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- cmake_minimum_required(VERSION 3.15)
- list(APPEND CMAKE_MODULE_PATH "${CMAKE_CURRENT_SOURCE_DIR}/CMakeModules")
- list(APPEND CMAKE_MODULE_PATH "${CMAKE_CURRENT_SOURCE_DIR}/externals/cmake-modules")
- list(APPEND CMAKE_MODULE_PATH "${CMAKE_CURRENT_SOURCE_DIR}/externals/find-modules")
- include(DownloadExternals)
- include(CMakeDependentOption)
- project(yuzu)
- # Set bundled sdl2/qt as dependent options.
- # OFF by default, but if ENABLE_SDL2 and MSVC are true then ON
- option(ENABLE_SDL2 "Enable the SDL2 frontend" ON)
- option(ENABLE_QT "Enable the Qt frontend" ON)
- CMAKE_DEPENDENT_OPTION(YUZU_USE_BUNDLED_QT "Download bundled Qt binaries" ON "ENABLE_QT;MSVC" OFF)
- option(ENABLE_WEB_SERVICE "Enable web services (telemetry, etc.)" ON)
- option(YUZU_USE_BUNDLED_UNICORN "Build/Download bundled Unicorn" ON)
- option(YUZU_USE_QT_WEB_ENGINE "Use QtWebEngine for web applet implementation" OFF)
- option(YUZU_ENABLE_BOXCAT "Enable the Boxcat service, a yuzu high-level implementation of BCAT" ON)
- option(ENABLE_CUBEB "Enables the cubeb audio backend" ON)
- option(ENABLE_VULKAN "Enables Vulkan backend" ON)
- option(USE_DISCORD_PRESENCE "Enables Discord Rich Presence" OFF)
- # Default to a Release build
- get_property(IS_MULTI_CONFIG GLOBAL PROPERTY GENERATOR_IS_MULTI_CONFIG)
- if (NOT IS_MULTI_CONFIG AND NOT CMAKE_BUILD_TYPE)
- set(CMAKE_BUILD_TYPE "Release" CACHE STRING "Choose the type of build, options are: Debug Release RelWithDebInfo MinSizeRel." FORCE)
- message(STATUS "Defaulting to a Release build")
- endif()
- if(EXISTS ${PROJECT_SOURCE_DIR}/hooks/pre-commit AND NOT EXISTS ${PROJECT_SOURCE_DIR}/.git/hooks/pre-commit)
- message(STATUS "Copying pre-commit hook")
- file(COPY hooks/pre-commit
- DESTINATION ${PROJECT_SOURCE_DIR}/.git/hooks)
- endif()
- # Sanity check : Check that all submodules are present
- # =======================================================================
- function(check_submodules_present)
- file(READ "${PROJECT_SOURCE_DIR}/.gitmodules" gitmodules)
- string(REGEX MATCHALL "path *= *[^ \t\r\n]*" gitmodules ${gitmodules})
- foreach(module ${gitmodules})
- string(REGEX REPLACE "path *= *" "" module ${module})
- if (NOT EXISTS "${PROJECT_SOURCE_DIR}/${module}/.git")
- message(FATAL_ERROR "Git submodule ${module} not found. "
- "Please run: git submodule update --init --recursive")
- endif()
- endforeach()
- endfunction()
- if(EXISTS ${PROJECT_SOURCE_DIR}/.gitmodules)
- check_submodules_present()
- endif()
- configure_file(${PROJECT_SOURCE_DIR}/dist/compatibility_list/compatibility_list.qrc
- ${PROJECT_BINARY_DIR}/dist/compatibility_list/compatibility_list.qrc
- COPYONLY)
- if (ENABLE_COMPATIBILITY_LIST_DOWNLOAD AND NOT EXISTS ${PROJECT_BINARY_DIR}/dist/compatibility_list/compatibility_list.json)
- message(STATUS "Downloading compatibility list for yuzu...")
