core.cpp 33 KB

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  1. // SPDX-FileCopyrightText: 2014 Citra Emulator Project
  2. // SPDX-License-Identifier: GPL-2.0-or-later
  3. #include <array>
  4. #include <atomic>
  5. #include <exception>
  6. #include <memory>
  7. #include <utility>
  8. #include "audio_core/audio_core.h"
  9. #include "common/fs/fs.h"
  10. #include "common/logging/log.h"
  11. #include "common/microprofile.h"
  12. #include "common/settings.h"
  13. #include "common/settings_enums.h"
  14. #include "common/string_util.h"
  15. #include "core/arm/exclusive_monitor.h"
  16. #include "core/core.h"
  17. #include "core/core_timing.h"
  18. #include "core/cpu_manager.h"
  19. #include "core/debugger/debugger.h"
  20. #include "core/device_memory.h"
  21. #include "core/file_sys/bis_factory.h"
  22. #include "core/file_sys/fs_filesystem.h"
  23. #include "core/file_sys/patch_manager.h"
  24. #include "core/file_sys/registered_cache.h"
  25. #include "core/file_sys/romfs_factory.h"
  26. #include "core/file_sys/savedata_factory.h"
  27. #include "core/file_sys/vfs/vfs_concat.h"
  28. #include "core/file_sys/vfs/vfs_real.h"
  29. #include "core/gpu_dirty_memory_manager.h"
  30. #include "core/hle/kernel/k_memory_manager.h"
  31. #include "core/hle/kernel/k_process.h"
  32. #include "core/hle/kernel/k_resource_limit.h"
  33. #include "core/hle/kernel/k_scheduler.h"
  34. #include "core/hle/kernel/kernel.h"
  35. #include "core/hle/kernel/physical_core.h"
  36. #include "core/hle/service/acc/profile_manager.h"
  37. #include "core/hle/service/am/applet_manager.h"
  38. #include "core/hle/service/am/frontend/applets.h"
  39. #include "core/hle/service/apm/apm_controller.h"
  40. #include "core/hle/service/filesystem/filesystem.h"
  41. #include "core/hle/service/glue/glue_manager.h"
  42. #include "core/hle/service/glue/time/static.h"
  43. #include "core/hle/service/psc/time/static.h"
  44. #include "core/hle/service/psc/time/steady_clock.h"
  45. #include "core/hle/service/psc/time/system_clock.h"
  46. #include "core/hle/service/psc/time/time_zone_service.h"
  47. #include "core/hle/service/service.h"
  48. #include "core/hle/service/services.h"
  49. #include "core/hle/service/set/system_settings_server.h"
  50. #include "core/hle/service/sm/sm.h"
  51. #include "core/internal_network/network.h"
  52. #include "core/loader/loader.h"
  53. #include "core/memory.h"
  54. #include "core/memory/cheat_engine.h"
  55. #include "core/perf_stats.h"
  56. #include "core/reporter.h"
  57. #include "core/telemetry_session.h"
  58. #include "core/tools/freezer.h"
  59. #include "core/tools/renderdoc.h"
  60. #include "hid_core/hid_core.h"
  61. #include "network/network.h"
  62. #include "video_core/host1x/host1x.h"
  63. #include "video_core/renderer_base.h"
  64. #include "video_core/video_core.h"
  65. MICROPROFILE_DEFINE(ARM_CPU0, "ARM", "CPU 0", MP_RGB(255, 64, 64));
  66. MICROPROFILE_DEFINE(ARM_CPU1, "ARM", "CPU 1", MP_RGB(255, 64, 64));
  67. MICROPROFILE_DEFINE(ARM_CPU2, "ARM", "CPU 2", MP_RGB(255, 64, 64));
  68. MICROPROFILE_DEFINE(ARM_CPU3, "ARM", "CPU 3", MP_RGB(255, 64, 64));
  69. namespace Core {
  70. namespace {
  71. FileSys::StorageId GetStorageIdForFrontendSlot(
  72. std::optional<FileSys::ContentProviderUnionSlot> slot) {
  73. if (!slot.has_value()) {
  74. return FileSys::StorageId::None;
  75. }
  76. switch (*slot) {
  77. case FileSys::ContentProviderUnionSlot::UserNAND:
  78. return FileSys::StorageId::NandUser;
  79. case FileSys::ContentProviderUnionSlot::SysNAND:
  80. return FileSys::StorageId::NandSystem;
  81. case FileSys::ContentProviderUnionSlot::SDMC:
  82. return FileSys::StorageId::SdCard;
  83. case FileSys::ContentProviderUnionSlot::FrontendManual:
  84. return FileSys::StorageId::Host;
  85. default:
  86. return FileSys::StorageId::None;
  87. }
  88. }
  89. } // Anonymous namespace
  90. FileSys::VirtualFile GetGameFileFromPath(const FileSys::VirtualFilesystem& vfs,
  91. const std::string& path) {
  92. // To account for split 00+01+etc files.
