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- // Copyright 2020 yuzu Emulator Project
- // Licensed under GPLv2 or any later version
- // Refer to the license.txt file included.
- // This file references various implementation details from Atmosphere, an open-source firmware for
- // the Nintendo Switch. Copyright 2018-2020 Atmosphere-NX.
- #include <bit>
- #include "common/assert.h"
- #include "common/bit_util.h"
- #include "common/fiber.h"
- #include "common/logging/log.h"
- #include "core/arm/arm_interface.h"
- #include "core/core.h"
- #include "core/core_timing.h"
- #include "core/cpu_manager.h"
- #include "core/hle/kernel/k_process.h"
- #include "core/hle/kernel/k_scheduler.h"
- #include "core/hle/kernel/k_scoped_scheduler_lock_and_sleep.h"
- #include "core/hle/kernel/k_thread.h"
- #include "core/hle/kernel/kernel.h"
- #include "core/hle/kernel/physical_core.h"
- #include "core/hle/kernel/time_manager.h"
- namespace Kernel {
- static void IncrementScheduledCount(Kernel::KThread* thread) {
- if (auto process = thread->GetOwnerProcess(); process) {
- process->IncrementScheduledCount();
- }
- }
- void KScheduler::RescheduleCores(KernelCore& kernel, u64 cores_pending_reschedule) {
- auto scheduler = kernel.CurrentScheduler();
- u32 current_core{0xF};
- bool must_context_switch{};
- if (scheduler) {
- current_core = scheduler->core_id;
- // TODO(bunnei): Should be set to true when we deprecate single core
- must_context_switch = !kernel.IsPhantomModeForSingleCore();
- }
- while (cores_pending_reschedule != 0) {
- const auto core = static_cast<u32>(std::countr_zero(cores_pending_reschedule));
- ASSERT(core < Core::Hardware::NUM_CPU_CORES);
- if (!must_context_switch || core != current_core) {
- auto& phys_core = kernel.PhysicalCore(core);
- phys_core.Interrupt();
- } else {
- must_context_switch = true;
- }
- cores_pending_reschedule &= ~(1ULL << core);
- }
- if (must_context_switch) {
- auto core_scheduler = kernel.CurrentScheduler();
- kernel.ExitSVCProfile();
- core_scheduler->RescheduleCurrentCore();
- kernel.EnterSVCProfile();
- }
- }
- u64 KScheduler::UpdateHighestPriorityThread(KThread* highest_thread) {
- KScopedSpinLock lk{guard};
- if (KThread* prev_highest_thread = state.highest_priority_thread;
- prev_highest_thread != highest_thread) {
- if (prev_highest_thread != nullptr) {
- IncrementScheduledCount(prev_highest_thread);
- prev_highest_thread->SetLastScheduledTick(system.CoreTiming().GetCPUTicks());
- }
- if (state.should_count_idle) {
- if (highest_thread != nullptr) {
- if (KProcess* process = highest_thread->GetOwnerProcess(); process != nullptr) {
- process->SetRunningThread(core_id, highest_thread, state.idle_count);
- }
- } else {
- state.idle_count++;
- }
- }
- state.highest_priority_thread = highest_thread;
- state.needs_scheduling.store(true);
- return (1ULL << core_id);
- } else {
- return 0;
- }
- }
- u64 KScheduler::UpdateHighestPriorityThreadsImpl(KernelCore& kernel) {
- ASSERT(kernel.GlobalSchedulerContext().IsLocked());
- // Clear that we need to update.
- ClearSchedulerUpdateNeeded(kernel);
- u64 cores_needing_scheduling = 0, idle_cores = 0;
- KThread* top_threads[Core::Hardware::NUM_CPU_CORES];
- auto& priority_queue = GetPriorityQueue(kernel);
- /// We want to go over all cores, finding the highest priority thread and determining if
- /// scheduling is needed for that core.
