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- #include <QApplication>
- #include <QHBoxLayout>
- #include <QKeyEvent>
- #include <QScreen>
- #include <QWindow>
- #include <fmt/format.h>
- #include "common/microprofile.h"
- #include "common/scm_rev.h"
- #include "core/core.h"
- #include "core/frontend/framebuffer_layout.h"
- #include "core/settings.h"
- #include "input_common/keyboard.h"
- #include "input_common/main.h"
- #include "input_common/motion_emu.h"
- #include "yuzu/bootmanager.h"
- EmuThread::EmuThread(GRenderWindow* render_window) : render_window(render_window) {}
- void EmuThread::run() {
- if (!Settings::values.use_multi_core) {
- // Single core mode must acquire OpenGL context for entire emulation session
- render_window->MakeCurrent();
- }
- MicroProfileOnThreadCreate("EmuThread");
- stop_run = false;
- // holds whether the cpu was running during the last iteration,
- // so that the DebugModeLeft signal can be emitted before the
- // next execution step
- bool was_active = false;
- while (!stop_run) {
- if (running) {
- if (!was_active)
- emit DebugModeLeft();
- Core::System::ResultStatus result = Core::System::GetInstance().RunLoop();
- if (result != Core::System::ResultStatus::Success) {
- this->SetRunning(false);
- emit ErrorThrown(result, Core::System::GetInstance().GetStatusDetails());
- }
- was_active = running || exec_step;
- if (!was_active && !stop_run)
- emit DebugModeEntered();
- } else if (exec_step) {
- if (!was_active)
- emit DebugModeLeft();
- exec_step = false;
- Core::System::GetInstance().SingleStep();
- emit DebugModeEntered();
- yieldCurrentThread();
- was_active = false;
- } else {
- std::unique_lock<std::mutex> lock(running_mutex);
- running_cv.wait(lock, [this] { return IsRunning() || exec_step || stop_run; });
- }
- }
- // Shutdown the core emulation
- Core::System::GetInstance().Shutdown();
- #if MICROPROFILE_ENABLED
- MicroProfileOnThreadExit();
- #endif
- render_window->moveContext();
- }
- // This class overrides paintEvent and resizeEvent to prevent the GUI thread from stealing GL
- // context.
- // The corresponding functionality is handled in EmuThread instead
- class GGLWidgetInternal : public QGLWidget {
- public:
- GGLWidgetInternal(QGLFormat fmt, GRenderWindow* parent)
- : QGLWidget(fmt, parent), parent(parent) {}
- void paintEvent(QPaintEvent* ev) override {
- if (do_painting) {
- QPainter painter(this);
- }
- }
- void resizeEvent(QResizeEvent* ev) override {
- parent->OnClientAreaResized(ev->size().width(), ev->size().height());
- parent->OnFramebufferSizeChanged();
- }
- void DisablePainting() {
- do_painting = false;
- }
- void EnablePainting() {
- do_painting = true;
- }
- private:
- GRenderWindow* parent;
- bool do_painting;
- };
- GRenderWindow::GRenderWindow(QWidget* parent, EmuThread* emu_thread)
- : QWidget(parent), child(nullptr), emu_thread(emu_thread) {
- setWindowTitle(QStringLiteral("yuzu %1 | %2-%3")
- .arg(Common::g_build_name, Common::g_scm_branch, Common::g_scm_desc));
- setAttribute(Qt::WA_AcceptTouchEvents);
- InputCommon::Init();
- InputCommon::StartJoystickEventHandler();
- }
- GRenderWindow::~GRenderWindow() {
- InputCommon::Shutdown();
- }
- void GRenderWindow::moveContext() {
- DoneCurrent();
- // If the thread started running, move the GL Context to the new thread. Otherwise, move it
- // back.
- auto thread = (QThread::currentThread() == qApp->thread() && emu_thread != nullptr)
- ? emu_thread
- : qApp->thread();
- child->context()->moveToThread(thread);
- }
- void GRenderWindow::SwapBuffers() {
- // In our multi-threaded QGLWidget use case we shouldn't need to call `makeCurrent`,
- // since we never call `doneCurrent` in this thread.