  93. std::string dir_name;
  94. std::string filename;
  95. Common::SplitPath(path, &dir_name, &filename, nullptr);
  96. if (filename == "00") {
  97. const auto dir = vfs->OpenDirectory(dir_name, FileSys::OpenMode::Read);
  98. std::vector<FileSys::VirtualFile> concat;
  99. for (u32 i = 0; i < 0x10; ++i) {
  100. const auto file_name = fmt::format("{:02X}", i);
  101. auto next = dir->GetFile(file_name);
  102. if (next != nullptr) {
  103. concat.push_back(std::move(next));
  104. } else {
  105. next = dir->GetFile(file_name);
  106. if (next == nullptr) {
  107. break;
  108. }
  109. concat.push_back(std::move(next));
  110. }
  111. }
  112. return FileSys::ConcatenatedVfsFile::MakeConcatenatedFile(dir->GetName(),
  113. std::move(concat));
  114. }
  115. if (Common::FS::IsDir(path)) {
  116. return vfs->OpenFile(path + "/main", FileSys::OpenMode::Read);
  117. }
  118. return vfs->OpenFile(path, FileSys::OpenMode::Read);
  119. }
  120. struct System::Impl {
  121. explicit Impl(System& system)
  122. : kernel{system}, fs_controller{system}, hid_core{}, room_network{}, cpu_manager{system},
  123. reporter{system}, applet_manager{system}, frontend_applets{system}, profile_manager{} {}
  124. void Initialize(System& system) {
  125. device_memory = std::make_unique<Core::DeviceMemory>();
  126. is_multicore = Settings::values.use_multi_core.GetValue();
  127. extended_memory_layout =
  128. Settings::values.memory_layout_mode.GetValue() != Settings::MemoryLayout::Memory_4Gb;
  129. core_timing.SetMulticore(is_multicore);
  130. core_timing.Initialize([&system]() { system.RegisterHostThread(); });
  131. // Create a default fs if one doesn't already exist.
  132. if (virtual_filesystem == nullptr) {
  133. virtual_filesystem = std::make_shared<FileSys::RealVfsFilesystem>();
  134. }
  135. if (content_provider == nullptr) {
  136. content_provider = std::make_unique<FileSys::ContentProviderUnion>();
  137. }
  138. // Create default implementations of applets if one is not provided.
  139. frontend_applets.SetDefaultAppletsIfMissing();
  140. is_async_gpu = Settings::values.use_asynchronous_gpu_emulation.GetValue();
  141. kernel.SetMulticore(is_multicore);
  142. cpu_manager.SetMulticore(is_multicore);
  143. cpu_manager.SetAsyncGpu(is_async_gpu);
  144. }
  145. void ReinitializeIfNecessary(System& system) {
  146. const bool must_reinitialize =
  147. is_multicore != Settings::values.use_multi_core.GetValue() ||
  148. extended_memory_layout != (Settings::values.memory_layout_mode.GetValue() !=
  149. Settings::MemoryLayout::Memory_4Gb);
  150. if (!must_reinitialize) {
  151. return;
  152. }
  153. LOG_DEBUG(Kernel, "Re-initializing");
  154. is_multicore = Settings::values.use_multi_core.GetValue();
  155. extended_memory_layout =
  156. Settings::values.memory_layout_mode.GetValue() != Settings::MemoryLayout::Memory_4Gb;
  157. Initialize(system);
  158. }
  159. void RefreshTime(System& system) {
  160. if (!system.IsPoweredOn()) {
  161. return;
  162. }
  163. auto settings_service =
  164. system.ServiceManager().GetService<Service::Set::ISystemSettingsServer>("set:sys",
  165. true);
  166. auto static_service_a =
