core.cpp 22 KB

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  1. // Copyright 2014 Citra Emulator Project
  2. // Licensed under GPLv2 or any later version
  3. // Refer to the license.txt file included.
  4. #include <array>
  5. #include <memory>
  6. #include <utility>
  7. #include "common/file_util.h"
  8. #include "common/logging/log.h"
  9. #include "common/string_util.h"
  10. #include "core/arm/exclusive_monitor.h"
  11. #include "core/core.h"
  12. #include "core/core_manager.h"
  13. #include "core/core_timing.h"
  14. #include "core/cpu_manager.h"
  15. #include "core/file_sys/bis_factory.h"
  16. #include "core/file_sys/card_image.h"
  17. #include "core/file_sys/mode.h"
  18. #include "core/file_sys/patch_manager.h"
  19. #include "core/file_sys/registered_cache.h"
  20. #include "core/file_sys/romfs_factory.h"
  21. #include "core/file_sys/savedata_factory.h"
  22. #include "core/file_sys/sdmc_factory.h"
  23. #include "core/file_sys/vfs_concat.h"
  24. #include "core/file_sys/vfs_real.h"
  25. #include "core/gdbstub/gdbstub.h"
  26. #include "core/hardware_interrupt_manager.h"
  27. #include "core/hle/kernel/client_port.h"
  28. #include "core/hle/kernel/kernel.h"
  29. #include "core/hle/kernel/physical_core.h"
  30. #include "core/hle/kernel/process.h"
  31. #include "core/hle/kernel/scheduler.h"
  32. #include "core/hle/kernel/thread.h"
  33. #include "core/hle/service/am/applets/applets.h"
  34. #include "core/hle/service/apm/controller.h"
  35. #include "core/hle/service/filesystem/filesystem.h"
  36. #include "core/hle/service/glue/manager.h"
  37. #include "core/hle/service/lm/manager.h"
  38. #include "core/hle/service/service.h"
  39. #include "core/hle/service/sm/sm.h"
  40. #include "core/loader/loader.h"
  41. #include "core/memory.h"
  42. #include "core/memory/cheat_engine.h"
  43. #include "core/perf_stats.h"
  44. #include "core/reporter.h"
  45. #include "core/settings.h"
  46. #include "core/telemetry_session.h"
  47. #include "core/tools/freezer.h"
  48. #include "video_core/renderer_base.h"
  49. #include "video_core/video_core.h"
  50. namespace Core {
  51. namespace {
  52. FileSys::StorageId GetStorageIdForFrontendSlot(
  53. std::optional<FileSys::ContentProviderUnionSlot> slot) {
  54. if (!slot.has_value()) {
  55. return FileSys::StorageId::None;
  56. }
  57. switch (*slot) {
  58. case FileSys::ContentProviderUnionSlot::UserNAND:
  59. return FileSys::StorageId::NandUser;
  60. case FileSys::ContentProviderUnionSlot::SysNAND:
  61. return FileSys::StorageId::NandSystem;
  62. case FileSys::ContentProviderUnionSlot::SDMC:
  63. return FileSys::StorageId::SdCard;
  64. case FileSys::ContentProviderUnionSlot::FrontendManual:
  65. return FileSys::StorageId::Host;
  66. default:
  67. return FileSys::StorageId::None;
  68. }
  69. }
  70. } // Anonymous namespace
  71. /*static*/ System System::s_instance;
  72. FileSys::VirtualFile GetGameFileFromPath(const FileSys::VirtualFilesystem& vfs,
  73. const std::string& path) {
  74. // To account for split 00+01+etc files.
