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- // Copyright 2018 yuzu Emulator Project
- // Licensed under GPLv2 or any later version
- // Refer to the license.txt file included.
- #pragma once
- #include <cstdint>
- #include <vector>
- namespace Tegra::Texture::ASTC {
- std::vector<uint8_t> Decompress(std::vector<uint8_t>& data, uint32_t width, uint32_t height,
- uint32_t depth, uint32_t block_width, uint32_t block_height);
- } // namespace Tegra::Texture::ASTC
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