astc.h 439 B

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  1. // Copyright 2018 yuzu Emulator Project
  2. // Licensed under GPLv2 or any later version
  3. // Refer to the license.txt file included.
  4. #pragma once
  5. #include <cstdint>
  6. #include <vector>
  7. namespace Tegra::Texture::ASTC {
  8. std::vector<uint8_t> Decompress(std::vector<uint8_t>& data, uint32_t width, uint32_t height,
  9. uint32_t depth, uint32_t block_width, uint32_t block_height);
  10. } // namespace Tegra::Texture::ASTC