  75. std::string dir_name;
  76. std::string filename;
  77. Common::SplitPath(path, &dir_name, &filename, nullptr);
  78. if (filename == "00") {
  79. const auto dir = vfs->OpenDirectory(dir_name, FileSys::Mode::Read);
  80. std::vector<FileSys::VirtualFile> concat;
  81. for (u8 i = 0; i < 0x10; ++i) {
  82. auto next = dir->GetFile(fmt::format("{:02X}", i));
  83. if (next != nullptr)
  84. concat.push_back(std::move(next));
  85. else {
  86. next = dir->GetFile(fmt::format("{:02x}", i));
  87. if (next != nullptr)
  88. concat.push_back(std::move(next));
  89. else
  90. break;
  91. }
  92. }
  93. if (concat.empty())
  94. return nullptr;
  95. return FileSys::ConcatenatedVfsFile::MakeConcatenatedFile(concat, dir->GetName());
  96. }
  97. if (FileUtil::IsDirectory(path))
  98. return vfs->OpenFile(path + "/" + "main", FileSys::Mode::Read);
  99. return vfs->OpenFile(path, FileSys::Mode::Read);
  100. }
  101. struct System::Impl {
  102. explicit Impl(System& system)
  103. : kernel{system}, fs_controller{system}, memory{system},
  104. cpu_manager{system}, reporter{system}, applet_manager{system} {}
  105. CoreManager& CurrentCoreManager() {
  106. return cpu_manager.GetCurrentCoreManager();
  107. }
  108. Kernel::PhysicalCore& CurrentPhysicalCore() {
  109. const auto index = cpu_manager.GetActiveCoreIndex();
  110. return kernel.PhysicalCore(index);
  111. }
  112. Kernel::PhysicalCore& GetPhysicalCore(std::size_t index) {
  113. return kernel.PhysicalCore(index);
  114. }
  115. ResultStatus RunLoop(bool tight_loop) {
  116. status = ResultStatus::Success;
  117. cpu_manager.RunLoop(tight_loop);
  118. return status;
  119. }
  120. ResultStatus Init(System& system, Frontend::EmuWindow& emu_window) {
  121. LOG_DEBUG(HW_Memory, "initialized OK");
  122. core_timing.Initialize();
  123. kernel.Initialize();
  124. cpu_manager.Initialize();
  125. const auto current_time = std::chrono::duration_cast<std::chrono::seconds>(
  126. std::chrono::system_clock::now().time_since_epoch());
  127. Settings::values.custom_rtc_differential =
  128. Settings::values.custom_rtc.value_or(current_time) - current_time;
  129. // Create a default fs if one doesn't already exist.
  130. if (virtual_filesystem == nullptr)
  131. virtual_filesystem = std::make_shared<FileSys::RealVfsFilesystem>();
  132. if (content_provider == nullptr)
  133. content_provider = std::make_unique<FileSys::ContentProviderUnion>();
  134. /// Create default implementations of applets if one is not provided.
  135. applet_manager.SetDefaultAppletsIfMissing();
  136. /// Reset all glue registrations
  137. arp_manager.ResetAll();
  138. telemetry_session = std::make_unique<Core::TelemetrySession>();
  139. service_manager = std::make_shared<Service::SM::ServiceManager>();
  140. Service::Init(service_manager, system);
  141. GDBStub::Init();
  142. interrupt_manager = std::make_unique<Core::Hardware::InterruptManager>(system);
  143. gpu_core = VideoCore::CreateGPU(emu_window, system);
  144. if (!gpu_core) {
  145. return ResultStatus::ErrorVideoCore;
  146. }
  147. gpu_core->Renderer().Rasterizer().SetupDirtyFlags();
  148. is_powered_on = true;
  149. exit_lock = false;
  150. LOG_DEBUG(Core, "Initialized OK");
  151. return ResultStatus::Success;
  152. }
  153. ResultStatus Load(System& system, Frontend::EmuWindow& emu_window,
  154. const std::string& filepath) {
  155. app_loader = Loader::GetLoader(GetGameFileFromPath(virtual_filesystem, filepath));
  156. if (!app_loader) {
  157. LOG_CRITICAL(Core, "Failed to obtain loader for {}!", filepath);
  158. return ResultStatus::ErrorGetLoader;
  159. }
  160. ResultStatus init_result{Init(system, emu_window)};
  161. if (init_result != ResultStatus::Success) {
  162. LOG_CRITICAL(Core, "Failed to initialize system (Error {})!",
  163. static_cast<int>(init_result));
  164. Shutdown();
  165. return init_result;
  166. }
  167. telemetry_session->AddInitialInfo(*app_loader);
  168. auto main_process =
  169. Kernel::Process::Create(system, "main", Kernel::Process::ProcessType::Userland);
  170. const auto [load_result, load_parameters] = app_loader->Load(*main_process);
  171. if (load_result != Loader::ResultStatus::Success) {
  172. LOG_CRITICAL(Core, "Failed to load ROM (Error {})!", static_cast<int>(load_result));
  173. Shutdown();
  174. return static_cast<ResultStatus>(static_cast<u32>(ResultStatus::ErrorLoader) +
  175. static_cast<u32>(load_result));
  176. }
  177. AddGlueRegistrationForProcess(*app_loader, *main_process);
  178. kernel.MakeCurrentProcess(main_process.get());
  179. // Initialize cheat engine
  180. if (cheat_engine) {
  181. cheat_engine->Initialize();
  182. }
  183. // All threads are started, begin main process execution, now that we're in the clear.
