CMakeLists.txt 10 KB

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  1. add_subdirectory(host_shaders)
  2. add_library(video_core STATIC
  3. buffer_cache/buffer_block.h
  4. buffer_cache/buffer_cache.h
  5. buffer_cache/map_interval.cpp
  6. buffer_cache/map_interval.h
  7. cdma_pusher.cpp
  8. cdma_pusher.h
  9. command_classes/codecs/codec.cpp
  10. command_classes/codecs/codec.h
  11. command_classes/codecs/h264.cpp
  12. command_classes/codecs/h264.h
  13. command_classes/codecs/vp9.cpp
  14. command_classes/codecs/vp9.h
  15. command_classes/codecs/vp9_types.h
  16. command_classes/host1x.cpp
  17. command_classes/host1x.h
  18. command_classes/nvdec.cpp
  19. command_classes/nvdec.h
  20. command_classes/nvdec_common.h
  21. command_classes/sync_manager.cpp
  22. command_classes/sync_manager.h
  23. command_classes/vic.cpp
  24. command_classes/vic.h
  25. compatible_formats.cpp
  26. compatible_formats.h
  27. dirty_flags.cpp
  28. dirty_flags.h
  29. dma_pusher.cpp
  30. dma_pusher.h
  31. engines/const_buffer_engine_interface.h
  32. engines/const_buffer_info.h
  33. engines/engine_interface.h
  34. engines/engine_upload.cpp
  35. engines/engine_upload.h
  36. engines/fermi_2d.cpp
  37. engines/fermi_2d.h
  38. engines/kepler_compute.cpp
  39. engines/kepler_compute.h
  40. engines/kepler_memory.cpp
  41. engines/kepler_memory.h
  42. engines/maxwell_3d.cpp
  43. engines/maxwell_3d.h
  44. engines/maxwell_dma.cpp
  45. engines/maxwell_dma.h
  46. engines/shader_bytecode.h
  47. engines/shader_header.h
  48. engines/shader_type.h
  49. macro/macro.cpp
  50. macro/macro.h
  51. macro/macro_hle.cpp
  52. macro/macro_hle.h
  53. macro/macro_interpreter.cpp
  54. macro/macro_interpreter.h
  55. macro/macro_jit_x64.cpp
  56. macro/macro_jit_x64.h
  57. fence_manager.h
  58. gpu.cpp
  59. gpu.h
  60. gpu_asynch.cpp
  61. gpu_asynch.h
  62. gpu_synch.cpp
  63. gpu_synch.h
  64. gpu_thread.cpp
  65. gpu_thread.h
  66. guest_driver.cpp
  67. guest_driver.h
  68. memory_manager.cpp
  69. memory_manager.h
  70. morton.cpp
  71. morton.h
  72. query_cache.h
  73. rasterizer_accelerated.cpp
  74. rasterizer_accelerated.h
  75. rasterizer_interface.h
  76. renderer_base.cpp
  77. renderer_base.h
  78. renderer_opengl/gl_arb_decompiler.cpp
  79. renderer_opengl/gl_arb_decompiler.h
  80. renderer_opengl/gl_buffer_cache.cpp
  81. renderer_opengl/gl_buffer_cache.h
  82. renderer_opengl/gl_device.cpp
  83. renderer_opengl/gl_device.h
  84. renderer_opengl/gl_fence_manager.cpp
  85. renderer_opengl/gl_fence_manager.h
  86. renderer_opengl/gl_framebuffer_cache.cpp
  87. renderer_opengl/gl_framebuffer_cache.h
  88. renderer_opengl/gl_rasterizer.cpp
  89. renderer_opengl/gl_rasterizer.h
  90. renderer_opengl/gl_resource_manager.cpp
  91. renderer_opengl/gl_resource_manager.h
  92. renderer_opengl/gl_sampler_cache.cpp
  93. renderer_opengl/gl_sampler_cache.h
  94. renderer_opengl/gl_shader_cache.cpp
  95. renderer_opengl/gl_shader_cache.h
  96. renderer_opengl/gl_shader_decompiler.cpp
  97. renderer_opengl/gl_shader_decompiler.h
  98. renderer_opengl/gl_shader_disk_cache.cpp
  99. renderer_opengl/gl_shader_disk_cache.h
  100. renderer_opengl/gl_shader_manager.cpp
  101. renderer_opengl/gl_shader_manager.h
  102. renderer_opengl/gl_shader_util.cpp
  103. renderer_opengl/gl_shader_util.h
  104. renderer_opengl/gl_state_tracker.cpp
  105. renderer_opengl/gl_state_tracker.h
  106. renderer_opengl/gl_stream_buffer.cpp
  107. renderer_opengl/gl_stream_buffer.h
  108. renderer_opengl/gl_texture_cache.cpp
  109. renderer_opengl/gl_texture_cache.h
  110. renderer_opengl/gl_query_cache.cpp
  111. renderer_opengl/gl_query_cache.h
  112. renderer_opengl/maxwell_to_gl.h
