program.cpp 3.1 KB

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  1. // Copyright 2021 yuzu Emulator Project
  2. // Licensed under GPLv2 or any later version
  3. // Refer to the license.txt file included.
  4. #include <algorithm>
  5. #include <memory>
  6. #include "shader_recompiler/frontend/maxwell/program.h"
  7. #include "shader_recompiler/frontend/maxwell/termination_code.h"
  8. #include "shader_recompiler/frontend/maxwell/translate/translate.h"
  9. #include "shader_recompiler/ir_opt/passes.h"
  10. namespace Shader::Maxwell {
  11. namespace {
  12. void TranslateCode(Environment& env, const Flow::Function& cfg_function, IR::Function& function,
  13. std::span<IR::Block*> block_map, IR::Block* block_memory) {
  14. const size_t num_blocks{cfg_function.blocks.size()};
  15. function.blocks.reserve(num_blocks);
  16. for (const Flow::BlockId block_id : cfg_function.blocks) {
  17. const Flow::Block& flow_block{cfg_function.blocks_data[block_id]};
  18. function.blocks.emplace_back(std::construct_at(block_memory, Translate(env, flow_block)));
  19. block_map[flow_block.id] = function.blocks.back().get();
  20. ++block_memory;
  21. }
  22. }
  23. void EmitTerminationInsts(const Flow::Function& cfg_function,
  24. std::span<IR::Block* const> block_map) {
  25. for (const Flow::BlockId block_id : cfg_function.blocks) {
  26. const Flow::Block& flow_block{cfg_function.blocks_data[block_id]};
  27. EmitTerminationCode(flow_block, block_map);
  28. }
  29. }
  30. void TranslateFunction(Environment& env, const Flow::Function& cfg_function, IR::Function& function,
  31. IR::Block* block_memory) {
  32. std::vector<IR::Block*> block_map;
  33. block_map.resize(cfg_function.blocks_data.size());
  34. TranslateCode(env, cfg_function, function, block_map, block_memory);
  35. EmitTerminationInsts(cfg_function, block_map);
  36. }
  37. } // Anonymous namespace
  38. Program::Program(Environment& env, const Flow::CFG& cfg) {
  39. functions.reserve(cfg.Functions().size());
  40. for (const Flow::Function& cfg_function : cfg.Functions()) {
  41. TranslateFunction(env, cfg_function, functions.emplace_back(),
  42. block_alloc_pool.allocate(cfg_function.blocks.size()));
  43. }
  44. std::ranges::for_each(functions, Optimization::SsaRewritePass);
  45. for (IR::Function& function : functions) {
  46. Optimization::Invoke(Optimization::DeadCodeEliminationPass, function);
  47. Optimization::Invoke(Optimization::IdentityRemovalPass, function);
  48. // Optimization::Invoke(Optimization::VerificationPass, function);
  49. }
  50. //*/
  51. }
  52. std::string DumpProgram(const Program& program) {
  53. size_t index{0};
  54. std::map<const IR::Inst*, size_t> inst_to_index;
  55. std::map<const IR::Block*, size_t> block_to_index;
  56. for (const IR::Function& function : program.functions) {
  57. for (const auto& block : function.blocks) {
  58. block_to_index.emplace(block.get(), index);
  59. ++index;
  60. }
  61. }
  62. std::string ret;
  63. for (const IR::Function& function : program.functions) {
  64. ret += fmt::format("Function\n");
  65. for (const auto& block : function.blocks) {
  66. ret += IR::DumpBlock(*block, block_to_index, inst_to_index, index) + '\n';
  67. }
  68. }
  69. return ret;
  70. }
  71. } // namespace Shader::Maxwell