| 1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374757677787980818283 |
- // Copyright 2021 yuzu Emulator Project
- // Licensed under GPLv2 or any later version
- // Refer to the license.txt file included.
- #include <algorithm>
- #include <memory>
- #include "shader_recompiler/frontend/maxwell/program.h"
- #include "shader_recompiler/frontend/maxwell/termination_code.h"
- #include "shader_recompiler/frontend/maxwell/translate/translate.h"
- #include "shader_recompiler/ir_opt/passes.h"
- namespace Shader::Maxwell {
- namespace {
- void TranslateCode(Environment& env, const Flow::Function& cfg_function, IR::Function& function,
- std::span<IR::Block*> block_map, IR::Block* block_memory) {
- const size_t num_blocks{cfg_function.blocks.size()};
- function.blocks.reserve(num_blocks);
- for (const Flow::BlockId block_id : cfg_function.blocks) {
- const Flow::Block& flow_block{cfg_function.blocks_data[block_id]};
- function.blocks.emplace_back(std::construct_at(block_memory, Translate(env, flow_block)));
- block_map[flow_block.id] = function.blocks.back().get();
- ++block_memory;
- }
- }
- void EmitTerminationInsts(const Flow::Function& cfg_function,
- std::span<IR::Block* const> block_map) {
- for (const Flow::BlockId block_id : cfg_function.blocks) {
- const Flow::Block& flow_block{cfg_function.blocks_data[block_id]};
- EmitTerminationCode(flow_block, block_map);
- }
- }
- void TranslateFunction(Environment& env, const Flow::Function& cfg_function, IR::Function& function,
- IR::Block* block_memory) {
- std::vector<IR::Block*> block_map;
- block_map.resize(cfg_function.blocks_data.size());
- TranslateCode(env, cfg_function, function, block_map, block_memory);
- EmitTerminationInsts(cfg_function, block_map);
- }
- } // Anonymous namespace
- Program::Program(Environment& env, const Flow::CFG& cfg) {
- functions.reserve(cfg.Functions().size());
- for (const Flow::Function& cfg_function : cfg.Functions()) {
- TranslateFunction(env, cfg_function, functions.emplace_back(),
- block_alloc_pool.allocate(cfg_function.blocks.size()));
- }
- std::ranges::for_each(functions, Optimization::SsaRewritePass);
- for (IR::Function& function : functions) {
- Optimization::Invoke(Optimization::DeadCodeEliminationPass, function);
- Optimization::Invoke(Optimization::IdentityRemovalPass, function);
- // Optimization::Invoke(Optimization::VerificationPass, function);
- }
- //*/
- }
- std::string DumpProgram(const Program& program) {
- size_t index{0};
- std::map<const IR::Inst*, size_t> inst_to_index;
- std::map<const IR::Block*, size_t> block_to_index;
- for (const IR::Function& function : program.functions) {
- for (const auto& block : function.blocks) {
- block_to_index.emplace(block.get(), index);
- ++index;
- }
- }
- std::string ret;
- for (const IR::Function& function : program.functions) {
- ret += fmt::format("Function\n");
- for (const auto& block : function.blocks) {
- ret += IR::DumpBlock(*block, block_to_index, inst_to_index, index) + '\n';
- }
- }
- return ret;
- }
- } // namespace Shader::Maxwell
|