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- // Copyright 2019 Dolphin Emulator Project
- // Licensed under GPLv2+
- // Refer to the license.txt file included.
- #pragma once
- #include <string>
- namespace Common {
- /**
- * Provides a platform-independent interface for loading a dynamic library and retrieving symbols.
- * The interface maintains an internal reference count to allow one handle to be shared between
- * multiple users.
- */
- class DynamicLibrary final {
- public:
- /// Default constructor, does not load a library.
- explicit DynamicLibrary();
- /// Automatically loads the specified library. Call IsOpen() to check validity before use.
- explicit DynamicLibrary(const char* filename);
- /// Moves the library.
- DynamicLibrary(DynamicLibrary&&) noexcept;
- DynamicLibrary& operator=(DynamicLibrary&&) noexcept;
- /// Delete copies, we can't copy a dynamic library.
- DynamicLibrary(const DynamicLibrary&) = delete;
- DynamicLibrary& operator=(const DynamicLibrary&) = delete;
- /// Closes the library.
- ~DynamicLibrary();
- /// Returns the specified library name with the platform-specific suffix added.
- [[nodiscard]] static std::string GetUnprefixedFilename(const char* filename);
- /// Returns the specified library name in platform-specific format.
- /// Major/minor versions will not be included if set to -1.
- /// If libname already contains the "lib" prefix, it will not be added again.
- /// Windows: LIBNAME-MAJOR-MINOR.dll
- /// Linux: libLIBNAME.so.MAJOR.MINOR
- /// Mac: libLIBNAME.MAJOR.MINOR.dylib
- [[nodiscard]] static std::string GetVersionedFilename(const char* libname, int major = -1,
- int minor = -1);
- /// Returns true if a module is loaded, otherwise false.
- [[nodiscard]] bool IsOpen() const {
- return handle != nullptr;
- }
- /// Loads (or replaces) the handle with the specified library file name.
- /// Returns true if the library was loaded and can be used.
- [[nodiscard]] bool Open(const char* filename);
- /// Unloads the library, any function pointers from this library are no longer valid.
- void Close();
- /// Returns the address of the specified symbol (function or variable) as an untyped pointer.
- /// If the specified symbol does not exist in this library, nullptr is returned.
- [[nodiscard]] void* GetSymbolAddress(const char* name) const;
- /// Obtains the address of the specified symbol, automatically casting to the correct type.
- /// Returns true if the symbol was found and assigned, otherwise false.
- template <typename T>
- [[nodiscard]] bool GetSymbol(const char* name, T* ptr) const {
- *ptr = reinterpret_cast<T>(GetSymbolAddress(name));
- return *ptr != nullptr;
- }
- private:
- /// Platform-dependent data type representing a dynamic library handle.
- void* handle = nullptr;
- };
- } // namespace Common
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