  113. renderer_opengl/renderer_opengl.cpp
  114. renderer_opengl/renderer_opengl.h
  115. renderer_opengl/utils.cpp
  116. renderer_opengl/utils.h
  117. sampler_cache.cpp
  118. sampler_cache.h
  119. shader_cache.h
  120. shader_notify.cpp
  121. shader_notify.h
  122. shader/decode/arithmetic.cpp
  123. shader/decode/arithmetic_immediate.cpp
  124. shader/decode/bfe.cpp
  125. shader/decode/bfi.cpp
  126. shader/decode/shift.cpp
  127. shader/decode/arithmetic_integer.cpp
  128. shader/decode/arithmetic_integer_immediate.cpp
  129. shader/decode/arithmetic_half.cpp
  130. shader/decode/arithmetic_half_immediate.cpp
  131. shader/decode/ffma.cpp
  132. shader/decode/hfma2.cpp
  133. shader/decode/conversion.cpp
  134. shader/decode/memory.cpp
  135. shader/decode/texture.cpp
  136. shader/decode/image.cpp
  137. shader/decode/float_set_predicate.cpp
  138. shader/decode/integer_set_predicate.cpp
  139. shader/decode/half_set_predicate.cpp
  140. shader/decode/predicate_set_register.cpp
  141. shader/decode/predicate_set_predicate.cpp
  142. shader/decode/register_set_predicate.cpp
  143. shader/decode/float_set.cpp
  144. shader/decode/integer_set.cpp
  145. shader/decode/half_set.cpp
  146. shader/decode/video.cpp
  147. shader/decode/warp.cpp
  148. shader/decode/xmad.cpp
  149. shader/decode/other.cpp
  150. shader/ast.cpp
  151. shader/ast.h
  152. shader/async_shaders.cpp
  153. shader/async_shaders.h
  154. shader/compiler_settings.cpp
  155. shader/compiler_settings.h
  156. shader/control_flow.cpp
  157. shader/control_flow.h
  158. shader/decode.cpp
  159. shader/expr.cpp
  160. shader/expr.h
  161. shader/memory_util.cpp
  162. shader/memory_util.h
  163. shader/node_helper.cpp
  164. shader/node_helper.h
  165. shader/node.h
  166. shader/registry.cpp
  167. shader/registry.h
  168. shader/shader_ir.cpp
  169. shader/shader_ir.h
  170. shader/track.cpp
  171. shader/transform_feedback.cpp
  172. shader/transform_feedback.h
  173. surface.cpp
  174. surface.h
  175. texture_cache/format_lookup_table.cpp
  176. texture_cache/format_lookup_table.h
  177. texture_cache/surface_base.cpp
  178. texture_cache/surface_base.h
  179. texture_cache/surface_params.cpp
  180. texture_cache/surface_params.h
  181. texture_cache/surface_view.cpp
  182. texture_cache/surface_view.h
  183. texture_cache/texture_cache.h
  184. textures/astc.cpp
  185. textures/astc.h
  186. textures/convert.cpp
  187. textures/convert.h
  188. textures/decoders.cpp
  189. textures/decoders.h
  190. textures/texture.cpp
  191. textures/texture.h
  192. video_core.cpp
  193. video_core.h
  194. )
  195. if (ENABLE_VULKAN)
  196. target_sources(video_core PRIVATE
  197. renderer_vulkan/fixed_pipeline_state.cpp
  198. renderer_vulkan/fixed_pipeline_state.h
  199. renderer_vulkan/maxwell_to_vk.cpp
  200. renderer_vulkan/maxwell_to_vk.h
  201. renderer_vulkan/nsight_aftermath_tracker.cpp
  202. renderer_vulkan/nsight_aftermath_tracker.h
  203. renderer_vulkan/renderer_vulkan.h
  204. renderer_vulkan/renderer_vulkan.cpp
  205. renderer_vulkan/vk_blit_screen.cpp
  206. renderer_vulkan/vk_blit_screen.h
  207. renderer_vulkan/vk_buffer_cache.cpp
  208. renderer_vulkan/vk_buffer_cache.h
  209. renderer_vulkan/vk_command_pool.cpp
  210. renderer_vulkan/vk_command_pool.h
  211. renderer_vulkan/vk_compute_pass.cpp
  212. renderer_vulkan/vk_compute_pass.h
  213. renderer_vulkan/vk_compute_pipeline.cpp
  214. renderer_vulkan/vk_compute_pipeline.h
  215. renderer_vulkan/vk_descriptor_pool.cpp
  216. renderer_vulkan/vk_descriptor_pool.h
  217. renderer_vulkan/vk_device.cpp
  218. renderer_vulkan/vk_device.h
  219. renderer_vulkan/vk_fence_manager.cpp
  220. renderer_vulkan/vk_fence_manager.h