- for (size_t core_id = 0; core_id < Core::Hardware::NUM_CPU_CORES; core_id++) {
- KThread* top_thread = priority_queue.GetScheduledFront(static_cast<s32>(core_id));
- if (top_thread != nullptr) {
- // If the thread has no waiters, we need to check if the process has a thread pinned.
- if (top_thread->GetNumKernelWaiters() == 0) {
- if (KProcess* parent = top_thread->GetOwnerProcess(); parent != nullptr) {
- if (KThread* pinned = parent->GetPinnedThread(static_cast<s32>(core_id));
- pinned != nullptr && pinned != top_thread) {
- // We prefer our parent's pinned thread if possible. However, we also don't
- // want to schedule un-runnable threads.
- if (pinned->GetRawState() == ThreadState::Runnable) {
- top_thread = pinned;
- } else {
- top_thread = nullptr;
- }
- }
- }
- }
- } else {
- idle_cores |= (1ULL << core_id);
- }
- top_threads[core_id] = top_thread;
- cores_needing_scheduling |=
- kernel.Scheduler(core_id).UpdateHighestPriorityThread(top_threads[core_id]);
- }
- // Idle cores are bad. We're going to try to migrate threads to each idle core in turn.
- while (idle_cores != 0) {
- const auto core_id = static_cast<u32>(std::countr_zero(idle_cores));
- if (KThread* suggested = priority_queue.GetSuggestedFront(core_id); suggested != nullptr) {
- s32 migration_candidates[Core::Hardware::NUM_CPU_CORES];
- size_t num_candidates = 0;
- // While we have a suggested thread, try to migrate it!
- while (suggested != nullptr) {
- // Check if the suggested thread is the top thread on its core.
- const s32 suggested_core = suggested->GetActiveCore();
- if (KThread* top_thread =
- (suggested_core >= 0) ? top_threads[suggested_core] : nullptr;
- top_thread != suggested) {
- // Make sure we're not dealing with threads too high priority for migration.
- if (top_thread != nullptr &&
- top_thread->GetPriority() < HighestCoreMigrationAllowedPriority) {
- break;
- }
- // The suggested thread isn't bound to its core, so we can migrate it!
- suggested->SetActiveCore(core_id);
- priority_queue.ChangeCore(suggested_core, suggested);
- top_threads[core_id] = suggested;
- cores_needing_scheduling |=
- kernel.Scheduler(core_id).UpdateHighestPriorityThread(top_threads[core_id]);
- break;
- }
- // Note this core as a candidate for migration.
- ASSERT(num_candidates < Core::Hardware::NUM_CPU_CORES);
- migration_candidates[num_candidates++] = suggested_core;
- suggested = priority_queue.GetSuggestedNext(core_id, suggested);
- }
- // If suggested is nullptr, we failed to migrate a specific thread. So let's try all our
- // candidate cores' top threads.
- if (suggested == nullptr) {
- for (size_t i = 0; i < num_candidates; i++) {
- // Check if there's some other thread that can run on the candidate core.
- const s32 candidate_core = migration_candidates[i];
- suggested = top_threads[candidate_core];
- if (KThread* next_on_candidate_core =
- priority_queue.GetScheduledNext(candidate_core, suggested);
- next_on_candidate_core != nullptr) {
- // The candidate core can run some other thread! We'll migrate its current
- // top thread to us.
- top_threads[candidate_core] = next_on_candidate_core;
- cores_needing_scheduling |=
- kernel.Scheduler(candidate_core)
- .UpdateHighestPriorityThread(top_threads[candidate_core]);
- // Perform the migration.
- suggested->SetActiveCore(core_id);
- priority_queue.ChangeCore(candidate_core, suggested);
- top_threads[core_id] = suggested;
- cores_needing_scheduling |=
- kernel.Scheduler(core_id).UpdateHighestPriorityThread(
- top_threads[core_id]);
- break;
- }
- }
- }
- }
- idle_cores &= ~(1ULL << core_id);
- }
- return cores_needing_scheduling;
- }
- void KScheduler::ClearPreviousThread(KernelCore& kernel, KThread* thread) {
- ASSERT(kernel.GlobalSchedulerContext().IsLocked());
- for (size_t i = 0; i < Core::Hardware::NUM_CPU_CORES; ++i) {
- // Get an atomic reference to the core scheduler's previous thread.