- file(DOWNLOAD
- https://api.yuzu-emu.org/gamedb/
- "${PROJECT_BINARY_DIR}/dist/compatibility_list/compatibility_list.json" SHOW_PROGRESS)
- endif()
- if (NOT EXISTS ${PROJECT_BINARY_DIR}/dist/compatibility_list/compatibility_list.json)
- file(WRITE ${PROJECT_BINARY_DIR}/dist/compatibility_list/compatibility_list.json "")
- endif()
- # Detect current compilation architecture and create standard definitions
- # =======================================================================
- include(CheckSymbolExists)
- function(detect_architecture symbol arch)
- if (NOT DEFINED ARCHITECTURE)
- set(CMAKE_REQUIRED_QUIET 1)
- check_symbol_exists("${symbol}" "" ARCHITECTURE_${arch})
- unset(CMAKE_REQUIRED_QUIET)
- # The output variable needs to be unique across invocations otherwise
- # CMake's crazy scope rules will keep it defined
- if (ARCHITECTURE_${arch})
- set(ARCHITECTURE "${arch}" PARENT_SCOPE)
- set(ARCHITECTURE_${arch} 1 PARENT_SCOPE)
- add_definitions(-DARCHITECTURE_${arch}=1)
- endif()
- endif()
- endfunction()
- if (NOT ENABLE_GENERIC)
- if (MSVC)
- detect_architecture("_M_AMD64" x86_64)
- detect_architecture("_M_IX86" x86)
- detect_architecture("_M_ARM" ARM)
- detect_architecture("_M_ARM64" ARM64)
- else()
- detect_architecture("__x86_64__" x86_64)
- detect_architecture("__i386__" x86)
- detect_architecture("__arm__" ARM)
- detect_architecture("__aarch64__" ARM64)
- endif()
- endif()
- if (NOT DEFINED ARCHITECTURE)
- set(ARCHITECTURE "GENERIC")
- set(ARCHITECTURE_GENERIC 1)
- add_definitions(-DARCHITECTURE_GENERIC=1)
- endif()
- message(STATUS "Target architecture: ${ARCHITECTURE}")
- # Configure C++ standard
- # ===========================
- set(CMAKE_CXX_STANDARD 17)
- set(CMAKE_CXX_STANDARD_REQUIRED ON)
- # Output binaries to bin/
- set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/bin)
- # System imported libraries
- # If not found, download any missing through Conan
- # =======================================================================
- set(CONAN_CMAKE_SILENT_OUTPUT TRUE)
- set(CMAKE_FIND_PACKAGE_PREFER_CONFIG TRUE)
- if (YUZU_CONAN_INSTALLED)
- if (IS_MULTI_CONFIG)
- include(${CMAKE_BINARY_DIR}/conanbuildinfo_multi.cmake)
- else()
- include(${CMAKE_BINARY_DIR}/conanbuildinfo.cmake)
- endif()
- list(APPEND CMAKE_MODULE_PATH "${CMAKE_BINARY_DIR}")
- list(APPEND CMAKE_PREFIX_PATH "${CMAKE_BINARY_DIR}")
- conan_basic_setup()
- message(STATUS "Adding conan installed libraries to the search path")
- endif()
- macro(yuzu_find_packages)
- set(options FORCE_REQUIRED)
- cmake_parse_arguments(FN "${options}" "" "" ${ARGN})
- # Cmake has a *serious* lack of 2D array or associative array...