  167. system.ServiceManager().GetService<Service::Glue::Time::StaticService>("time:a", true);
  168. auto static_service_s =
  169. system.ServiceManager().GetService<Service::PSC::Time::StaticService>("time:s", true);
  170. std::shared_ptr<Service::PSC::Time::SystemClock> user_clock;
  171. static_service_a->GetStandardUserSystemClock(&user_clock);
  172. std::shared_ptr<Service::PSC::Time::SystemClock> local_clock;
  173. static_service_a->GetStandardLocalSystemClock(&local_clock);
  174. std::shared_ptr<Service::PSC::Time::SystemClock> network_clock;
  175. static_service_s->GetStandardNetworkSystemClock(&network_clock);
  176. std::shared_ptr<Service::Glue::Time::TimeZoneService> timezone_service;
  177. static_service_a->GetTimeZoneService(&timezone_service);
  178. Service::PSC::Time::LocationName name{};
  179. auto new_name = Settings::GetTimeZoneString(Settings::values.time_zone_index.GetValue());
  180. std::memcpy(name.data(), new_name.data(), std::min(name.size(), new_name.size()));
  181. timezone_service->SetDeviceLocationName(name);
  182. u64 time_offset = 0;
  183. if (Settings::values.custom_rtc_enabled) {
  184. time_offset = Settings::values.custom_rtc_offset.GetValue();
  185. }
  186. const auto posix_time = std::chrono::system_clock::now().time_since_epoch();
  187. const u64 current_time =
  188. +std::chrono::duration_cast<std::chrono::seconds>(posix_time).count();
  189. const u64 new_time = current_time + time_offset;
  190. Service::PSC::Time::SystemClockContext context{};
  191. settings_service->SetUserSystemClockContext(context);
  192. user_clock->SetCurrentTime(new_time);
  193. local_clock->SetCurrentTime(new_time);
  194. network_clock->GetSystemClockContext(&context);
  195. settings_service->SetNetworkSystemClockContext(context);
  196. network_clock->SetCurrentTime(new_time);
  197. }
  198. void Run() {
  199. std::unique_lock<std::mutex> lk(suspend_guard);
  200. kernel.SuspendEmulation(false);
  201. core_timing.SyncPause(false);
  202. is_paused.store(false, std::memory_order_relaxed);
  203. }
  204. void Pause() {
  205. std::unique_lock<std::mutex> lk(suspend_guard);
  206. core_timing.SyncPause(true);
  207. kernel.SuspendEmulation(true);
  208. is_paused.store(true, std::memory_order_relaxed);
  209. }
  210. bool IsPaused() const {
  211. return is_paused.load(std::memory_order_relaxed);
  212. }
  213. std::unique_lock<std::mutex> StallApplication() {
  214. std::unique_lock<std::mutex> lk(suspend_guard);
  215. kernel.SuspendEmulation(true);
  216. core_timing.SyncPause(true);
  217. return lk;
  218. }
  219. void UnstallApplication() {
  220. if (!IsPaused()) {
  221. core_timing.SyncPause(false);
  222. kernel.SuspendEmulation(false);
  223. }
  224. }
  225. void SetNVDECActive(bool is_nvdec_active) {
  226. nvdec_active = is_nvdec_active;
  227. }
  228. bool GetNVDECActive() {
  229. return nvdec_active;
  230. }
  231. void InitializeDebugger(System& system, u16 port) {
  232. debugger = std::make_unique<Debugger>(system, port);
  233. }
  234. void InitializeKernel(System& system) {
  235. LOG_DEBUG(Core, "initialized OK");
  236. // Setting changes may require a full system reinitialization (e.g., disabling multicore).
