configure_audio.cpp 7.9 KB

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  1. // SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project
  2. // SPDX-License-Identifier: GPL-2.0-or-later
  3. #include <memory>
  4. #include "audio_core/sink/sink.h"
  5. #include "audio_core/sink/sink_details.h"
  6. #include "common/settings.h"
  7. #include "core/core.h"
  8. #include "ui_configure_audio.h"
  9. #include "yuzu/configuration/configuration_shared.h"
  10. #include "yuzu/configuration/configure_audio.h"
  11. #include "yuzu/uisettings.h"
  12. ConfigureAudio::ConfigureAudio(const Core::System& system_,
  13. std::shared_ptr<std::forward_list<ConfigurationShared::Tab*>> group,
  14. QWidget* parent)
  15. : Tab(group, parent), ui(std::make_unique<Ui::ConfigureAudio>()), system{system_} {
  16. ui->setupUi(this);
  17. InitializeAudioSinkComboBox();
  18. connect(ui->volume_slider, &QSlider::valueChanged, this,
  19. &ConfigureAudio::SetVolumeIndicatorText);
  20. connect(ui->sink_combo_box, qOverload<int>(&QComboBox::currentIndexChanged), this,
  21. &ConfigureAudio::UpdateAudioDevices);
  22. ui->volume_label->setVisible(Settings::IsConfiguringGlobal());
  23. ui->volume_combo_box->setVisible(!Settings::IsConfiguringGlobal());
  24. SetupPerGameUI();
  25. SetConfiguration();
  26. const bool is_powered_on = system_.IsPoweredOn();
  27. ui->sink_combo_box->setEnabled(!is_powered_on);
  28. ui->output_combo_box->setEnabled(!is_powered_on);
  29. ui->input_combo_box->setEnabled(!is_powered_on);
  30. }
  31. ConfigureAudio::~ConfigureAudio() = default;
  32. void ConfigureAudio::SetConfiguration() {
  33. SetOutputSinkFromSinkID();
  34. // The device list cannot be pre-populated (nor listed) until the output sink is known.
  35. UpdateAudioDevices(ui->sink_combo_box->currentIndex());
  36. SetAudioDevicesFromDeviceID();
  37. const auto volume_value = static_cast<int>(Settings::values.volume.GetValue());
  38. ui->volume_slider->setValue(volume_value);
  39. ui->toggle_background_mute->setChecked(UISettings::values.mute_when_in_background.GetValue());
  40. if (!Settings::IsConfiguringGlobal()) {
  41. if (Settings::values.volume.UsingGlobal()) {
  42. ui->volume_combo_box->setCurrentIndex(0);
  43. ui->volume_slider->setEnabled(false);
  44. } else {
  45. ui->volume_combo_box->setCurrentIndex(1);
  46. ui->volume_slider->setEnabled(true);
  47. }
  48. ConfigurationShared::SetPerGameSetting(ui->combo_sound, &Settings::values.sound_index);
  49. ConfigurationShared::SetHighlight(ui->mode_label,
  50. !Settings::values.sound_index.UsingGlobal());
  51. ConfigurationShared::SetHighlight(ui->volume_layout,
  52. !Settings::values.volume.UsingGlobal());
  53. } else {
  54. ui->combo_sound->setCurrentIndex(Settings::values.sound_index.GetValue());
  55. }
  56. SetVolumeIndicatorText(ui->volume_slider->sliderPosition());
  57. }
  58. void ConfigureAudio::SetOutputSinkFromSinkID() {
  59. [[maybe_unused]] const QSignalBlocker blocker(ui->sink_combo_box);
  60. int new_sink_index = 0;
  61. const QString sink_id = QString::fromStdString(Settings::values.sink_id.GetValue());
  62. for (int index = 0; index < ui->sink_combo_box->count(); index++) {
  63. if (ui->sink_combo_box->itemText(index) == sink_id) {
  64. new_sink_index = index;
  65. break;
  66. }
  67. }
  68. ui->sink_combo_box->setCurrentIndex(new_sink_index);
  69. }
  70. void ConfigureAudio::SetAudioDevicesFromDeviceID() {
  71. int new_device_index = -1;
  72. const QString output_device_id =
  73. QString::fromStdString(Settings::values.audio_output_device_id.GetValue());
  74. for (int index = 0; index < ui->output_combo_box->count(); index++) {
  75. if (ui->output_combo_box->itemText(index) == output_device_id) {
  76. new_device_index = index;
  77. break;
  78. }
  79. }
  80. ui->output_combo_box->setCurrentIndex(new_device_index);
  81. new_device_index = -1;
  82. const QString input_device_id =
  83. QString::fromStdString(Settings::values.audio_input_device_id.GetValue());
  84. for (int index = 0; index < ui->input_combo_box->count(); index++) {