  184. main_process->Run(load_parameters->main_thread_priority,
  185. load_parameters->main_thread_stack_size);
  186. if (Settings::values.gamecard_inserted) {
  187. if (Settings::values.gamecard_current_game) {
  188. fs_controller.SetGameCard(GetGameFileFromPath(virtual_filesystem, filepath));
  189. } else if (!Settings::values.gamecard_path.empty()) {
  190. fs_controller.SetGameCard(
  191. GetGameFileFromPath(virtual_filesystem, Settings::values.gamecard_path));
  192. }
  193. }
  194. u64 title_id{0};
  195. if (app_loader->ReadProgramId(title_id) != Loader::ResultStatus::Success) {
  196. LOG_ERROR(Core, "Failed to find title id for ROM (Error {})",
  197. static_cast<u32>(load_result));
  198. }
  199. perf_stats = std::make_unique<PerfStats>(title_id);
  200. // Reset counters and set time origin to current frame
  201. GetAndResetPerfStats();
  202. perf_stats->BeginSystemFrame();
  203. status = ResultStatus::Success;
  204. return status;
  205. }
  206. void Shutdown() {
  207. // Log last frame performance stats if game was loded
  208. if (perf_stats) {
  209. const auto perf_results = GetAndResetPerfStats();
  210. telemetry_session->AddField(Telemetry::FieldType::Performance,
  211. "Shutdown_EmulationSpeed",
  212. perf_results.emulation_speed * 100.0);
  213. telemetry_session->AddField(Telemetry::FieldType::Performance, "Shutdown_Framerate",
  214. perf_results.game_fps);
  215. telemetry_session->AddField(Telemetry::FieldType::Performance, "Shutdown_Frametime",
  216. perf_results.frametime * 1000.0);
  217. telemetry_session->AddField(Telemetry::FieldType::Performance, "Mean_Frametime_MS",
  218. perf_stats->GetMeanFrametime());
  219. }
  220. lm_manager.Flush();
  221. is_powered_on = false;
  222. exit_lock = false;
  223. if (gpu_core) {
  224. gpu_core->WaitIdle();
  225. }
  226. // Shutdown emulation session
  227. GDBStub::Shutdown();
  228. Service::Shutdown();
  229. service_manager.reset();
  230. cheat_engine.reset();
  231. telemetry_session.reset();
  232. perf_stats.reset();
  233. gpu_core.reset();
  234. // Close all CPU/threading state
  235. cpu_manager.Shutdown();
  236. // Shutdown kernel and core timing
  237. kernel.Shutdown();
  238. core_timing.Shutdown();
  239. // Close app loader
  240. app_loader.reset();
  241. // Clear all applets
  242. applet_manager.ClearAll();
  243. LOG_DEBUG(Core, "Shutdown OK");
  244. }
  245. Loader::ResultStatus GetGameName(std::string& out) const {
  246. if (app_loader == nullptr)
  247. return Loader::ResultStatus::ErrorNotInitialized;
  248. return app_loader->ReadTitle(out);
  249. }
  250. void AddGlueRegistrationForProcess(Loader::AppLoader& loader, Kernel::Process& process) {
  251. std::vector<u8> nacp_data;
  252. FileSys::NACP nacp;
  253. if (loader.ReadControlData(nacp) == Loader::ResultStatus::Success) {
  254. nacp_data = nacp.GetRawBytes();
  255. } else {
  256. nacp_data.resize(sizeof(FileSys::RawNACP));
  257. }
  258. Service::Glue::ApplicationLaunchProperty launch{};
  259. launch.title_id = process.GetTitleID();
  260. FileSys::PatchManager pm{launch.title_id};
  261. launch.version = pm.GetGameVersion().value_or(0);
  262. // TODO(DarkLordZach): When FSController/Game Card Support is added, if
  263. // current_process_game_card use correct StorageId
  264. launch.base_game_storage_id = GetStorageIdForFrontendSlot(content_provider->GetSlotForEntry(
  265. launch.title_id, FileSys::ContentRecordType::Program));
  266. launch.update_storage_id = GetStorageIdForFrontendSlot(content_provider->GetSlotForEntry(
  267. FileSys::GetUpdateTitleID(launch.title_id), FileSys::ContentRecordType::Program));
  268. arp_manager.Register(launch.title_id, launch, std::move(nacp_data));
  269. }
  270. void SetStatus(ResultStatus new_status, const char* details = nullptr) {
  271. status = new_status;