- std::atomic_ref<KThread*> prev_thread(kernel.Scheduler(static_cast<s32>(i)).prev_thread);
- static_assert(std::atomic_ref<KThread*>::is_always_lock_free);
- // Atomically clear the previous thread if it's our target.
- KThread* compare = thread;
- prev_thread.compare_exchange_strong(compare, nullptr);
- }
- }
- void KScheduler::OnThreadStateChanged(KernelCore& kernel, KThread* thread, ThreadState old_state) {
- ASSERT(kernel.GlobalSchedulerContext().IsLocked());
- // Check if the state has changed, because if it hasn't there's nothing to do.
- const auto cur_state = thread->GetRawState();
- if (cur_state == old_state) {
- return;
- }
- // Update the priority queues.
- if (old_state == ThreadState::Runnable) {
- // If we were previously runnable, then we're not runnable now, and we should remove.
- GetPriorityQueue(kernel).Remove(thread);
- IncrementScheduledCount(thread);
- SetSchedulerUpdateNeeded(kernel);
- } else if (cur_state == ThreadState::Runnable) {
- // If we're now runnable, then we weren't previously, and we should add.
- GetPriorityQueue(kernel).PushBack(thread);
- IncrementScheduledCount(thread);
- SetSchedulerUpdateNeeded(kernel);
- }
- }
- void KScheduler::OnThreadPriorityChanged(KernelCore& kernel, KThread* thread, s32 old_priority) {
- ASSERT(kernel.GlobalSchedulerContext().IsLocked());
- // If the thread is runnable, we want to change its priority in the queue.
- if (thread->GetRawState() == ThreadState::Runnable) {
- GetPriorityQueue(kernel).ChangePriority(
- old_priority, thread == kernel.CurrentScheduler()->GetCurrentThread(), thread);
- IncrementScheduledCount(thread);
- SetSchedulerUpdateNeeded(kernel);
- }
- }
- void KScheduler::OnThreadAffinityMaskChanged(KernelCore& kernel, KThread* thread,
- const KAffinityMask& old_affinity, s32 old_core) {
- ASSERT(kernel.GlobalSchedulerContext().IsLocked());
- // If the thread is runnable, we want to change its affinity in the queue.
- if (thread->GetRawState() == ThreadState::Runnable) {
- GetPriorityQueue(kernel).ChangeAffinityMask(old_core, old_affinity, thread);
- IncrementScheduledCount(thread);
- SetSchedulerUpdateNeeded(kernel);
- }
- }
- void KScheduler::RotateScheduledQueue(s32 cpu_core_id, s32 priority) {
- ASSERT(system.GlobalSchedulerContext().IsLocked());
- // Get a reference to the priority queue.
- auto& kernel = system.Kernel();
- auto& priority_queue = GetPriorityQueue(kernel);
- // Rotate the front of the queue to the end.
- KThread* top_thread = priority_queue.GetScheduledFront(cpu_core_id, priority);
- KThread* next_thread = nullptr;
- if (top_thread != nullptr) {
- next_thread = priority_queue.MoveToScheduledBack(top_thread);
- if (next_thread != top_thread) {
- IncrementScheduledCount(top_thread);
- IncrementScheduledCount(next_thread);
- }
- }
- // While we have a suggested thread, try to migrate it!
- {
- KThread* suggested = priority_queue.GetSuggestedFront(cpu_core_id, priority);
- while (suggested != nullptr) {
- // Check if the suggested thread is the top thread on its core.
- const s32 suggested_core = suggested->GetActiveCore();
- if (KThread* top_on_suggested_core =
- (suggested_core >= 0) ? priority_queue.GetScheduledFront(suggested_core)
- : nullptr;
- top_on_suggested_core != suggested) {
- // If the next thread is a new thread that has been waiting longer than our
- // suggestion, we prefer it to our suggestion.