  237. ReinitializeIfNecessary(system);
  238. kernel.Initialize();
  239. cpu_manager.Initialize();
  240. }
  241. SystemResultStatus SetupForApplicationProcess(System& system, Frontend::EmuWindow& emu_window) {
  242. /// Reset all glue registrations
  243. arp_manager.ResetAll();
  244. telemetry_session = std::make_unique<Core::TelemetrySession>();
  245. host1x_core = std::make_unique<Tegra::Host1x::Host1x>(system);
  246. gpu_core = VideoCore::CreateGPU(emu_window, system);
  247. if (!gpu_core) {
  248. return SystemResultStatus::ErrorVideoCore;
  249. }
  250. audio_core = std::make_unique<AudioCore::AudioCore>(system);
  251. service_manager = std::make_shared<Service::SM::ServiceManager>(kernel);
  252. services =
  253. std::make_unique<Service::Services>(service_manager, system, stop_event.get_token());
  254. is_powered_on = true;
  255. exit_locked = false;
  256. exit_requested = false;
  257. microprofile_cpu[0] = MICROPROFILE_TOKEN(ARM_CPU0);
  258. microprofile_cpu[1] = MICROPROFILE_TOKEN(ARM_CPU1);
  259. microprofile_cpu[2] = MICROPROFILE_TOKEN(ARM_CPU2);
  260. microprofile_cpu[3] = MICROPROFILE_TOKEN(ARM_CPU3);
  261. if (Settings::values.enable_renderdoc_hotkey) {
  262. renderdoc_api = std::make_unique<Tools::RenderdocAPI>();
  263. }
  264. LOG_DEBUG(Core, "Initialized OK");
  265. return SystemResultStatus::Success;
  266. }
  267. SystemResultStatus Load(System& system, Frontend::EmuWindow& emu_window,
  268. const std::string& filepath,
  269. Service::AM::FrontendAppletParameters& params) {
  270. app_loader = Loader::GetLoader(system, GetGameFileFromPath(virtual_filesystem, filepath),
  271. params.program_id, params.program_index);
  272. if (!app_loader) {
  273. LOG_CRITICAL(Core, "Failed to obtain loader for {}!", filepath);
  274. return SystemResultStatus::ErrorGetLoader;
  275. }
  276. if (app_loader->ReadProgramId(params.program_id) != Loader::ResultStatus::Success) {
  277. LOG_ERROR(Core, "Failed to find title id for ROM!");
  278. }
  279. std::string name = "Unknown program";
  280. if (app_loader->ReadTitle(name) != Loader::ResultStatus::Success) {
  281. LOG_ERROR(Core, "Failed to read title for ROM!");
  282. }
  283. LOG_INFO(Core, "Loading {} ({})", name, params.program_id);
  284. InitializeKernel(system);
  285. // Create the application process.
  286. auto main_process = Kernel::KProcess::Create(system.Kernel());
  287. Kernel::KProcess::Register(system.Kernel(), main_process);
  288. kernel.AppendNewProcess(main_process);
  289. kernel.MakeApplicationProcess(main_process);
  290. const auto [load_result, load_parameters] = app_loader->Load(*main_process, system);
  291. if (load_result != Loader::ResultStatus::Success) {
  292. LOG_CRITICAL(Core, "Failed to load ROM (Error {})!", load_result);
  293. ShutdownMainProcess();
  294. return static_cast<SystemResultStatus>(
  295. static_cast<u32>(SystemResultStatus::ErrorLoader) + static_cast<u32>(load_result));
  296. }
  297. // Set up the rest of the system.
  298. SystemResultStatus init_result{SetupForApplicationProcess(system, emu_window)};
  299. if (init_result != SystemResultStatus::Success) {
  300. LOG_CRITICAL(Core, "Failed to initialize system (Error {})!",
  301. static_cast<int>(init_result));
  302. ShutdownMainProcess();
  303. return init_result;
  304. }
  305. AddGlueRegistrationForProcess(*app_loader, *main_process);
  306. telemetry_session->AddInitialInfo(*app_loader, fs_controller, *content_provider);
  307. // Initialize cheat engine
  308. if (cheat_engine) {
  309. cheat_engine->Initialize();
  310. }
  311. // Register with applet manager.
  312. applet_manager.CreateAndInsertByFrontendAppletParameters(main_process->GetProcessId(),
  313. params);
  314. // All threads are started, begin main process execution, now that we're in the clear.