- # Capitalization matters here. We need the naming to match the generated paths from Conan
- set(REQUIRED_LIBS
- # Cmake Pkg Prefix Version Conan Pkg
- "Boost 1.71 boost/1.72.0"
- "Catch2 2.11 catch2/2.11.0"
- "fmt 6.2 fmt/6.2.0"
- # can't use until https://github.com/bincrafters/community/issues/1173
- #"libzip 1.5 libzip/1.5.2@bincrafters/stable"
- "lz4 1.8 lz4/1.9.2"
- "nlohmann_json 3.7 nlohmann_json/3.7.3"
- # we need to be careful as the version check might be broken https://github.com/xiph/opus/issues/110
- "opus 1.3 opus/1.3.1"
- "ZLIB 1.2 zlib/1.2.11"
- "zstd 1.4 zstd/1.4.4"
- )
- foreach(PACKAGE ${REQUIRED_LIBS})
- string(REGEX REPLACE "[ \t\r\n]+" ";" PACKAGE_SPLIT ${PACKAGE})
- list(GET PACKAGE_SPLIT 0 PACKAGE_PREFIX)
- list(GET PACKAGE_SPLIT 1 PACKAGE_VERSION)
- list(GET PACKAGE_SPLIT 2 PACKAGE_CONAN)
- # This function is called twice, once to check if the packages exist on the system already
- # and a second time to check if conan installed them properly. The second check passes in FORCE_REQUIRED
- if (NOT ${PACKAGE_PREFIX}_FOUND)
- if (FN_FORCE_REQUIRED)
- find_package(${PACKAGE_PREFIX} ${PACKAGE_VERSION} REQUIRED)
- else()
- find_package(${PACKAGE_PREFIX} ${PACKAGE_VERSION})
- endif()
- endif()
- if (NOT ${PACKAGE_PREFIX}_FOUND)
- list(APPEND CONAN_REQUIRED_LIBS ${PACKAGE_CONAN})
- else()
- # Set a legacy findPackage.cmake style PACKAGE_LIBRARIES variable for subprojects that rely on this
- set(${PACKAGE_PREFIX}_LIBRARIES "${PACKAGE_PREFIX}::${PACKAGE_PREFIX}")
- endif()
- endforeach()
- unset(FN_FORCE_REQUIRED)
- endmacro()
- # Attempt to locate any packages that are required and report the missing ones in CONAN_REQUIRED_LIBS
- yuzu_find_packages()
- # Qt5 requires that we find components, so it doesn't fit our pretty little find package function
- if(ENABLE_QT)
- # We want to load the generated conan qt config so that we get the QT_ROOT var so that we can use the official
- # Qt5Config inside the root folder instead of the conan generated one.
- if(EXISTS ${CMAKE_BINARY_DIR}/qtConfig.cmake)
- include(${CMAKE_BINARY_DIR}/qtConfig.cmake)
- list(APPEND CMAKE_MODULE_PATH "${CONAN_QT_ROOT_RELEASE}")
- list(APPEND CMAKE_PREFIX_PATH "${CONAN_QT_ROOT_RELEASE}")
- endif()
- # Workaround for an issue where conan tries to build Qt from scratch instead of download prebuilt binaries
- set(QT_PREFIX_HINT)
- if(YUZU_USE_BUNDLED_QT)
- if ((MSVC_VERSION GREATER_EQUAL 1910 AND MSVC_VERSION LESS 1930) AND ARCHITECTURE_x86_64)
- set(QT_VER qt-5.12.0-msvc2017_64)
- else()
- message(FATAL_ERROR "No bundled Qt binaries for your toolchain. Disable YUZU_USE_BUNDLED_QT and provide your own.")
- endif()
- if (DEFINED QT_VER)
- download_bundled_external("qt/" ${QT_VER} QT_PREFIX)
- endif()
- set(QT_PREFIX_HINT HINTS "${QT_PREFIX}")
- endif()
- find_package(Qt5 5.9 COMPONENTS Widgets OpenGL ${QT_PREFIX_HINT})
- if (NOT Qt5_FOUND)
- list(APPEND CONAN_REQUIRED_LIBS "qt/5.14.1@bincrafters/stable")
- endif()
- endif()
- # find SDL2 exports a bunch of variables that are needed, so its easier to do this outside of the yuzu_find_package
- if(ENABLE_SDL2)
- if(EXISTS ${CMAKE_BINARY_DIR}/sdl2Config.cmake)
- include(${CMAKE_BINARY_DIR}/sdl2Config.cmake)
- list(APPEND CMAKE_MODULE_PATH "${CONAN_SDL2_ROOT_RELEASE}")
- list(APPEND CMAKE_PREFIX_PATH "${CONAN_SDL2_ROOT_RELEASE}")
- endif()
- find_package(SDL2)
- if (NOT SDL2_FOUND)
- # otherwise add this to the list of libraries to install
- list(APPEND CONAN_REQUIRED_LIBS "sdl2/2.0.12@bincrafters/stable")
- endif()
- endif()
- # Install any missing dependencies with conan install
- if (CONAN_REQUIRED_LIBS)
- message(STATUS "Packages ${CONAN_REQUIRED_LIBS} not found!")
