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- // Copyright 2018 yuzu Emulator Project
- // Licensed under GPLv2 or any later version
- // Refer to the license.txt file included.
- #pragma once
- #include "common/common_types.h"
- #include "video_core/gpu.h"
- struct ScreenInfo;
- namespace VideoCore {
- class RasterizerInterface {
- public:
- virtual ~RasterizerInterface() {}
- /// Draw the current batch of vertex arrays
- virtual void DrawArrays() = 0;
- /// Notify rasterizer that the specified Maxwell register has been changed
- virtual void NotifyMaxwellRegisterChanged(u32 id) = 0;
- /// Notify rasterizer that all caches should be flushed to Switch memory
- virtual void FlushAll() = 0;
- /// Notify rasterizer that any caches of the specified region should be flushed to Switch memory
- virtual void FlushRegion(VAddr addr, u64 size) = 0;
- /// Notify rasterizer that any caches of the specified region should be invalidated
- virtual void InvalidateRegion(VAddr addr, u64 size) = 0;
- /// Notify rasterizer that any caches of the specified region should be flushed to Switch memory
- /// and invalidated
- virtual void FlushAndInvalidateRegion(VAddr addr, u64 size) = 0;
- /// Attempt to use a faster method to perform a display transfer with is_texture_copy = 0
- virtual bool AccelerateDisplayTransfer(const void* config) {
- return false;
- }
- /// Attempt to use a faster method to perform a display transfer with is_texture_copy = 1
- virtual bool AccelerateTextureCopy(const void* config) {
- return false;
- }
- /// Attempt to use a faster method to fill a region
- virtual bool AccelerateFill(const void* config) {
- return false;
- }
- /// Attempt to use a faster method to display the framebuffer to screen
- virtual bool AccelerateDisplay(const Tegra::FramebufferConfig& framebuffer,
- VAddr framebuffer_addr, u32 pixel_stride,
- ScreenInfo& screen_info) {
- return false;
- }
- virtual bool AccelerateDrawBatch(bool is_indexed) {
- return false;
- }
- };
- } // namespace VideoCore
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