  315. main_process->Run(load_parameters->main_thread_priority,
  316. load_parameters->main_thread_stack_size);
  317. main_process->Close();
  318. if (Settings::values.gamecard_inserted) {
  319. if (Settings::values.gamecard_current_game) {
  320. fs_controller.SetGameCard(GetGameFileFromPath(virtual_filesystem, filepath));
  321. } else if (!Settings::values.gamecard_path.GetValue().empty()) {
  322. const auto& gamecard_path = Settings::values.gamecard_path.GetValue();
  323. fs_controller.SetGameCard(GetGameFileFromPath(virtual_filesystem, gamecard_path));
  324. }
  325. }
  326. perf_stats = std::make_unique<PerfStats>(params.program_id);
  327. // Reset counters and set time origin to current frame
  328. GetAndResetPerfStats();
  329. perf_stats->BeginSystemFrame();
  330. std::string title_version;
  331. const FileSys::PatchManager pm(params.program_id, system.GetFileSystemController(),
  332. system.GetContentProvider());
  333. const auto metadata = pm.GetControlMetadata();
  334. if (metadata.first != nullptr) {
  335. title_version = metadata.first->GetVersionString();
  336. }
  337. if (auto room_member = room_network.GetRoomMember().lock()) {
  338. Network::GameInfo game_info;
  339. game_info.name = name;
  340. game_info.id = params.program_id;
  341. game_info.version = title_version;
  342. room_member->SendGameInfo(game_info);
  343. }
  344. status = SystemResultStatus::Success;
  345. return status;
  346. }
  347. void ShutdownMainProcess() {
  348. SetShuttingDown(true);
  349. // Log last frame performance stats if game was loaded
  350. if (perf_stats) {
  351. const auto perf_results = GetAndResetPerfStats();
  352. constexpr auto performance = Common::Telemetry::FieldType::Performance;
  353. telemetry_session->AddField(performance, "Shutdown_EmulationSpeed",
  354. perf_results.emulation_speed * 100.0);
  355. telemetry_session->AddField(performance, "Shutdown_Framerate",
  356. perf_results.average_game_fps);
  357. telemetry_session->AddField(performance, "Shutdown_Frametime",
  358. perf_results.frametime * 1000.0);
  359. telemetry_session->AddField(performance, "Mean_Frametime_MS",
  360. perf_stats->GetMeanFrametime());
  361. }
  362. is_powered_on = false;
  363. exit_locked = false;
  364. exit_requested = false;
  365. if (gpu_core != nullptr) {
  366. gpu_core->NotifyShutdown();
  367. }
  368. stop_event.request_stop();
  369. core_timing.SyncPause(false);
  370. Network::CancelPendingSocketOperations();
  371. kernel.SuspendEmulation(true);
  372. kernel.CloseServices();
  373. kernel.ShutdownCores();
  374. applet_manager.Reset();
  375. services.reset();
  376. service_manager.reset();
  377. fs_controller.Reset();
  378. cheat_engine.reset();
  379. telemetry_session.reset();
  380. core_timing.ClearPendingEvents();
  381. app_loader.reset();
  382. audio_core.reset();
  383. gpu_core.reset();
  384. host1x_core.reset();
  385. perf_stats.reset();
  386. cpu_manager.Shutdown();
  387. debugger.reset();
  388. kernel.Shutdown();
  389. stop_event = {};
  390. Network::RestartSocketOperations();
  391. if (auto room_member = room_network.GetRoomMember().lock()) {
  392. Network::GameInfo game_info{};
  393. room_member->SendGameInfo(game_info);
  394. }
  395. LOG_DEBUG(Core, "Shutdown OK");
  396. }
  397. bool IsShuttingDown() const {
  398. return is_shutting_down;
  399. }
  400. void SetShuttingDown(bool shutting_down) {
  401. is_shutting_down = shutting_down;
  402. }
  403. Loader::ResultStatus GetGameName(std::string& out) const {
  404. if (app_loader == nullptr)
  405. return Loader::ResultStatus::ErrorNotInitialized;
  406. return app_loader->ReadTitle(out);
  407. }
  408. void AddGlueRegistrationForProcess(Loader::AppLoader& loader, Kernel::KProcess& process) {
  409. std::vector<u8> nacp_data;
  410. FileSys::NACP nacp;
  411. if (loader.ReadControlData(nacp) == Loader::ResultStatus::Success) {
