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- // Copyright 2014 Citra Emulator Project
- // Licensed under GPLv2 or any later version
- // Refer to the license.txt file included.
- #pragma once
- #include <array>
- #include <memory>
- #include <string>
- #include <QMetaType>
- #include <QVariant>
- #include "common/settings.h"
- #include "yuzu/uisettings.h"
- class QSettings;
- class Config {
- public:
- enum class ConfigType {
- GlobalConfig,
- PerGameConfig,
- InputProfile,
- };
- explicit Config(std::string_view config_name = "qt-config",
- ConfigType config_type = ConfigType::GlobalConfig);
- ~Config();
- void Reload();
- void Save();
- void ReadControlPlayerValue(std::size_t player_index);
- void SaveControlPlayerValue(std::size_t player_index);
- const std::string& GetConfigFilePath() const;
- static const std::array<int, Settings::NativeButton::NumButtons> default_buttons;
- static const std::array<int, Settings::NativeMotion::NumMotions> default_motions;
- static const std::array<std::array<int, 4>, Settings::NativeAnalog::NumAnalogs> default_analogs;
- static const std::array<int, 2> default_stick_mod;
- static const std::array<int, Settings::NativeMouseButton::NumMouseButtons>
- default_mouse_buttons;
- static const std::array<int, Settings::NativeKeyboard::NumKeyboardKeys> default_keyboard_keys;
- static const std::array<int, Settings::NativeKeyboard::NumKeyboardMods> default_keyboard_mods;
- static const std::array<UISettings::Shortcut, 17> default_hotkeys;
- private:
- void Initialize(std::string_view config_name);
- void ReadValues();
- void ReadPlayerValue(std::size_t player_index);
- void ReadDebugValues();
- void ReadKeyboardValues();
- void ReadMouseValues();
- void ReadTouchscreenValues();
- void ReadMotionTouchValues();
- // Read functions bases off the respective config section names.
- void ReadAudioValues();
- void ReadControlValues();
- void ReadCoreValues();
- void ReadDataStorageValues();
- void ReadDebuggingValues();
- void ReadServiceValues();
- void ReadDisabledAddOnValues();
- void ReadMiscellaneousValues();
- void ReadPathValues();
- void ReadCpuValues();
- void ReadRendererValues();
- void ReadScreenshotValues();
- void ReadShortcutValues();
- void ReadSystemValues();
- void ReadUIValues();
- void ReadUIGamelistValues();
- void ReadUILayoutValues();
- void ReadWebServiceValues();
- void SaveValues();
- void SavePlayerValue(std::size_t player_index);
- void SaveDebugValues();
- void SaveMouseValues();
- void SaveTouchscreenValues();
- void SaveMotionTouchValues();
- // Save functions based off the respective config section names.
- void SaveAudioValues();
- void SaveControlValues();
- void SaveCoreValues();
- void SaveDataStorageValues();
- void SaveDebuggingValues();
- void SaveServiceValues();
- void SaveDisabledAddOnValues();
- void SaveMiscellaneousValues();
- void SavePathValues();
- void SaveCpuValues();
- void SaveRendererValues();
- void SaveScreenshotValues();
- void SaveShortcutValues();
- void SaveSystemValues();
- void SaveUIValues();
- void SaveUIGamelistValues();
- void SaveUILayoutValues();
- void SaveWebServiceValues();
- QVariant ReadSetting(const QString& name) const;
- QVariant ReadSetting(const QString& name, const QVariant& default_value) const;
- // Templated ReadSettingGlobal functions will also look for the use_global setting and set
- // both the value and the global state properly
- template <typename Type>
- void ReadSettingGlobal(Settings::Setting<Type>& setting, const QString& name);
- template <typename Type>
- void ReadSettingGlobal(Settings::Setting<Type>& setting, const QString& name,
- const QVariant& default_value);
- template <typename Type>
- void ReadSettingGlobal(Type& setting, const QString& name, const QVariant& default_value) const;
- // Templated WriteSettingGlobal functions will also write the global state if needed and will
- // skip writing the actual setting if it defers to the global value
- void WriteSetting(const QString& name, const QVariant& value);
- void WriteSetting(const QString& name, const QVariant& value, const QVariant& default_value);
- template <typename Type>
- void WriteSettingGlobal(const QString& name, const Settings::Setting<Type>& setting);
- template <typename Type>
- void WriteSettingGlobal(const QString& name, const Settings::Setting<Type>& setting,
- const QVariant& default_value);
- void WriteSettingGlobal(const QString& name, const QVariant& value, bool use_global,
- const QVariant& default_value);
- ConfigType type;
- std::unique_ptr<QSettings> qt_config;
- std::string qt_config_loc;
- bool global;
- };
- // These metatype declarations cannot be in common/settings.h because core is devoid of QT
- Q_DECLARE_METATYPE(Settings::CPUAccuracy);
- Q_DECLARE_METATYPE(Settings::RendererBackend);
- Q_DECLARE_METATYPE(Settings::GPUAccuracy);
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