  272. if (details) {
  273. status_details = details;
  274. }
  275. }
  276. PerfStatsResults GetAndResetPerfStats() {
  277. return perf_stats->GetAndResetStats(core_timing.GetGlobalTimeUs());
  278. }
  279. Timing::CoreTiming core_timing;
  280. Kernel::KernelCore kernel;
  281. /// RealVfsFilesystem instance
  282. FileSys::VirtualFilesystem virtual_filesystem;
  283. /// ContentProviderUnion instance
  284. std::unique_ptr<FileSys::ContentProviderUnion> content_provider;
  285. Service::FileSystem::FileSystemController fs_controller;
  286. /// AppLoader used to load the current executing application
  287. std::unique_ptr<Loader::AppLoader> app_loader;
  288. std::unique_ptr<Tegra::GPU> gpu_core;
  289. std::unique_ptr<Hardware::InterruptManager> interrupt_manager;
  290. Memory::Memory memory;
  291. CpuManager cpu_manager;
  292. bool is_powered_on = false;
  293. bool exit_lock = false;
  294. Reporter reporter;
  295. std::unique_ptr<Memory::CheatEngine> cheat_engine;
  296. std::unique_ptr<Tools::Freezer> memory_freezer;
  297. std::array<u8, 0x20> build_id{};
  298. /// Frontend applets
  299. Service::AM::Applets::AppletManager applet_manager;
  300. /// APM (Performance) services
  301. Service::APM::Controller apm_controller{core_timing};
  302. /// Service State
  303. Service::Glue::ARPManager arp_manager;
  304. Service::LM::Manager lm_manager{reporter};
  305. /// Service manager
  306. std::shared_ptr<Service::SM::ServiceManager> service_manager;
  307. /// Telemetry session for this emulation session
  308. std::unique_ptr<Core::TelemetrySession> telemetry_session;
  309. ResultStatus status = ResultStatus::Success;
  310. std::string status_details = "";
  311. std::unique_ptr<Core::PerfStats> perf_stats;
  312. Core::FrameLimiter frame_limiter;
  313. };
  314. System::System() : impl{std::make_unique<Impl>(*this)} {}
  315. System::~System() = default;
  316. CoreManager& System::CurrentCoreManager() {
  317. return impl->CurrentCoreManager();
  318. }
  319. const CoreManager& System::CurrentCoreManager() const {
  320. return impl->CurrentCoreManager();
  321. }
  322. System::ResultStatus System::RunLoop(bool tight_loop) {
  323. return impl->RunLoop(tight_loop);
  324. }
  325. System::ResultStatus System::SingleStep() {
  326. return RunLoop(false);
  327. }
  328. void System::InvalidateCpuInstructionCaches() {
  329. impl->kernel.InvalidateAllInstructionCaches();
  330. }
  331. System::ResultStatus System::Load(Frontend::EmuWindow& emu_window, const std::string& filepath) {
  332. return impl->Load(*this, emu_window, filepath);
  333. }
  334. bool System::IsPoweredOn() const {
  335. return impl->is_powered_on;
  336. }
  337. void System::PrepareReschedule() {
  338. impl->CurrentPhysicalCore().Stop();
  339. }
  340. void System::PrepareReschedule(const u32 core_index) {
  341. impl->kernel.PrepareReschedule(core_index);
  342. }
  343. PerfStatsResults System::GetAndResetPerfStats() {
  344. return impl->GetAndResetPerfStats();
  345. }
  346. TelemetrySession& System::TelemetrySession() {
  347. return *impl->telemetry_session;
  348. }
  349. const TelemetrySession& System::TelemetrySession() const {
  350. return *impl->telemetry_session;
  351. }
  352. ARM_Interface& System::CurrentArmInterface() {
  353. return impl->CurrentPhysicalCore().ArmInterface();
  354. }
  355. const ARM_Interface& System::CurrentArmInterface() const {
  356. return impl->CurrentPhysicalCore().ArmInterface();
  357. }
  358. std::size_t System::CurrentCoreIndex() const {
  359. return impl->cpu_manager.GetActiveCoreIndex();
  360. }
  361. Kernel::Scheduler& System::CurrentScheduler() {
  362. return impl->CurrentPhysicalCore().Scheduler();
  363. }
  364. const Kernel::Scheduler& System::CurrentScheduler() const {
  365. return impl->CurrentPhysicalCore().Scheduler();
