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- // Copyright 2018 yuzu Emulator Project
- // Licensed under GPLv2 or any later version
- // Refer to the license.txt file included.
- #include <cstring>
- #include <set>
- #include <fmt/format.h>
- #include "common/assert.h"
- #include "common/common_types.h"
- #include "video_core/engines/shader_bytecode.h"
- #include "video_core/engines/shader_header.h"
- #include "video_core/shader/control_flow.h"
- #include "video_core/shader/node_helper.h"
- #include "video_core/shader/shader_ir.h"
- namespace VideoCommon::Shader {
- using Tegra::Shader::Instruction;
- using Tegra::Shader::OpCode;
- namespace {
- /**
- * Returns whether the instruction at the specified offset is a 'sched' instruction.
- * Sched instructions always appear before a sequence of 3 instructions.
- */
- constexpr bool IsSchedInstruction(u32 offset, u32 main_offset) {
- constexpr u32 SchedPeriod = 4;
- u32 absolute_offset = offset - main_offset;
- return (absolute_offset % SchedPeriod) == 0;
- }
- } // namespace
- void ShaderIR::Decode() {
- std::memcpy(&header, program_code.data(), sizeof(Tegra::Shader::Header));
- disable_flow_stack = false;
- const auto info = ScanFlow(program_code, program_size, main_offset);
- if (info) {
- const auto& shader_info = *info;
- coverage_begin = shader_info.start;
- coverage_end = shader_info.end;
- if (shader_info.decompilable) {
- disable_flow_stack = true;
- const auto insert_block = ([this](NodeBlock& nodes, u32 label) {
- if (label == exit_branch) {
- return;
- }
- basic_blocks.insert({label, nodes});
- });
- const auto& blocks = shader_info.blocks;
- NodeBlock current_block;
- u32 current_label = exit_branch;
- for (auto& block : blocks) {
- if (shader_info.labels.count(block.start) != 0) {
- insert_block(current_block, current_label);
- current_block.clear();
- current_label = block.start;
- }
- if (!block.ignore_branch) {
- DecodeRangeInner(current_block, block.start, block.end);
- InsertControlFlow(current_block, block);
- } else {
- DecodeRangeInner(current_block, block.start, block.end + 1);
- }
- }
- insert_block(current_block, current_label);
- return;
- }
- LOG_WARNING(HW_GPU, "Flow Stack Removing Failed! Falling back to old method");
- // we can't decompile it, fallback to standard method
- for (const auto& block : shader_info.blocks) {
- basic_blocks.insert({block.start, DecodeRange(block.start, block.end + 1)});
- }
- return;
- }
- LOG_WARNING(HW_GPU, "Flow Analysis Failed! Falling back to brute force compiling");
- // Now we need to deal with an undecompilable shader. We need to brute force
- // a shader that captures every position.
- coverage_begin = main_offset;
- const u32 shader_end = static_cast<u32>(program_size / sizeof(u64));
- coverage_end = shader_end;
- for (u32 label = main_offset; label < shader_end; label++) {
- basic_blocks.insert({label, DecodeRange(label, label + 1)});
- }
- }
- NodeBlock ShaderIR::DecodeRange(u32 begin, u32 end) {
- NodeBlock basic_block;
- DecodeRangeInner(basic_block, begin, end);
- return basic_block;
- }
- void ShaderIR::DecodeRangeInner(NodeBlock& bb, u32 begin, u32 end) {
- for (u32 pc = begin; pc < (begin > end ? MAX_PROGRAM_LENGTH : end);) {
- pc = DecodeInstr(bb, pc);
- }
- }
- void ShaderIR::InsertControlFlow(NodeBlock& bb, const ShaderBlock& block) {
- const auto apply_conditions = ([&](const Condition& cond, Node n) -> Node {
- Node result = n;
- if (cond.cc != ConditionCode::T) {
- result = Conditional(GetConditionCode(cond.cc), {result});
- }
- if (cond.predicate != Pred::UnusedIndex) {
- u32 pred = static_cast<u32>(cond.predicate);
- const bool is_neg = pred > 7;
- if (is_neg) {
- pred -= 8;
- }
- result = Conditional(GetPredicate(pred, is_neg), {result});
- }
- return result;
- });
- if (block.branch.address < 0) {
- if (block.branch.kills) {
- Node n = Operation(OperationCode::Discard);
- n = apply_conditions(block.branch.cond, n);
- bb.push_back(n);
- global_code.push_back(n);
- return;
- }
- Node n = Operation(OperationCode::Exit);
- n = apply_conditions(block.branch.cond, n);
- bb.push_back(n);
- global_code.push_back(n);
- return;
- }
- Node n = Operation(OperationCode::Branch, Immediate(block.branch.address));
- n = apply_conditions(block.branch.cond, n);
- bb.push_back(n);
- global_code.push_back(n);
- }
- u32 ShaderIR::DecodeInstr(NodeBlock& bb, u32 pc) {
- // Ignore sched instructions when generating code.