- // However:
- // - The Qt debug runtime prints a bogus warning on the console if `makeCurrent` wasn't called
- // since the last time `swapBuffers` was executed;
- // - On macOS, if `makeCurrent` isn't called explicitely, resizing the buffer breaks.
- child->makeCurrent();
- child->swapBuffers();
- }
- void GRenderWindow::MakeCurrent() {
- child->makeCurrent();
- }
- void GRenderWindow::DoneCurrent() {
- child->doneCurrent();
- }
- void GRenderWindow::PollEvents() {}
- // On Qt 5.0+, this correctly gets the size of the framebuffer (pixels).
- //
- // Older versions get the window size (density independent pixels),
- // and hence, do not support DPI scaling ("retina" displays).
- // The result will be a viewport that is smaller than the extent of the window.
- void GRenderWindow::OnFramebufferSizeChanged() {
- // Screen changes potentially incur a change in screen DPI, hence we should update the
- // framebuffer size
- qreal pixelRatio = windowPixelRatio();
- unsigned width = child->QPaintDevice::width() * pixelRatio;
- unsigned height = child->QPaintDevice::height() * pixelRatio;
- UpdateCurrentFramebufferLayout(width, height);
- }
- void GRenderWindow::BackupGeometry() {
- geometry = ((QGLWidget*)this)->saveGeometry();
- }
- void GRenderWindow::RestoreGeometry() {
- // We don't want to back up the geometry here (obviously)
- QWidget::restoreGeometry(geometry);
- }
- void GRenderWindow::restoreGeometry(const QByteArray& geometry) {
- // Make sure users of this class don't need to deal with backing up the geometry themselves
- QWidget::restoreGeometry(geometry);
- BackupGeometry();
- }
- QByteArray GRenderWindow::saveGeometry() {
- // If we are a top-level widget, store the current geometry
- // otherwise, store the last backup
- if (parent() == nullptr)
- return ((QGLWidget*)this)->saveGeometry();
- else
- return geometry;
- }
- qreal GRenderWindow::windowPixelRatio() const {
- // windowHandle() might not be accessible until the window is displayed to screen.
- return windowHandle() ? windowHandle()->screen()->devicePixelRatio() : 1.0f;
- }
- std::pair<unsigned, unsigned> GRenderWindow::ScaleTouch(const QPointF pos) const {
- const qreal pixel_ratio = windowPixelRatio();
- return {static_cast<unsigned>(std::max(std::round(pos.x() * pixel_ratio), qreal{0.0})),
- static_cast<unsigned>(std::max(std::round(pos.y() * pixel_ratio), qreal{0.0}))};
- }
- void GRenderWindow::closeEvent(QCloseEvent* event) {
- emit Closed();
- QWidget::closeEvent(event);
- }
- void GRenderWindow::keyPressEvent(QKeyEvent* event) {
- InputCommon::GetKeyboard()->PressKey(event->key());
- }
- void GRenderWindow::keyReleaseEvent(QKeyEvent* event) {
- InputCommon::GetKeyboard()->ReleaseKey(event->key());
- }
- void GRenderWindow::mousePressEvent(QMouseEvent* event) {
- if (event->source() == Qt::MouseEventSynthesizedBySystem)
- return; // touch input is handled in TouchBeginEvent
- auto pos = event->pos();
- if (event->button() == Qt::LeftButton) {
- const auto [x, y] = ScaleTouch(pos);
- this->TouchPressed(x, y);
- } else if (event->button() == Qt::RightButton) {
- InputCommon::GetMotionEmu()->BeginTilt(pos.x(), pos.y());
- }
- }
- void GRenderWindow::mouseMoveEvent(QMouseEvent* event) {
- if (event->source() == Qt::MouseEventSynthesizedBySystem)
- return; // touch input is handled in TouchUpdateEvent
- auto pos = event->pos();
- const auto [x, y] = ScaleTouch(pos);
- this->TouchMoved(x, y);
- InputCommon::GetMotionEmu()->Tilt(pos.x(), pos.y());
- }
