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- // Copyright 2018 yuzu emulator team
- // Licensed under GPLv2 or any later version
- // Refer to the license.txt file included.
- #pragma once
- #include <atomic>
- #include <map>
- #include <memory>
- #include <string>
- #include <unordered_map>
- #include <QList>
- #include <QObject>
- #include <QRunnable>
- #include <QString>
- #include "common/common_types.h"
- #include "yuzu/compatibility_list.h"
- class QStandardItem;
- namespace FileSys {
- class NCA;
- class VfsFilesystem;
- } // namespace FileSys
- /**
- * Asynchronous worker object for populating the game list.
- * Communicates with other threads through Qt's signal/slot system.
- */
- class GameListWorker : public QObject, public QRunnable {
- Q_OBJECT
- public:
- GameListWorker(std::shared_ptr<FileSys::VfsFilesystem> vfs,
- FileSys::ManualContentProvider* provider, QString dir_path, bool deep_scan,
- const CompatibilityList& compatibility_list);
- ~GameListWorker() override;
- /// Starts the processing of directory tree information.
- void run() override;
- /// Tells the worker that it should no longer continue processing. Thread-safe.
- void Cancel();
- signals:
- /**
- * The `EntryReady` signal is emitted once an entry has been prepared and is ready
- * to be added to the game list.
- * @param entry_items a list with `QStandardItem`s that make up the columns of the new entry.
- */
- void EntryReady(QList<QStandardItem*> entry_items);
- /**
- * After the worker has traversed the game directory looking for entries, this signal is emitted
- * with a list of folders that should be watched for changes as well.
- */
- void Finished(QStringList watch_list);
- private:
- void AddTitlesToGameList();
- enum class ScanTarget {
- FillManualContentProvider,
- PopulateGameList,
- };
- void ScanFileSystem(ScanTarget target, const std::string& dir_path, unsigned int recursion = 0);
- std::shared_ptr<FileSys::VfsFilesystem> vfs;
- FileSys::ManualContentProvider* provider;
- QStringList watch_list;
- QString dir_path;
- bool deep_scan;
- const CompatibilityList& compatibility_list;
- std::atomic_bool stop_processing;
- };
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