- if (IsSchedInstruction(pc, main_offset)) {
- return pc + 1;
- }
- const Instruction instr = {program_code[pc]};
- const auto opcode = OpCode::Decode(instr);
- // Decoding failure
- if (!opcode) {
- UNIMPLEMENTED_MSG("Unhandled instruction: {0:x}", instr.value);
- return pc + 1;
- }
- bb.push_back(
- Comment(fmt::format("{}: {} (0x{:016x})", pc, opcode->get().GetName(), instr.value)));
- using Tegra::Shader::Pred;
- UNIMPLEMENTED_IF_MSG(instr.pred.full_pred == Pred::NeverExecute,
- "NeverExecute predicate not implemented");
- static const std::map<OpCode::Type, u32 (ShaderIR::*)(NodeBlock&, u32)> decoders = {
- {OpCode::Type::Arithmetic, &ShaderIR::DecodeArithmetic},
- {OpCode::Type::ArithmeticImmediate, &ShaderIR::DecodeArithmeticImmediate},
- {OpCode::Type::Bfe, &ShaderIR::DecodeBfe},
- {OpCode::Type::Bfi, &ShaderIR::DecodeBfi},
- {OpCode::Type::Shift, &ShaderIR::DecodeShift},
- {OpCode::Type::ArithmeticInteger, &ShaderIR::DecodeArithmeticInteger},
- {OpCode::Type::ArithmeticIntegerImmediate, &ShaderIR::DecodeArithmeticIntegerImmediate},
- {OpCode::Type::ArithmeticHalf, &ShaderIR::DecodeArithmeticHalf},
- {OpCode::Type::ArithmeticHalfImmediate, &ShaderIR::DecodeArithmeticHalfImmediate},
- {OpCode::Type::Ffma, &ShaderIR::DecodeFfma},
- {OpCode::Type::Hfma2, &ShaderIR::DecodeHfma2},
- {OpCode::Type::Conversion, &ShaderIR::DecodeConversion},
- {OpCode::Type::Memory, &ShaderIR::DecodeMemory},
- {OpCode::Type::Texture, &ShaderIR::DecodeTexture},
- {OpCode::Type::Image, &ShaderIR::DecodeImage},
- {OpCode::Type::FloatSetPredicate, &ShaderIR::DecodeFloatSetPredicate},
- {OpCode::Type::IntegerSetPredicate, &ShaderIR::DecodeIntegerSetPredicate},
- {OpCode::Type::HalfSetPredicate, &ShaderIR::DecodeHalfSetPredicate},
- {OpCode::Type::PredicateSetRegister, &ShaderIR::DecodePredicateSetRegister},
- {OpCode::Type::PredicateSetPredicate, &ShaderIR::DecodePredicateSetPredicate},
- {OpCode::Type::RegisterSetPredicate, &ShaderIR::DecodeRegisterSetPredicate},
- {OpCode::Type::FloatSet, &ShaderIR::DecodeFloatSet},
- {OpCode::Type::IntegerSet, &ShaderIR::DecodeIntegerSet},
- {OpCode::Type::HalfSet, &ShaderIR::DecodeHalfSet},
- {OpCode::Type::Video, &ShaderIR::DecodeVideo},
- {OpCode::Type::Xmad, &ShaderIR::DecodeXmad},
- };
- std::vector<Node> tmp_block;
- if (const auto decoder = decoders.find(opcode->get().GetType()); decoder != decoders.end()) {
- pc = (this->*decoder->second)(tmp_block, pc);
- } else {
- pc = DecodeOther(tmp_block, pc);
- }
- // Some instructions (like SSY) don't have a predicate field, they are always unconditionally
- // executed.
- const bool can_be_predicated = OpCode::IsPredicatedInstruction(opcode->get().GetId());
- const auto pred_index = static_cast<u32>(instr.pred.pred_index);
- if (can_be_predicated && pred_index != static_cast<u32>(Pred::UnusedIndex)) {
- const Node conditional =
- Conditional(GetPredicate(pred_index, instr.negate_pred != 0), std::move(tmp_block));
- global_code.push_back(conditional);
- bb.push_back(conditional);
- } else {
- for (auto& node : tmp_block) {
- global_code.push_back(node);
- bb.push_back(node);
- }
- }
- return pc + 1;
- }
- } // namespace VideoCommon::Shader
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