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- // Copyright 2020 yuzu Emulator Project
- // Licensed under GPLv2 or any later version
- // Refer to the license.txt file included.
- #pragma once
- #include <memory>
- #include <string>
- #include <vector>
- #include <QDialog>
- #include <QList>
- #include "core/file_sys/vfs_types.h"
- #include "yuzu/configuration/config.h"
- class QGraphicsScene;
- class QStandardItem;
- class QStandardItemModel;
- class QTreeView;
- class QVBoxLayout;
- namespace Ui {
- class ConfigurePerGame;
- }
- class ConfigurePerGame : public QDialog {
- Q_OBJECT
- public:
- explicit ConfigurePerGame(QWidget* parent, u64 title_id, std::string_view file_name);
- ~ConfigurePerGame() override;
- /// Save all button configurations to settings file
- void ApplyConfiguration();
- void LoadFromFile(FileSys::VirtualFile file);
- private:
- void changeEvent(QEvent* event) override;
- void RetranslateUI();
- void LoadConfiguration();
- std::unique_ptr<Ui::ConfigurePerGame> ui;
- FileSys::VirtualFile file;
- u64 title_id;
- QGraphicsScene* scene;
- std::unique_ptr<Config> game_config;
- };
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