- if (top_thread != next_thread && next_thread != nullptr &&
- next_thread->GetLastScheduledTick() < suggested->GetLastScheduledTick()) {
- suggested = nullptr;
- break;
- }
- // If we're allowed to do a migration, do one.
- // NOTE: Unlike migrations in UpdateHighestPriorityThread, this moves the suggestion
- // to the front of the queue.
- if (top_on_suggested_core == nullptr ||
- top_on_suggested_core->GetPriority() >= HighestCoreMigrationAllowedPriority) {
- suggested->SetActiveCore(cpu_core_id);
- priority_queue.ChangeCore(suggested_core, suggested, true);
- IncrementScheduledCount(suggested);
- break;
- }
- }
- // Get the next suggestion.
- suggested = priority_queue.GetSamePriorityNext(cpu_core_id, suggested);
- }
- }
- // Now that we might have migrated a thread with the same priority, check if we can do better.
- {
- KThread* best_thread = priority_queue.GetScheduledFront(cpu_core_id);
- if (best_thread == GetCurrentThread()) {
- best_thread = priority_queue.GetScheduledNext(cpu_core_id, best_thread);
- }
- // If the best thread we can choose has a priority the same or worse than ours, try to
- // migrate a higher priority thread.
- if (best_thread != nullptr && best_thread->GetPriority() >= priority) {
- KThread* suggested = priority_queue.GetSuggestedFront(cpu_core_id);
- while (suggested != nullptr) {
- // If the suggestion's priority is the same as ours, don't bother.
- if (suggested->GetPriority() >= best_thread->GetPriority()) {
- break;
- }
- // Check if the suggested thread is the top thread on its core.
- const s32 suggested_core = suggested->GetActiveCore();
- if (KThread* top_on_suggested_core =
- (suggested_core >= 0) ? priority_queue.GetScheduledFront(suggested_core)
- : nullptr;
- top_on_suggested_core != suggested) {
- // If we're allowed to do a migration, do one.
- // NOTE: Unlike migrations in UpdateHighestPriorityThread, this moves the
- // suggestion to the front of the queue.
- if (top_on_suggested_core == nullptr ||
- top_on_suggested_core->GetPriority() >=
- HighestCoreMigrationAllowedPriority) {
- suggested->SetActiveCore(cpu_core_id);
- priority_queue.ChangeCore(suggested_core, suggested, true);
- IncrementScheduledCount(suggested);
- break;
- }
- }
- // Get the next suggestion.
- suggested = priority_queue.GetSuggestedNext(cpu_core_id, suggested);
- }
- }
- }
- // After a rotation, we need a scheduler update.
- SetSchedulerUpdateNeeded(kernel);
- }
- bool KScheduler::CanSchedule(KernelCore& kernel) {
- return kernel.CurrentScheduler()->GetCurrentThread()->GetDisableDispatchCount() <= 1;
- }
- bool KScheduler::IsSchedulerUpdateNeeded(const KernelCore& kernel) {
- return kernel.GlobalSchedulerContext().scheduler_update_needed.load(std::memory_order_acquire);
- }
- void KScheduler::SetSchedulerUpdateNeeded(KernelCore& kernel) {
- kernel.GlobalSchedulerContext().scheduler_update_needed.store(true, std::memory_order_release);
- }
- void KScheduler::ClearSchedulerUpdateNeeded(KernelCore& kernel) {
- kernel.GlobalSchedulerContext().scheduler_update_needed.store(false, std::memory_order_release);
- }
- void KScheduler::DisableScheduling(KernelCore& kernel) {
- if (auto* scheduler = kernel.CurrentScheduler(); scheduler) {
- ASSERT(scheduler->GetCurrentThread()->GetDisableDispatchCount() >= 0);
- scheduler->GetCurrentThread()->DisableDispatch();
- }
- }
- void KScheduler::EnableScheduling(KernelCore& kernel, u64 cores_needing_scheduling) {
- if (auto* scheduler = kernel.CurrentScheduler(); scheduler) {
- ASSERT(scheduler->GetCurrentThread()->GetDisableDispatchCount() >= 1);
- if (scheduler->GetCurrentThread()->GetDisableDispatchCount() >= 1) {
- scheduler->GetCurrentThread()->EnableDispatch();
- }
- }
- RescheduleCores(kernel, cores_needing_scheduling);
- }
- u64 KScheduler::UpdateHighestPriorityThreads(KernelCore& kernel) {
- if (IsSchedulerUpdateNeeded(kernel)) {
- return UpdateHighestPriorityThreadsImpl(kernel);
- } else {
- return 0;
- }
- }
- KSchedulerPriorityQueue& KScheduler::GetPriorityQueue(KernelCore& kernel) {
- return kernel.GlobalSchedulerContext().priority_queue;
- }
- void KScheduler::YieldWithoutCoreMigration(KernelCore& kernel) {
- // Validate preconditions.