- # Use Conan to fetch the libraries that aren't found
- # Download conan.cmake automatically, you can also just copy the conan.cmake file
- if(NOT EXISTS "${CMAKE_BINARY_DIR}/conan.cmake")
- message(STATUS "Downloading conan.cmake from https://github.com/conan-io/cmake-conan")
- file(DOWNLOAD "https://github.com/conan-io/cmake-conan/raw/v0.15/conan.cmake"
- "${CMAKE_BINARY_DIR}/conan.cmake")
- endif()
- include(${CMAKE_BINARY_DIR}/conan.cmake)
- set(CONAN_LIB_OPTIONS
- libzip:with_openssl=False
- libzip:enable_windows_crypto=False
- )
- conan_check(VERSION 1.24.0 REQUIRED)
- # Add the bincrafters remote
- conan_add_remote(NAME bincrafters
- URL https://api.bintray.com/conan/bincrafters/public-conan)
- # Manually add iconv to fix a dep conflict between qt and sdl2
- # We don't need to add it through find_package or anything since the other two can find it just fine
- if ("${CONAN_REQUIRED_LIBS}" MATCHES "qt" AND "${CONAN_REQUIRED_LIBS}" MATCHES "sdl")
- list(APPEND CONAN_REQUIRED_LIBS "libiconv/1.16")
- endif()
- if (IS_MULTI_CONFIG)
- conan_cmake_run(REQUIRES ${CONAN_REQUIRED_LIBS}
- OPTIONS ${CONAN_LIB_OPTIONS}
- BUILD missing
- CONFIGURATION_TYPES "Release;Debug"
- GENERATORS cmake_multi cmake_find_package_multi)
- include(${CMAKE_BINARY_DIR}/conanbuildinfo_multi.cmake)
- else()
- conan_cmake_run(REQUIRES ${CONAN_REQUIRED_LIBS}
- OPTIONS ${CONAN_LIB_OPTIONS}
- BUILD missing
- GENERATORS cmake cmake_find_package_multi)
- include(${CMAKE_BINARY_DIR}/conanbuildinfo.cmake)
- endif()
- list(APPEND CMAKE_MODULE_PATH "${CMAKE_BINARY_DIR}")
- list(APPEND CMAKE_PREFIX_PATH "${CMAKE_BINARY_DIR}")
- conan_basic_setup()
- set(YUZU_CONAN_INSTALLED TRUE CACHE BOOL "If true, the following builds will add conan to the lib search path" FORCE)
- # Now that we've installed what we are missing, try to locate them again,
- # this time with required, so we bail if its not found.
- yuzu_find_packages(FORCE_REQUIRED)
- # Due to issues with variable scopes in functions, we need to also find_package(qt5) outside of the function
- if(ENABLE_QT)
- list(APPEND CMAKE_MODULE_PATH "${CONAN_QT_ROOT_RELEASE}")
- list(APPEND CMAKE_PREFIX_PATH "${CONAN_QT_ROOT_RELEASE}")
- find_package(Qt5 5.9 REQUIRED COMPONENTS Widgets OpenGL)
- if (YUZU_USE_QT_WEB_ENGINE)
- find_package(Qt5 REQUIRED COMPONENTS WebEngineCore WebEngineWidgets)
- endif()
- endif()
- if(ENABLE_SDL2)
- list(APPEND CMAKE_MODULE_PATH "${CONAN_SDL2_ROOT_RELEASE}")
- list(APPEND CMAKE_PREFIX_PATH "${CONAN_SDL2_ROOT_RELEASE}")
- find_package(SDL2 REQUIRED)
- endif()
- endif()
- # Reexport some targets that are named differently when using the upstream CmakeConfig vs the generated Conan config
- # In order to ALIAS targets to a new name, they first need to be IMPORTED_GLOBAL
- # Dynarmic checks for target `boost` and so we want to make sure it can find it through our system instead of using their external
- if (TARGET Boost::Boost)
- set_target_properties(Boost::Boost PROPERTIES IMPORTED_GLOBAL TRUE)
- add_library(Boost::boost ALIAS Boost::Boost)
- add_library(boost ALIAS Boost::Boost)
- elseif (TARGET Boost::boost)