  366. }
  367. Kernel::Scheduler& System::Scheduler(std::size_t core_index) {
  368. return impl->GetPhysicalCore(core_index).Scheduler();
  369. }
  370. const Kernel::Scheduler& System::Scheduler(std::size_t core_index) const {
  371. return impl->GetPhysicalCore(core_index).Scheduler();
  372. }
  373. /// Gets the global scheduler
  374. Kernel::GlobalScheduler& System::GlobalScheduler() {
  375. return impl->kernel.GlobalScheduler();
  376. }
  377. /// Gets the global scheduler
  378. const Kernel::GlobalScheduler& System::GlobalScheduler() const {
  379. return impl->kernel.GlobalScheduler();
  380. }
  381. Kernel::Process* System::CurrentProcess() {
  382. return impl->kernel.CurrentProcess();
  383. }
  384. const Kernel::Process* System::CurrentProcess() const {
  385. return impl->kernel.CurrentProcess();
  386. }
  387. ARM_Interface& System::ArmInterface(std::size_t core_index) {
  388. return impl->GetPhysicalCore(core_index).ArmInterface();
  389. }
  390. const ARM_Interface& System::ArmInterface(std::size_t core_index) const {
  391. return impl->GetPhysicalCore(core_index).ArmInterface();
  392. }
  393. CoreManager& System::GetCoreManager(std::size_t core_index) {
  394. return impl->cpu_manager.GetCoreManager(core_index);
  395. }
  396. const CoreManager& System::GetCoreManager(std::size_t core_index) const {
  397. ASSERT(core_index < NUM_CPU_CORES);
  398. return impl->cpu_manager.GetCoreManager(core_index);
  399. }
  400. ExclusiveMonitor& System::Monitor() {
  401. return impl->kernel.GetExclusiveMonitor();
  402. }
  403. const ExclusiveMonitor& System::Monitor() const {
  404. return impl->kernel.GetExclusiveMonitor();
  405. }
  406. Memory::Memory& System::Memory() {
  407. return impl->memory;
  408. }
  409. const Memory::Memory& System::Memory() const {
  410. return impl->memory;
  411. }
  412. Tegra::GPU& System::GPU() {
  413. return *impl->gpu_core;
  414. }
  415. const Tegra::GPU& System::GPU() const {
  416. return *impl->gpu_core;
  417. }
  418. Core::Hardware::InterruptManager& System::InterruptManager() {
  419. return *impl->interrupt_manager;
  420. }
  421. const Core::Hardware::InterruptManager& System::InterruptManager() const {
  422. return *impl->interrupt_manager;
  423. }
  424. VideoCore::RendererBase& System::Renderer() {
  425. return impl->gpu_core->Renderer();
  426. }
  427. const VideoCore::RendererBase& System::Renderer() const {
  428. return impl->gpu_core->Renderer();
  429. }
  430. Kernel::KernelCore& System::Kernel() {
  431. return impl->kernel;
  432. }
  433. const Kernel::KernelCore& System::Kernel() const {
  434. return impl->kernel;
  435. }
  436. Timing::CoreTiming& System::CoreTiming() {
  437. return impl->core_timing;
  438. }
  439. const Timing::CoreTiming& System::CoreTiming() const {
  440. return impl->core_timing;
  441. }
  442. Core::PerfStats& System::GetPerfStats() {
  443. return *impl->perf_stats;
  444. }
  445. const Core::PerfStats& System::GetPerfStats() const {
  446. return *impl->perf_stats;
  447. }
  448. Core::FrameLimiter& System::FrameLimiter() {
  449. return impl->frame_limiter;
  450. }
  451. const Core::FrameLimiter& System::FrameLimiter() const {
  452. return impl->frame_limiter;
  453. }
  454. Loader::ResultStatus System::GetGameName(std::string& out) const {
  455. return impl->GetGameName(out);
  456. }
  457. void System::SetStatus(ResultStatus new_status, const char* details) {
  458. impl->SetStatus(new_status, details);
  459. }
  460. const std::string& System::GetStatusDetails() const {
  461. return impl->status_details;
  462. }
  463. Loader::AppLoader& System::GetAppLoader() const {
  464. return *impl->app_loader;
  465. }
  466. void System::SetFilesystem(std::shared_ptr<FileSys::VfsFilesystem> vfs) {
  467. impl->virtual_filesystem = std::move(vfs);