- ASSERT(CanSchedule(kernel));
- ASSERT(kernel.CurrentProcess() != nullptr);
- // Get the current thread and process.
- KThread& cur_thread = Kernel::GetCurrentThread(kernel);
- KProcess& cur_process = *kernel.CurrentProcess();
- // If the thread's yield count matches, there's nothing for us to do.
- if (cur_thread.GetYieldScheduleCount() == cur_process.GetScheduledCount()) {
- return;
- }
- // Get a reference to the priority queue.
- auto& priority_queue = GetPriorityQueue(kernel);
- // Perform the yield.
- {
- KScopedSchedulerLock lock(kernel);
- const auto cur_state = cur_thread.GetRawState();
- if (cur_state == ThreadState::Runnable) {
- // Put the current thread at the back of the queue.
- KThread* next_thread = priority_queue.MoveToScheduledBack(std::addressof(cur_thread));
- IncrementScheduledCount(std::addressof(cur_thread));
- // If the next thread is different, we have an update to perform.
- if (next_thread != std::addressof(cur_thread)) {
- SetSchedulerUpdateNeeded(kernel);
- } else {
- // Otherwise, set the thread's yield count so that we won't waste work until the
- // process is scheduled again.
- cur_thread.SetYieldScheduleCount(cur_process.GetScheduledCount());
- }
- }
- }
- }
- void KScheduler::YieldWithCoreMigration(KernelCore& kernel) {
- // Validate preconditions.
- ASSERT(CanSchedule(kernel));
- ASSERT(kernel.CurrentProcess() != nullptr);
- // Get the current thread and process.
- KThread& cur_thread = Kernel::GetCurrentThread(kernel);
- KProcess& cur_process = *kernel.CurrentProcess();
- // If the thread's yield count matches, there's nothing for us to do.
- if (cur_thread.GetYieldScheduleCount() == cur_process.GetScheduledCount()) {
- return;
- }
- // Get a reference to the priority queue.
- auto& priority_queue = GetPriorityQueue(kernel);
- // Perform the yield.
- {
- KScopedSchedulerLock lock(kernel);
- const auto cur_state = cur_thread.GetRawState();
- if (cur_state == ThreadState::Runnable) {
- // Get the current active core.
- const s32 core_id = cur_thread.GetActiveCore();
- // Put the current thread at the back of the queue.
- KThread* next_thread = priority_queue.MoveToScheduledBack(std::addressof(cur_thread));
- IncrementScheduledCount(std::addressof(cur_thread));
- // While we have a suggested thread, try to migrate it!
- bool recheck = false;
- KThread* suggested = priority_queue.GetSuggestedFront(core_id);
- while (suggested != nullptr) {
- // Check if the suggested thread is the thread running on its core.
