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- // Copyright 2021 yuzu Emulator Project
- // Licensed under GPLv2 or any later version
- // Refer to the license.txt file included.
- #include <algorithm>
- #include <boost/container/small_vector.hpp>
- #include "shader_recompiler/frontend/ir/basic_block.h"
- #include "shader_recompiler/frontend/ir/value.h"
- #include "shader_recompiler/ir_opt/passes.h"
- namespace Shader::Optimization {
- namespace {
- template <bool TEST_USES>
- void DeadInstElimination(IR::Block* const block) {
- // We iterate over the instructions in reverse order.
- // This is because removing an instruction reduces the number of uses for earlier instructions.
- auto it{block->end()};
- while (it != block->begin()) {
- --it;
- if constexpr (TEST_USES) {
- if (it->HasUses() || it->MayHaveSideEffects()) {
- continue;
- }
- }
- it->Invalidate();
- it = block->Instructions().erase(it);
- }
- }
- void DeletedPhiArgElimination(IR::Program& program, std::span<const IR::Block*> dead_blocks) {
- for (IR::Block* const block : program.blocks) {
- for (IR::Inst& phi : *block) {
- if (!IR::IsPhi(phi)) {
- continue;
- }
- for (size_t i = 0; i < phi.NumArgs(); ++i) {
- if (std::ranges::find(dead_blocks, phi.PhiBlock(i)) == dead_blocks.end()) {
- continue;
- }
- // Phi operand at this index is an unreachable block
- phi.ErasePhiOperand(i);
- --i;
- }
- }
- }
- }
- void DeadBranchElimination(IR::Program& program) {
- boost::container::small_vector<const IR::Block*, 3> dead_blocks;
- const auto begin_it{program.syntax_list.begin()};
- for (auto node_it = begin_it; node_it != program.syntax_list.end(); ++node_it) {
- if (node_it->type != IR::AbstractSyntaxNode::Type::If) {
- continue;
- }
- IR::Inst* const cond_ref{node_it->data.if_node.cond.Inst()};
- const IR::U1 cond{cond_ref->Arg(0)};
- if (!cond.IsImmediate()) {
- continue;
- }
- if (cond.U1()) {
- continue;
- }
- // False immediate condition. Remove condition ref, erase the entire branch.
- cond_ref->Invalidate();
- // Account for nested if-statements within the if(false) branch
- u32 nested_ifs{1u};
- while (node_it->type != IR::AbstractSyntaxNode::Type::EndIf || nested_ifs > 0) {
- node_it = program.syntax_list.erase(node_it);
- switch (node_it->type) {
- case IR::AbstractSyntaxNode::Type::If:
- ++nested_ifs;
- break;
- case IR::AbstractSyntaxNode::Type::EndIf:
- --nested_ifs;
- break;
- case IR::AbstractSyntaxNode::Type::Block: {
- IR::Block* const block{node_it->data.block};
- DeadInstElimination<false>(block);
- dead_blocks.push_back(block);
- break;
- }
- default:
- break;
- }
- }
- // Erase EndIf node of the if(false) branch
- node_it = program.syntax_list.erase(node_it);
- // Account for loop increment
- --node_it;
- }
- if (!dead_blocks.empty()) {
- DeletedPhiArgElimination(program, std::span(dead_blocks.data(), dead_blocks.size()));
- }
- }
- } // namespace
- void DeadCodeEliminationPass(IR::Program& program) {
- DeadBranchElimination(program);
- for (IR::Block* const block : program.post_order_blocks) {
- DeadInstElimination<true>(block);
- }
- }
- } // namespace Shader::Optimization
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