  412. nacp_data = nacp.GetRawBytes();
  413. } else {
  414. nacp_data.resize(sizeof(FileSys::RawNACP));
  415. }
  416. Service::Glue::ApplicationLaunchProperty launch{};
  417. launch.title_id = process.GetProgramId();
  418. FileSys::PatchManager pm{launch.title_id, fs_controller, *content_provider};
  419. launch.version = pm.GetGameVersion().value_or(0);
  420. // TODO(DarkLordZach): When FSController/Game Card Support is added, if
  421. // current_process_game_card use correct StorageId
  422. launch.base_game_storage_id = GetStorageIdForFrontendSlot(content_provider->GetSlotForEntry(
  423. launch.title_id, FileSys::ContentRecordType::Program));
  424. launch.update_storage_id = GetStorageIdForFrontendSlot(content_provider->GetSlotForEntry(
  425. FileSys::GetUpdateTitleID(launch.title_id), FileSys::ContentRecordType::Program));
  426. arp_manager.Register(launch.title_id, launch, std::move(nacp_data));
  427. }
  428. void SetStatus(SystemResultStatus new_status, const char* details = nullptr) {
  429. status = new_status;
  430. if (details) {
  431. status_details = details;
  432. }
  433. }
  434. PerfStatsResults GetAndResetPerfStats() {
  435. return perf_stats->GetAndResetStats(core_timing.GetGlobalTimeUs());
  436. }
  437. mutable std::mutex suspend_guard;
  438. std::atomic_bool is_paused{};
  439. std::atomic<bool> is_shutting_down{};
  440. Timing::CoreTiming core_timing;
  441. Kernel::KernelCore kernel;
  442. /// RealVfsFilesystem instance
  443. FileSys::VirtualFilesystem virtual_filesystem;
  444. /// ContentProviderUnion instance
  445. std::unique_ptr<FileSys::ContentProviderUnion> content_provider;
  446. Service::FileSystem::FileSystemController fs_controller;
  447. /// AppLoader used to load the current executing application
  448. std::unique_ptr<Loader::AppLoader> app_loader;
  449. std::unique_ptr<Tegra::GPU> gpu_core;
  450. std::unique_ptr<Tegra::Host1x::Host1x> host1x_core;
  451. std::unique_ptr<Core::DeviceMemory> device_memory;
  452. std::unique_ptr<AudioCore::AudioCore> audio_core;
  453. Core::HID::HIDCore hid_core;
  454. Network::RoomNetwork room_network;
  455. CpuManager cpu_manager;
  456. std::atomic_bool is_powered_on{};
  457. bool exit_locked = false;
  458. bool exit_requested = false;
  459. bool nvdec_active{};
  460. Reporter reporter;
  461. std::unique_ptr<Memory::CheatEngine> cheat_engine;
  462. std::unique_ptr<Tools::Freezer> memory_freezer;
  463. std::array<u8, 0x20> build_id{};
  464. std::unique_ptr<Tools::RenderdocAPI> renderdoc_api;
  465. /// Applets
  466. Service::AM::AppletManager applet_manager;
  467. Service::AM::Frontend::FrontendAppletHolder frontend_applets;
  468. /// APM (Performance) services
  469. Service::APM::Controller apm_controller{core_timing};
  470. /// Service State
  471. Service::Glue::ARPManager arp_manager;
  472. Service::Account::ProfileManager profile_manager;
  473. /// Service manager
  474. std::shared_ptr<Service::SM::ServiceManager> service_manager;
  475. /// Services
  476. std::unique_ptr<Service::Services> services;
  477. /// Telemetry session for this emulation session
  478. std::unique_ptr<Core::TelemetrySession> telemetry_session;
  479. /// Network instance
  480. Network::NetworkInstance network_instance;
  481. /// Debugger
  482. std::unique_ptr<Core::Debugger> debugger;
  483. SystemResultStatus status = SystemResultStatus::Success;
  484. std::string status_details = "";
  485. std::unique_ptr<Core::PerfStats> perf_stats;
  486. Core::SpeedLimiter speed_limiter;
  487. bool is_multicore{};
  488. bool is_async_gpu{};
  489. bool extended_memory_layout{};
  490. ExecuteProgramCallback execute_program_callback;
  491. ExitCallback exit_callback;
  492. std::stop_source stop_event;
  493. std::array<u64, Core::Hardware::NUM_CPU_CORES> dynarmic_ticks{};
