maxwell_dma.cpp 6.1 KB

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  1. // Copyright 2018 yuzu Emulator Project
  2. // Licensed under GPLv2 or any later version
  3. // Refer to the license.txt file included.
  4. #include "common/assert.h"
  5. #include "common/logging/log.h"
  6. #include "core/core.h"
  7. #include "video_core/engines/maxwell_3d.h"
  8. #include "video_core/engines/maxwell_dma.h"
  9. #include "video_core/memory_manager.h"
  10. #include "video_core/rasterizer_interface.h"
  11. #include "video_core/renderer_base.h"
  12. #include "video_core/textures/decoders.h"
  13. namespace Tegra::Engines {
  14. MaxwellDMA::MaxwellDMA(Core::System& system, VideoCore::RasterizerInterface& rasterizer,
  15. MemoryManager& memory_manager)
  16. : system{system}, rasterizer{rasterizer}, memory_manager{memory_manager} {}
  17. void MaxwellDMA::CallMethod(const GPU::MethodCall& method_call) {
  18. ASSERT_MSG(method_call.method < Regs::NUM_REGS,
  19. "Invalid MaxwellDMA register, increase the size of the Regs structure");
  20. regs.reg_array[method_call.method] = method_call.argument;
  21. #define MAXWELLDMA_REG_INDEX(field_name) \
  22. (offsetof(Tegra::Engines::MaxwellDMA::Regs, field_name) / sizeof(u32))
  23. switch (method_call.method) {
  24. case MAXWELLDMA_REG_INDEX(exec): {
  25. HandleCopy();
  26. break;
  27. }
  28. }
  29. #undef MAXWELLDMA_REG_INDEX
  30. }
  31. void MaxwellDMA::HandleCopy() {
  32. LOG_WARNING(HW_GPU, "Requested a DMA copy");
  33. const GPUVAddr source = regs.src_address.Address();
  34. const GPUVAddr dest = regs.dst_address.Address();
  35. // TODO(Subv): Perform more research and implement all features of this engine.
  36. ASSERT(regs.exec.enable_swizzle == 0);
  37. ASSERT(regs.exec.query_mode == Regs::QueryMode::None);
  38. ASSERT(regs.exec.query_intr == Regs::QueryIntr::None);
  39. ASSERT(regs.exec.copy_mode == Regs::CopyMode::Unk2);
  40. ASSERT(regs.dst_params.pos_x == 0);
  41. ASSERT(regs.dst_params.pos_y == 0);
  42. if (!regs.exec.is_dst_linear && !regs.exec.is_src_linear) {
  43. // If both the source and the destination are in block layout, assert.
  44. UNREACHABLE_MSG("Tiled->Tiled DMA transfers are not yet implemented");
  45. return;
  46. }
  47. // All copies here update the main memory, so mark all rasterizer states as invalid.
  48. system.GPU().Maxwell3D().dirty_flags.OnMemoryWrite();
  49. if (regs.exec.is_dst_linear && regs.exec.is_src_linear) {
  50. // When the enable_2d bit is disabled, the copy is performed as if we were copying a 1D
  51. // buffer of length `x_count`, otherwise we copy a 2D image of dimensions (x_count,
  52. // y_count).
  53. if (!regs.exec.enable_2d) {
  54. memory_manager.CopyBlock(dest, source, regs.x_count);
  55. return;
  56. }
  57. // If both the source and the destination are in linear layout, perform a line-by-line
  58. // copy. We're going to take a subrect of size (x_count, y_count) from the source
  59. // rectangle. There is no need to manually flush/invalidate the regions because
  60. // CopyBlock does that for us.
  61. for (u32 line = 0; line < regs.y_count; ++line) {
  62. const GPUVAddr source_line = source + line * regs.src_pitch;
  63. const GPUVAddr dest_line = dest + line * regs.dst_pitch;
  64. memory_manager.CopyBlock(dest_line, source_line, regs.x_count);
  65. }
  66. return;
  67. }
  68. ASSERT(regs.exec.enable_2d == 1);
  69. if (regs.exec.is_dst_linear && !regs.exec.is_src_linear) {
  70. ASSERT(regs.src_params.size_z == 1);
  71. // If the input is tiled and the output is linear, deswizzle the input and copy it over.
  72. const u32 src_bytes_per_pixel = regs.src_pitch / regs.src_params.size_x;
  73. const std::size_t src_size = Texture::CalculateSize(
  74. true, src_bytes_per_pixel, regs.src_params.size_x, regs.src_params.size_y,
  75. regs.src_params.size_z, regs.src_params.BlockHeight(), regs.src_params.BlockDepth());
  76. const std::size_t dst_size = regs.dst_pitch * regs.y_count;
  77. if (read_buffer.size() < src_size) {
  78. read_buffer.resize(src_size);
  79. }
  80. if (write_buffer.size() < dst_size) {
  81. write_buffer.resize(dst_size);
  82. }
  83. memory_manager.ReadBlock(source, read_buffer.data(), src_size);
  84. memory_manager.ReadBlock(dest, write_buffer.data(), dst_size);
  85. Texture::UnswizzleSubrect(regs.x_count, regs.y_count, regs.dst_pitch,
  86. regs.src_params.size_x, src_bytes_per_pixel, read_buffer.data(),
  87. write_buffer.data(), regs.src_params.BlockHeight(),
  88. regs.src_params.pos_x, regs.src_params.pos_y);
  89. memory_manager.WriteBlock(dest, write_buffer.data(), dst_size);
  90. } else {
  91. ASSERT(regs.dst_params.BlockDepth() == 0);
  92. const u32 src_bytes_per_pixel = regs.src_pitch / regs.x_count;
  93. const std::size_t dst_size = Texture::CalculateSize(
  94. true, src_bytes_per_pixel, regs.dst_params.size_x, regs.dst_params.size_y,
  95. regs.dst_params.size_z, regs.dst_params.BlockHeight(), regs.dst_params.BlockDepth());
  96. const std::size_t dst_layer_size = Texture::CalculateSize(
  97. true, src_bytes_per_pixel, regs.dst_params.size_x, regs.dst_params.size_y, 1,
  98. regs.dst_params.BlockHeight(), regs.dst_params.BlockDepth());
  99. const std::size_t src_size = regs.src_pitch * regs.y_count;
  100. if (read_buffer.size() < src_size) {
  101. read_buffer.resize(src_size);
  102. }
  103. if (write_buffer.size() < dst_size) {
  104. write_buffer.resize(dst_size);
  105. }
  106. memory_manager.ReadBlock(source, read_buffer.data(), src_size);
  107. memory_manager.ReadBlock(dest, write_buffer.data(), dst_size);
  108. // If the input is linear and the output is tiled, swizzle the input and copy it over.
  109. Texture::SwizzleSubrect(regs.x_count, regs.y_count, regs.src_pitch, regs.dst_params.size_x,
  110. src_bytes_per_pixel,
  111. write_buffer.data() + dst_layer_size * regs.dst_params.pos_z,
  112. read_buffer.data(), regs.dst_params.BlockHeight());
  113. memory_manager.WriteBlock(dest, write_buffer.data(), dst_size);
  114. }
  115. }
  116. } // namespace Tegra::Engines