- const s32 suggested_core = suggested->GetActiveCore();
- if (KThread* running_on_suggested_core =
- (suggested_core >= 0)
- ? kernel.Scheduler(suggested_core).state.highest_priority_thread
- : nullptr;
- running_on_suggested_core != suggested) {
- // If the current thread's priority is higher than our suggestion's we prefer
- // the next thread to the suggestion. We also prefer the next thread when the
- // current thread's priority is equal to the suggestions, but the next thread
- // has been waiting longer.
- if ((suggested->GetPriority() > cur_thread.GetPriority()) ||
- (suggested->GetPriority() == cur_thread.GetPriority() &&
- next_thread != std::addressof(cur_thread) &&
- next_thread->GetLastScheduledTick() < suggested->GetLastScheduledTick())) {
- suggested = nullptr;
- break;
- }
- // If we're allowed to do a migration, do one.
- // NOTE: Unlike migrations in UpdateHighestPriorityThread, this moves the
- // suggestion to the front of the queue.
- if (running_on_suggested_core == nullptr ||
- running_on_suggested_core->GetPriority() >=
- HighestCoreMigrationAllowedPriority) {
- suggested->SetActiveCore(core_id);
- priority_queue.ChangeCore(suggested_core, suggested, true);
- IncrementScheduledCount(suggested);
- break;
- } else {
- // We couldn't perform a migration, but we should check again on a future
- // yield.
- recheck = true;
- }
- }
- // Get the next suggestion.
- suggested = priority_queue.GetSuggestedNext(core_id, suggested);
- }
- // If we still have a suggestion or the next thread is different, we have an update to
- // perform.
- if (suggested != nullptr || next_thread != std::addressof(cur_thread)) {
- SetSchedulerUpdateNeeded(kernel);
- } else if (!recheck) {
- // Otherwise if we don't need to re-check, set the thread's yield count so that we
- // won't waste work until the process is scheduled again.
- cur_thread.SetYieldScheduleCount(cur_process.GetScheduledCount());
- }
- }
- }
- }
- void KScheduler::YieldToAnyThread(KernelCore& kernel) {
- // Validate preconditions.
- ASSERT(CanSchedule(kernel));
- ASSERT(kernel.CurrentProcess() != nullptr);
- // Get the current thread and process.
- KThread& cur_thread = Kernel::GetCurrentThread(kernel);
- KProcess& cur_process = *kernel.CurrentProcess();
- // If the thread's yield count matches, there's nothing for us to do.
- if (cur_thread.GetYieldScheduleCount() == cur_process.GetScheduledCount()) {
- return;
- }
- // Get a reference to the priority queue.
- auto& priority_queue = GetPriorityQueue(kernel);
- // Perform the yield.
- {
- KScopedSchedulerLock lock(kernel);
- const auto cur_state = cur_thread.GetRawState();
- if (cur_state == ThreadState::Runnable) {
- // Get the current active core.
- const s32 core_id = cur_thread.GetActiveCore();
- // Migrate the current thread to core -1.
- cur_thread.SetActiveCore(-1);
- priority_queue.ChangeCore(core_id, std::addressof(cur_thread));
- IncrementScheduledCount(std::addressof(cur_thread));
- // If there's nothing scheduled, we can try to perform a migration.
- if (priority_queue.GetScheduledFront(core_id) == nullptr) {
- // While we have a suggested thread, try to migrate it!
- KThread* suggested = priority_queue.GetSuggestedFront(core_id);
- while (suggested != nullptr) {
- // Check if the suggested thread is the top thread on its core.
- const s32 suggested_core = suggested->GetActiveCore();
- if (KThread* top_on_suggested_core =
- (suggested_core >= 0) ? priority_queue.GetScheduledFront(suggested_core)
- : nullptr;
- top_on_suggested_core != suggested) {
- // If we're allowed to do a migration, do one.
- if (top_on_suggested_core == nullptr ||
- top_on_suggested_core->GetPriority() >=
- HighestCoreMigrationAllowedPriority) {
- suggested->SetActiveCore(core_id);
- priority_queue.ChangeCore(suggested_core, suggested);
- IncrementScheduledCount(suggested);
- }
- // Regardless of whether we migrated, we had a candidate, so we're done.