  85. if (ui->input_combo_box->itemText(index) == input_device_id) {
  86. new_device_index = index;
  87. break;
  88. }
  89. }
  90. ui->input_combo_box->setCurrentIndex(new_device_index);
  91. }
  92. void ConfigureAudio::SetVolumeIndicatorText(int percentage) {
  93. ui->volume_indicator->setText(tr("%1%", "Volume percentage (e.g. 50%)").arg(percentage));
  94. }
  95. void ConfigureAudio::ApplyConfiguration() {
  96. ConfigurationShared::ApplyPerGameSetting(&Settings::values.sound_index, ui->combo_sound);
  97. if (Settings::IsConfiguringGlobal()) {
  98. Settings::values.sink_id =
  99. ui->sink_combo_box->itemText(ui->sink_combo_box->currentIndex()).toStdString();
  100. Settings::values.audio_output_device_id.SetValue(
  101. ui->output_combo_box->itemText(ui->output_combo_box->currentIndex()).toStdString());
  102. Settings::values.audio_input_device_id.SetValue(
  103. ui->input_combo_box->itemText(ui->input_combo_box->currentIndex()).toStdString());
  104. UISettings::values.mute_when_in_background = ui->toggle_background_mute->isChecked();
  105. // Guard if during game and set to game-specific value
  106. if (Settings::values.volume.UsingGlobal()) {
  107. const auto volume = static_cast<u8>(ui->volume_slider->value());
  108. Settings::values.volume.SetValue(volume);
  109. }
  110. } else {
  111. if (ui->volume_combo_box->currentIndex() == 0) {
  112. Settings::values.volume.SetGlobal(true);
  113. } else {
  114. Settings::values.volume.SetGlobal(false);
  115. const auto volume = static_cast<u8>(ui->volume_slider->value());
  116. Settings::values.volume.SetValue(volume);
  117. }
  118. }
  119. }
  120. void ConfigureAudio::changeEvent(QEvent* event) {
  121. if (event->type() == QEvent::LanguageChange) {
  122. RetranslateUI();
  123. }
  124. QWidget::changeEvent(event);
  125. }
  126. void ConfigureAudio::UpdateAudioDevices(int sink_index) {
  127. ui->output_combo_box->clear();
  128. ui->output_combo_box->addItem(QString::fromUtf8(AudioCore::Sink::auto_device_name));
  129. const std::string sink_id = ui->sink_combo_box->itemText(sink_index).toStdString();
  130. for (const auto& device : AudioCore::Sink::GetDeviceListForSink(sink_id, false)) {
  131. ui->output_combo_box->addItem(QString::fromStdString(device));
  132. }
  133. ui->input_combo_box->clear();
  134. ui->input_combo_box->addItem(QString::fromUtf8(AudioCore::Sink::auto_device_name));
  135. for (const auto& device : AudioCore::Sink::GetDeviceListForSink(sink_id, true)) {
  136. ui->input_combo_box->addItem(QString::fromStdString(device));
  137. }
  138. }
  139. void ConfigureAudio::InitializeAudioSinkComboBox() {
  140. ui->sink_combo_box->clear();
  141. ui->sink_combo_box->addItem(QString::fromUtf8(AudioCore::Sink::auto_device_name));
  142. for (const auto& id : AudioCore::Sink::GetSinkIDs()) {
  143. ui->sink_combo_box->addItem(QString::fromUtf8(id.data(), static_cast<s32>(id.length())));
  144. }
  145. }
  146. void ConfigureAudio::RetranslateUI() {
  147. ui->retranslateUi(this);
  148. SetVolumeIndicatorText(ui->volume_slider->sliderPosition());
  149. }
  150. void ConfigureAudio::SetupPerGameUI() {
  151. if (Settings::IsConfiguringGlobal()) {
  152. ui->combo_sound->setEnabled(Settings::values.sound_index.UsingGlobal());
  153. ui->volume_slider->setEnabled(Settings::values.volume.UsingGlobal());
  154. return;
  155. }
  156. ConfigurationShared::SetColoredComboBox(ui->combo_sound, ui->mode_label,
  157. Settings::values.sound_index.GetValue(true));
  158. connect(ui->volume_combo_box, qOverload<int>(&QComboBox::activated), this, [this](int index) {
  159. ui->volume_slider->setEnabled(index == 1);
  160. ConfigurationShared::SetHighlight(ui->volume_layout, index == 1);
  161. });
  162. ui->sink_combo_box->setVisible(false);
  163. ui->sink_label->setVisible(false);
  164. ui->output_combo_box->setVisible(false);
  165. ui->output_label->setVisible(false);
  166. ui->input_combo_box->setVisible(false);
  167. ui->input_label->setVisible(false);
  168. }