assert.h"
- #include "video_core/textures/decoders.h"
- #include "video_core/textures/texture.h"
- namespace Tegra {
- namespace Texture {
- /**
- * Calculates the offset of an (x, y) position within a swizzled texture.
- * Taken from the Tegra X1 TRM.
- */
- static u32 GetSwizzleOffset(u32 x, u32 y, u32 image_width, u32 bytes_per_pixel, u32 block_height) {
- u32 image_width_in_gobs = image_width * bytes_per_pixel / 64;
- u32 GOB_address = 0 + (y / (8 * block_height)) * 512 * block_height * image_width_in_gobs +
- (x * bytes_per_pixel / 64) * 512 * block_height +
- (y % (8 * block_height) / 8) * 512;
- x *= bytes_per_pixel;
- u32 address = GOB_address + ((x % 64) / 32) * 256 + ((y % 8) / 2) * 64 + ((x % 32) / 16) * 32 +
- (y % 2) * 16 + (x % 16);
- return address;
- }
- static void CopySwizzledData(u32 width, u32 height, u32 bytes_per_pixel, u32 out_bytes_per_pixel,
- u8* swizzled_data, u8* unswizzled_data, bool unswizzle,
- u32 block_height) {
- u8* data_ptrs[2];
- for (unsigned y = 0; y < height; ++y) {
- for (unsigned x = 0; x < width; ++x) {
- u32 swizzle_offset = GetSwizzleOffset(x, y, width, bytes_per_pixel, block_height);
- u32 pixel_index = (x + y * width) * out_bytes_per_pixel;
- data_ptrs[unswizzle] = swizzled_data + swizzle_offset;
- data_ptrs[!unswizzle] = &unswizzled_data[pixel_index];
- std::memcpy(data_ptrs[0], data_ptrs[1], bytes_per_pixel);
- }
- }
- }
- u32 BytesPerPixel(TextureFormat format) {
- switch (format) {
- case TextureFormat::DXT1:
- // In this case a 'pixel' actually refers to a 4x4 tile.
- return 8;
- case TextureFormat::A8R8G8B8:
- return 4;
- default:
- UNIMPLEMENTED_MSG("Format not implemented");
- break;
- }
- }
- std::vector<u8> UnswizzleTexture(VAddr address, TextureFormat format, u32 width, u32 height,
- u32 block_height) {
- u8* data = Memory::GetPointer(address);
- u32 bytes_per_pixel = BytesPerPixel(format);
- std::vector<u8> unswizzled_data(width * height * bytes_per_pixel);
- switch (format) {
- case TextureFormat::DXT1:
- // In the DXT1 format, each 4x4 tile is swizzled instead of just individual pixel values.
- CopySwizzledData(width / 4, height / 4, bytes_per_pixel, bytes_per_pixel, data,
- unswizzled_data.data(), true, block_height);
- break;
- case TextureFormat::A8R8G8B8:
- CopySwizzledData(width, height, bytes_per_pixel, bytes_per_pixel, data,
- unswizzled_data.data(), true, block_height);
- break;
- default:
- UNIMPLEMENTED_MSG("Format not implemented");
- break;
- }
- return unswizzled_data;
- }
- std::vector<u8> DecodeTexture(const std::vector<u8>& texture_data, TextureFormat format, u32 width,
- u32 height) {
- std::vector<u8> rgba_data;
- // TODO(Subv): Implement.
- switch (format) {
- case TextureFormat::DXT1:
- case TextureFormat::A8R8G8B8:
- // TODO(Subv): For the time being just forward the same data without any decoding.
- rgba_data = texture_data;
- break;
- default:
- UNIMPLEMENTED_MSG("Format not implemented");
- break;
- }
- return rgba_data;
- }
- } // namespace Texture
- } // namespace Tegra
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