  494. std::array<MicroProfileToken, Core::Hardware::NUM_CPU_CORES> microprofile_cpu{};
  495. std::array<Core::GPUDirtyMemoryManager, Core::Hardware::NUM_CPU_CORES>
  496. gpu_dirty_memory_managers;
  497. std::deque<std::vector<u8>> user_channel;
  498. };
  499. System::System() : impl{std::make_unique<Impl>(*this)} {}
  500. System::~System() = default;
  501. CpuManager& System::GetCpuManager() {
  502. return impl->cpu_manager;
  503. }
  504. const CpuManager& System::GetCpuManager() const {
  505. return impl->cpu_manager;
  506. }
  507. void System::Initialize() {
  508. impl->Initialize(*this);
  509. }
  510. void System::Run() {
  511. impl->Run();
  512. }
  513. void System::Pause() {
  514. impl->Pause();
  515. }
  516. bool System::IsPaused() const {
  517. return impl->IsPaused();
  518. }
  519. void System::ShutdownMainProcess() {
  520. impl->ShutdownMainProcess();
  521. }
  522. bool System::IsShuttingDown() const {
  523. return impl->IsShuttingDown();
  524. }
  525. void System::SetShuttingDown(bool shutting_down) {
  526. impl->SetShuttingDown(shutting_down);
  527. }
  528. void System::DetachDebugger() {
  529. if (impl->debugger) {
  530. impl->debugger->NotifyShutdown();
  531. }
  532. }
  533. std::unique_lock<std::mutex> System::StallApplication() {
  534. return impl->StallApplication();
  535. }
  536. void System::UnstallApplication() {
  537. impl->UnstallApplication();
  538. }
  539. void System::SetNVDECActive(bool is_nvdec_active) {
  540. impl->SetNVDECActive(is_nvdec_active);
  541. }
  542. bool System::GetNVDECActive() {
  543. return impl->GetNVDECActive();
  544. }
  545. void System::InitializeDebugger() {
  546. impl->InitializeDebugger(*this, Settings::values.gdbstub_port.GetValue());
  547. }
  548. SystemResultStatus System::Load(Frontend::EmuWindow& emu_window, const std::string& filepath,
  549. Service::AM::FrontendAppletParameters& params) {
  550. return impl->Load(*this, emu_window, filepath, params);
  551. }
  552. bool System::IsPoweredOn() const {
  553. return impl->is_powered_on.load(std::memory_order::relaxed);
  554. }
  555. void System::PrepareReschedule(const u32 core_index) {
  556. impl->kernel.PrepareReschedule(core_index);
  557. }
  558. size_t System::GetCurrentHostThreadID() const {
  559. return impl->kernel.GetCurrentHostThreadID();
  560. }
  561. std::span<GPUDirtyMemoryManager> System::GetGPUDirtyMemoryManager() {
  562. return impl->gpu_dirty_memory_managers;
  563. }
  564. void System::GatherGPUDirtyMemory(std::function<void(PAddr, size_t)>& callback) {
  565. for (auto& manager : impl->gpu_dirty_memory_managers) {
  566. manager.Gather(callback);
  567. }
  568. }
  569. PerfStatsResults System::GetAndResetPerfStats() {
  570. return impl->GetAndResetPerfStats();
  571. }
  572. TelemetrySession& System::TelemetrySession() {
  573. return *impl->telemetry_session;
  574. }
  575. const TelemetrySession& System::TelemetrySession() const {
  576. return *impl->telemetry_session;
  577. }
  578. Kernel::PhysicalCore& System::CurrentPhysicalCore() {
  579. return impl->kernel.CurrentPhysicalCore();
  580. }
  581. const Kernel::PhysicalCore& System::CurrentPhysicalCore() const {
  582. return impl->kernel.CurrentPhysicalCore();
  583. }
  584. /// Gets the global scheduler
  585. Kernel::GlobalSchedulerContext& System::GlobalSchedulerContext() {
  586. return impl->kernel.GlobalSchedulerContext();
  587. }
  588. /// Gets the global scheduler
  589. const Kernel::GlobalSchedulerContext& System::GlobalSchedulerContext() const {
  590. return impl->kernel.GlobalSchedulerContext();
  591. }
  592. Kernel::KProcess* System::ApplicationProcess() {
  593. return impl->kernel.ApplicationProcess();
  594. }
  595. Core::DeviceMemory& System::DeviceMemory() {
  596. return *impl->device_memory;
  597. }
  598. const Core::DeviceMemory& System::DeviceMemory() const {