  468. }
  469. std::shared_ptr<FileSys::VfsFilesystem> System::GetFilesystem() const {
  470. return impl->virtual_filesystem;
  471. }
  472. void System::RegisterCheatList(const std::vector<Memory::CheatEntry>& list,
  473. const std::array<u8, 32>& build_id, VAddr main_region_begin,
  474. u64 main_region_size) {
  475. impl->cheat_engine = std::make_unique<Memory::CheatEngine>(*this, list, build_id);
  476. impl->cheat_engine->SetMainMemoryParameters(main_region_begin, main_region_size);
  477. }
  478. void System::SetAppletFrontendSet(Service::AM::Applets::AppletFrontendSet&& set) {
  479. impl->applet_manager.SetAppletFrontendSet(std::move(set));
  480. }
  481. void System::SetDefaultAppletFrontendSet() {
  482. impl->applet_manager.SetDefaultAppletFrontendSet();
  483. }
  484. Service::AM::Applets::AppletManager& System::GetAppletManager() {
  485. return impl->applet_manager;
  486. }
  487. const Service::AM::Applets::AppletManager& System::GetAppletManager() const {
  488. return impl->applet_manager;
  489. }
  490. void System::SetContentProvider(std::unique_ptr<FileSys::ContentProviderUnion> provider) {
  491. impl->content_provider = std::move(provider);
  492. }
  493. FileSys::ContentProvider& System::GetContentProvider() {
  494. return *impl->content_provider;
  495. }
  496. const FileSys::ContentProvider& System::GetContentProvider() const {
  497. return *impl->content_provider;
  498. }
  499. Service::FileSystem::FileSystemController& System::GetFileSystemController() {
  500. return impl->fs_controller;
  501. }
  502. const Service::FileSystem::FileSystemController& System::GetFileSystemController() const {
  503. return impl->fs_controller;
  504. }
  505. void System::RegisterContentProvider(FileSys::ContentProviderUnionSlot slot,
  506. FileSys::ContentProvider* provider) {
  507. impl->content_provider->SetSlot(slot, provider);
  508. }
  509. void System::ClearContentProvider(FileSys::ContentProviderUnionSlot slot) {
  510. impl->content_provider->ClearSlot(slot);
  511. }
  512. const Reporter& System::GetReporter() const {
  513. return impl->reporter;
  514. }
  515. Service::Glue::ARPManager& System::GetARPManager() {
  516. return impl->arp_manager;
  517. }
  518. const Service::Glue::ARPManager& System::GetARPManager() const {
  519. return impl->arp_manager;
  520. }
  521. Service::APM::Controller& System::GetAPMController() {
  522. return impl->apm_controller;
  523. }
  524. const Service::APM::Controller& System::GetAPMController() const {
  525. return impl->apm_controller;
  526. }
  527. Service::LM::Manager& System::GetLogManager() {
  528. return impl->lm_manager;
  529. }
  530. const Service::LM::Manager& System::GetLogManager() const {
  531. return impl->lm_manager;
  532. }
  533. void System::SetExitLock(bool locked) {
  534. impl->exit_lock = locked;
  535. }
  536. bool System::GetExitLock() const {
  537. return impl->exit_lock;
  538. }
  539. void System::SetCurrentProcessBuildID(const CurrentBuildProcessID& id) {
  540. impl->build_id = id;
  541. }
  542. const System::CurrentBuildProcessID& System::GetCurrentProcessBuildID() const {
  543. return impl->build_id;
  544. }
  545. System::ResultStatus System::Init(Frontend::EmuWindow& emu_window) {
  546. return impl->Init(*this, emu_window);
  547. }
  548. void System::Shutdown() {
  549. impl->Shutdown();
  550. }
  551. Service::SM::ServiceManager& System::ServiceManager() {
  552. return *impl->service_manager;
  553. }
  554. const Service::SM::ServiceManager& System::ServiceManager() const {
  555. return *impl->service_manager;
  556. }
  557. void System::RegisterCoreThread(std::size_t id) {
  558. impl->kernel.RegisterCoreThread(id);
  559. }
  560. void System::RegisterHostThread() {
  561. impl->kernel.RegisterHostThread();
  562. }
  563. } // namespace Core