- break;
- }
- // Get the next suggestion.
- suggested = priority_queue.GetSuggestedNext(core_id, suggested);
- }
- // If the suggestion is different from the current thread, we need to perform an
- // update.
- if (suggested != std::addressof(cur_thread)) {
- SetSchedulerUpdateNeeded(kernel);
- } else {
- // Otherwise, set the thread's yield count so that we won't waste work until the
- // process is scheduled again.
- cur_thread.SetYieldScheduleCount(cur_process.GetScheduledCount());
- }
- } else {
- // Otherwise, we have an update to perform.
- SetSchedulerUpdateNeeded(kernel);
- }
- }
- }
- }
- KScheduler::KScheduler(Core::System& system_, s32 core_id_) : system{system_}, core_id{core_id_} {
- switch_fiber = std::make_shared<Common::Fiber>(OnSwitch, this);
- state.needs_scheduling.store(true);
- state.interrupt_task_thread_runnable = false;
- state.should_count_idle = false;
- state.idle_count = 0;
- state.idle_thread_stack = nullptr;
- state.highest_priority_thread = nullptr;
- }
- void KScheduler::Finalize() {
- if (idle_thread) {
- idle_thread->Close();
- idle_thread = nullptr;
- }
- }
- KScheduler::~KScheduler() {
- ASSERT(!idle_thread);
- }
- KThread* KScheduler::GetCurrentThread() const {
- if (auto result = current_thread.load(); result) {
- return result;
- }
- return idle_thread;
- }
- u64 KScheduler::GetLastContextSwitchTicks() const {
- return last_context_switch_time;
- }
- void KScheduler::RescheduleCurrentCore() {
- ASSERT(GetCurrentThread()->GetDisableDispatchCount() == 1);
- auto& phys_core = system.Kernel().PhysicalCore(core_id);
- if (phys_core.IsInterrupted()) {
- phys_core.ClearInterrupt();
- }
- guard.Lock();
- if (state.needs_scheduling.load()) {
- Schedule();
- } else {
- GetCurrentThread()->EnableDispatch();
- guard.Unlock();
- }
- }
- void KScheduler::OnThreadStart() {
- SwitchContextStep2();
- }
- void KScheduler::Unload(KThread* thread) {
- ASSERT(thread);
- if (!thread) {
- return;
- }
- LOG_TRACE(Kernel, "core {}, unload thread {}", core_id, thread ? thread->GetName() : "nullptr");
- if (thread->IsCallingSvc()) {
- thread->ClearIsCallingSvc();
- }
- auto& physical_core = system.Kernel().PhysicalCore(core_id);
- if (!physical_core.IsInitialized()) {
- return;
- }
- Core::ARM_Interface& cpu_core = physical_core.ArmInterface();
- cpu_core.SaveContext(thread->GetContext32());
- cpu_core.SaveContext(thread->GetContext64());
- // Save the TPIDR_EL0 system register in case it was modified.
- thread->SetTPIDR_EL0(cpu_core.GetTPIDR_EL0());
- cpu_core.ClearExclusiveState();
- if (!thread->IsTerminationRequested() && thread->GetActiveCore() == core_id) {
- prev_thread = thread;
- } else {
- prev_thread = nullptr;
- }
- thread->context_guard.Unlock();
- }
- void KScheduler::Reload(KThread* thread) {
- LOG_TRACE(Kernel, "core {}, reload thread {}", core_id, thread ? thread->GetName() : "nullptr");
- if (thread) {
- ASSERT_MSG(thread->GetState() == ThreadState::Runnable, "Thread must be runnable.");
- Core::ARM_Interface& cpu_core = system.ArmInterface(core_id);
- cpu_core.LoadContext(thread->GetContext32());
- cpu_core.LoadContext(thread->GetContext64());
- cpu_core.SetTlsAddress(thread->GetTLSAddress());
- cpu_core.SetTPIDR_EL0(thread->GetTPIDR_EL0());
- cpu_core.ClearExclusiveState();
- }
- }
- void KScheduler::SwitchContextStep2() {
- // Load context of new thread
- Reload(current_thread.load());
- RescheduleCurrentCore();
- }
- void KScheduler::ScheduleImpl() {
- KThread* previous_thread = GetCurrentThread();
- KThread* next_thread = state.highest_priority_thread;
- state.needs_scheduling = false;
- // We never want to schedule a null thread, so use the idle thread if we don't have a next.