- set_target_properties(Boost::boost PROPERTIES IMPORTED_GLOBAL TRUE)
- add_library(boost ALIAS Boost::boost)
- endif()
- if (TARGET sdl2::sdl2)
- # imported from the conan generated sdl2Config.cmake
- set_target_properties(sdl2::sdl2 PROPERTIES IMPORTED_GLOBAL TRUE)
- add_library(SDL2 ALIAS sdl2::sdl2)
- elseif(SDL2_FOUND)
- # found through the system package manager
- # Some installations don't set SDL2_LIBRARIES
- if("${SDL2_LIBRARIES}" STREQUAL "")
- message(WARNING "SDL2_LIBRARIES wasn't set, manually setting to SDL2::SDL2")
- set(SDL2_LIBRARIES "SDL2::SDL2")
- endif()
- include_directories(SYSTEM ${SDL2_INCLUDE_DIRS})
- add_library(SDL2 INTERFACE)
- target_link_libraries(SDL2 INTERFACE "${SDL2_LIBRARIES}")
- endif()
- # Ensure libusb is properly configured (based on dolphin libusb include)
- find_package(LibUSB)
- add_subdirectory(externals/libusb)
- set(LIBUSB_LIBRARIES usb)
- # Prefer the -pthread flag on Linux.
- set(THREADS_PREFER_PTHREAD_FLAG ON)
- find_package(Threads REQUIRED)
- # If unicorn isn't found, msvc -> download bundled unicorn; everyone else -> build external
- if (YUZU_USE_BUNDLED_UNICORN)
- if (MSVC)
- message(STATUS "unicorn not found, falling back to bundled")
- # Detect toolchain and platform
- if ((MSVC_VERSION GREATER_EQUAL 1910 AND MSVC_VERSION LESS 1930) AND ARCHITECTURE_x86_64)
- set(UNICORN_VER "unicorn-yuzu")
- else()
- message(FATAL_ERROR "No bundled Unicorn binaries for your toolchain. Disable YUZU_USE_BUNDLED_UNICORN and provide your own.")
- endif()
- if (DEFINED UNICORN_VER)
- download_bundled_external("unicorn/" ${UNICORN_VER} UNICORN_PREFIX)
- endif()
- if (DEFINED UNICORN_VER)
- download_bundled_external("unicorn/" ${UNICORN_VER} UNICORN_PREFIX)
- endif()
- set(UNICORN_FOUND YES)
- set(LIBUNICORN_INCLUDE_DIR "${UNICORN_PREFIX}/include" CACHE PATH "Path to Unicorn headers" FORCE)
- set(LIBUNICORN_LIBRARY "${UNICORN_PREFIX}/lib/x64/unicorn_dynload.lib" CACHE PATH "Path to Unicorn library" FORCE)
- set(UNICORN_DLL_DIR "${UNICORN_PREFIX}/lib/x64/" CACHE PATH "Path to unicorn.dll" FORCE)
- else()
- message(STATUS "unicorn not found, falling back to externals")
- if (MINGW)
- set(UNICORN_LIB_NAME "unicorn.a")
- else()
- set(UNICORN_LIB_NAME "libunicorn.a")
- endif()
- set(UNICORN_FOUND YES)
- set(UNICORN_PREFIX ${PROJECT_SOURCE_DIR}/externals/unicorn)
- set(LIBUNICORN_LIBRARY "${UNICORN_PREFIX}/${UNICORN_LIB_NAME}" CACHE PATH "Path to Unicorn library" FORCE)
- set(LIBUNICORN_INCLUDE_DIR "${UNICORN_PREFIX}/include" CACHE PATH "Path to Unicorn headers" FORCE)
- set(UNICORN_DLL_DIR "${UNICORN_PREFIX}/" CACHE PATH "Path to unicorn dynamic library" FORCE)
- find_package(PythonInterp 2.7 REQUIRED)
- if (MINGW)
- # Intentionally call the unicorn makefile directly instead of using make.sh so that we can override the
- # UNAME_S makefile variable to MINGW. This way we don't have to hack at the uname binary to build
- # Additionally, overriding DO_WINDOWS_EXPORT prevents unicorn from patching the static unicorn.a by using msvc and cmd,
- # which are both things we don't have in a mingw cross compiling environment.
