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- // Copyright 2013 Dolphin Emulator Project / 2014 Citra Emulator Project
- // Licensed under GPLv2 or any later version
- // Refer to the license.txt file included.
- #include "common/common_funcs.h"
- #include "common/logging/log.h"
- #include "common/thread.h"
- #ifdef __APPLE__
- #include <mach/mach.h>
- #elif defined(_WIN32)
- #include <windows.h>
- #else
- #if defined(__Bitrig__) || defined(__DragonFly__) || defined(__FreeBSD__) || defined(__OpenBSD__)
- #include <pthread_np.h>
- #else
- #include <pthread.h>
- #endif
- #include <sched.h>
- #endif
- #ifndef _WIN32
- #include <unistd.h>
- #endif
- #include <string>
- #ifdef __FreeBSD__
- #define cpu_set_t cpuset_t
- #endif
- namespace Common {
- #ifdef _WIN32
- void SetCurrentThreadPriority(ThreadPriority new_priority) {
- auto handle = GetCurrentThread();
- int windows_priority = 0;
- switch (new_priority) {
- case ThreadPriority::Low:
- windows_priority = THREAD_PRIORITY_BELOW_NORMAL;
- break;
- case ThreadPriority::Normal:
- windows_priority = THREAD_PRIORITY_NORMAL;
- break;
- case ThreadPriority::High:
- windows_priority = THREAD_PRIORITY_ABOVE_NORMAL;
- break;
- case ThreadPriority::VeryHigh:
- windows_priority = THREAD_PRIORITY_HIGHEST;
- break;
- default:
- windows_priority = THREAD_PRIORITY_NORMAL;
- break;
- }
- SetThreadPriority(handle, windows_priority);
- }
- #else
- void SetCurrentThreadPriority(ThreadPriority new_priority) {
- pthread_t this_thread = pthread_self();
- s32 max_prio = sched_get_priority_max(SCHED_OTHER);
- s32 min_prio = sched_get_priority_min(SCHED_OTHER);
- u32 level = static_cast<u32>(new_priority) + 1;
- struct sched_param params;
- if (max_prio > min_prio) {
- params.sched_priority = min_prio + ((max_prio - min_prio) * level) / 4;
- } else {
- params.sched_priority = min_prio - ((min_prio - max_prio) * level) / 4;
- }
- pthread_setschedparam(this_thread, SCHED_OTHER, ¶ms);
- }
- #endif
- #ifdef _MSC_VER
- // Sets the debugger-visible name of the current thread.
- // Uses trick documented in:
- // https://docs.microsoft.com/en-us/visualstudio/debugger/how-to-set-a-thread-name-in-native-code
- void SetCurrentThreadName(const char* name) {
- static const DWORD MS_VC_EXCEPTION = 0x406D1388;
- #pragma pack(push, 8)
- struct THREADNAME_INFO {
- DWORD dwType; // must be 0x1000
- LPCSTR szName; // pointer to name (in user addr space)
- DWORD dwThreadID; // thread ID (-1=caller thread)
- DWORD dwFlags; // reserved for future use, must be zero
- } info;
- #pragma pack(pop)
- info.dwType = 0x1000;
- info.szName = name;
- info.dwThreadID = std::numeric_limits<DWORD>::max();
- info.dwFlags = 0;
- __try {
- RaiseException(MS_VC_EXCEPTION, 0, sizeof(info) / sizeof(ULONG_PTR), (ULONG_PTR*)&info);
- } __except (EXCEPTION_CONTINUE_EXECUTION) {
- }
- }
- #else // !MSVC_VER, so must be POSIX threads
- // MinGW with the POSIX threading model does not support pthread_setname_np
- #if !defined(_WIN32) || defined(_MSC_VER)
- void SetCurrentThreadName(const char* name) {
- #ifdef __APPLE__
- pthread_setname_np(name);
- #elif defined(__Bitrig__) || defined(__DragonFly__) || defined(__FreeBSD__) || defined(__OpenBSD__)
- pthread_set_name_np(pthread_self(), name);
- #elif defined(__NetBSD__)
- pthread_setname_np(pthread_self(), "%s", (void*)name);
- #elif defined(__linux__)
- // Linux limits thread names to 15 characters and will outright reject any
- // attempt to set a longer name with ERANGE.
- std::string truncated(name, std::min(strlen(name), static_cast<size_t>(15)));
- if (int e = pthread_setname_np(pthread_self(), truncated.c_str())) {
- errno = e;
- LOG_ERROR(Common, "Failed to set thread name to '{}': {}", truncated, GetLastErrorMsg());
- }
- #else
- pthread_setname_np(pthread_self(), name);
- #endif
- }
- #endif
- #if defined(_WIN32)
- void SetCurrentThreadName(const char* name) {
- // Do Nothing on MingW
- }
- #endif
- #endif
- } // namespace Common
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