- if (next_thread == nullptr) {
- next_thread = idle_thread;
- }
- // If we're not actually switching thread, there's nothing to do.
- if (next_thread == current_thread.load()) {
- previous_thread->EnableDispatch();
- guard.Unlock();
- return;
- }
- if (next_thread->GetCurrentCore() != core_id) {
- next_thread->SetCurrentCore(core_id);
- }
- current_thread.store(next_thread);
- KProcess* const previous_process = system.Kernel().CurrentProcess();
- UpdateLastContextSwitchTime(previous_thread, previous_process);
- // Save context for previous thread
- Unload(previous_thread);
- std::shared_ptr<Common::Fiber>* old_context;
- old_context = &previous_thread->GetHostContext();
- guard.Unlock();
- Common::Fiber::YieldTo(*old_context, *switch_fiber);
- /// When a thread wakes up, the scheduler may have changed to other in another core.
- auto& next_scheduler = *system.Kernel().CurrentScheduler();
- next_scheduler.SwitchContextStep2();
- }
- void KScheduler::OnSwitch(void* this_scheduler) {
- KScheduler* sched = static_cast<KScheduler*>(this_scheduler);
- sched->SwitchToCurrent();
- }
- void KScheduler::SwitchToCurrent() {
- while (true) {
- {
- KScopedSpinLock lk{guard};
- current_thread.store(state.highest_priority_thread);
- state.needs_scheduling.store(false);
- }
- const auto is_switch_pending = [this] {
- KScopedSpinLock lk{guard};
- return state.needs_scheduling.load();
- };
- do {
- auto next_thread = current_thread.load();
- if (next_thread != nullptr) {
- next_thread->context_guard.Lock();
- if (next_thread->GetRawState() != ThreadState::Runnable) {
- next_thread->context_guard.Unlock();
- break;
- }
- if (next_thread->GetActiveCore() != core_id) {
- next_thread->context_guard.Unlock();
- break;
- }
- }
- auto thread = next_thread ? next_thread : idle_thread;
- Common::Fiber::YieldTo(switch_fiber, *thread->GetHostContext());
- } while (!is_switch_pending());
- }
- }
- void KScheduler::UpdateLastContextSwitchTime(KThread* thread, KProcess* process) {
- const u64 prev_switch_ticks = last_context_switch_time;
- const u64 most_recent_switch_ticks = system.CoreTiming().GetCPUTicks();
- const u64 update_ticks = most_recent_switch_ticks - prev_switch_ticks;
- if (thread != nullptr) {
- thread->AddCpuTime(core_id, update_ticks);
- }
- if (process != nullptr) {
- process->UpdateCPUTimeTicks(update_ticks);
- }
- last_context_switch_time = most_recent_switch_ticks;
- }
- void KScheduler::Initialize() {
- idle_thread = KThread::Create(system.Kernel());
- ASSERT(KThread::InitializeIdleThread(system, idle_thread, core_id).IsSuccess());
- idle_thread->SetName(fmt::format("IdleThread:{}", core_id));
- }
- KScopedSchedulerLock::KScopedSchedulerLock(KernelCore& kernel)
- : KScopedLock(kernel.GlobalSchedulerContext().SchedulerLock()) {}
- KScopedSchedulerLock::~KScopedSchedulerLock() = default;
- } // namespace Kernel
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