- add_custom_command(OUTPUT ${LIBUNICORN_LIBRARY}
- COMMAND ${CMAKE_COMMAND} -E env UNICORN_ARCHS="aarch64" PYTHON="${PYTHON_EXECUTABLE}" CC=x86_64-w64-mingw32-gcc AR=x86_64-w64-mingw32-gcc-ar RANLIB=x86_64-w64-mingw32-gcc-ranlib make UNAME_S=MINGW DO_WINDOWS_EXPORT=0
- WORKING_DIRECTORY ${UNICORN_PREFIX}
- )
- else()
- add_custom_command(OUTPUT ${LIBUNICORN_LIBRARY}
- COMMAND ${CMAKE_COMMAND} -E env UNICORN_ARCHS="aarch64" PYTHON="${PYTHON_EXECUTABLE}" /bin/sh make.sh macos-universal-no
- WORKING_DIRECTORY ${UNICORN_PREFIX}
- )
- endif()
- # ALL makes this custom target build every time
- # but it won't actually build if LIBUNICORN_LIBRARY is up to date
- add_custom_target(unicorn-build ALL
- DEPENDS ${LIBUNICORN_LIBRARY}
- )
- unset(UNICORN_LIB_NAME)
- endif()
- else()
- find_package(Unicorn REQUIRED)
- endif()
- if (UNICORN_FOUND)
- add_library(unicorn INTERFACE)
- add_dependencies(unicorn unicorn-build)
- target_link_libraries(unicorn INTERFACE "${LIBUNICORN_LIBRARY}")
- target_include_directories(unicorn INTERFACE "${LIBUNICORN_INCLUDE_DIR}")
- else()
- message(FATAL_ERROR "Could not find or build unicorn which is required.")
- endif()
- # Platform-specific library requirements
- # ======================================
- if (APPLE)
- # Umbrella framework for everything GUI-related
- find_library(COCOA_LIBRARY Cocoa)
- set(PLATFORM_LIBRARIES ${COCOA_LIBRARY} ${IOKIT_LIBRARY} ${COREVIDEO_LIBRARY})
- elseif (WIN32)
- # WSAPoll and SHGetKnownFolderPath (AppData/Roaming) didn't exist before WinNT 6.x (Vista)
- add_definitions(-D_WIN32_WINNT=0x0600 -DWINVER=0x0600)
- set(PLATFORM_LIBRARIES winmm ws2_32)
- if (MINGW)
- # PSAPI is the Process Status API
- set(PLATFORM_LIBRARIES ${PLATFORM_LIBRARIES} psapi imm32 version)
- endif()
- elseif (CMAKE_SYSTEM_NAME MATCHES "^(Linux|kFreeBSD|GNU|SunOS)$")
- set(PLATFORM_LIBRARIES rt)
- endif()
- # Setup a custom clang-format target (if clang-format can be found) that will run
- # against all the src files. This should be used before making a pull request.
- # =======================================================================
- set(CLANG_FORMAT_POSTFIX "-6.0")
- find_program(CLANG_FORMAT
- NAMES clang-format${CLANG_FORMAT_POSTFIX}
- clang-format
- PATHS ${PROJECT_BINARY_DIR}/externals)
- # if find_program doesn't find it, try to download from externals
- if (NOT CLANG_FORMAT)
- if (WIN32 AND NOT CMAKE_CROSSCOMPILING)
- message(STATUS "Clang format not found! Downloading...")