  221. renderer_vulkan/vk_graphics_pipeline.cpp
  222. renderer_vulkan/vk_graphics_pipeline.h
  223. renderer_vulkan/vk_image.cpp
  224. renderer_vulkan/vk_image.h
  225. renderer_vulkan/vk_master_semaphore.cpp
  226. renderer_vulkan/vk_master_semaphore.h
  227. renderer_vulkan/vk_memory_manager.cpp
  228. renderer_vulkan/vk_memory_manager.h
  229. renderer_vulkan/vk_pipeline_cache.cpp
  230. renderer_vulkan/vk_pipeline_cache.h
  231. renderer_vulkan/vk_query_cache.cpp
  232. renderer_vulkan/vk_query_cache.h
  233. renderer_vulkan/vk_rasterizer.cpp
  234. renderer_vulkan/vk_rasterizer.h
  235. renderer_vulkan/vk_renderpass_cache.cpp
  236. renderer_vulkan/vk_renderpass_cache.h
  237. renderer_vulkan/vk_resource_pool.cpp
  238. renderer_vulkan/vk_resource_pool.h
  239. renderer_vulkan/vk_sampler_cache.cpp
  240. renderer_vulkan/vk_sampler_cache.h
  241. renderer_vulkan/vk_scheduler.cpp
  242. renderer_vulkan/vk_scheduler.h
  243. renderer_vulkan/vk_shader_decompiler.cpp
  244. renderer_vulkan/vk_shader_decompiler.h
  245. renderer_vulkan/vk_shader_util.cpp
  246. renderer_vulkan/vk_shader_util.h
  247. renderer_vulkan/vk_staging_buffer_pool.cpp
  248. renderer_vulkan/vk_staging_buffer_pool.h
  249. renderer_vulkan/vk_state_tracker.cpp
  250. renderer_vulkan/vk_state_tracker.h
  251. renderer_vulkan/vk_stream_buffer.cpp
  252. renderer_vulkan/vk_stream_buffer.h
  253. renderer_vulkan/vk_swapchain.cpp
  254. renderer_vulkan/vk_swapchain.h
  255. renderer_vulkan/vk_texture_cache.cpp
  256. renderer_vulkan/vk_texture_cache.h
  257. renderer_vulkan/vk_update_descriptor.cpp
  258. renderer_vulkan/vk_update_descriptor.h
  259. renderer_vulkan/wrapper.cpp
  260. renderer_vulkan/wrapper.h
  261. )
  262. endif()
  263. create_target_directory_groups(video_core)
  264. target_link_libraries(video_core PUBLIC common core)
  265. target_link_libraries(video_core PRIVATE glad xbyak)
  266. if (MSVC)
  267. target_include_directories(video_core PRIVATE ${FFMPEG_INCLUDE_DIR})
  268. target_link_libraries(video_core PUBLIC ${FFMPEG_LIBRARY_DIR}/swscale.lib ${FFMPEG_LIBRARY_DIR}/avcodec.lib ${FFMPEG_LIBRARY_DIR}/avutil.lib)
  269. else()
  270. target_include_directories(video_core PRIVATE ${FFMPEG_INCLUDE_DIR})
  271. target_link_libraries(video_core PRIVATE ${FFMPEG_LIBRARIES})
  272. endif()
  273. add_dependencies(video_core host_shaders)
  274. target_include_directories(video_core PRIVATE ${HOST_SHADERS_INCLUDE})
  275. if (ENABLE_VULKAN)
  276. target_include_directories(video_core PRIVATE sirit ../../externals/Vulkan-Headers/include)
  277. target_compile_definitions(video_core PRIVATE HAS_VULKAN)
  278. target_link_libraries(video_core PRIVATE sirit)
  279. endif()
  280. if (ENABLE_NSIGHT_AFTERMATH)
  281. if (NOT DEFINED ENV{NSIGHT_AFTERMATH_SDK})
  282. message(ERROR "Environment variable NSIGHT_AFTERMATH_SDK has to be provided")
  283. endif()
  284. if (NOT WIN32)
  285. message(ERROR "Nsight Aftermath doesn't support non-Windows platforms")
  286. endif()
  287. target_compile_definitions(video_core PRIVATE HAS_NSIGHT_AFTERMATH)
  288. target_include_directories(video_core PRIVATE "$ENV{NSIGHT_AFTERMATH_SDK}/include")
  289. endif()
  290. if (MSVC)
  291. target_compile_options(video_core PRIVATE /we4267)
  292. else()
  293. target_compile_options(video_core PRIVATE
  294. -Werror=conversion
  295. -Wno-error=sign-conversion
  296. -Werror=pessimizing-move
  297. -Werror=redundant-move
  298. -Werror=switch
  299. -Werror=type-limits
  300. -Werror=unused-variable
  301. $<$<CXX_COMPILER_ID:GNU>:-Werror=class-memaccess>
  302. $<$<CXX_COMPILER_ID:GNU>:-Werror=unused-but-set-parameter>
  303. $<$<CXX_COMPILER_ID:GNU>:-Werror=unused-but-set-variable>
  304. )
  305. endif()