- void GRenderWindow::mouseReleaseEvent(QMouseEvent* event) {
- if (event->source() == Qt::MouseEventSynthesizedBySystem)
- return; // touch input is handled in TouchEndEvent
- if (event->button() == Qt::LeftButton)
- this->TouchReleased();
- else if (event->button() == Qt::RightButton)
- InputCommon::GetMotionEmu()->EndTilt();
- }
- void GRenderWindow::TouchBeginEvent(const QTouchEvent* event) {
- // TouchBegin always has exactly one touch point, so take the .first()
- const auto [x, y] = ScaleTouch(event->touchPoints().first().pos());
- this->TouchPressed(x, y);
- }
- void GRenderWindow::TouchUpdateEvent(const QTouchEvent* event) {
- QPointF pos;
- int active_points = 0;
- // average all active touch points
- for (const auto tp : event->touchPoints()) {
- if (tp.state() & (Qt::TouchPointPressed | Qt::TouchPointMoved | Qt::TouchPointStationary)) {
- active_points++;
- pos += tp.pos();
- }
- }
- pos /= active_points;
- const auto [x, y] = ScaleTouch(pos);
- this->TouchMoved(x, y);
- }
- void GRenderWindow::TouchEndEvent() {
- this->TouchReleased();
- }
- bool GRenderWindow::event(QEvent* event) {
- if (event->type() == QEvent::TouchBegin) {
- TouchBeginEvent(static_cast<QTouchEvent*>(event));
- return true;
- } else if (event->type() == QEvent::TouchUpdate) {
- TouchUpdateEvent(static_cast<QTouchEvent*>(event));
- return true;
- } else if (event->type() == QEvent::TouchEnd || event->type() == QEvent::TouchCancel) {
- TouchEndEvent();
- return true;
- }
- return QWidget::event(event);
- }
- void GRenderWindow::focusOutEvent(QFocusEvent* event) {
- QWidget::focusOutEvent(event);
- InputCommon::GetKeyboard()->ReleaseAllKeys();
- }
- void GRenderWindow::OnClientAreaResized(unsigned width, unsigned height) {
- NotifyClientAreaSizeChanged(std::make_pair(width, height));
- }
- void GRenderWindow::InitRenderTarget() {
- if (child) {
- delete child;
- }
- if (layout()) {
- delete layout();
- }
- // TODO: One of these flags might be interesting: WA_OpaquePaintEvent, WA_NoBackground,
- // WA_DontShowOnScreen, WA_DeleteOnClose
- QGLFormat fmt;
- fmt.setVersion(4, 3);
- fmt.setProfile(QGLFormat::CoreProfile);
- fmt.setSwapInterval(false);
- // Requests a forward-compatible context, which is required to get a 3.2+ context on OS X
- fmt.setOption(QGL::NoDeprecatedFunctions);
- child = new GGLWidgetInternal(fmt, this);
- QBoxLayout* layout = new QHBoxLayout(this);
- resize(Layout::ScreenUndocked::Width, Layout::ScreenUndocked::Height);
- layout->addWidget(child);
- layout->setMargin(0);
- setLayout(layout);
- OnMinimalClientAreaChangeRequest(GetActiveConfig().min_client_area_size);
- OnFramebufferSizeChanged();
- NotifyClientAreaSizeChanged(std::pair<unsigned, unsigned>(child->width(), child->height()));
- BackupGeometry();
- }
- void GRenderWindow::OnMinimalClientAreaChangeRequest(
- const std::pair<unsigned, unsigned>& minimal_size) {
- setMinimumSize(minimal_size.first, minimal_size.second);
- }
- void GRenderWindow::OnEmulationStarting(EmuThread* emu_thread) {
- this->emu_thread = emu_thread;
- child->DisablePainting();
- }
- void GRenderWindow::OnEmulationStopping() {
- emu_thread = nullptr;
- child->EnablePainting();
- }
- void GRenderWindow::showEvent(QShowEvent* event) {
- QWidget::showEvent(event);
- // windowHandle() is not initialized until the Window is shown, so we connect it here.
- connect(windowHandle(), &QWindow::screenChanged, this, &GRenderWindow::OnFramebufferSizeChanged,
- Qt::UniqueConnection);
- }
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