- set(CLANG_FORMAT "${PROJECT_BINARY_DIR}/externals/clang-format${CLANG_FORMAT_POSTFIX}.exe")
- file(DOWNLOAD
- https://github.com/yuzu-emu/ext-windows-bin/raw/master/clang-format${CLANG_FORMAT_POSTFIX}.exe
- "${CLANG_FORMAT}" SHOW_PROGRESS
- STATUS DOWNLOAD_SUCCESS)
- if (NOT DOWNLOAD_SUCCESS EQUAL 0)
- message(WARNING "Could not download clang format! Disabling the clang format target")
- file(REMOVE ${CLANG_FORMAT})
- unset(CLANG_FORMAT)
- endif()
- else()
- message(WARNING "Clang format not found! Disabling the clang format target")
- endif()
- endif()
- if (CLANG_FORMAT)
- set(SRCS ${PROJECT_SOURCE_DIR}/src)
- set(CCOMMENT "Running clang format against all the .h and .cpp files in src/")
- if (WIN32)
- add_custom_target(clang-format
- COMMAND powershell.exe -Command "Get-ChildItem '${SRCS}/*' -Include *.cpp,*.h -Recurse | Foreach {&'${CLANG_FORMAT}' -i $_.fullname}"
- COMMENT ${CCOMMENT})
- elseif(MINGW)
- add_custom_target(clang-format
- COMMAND find `cygpath -u ${SRCS}` -iname *.h -o -iname *.cpp | xargs `cygpath -u ${CLANG_FORMAT}` -i
- COMMENT ${CCOMMENT})
- else()
- add_custom_target(clang-format
- COMMAND find ${SRCS} -iname *.h -o -iname *.cpp | xargs ${CLANG_FORMAT} -i
- COMMENT ${CCOMMENT})
- endif()
- unset(SRCS)
- unset(CCOMMENT)
- endif()
- # Include source code
- # ===================
- # This function should be passed a list of all files in a target. It will automatically generate
- # file groups following the directory hierarchy, so that the layout of the files in IDEs matches the
- # one in the filesystem.
- function(create_target_directory_groups target_name)
- # Place any files that aren't in the source list in a separate group so that they don't get in
- # the way.
- source_group("Other Files" REGULAR_EXPRESSION ".")
- get_target_property(target_sources "${target_name}" SOURCES)
- foreach(file_name IN LISTS target_sources)
- get_filename_component(dir_name "${file_name}" PATH)
- # Group names use '\' as a separator even though the entire rest of CMake uses '/'...
- string(REPLACE "/" "\\" group_name "${dir_name}")
- source_group("${group_name}" FILES "${file_name}")
- endforeach()
- endfunction()
- # Prevent boost from linking against libs when building
- add_definitions(-DBOOST_ERROR_CODE_HEADER_ONLY
- -DBOOST_SYSTEM_NO_LIB
- -DBOOST_DATE_TIME_NO_LIB
- -DBOOST_REGEX_NO_LIB
- )
- enable_testing()
- add_subdirectory(externals)
- add_subdirectory(src)
- # Set yuzu project or yuzu-cmd project as default StartUp Project in Visual Studio depending on whether QT is enabled or not
- if(ENABLE_QT)
- set_property(DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR} PROPERTY VS_STARTUP_PROJECT yuzu)
- else()
- set_property(DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR} PROPERTY VS_STARTUP_PROJECT yuzu-cmd)
- endif()
- # Installation instructions
- # =========================
- # Install freedesktop.org metadata files, following those specifications:
- # http://standards.freedesktop.org/desktop-entry-spec/desktop-entry-spec-latest.html
- # http://standards.freedesktop.org/icon-theme-spec/icon-theme-spec-latest.html
- # http://standards.freedesktop.org/shared-mime-info-spec/shared-mime-info-spec-latest.html
- if(ENABLE_QT AND UNIX AND NOT APPLE)
- install(FILES "${PROJECT_SOURCE_DIR}/dist/yuzu.desktop"
- DESTINATION "${CMAKE_INSTALL_PREFIX}/share/applications")
- install(FILES "${PROJECT_SOURCE_DIR}/dist/yuzu.svg"
- DESTINATION "${CMAKE_INSTALL_PREFIX}/share/icons/hicolor/scalable/apps")
- install(FILES "${PROJECT_SOURCE_DIR}/dist/yuzu.xml"
- DESTINATION "${CMAKE_INSTALL_PREFIX}/share/mime/packages")
- endif()
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