  599. return *impl->device_memory;
  600. }
  601. const Kernel::KProcess* System::ApplicationProcess() const {
  602. return impl->kernel.ApplicationProcess();
  603. }
  604. Memory::Memory& System::ApplicationMemory() {
  605. return impl->kernel.ApplicationProcess()->GetMemory();
  606. }
  607. const Core::Memory::Memory& System::ApplicationMemory() const {
  608. return impl->kernel.ApplicationProcess()->GetMemory();
  609. }
  610. Tegra::GPU& System::GPU() {
  611. return *impl->gpu_core;
  612. }
  613. const Tegra::GPU& System::GPU() const {
  614. return *impl->gpu_core;
  615. }
  616. Tegra::Host1x::Host1x& System::Host1x() {
  617. return *impl->host1x_core;
  618. }
  619. const Tegra::Host1x::Host1x& System::Host1x() const {
  620. return *impl->host1x_core;
  621. }
  622. VideoCore::RendererBase& System::Renderer() {
  623. return impl->gpu_core->Renderer();
  624. }
  625. const VideoCore::RendererBase& System::Renderer() const {
  626. return impl->gpu_core->Renderer();
  627. }
  628. Kernel::KernelCore& System::Kernel() {
  629. return impl->kernel;
  630. }
  631. const Kernel::KernelCore& System::Kernel() const {
  632. return impl->kernel;
  633. }
  634. HID::HIDCore& System::HIDCore() {
  635. return impl->hid_core;
  636. }
  637. const HID::HIDCore& System::HIDCore() const {
  638. return impl->hid_core;
  639. }
  640. AudioCore::AudioCore& System::AudioCore() {
  641. return *impl->audio_core;
  642. }
  643. const AudioCore::AudioCore& System::AudioCore() const {
  644. return *impl->audio_core;
  645. }
  646. Timing::CoreTiming& System::CoreTiming() {
  647. return impl->core_timing;
  648. }
  649. const Timing::CoreTiming& System::CoreTiming() const {
  650. return impl->core_timing;
  651. }
  652. Core::PerfStats& System::GetPerfStats() {
  653. return *impl->perf_stats;
  654. }
  655. const Core::PerfStats& System::GetPerfStats() const {
  656. return *impl->perf_stats;
  657. }
  658. Core::SpeedLimiter& System::SpeedLimiter() {
  659. return impl->speed_limiter;
  660. }
  661. const Core::SpeedLimiter& System::SpeedLimiter() const {
  662. return impl->speed_limiter;
  663. }
  664. u64 System::GetApplicationProcessProgramID() const {
  665. return impl->kernel.ApplicationProcess()->GetProgramId();
  666. }
  667. Loader::ResultStatus System::GetGameName(std::string& out) const {
  668. return impl->GetGameName(out);
  669. }
  670. void System::SetStatus(SystemResultStatus new_status, const char* details) {
  671. impl->SetStatus(new_status, details);
  672. }
  673. const std::string& System::GetStatusDetails() const {
  674. return impl->status_details;
  675. }
  676. Loader::AppLoader& System::GetAppLoader() {
  677. return *impl->app_loader;
  678. }
  679. const Loader::AppLoader& System::GetAppLoader() const {
  680. return *impl->app_loader;
  681. }
  682. void System::SetFilesystem(FileSys::VirtualFilesystem vfs) {
  683. impl->virtual_filesystem = std::move(vfs);
  684. }
  685. FileSys::VirtualFilesystem System::GetFilesystem() const {
  686. return impl->virtual_filesystem;
  687. }
  688. void System::RegisterCheatList(const std::vector<Memory::CheatEntry>& list,
  689. const std::array<u8, 32>& build_id, u64 main_region_begin,
  690. u64 main_region_size) {
  691. impl->cheat_engine = std::make_unique<Memory::CheatEngine>(*this, list, build_id);
  692. impl->cheat_engine->SetMainMemoryParameters(main_region_begin, main_region_size);
  693. }
  694. void System::SetFrontendAppletSet(Service::AM::Frontend::FrontendAppletSet&& set) {
  695. impl->frontend_applets.SetFrontendAppletSet(std::move(set));
  696. }
  697. Service::AM::Frontend::FrontendAppletHolder& System::GetFrontendAppletHolder() {
  698. return impl->frontend_applets;
  699. }
  700. const Service::AM::Frontend::FrontendAppletHolder& System::GetFrontendAppletHolder() const {
  701. return impl->frontend_applets;
  702. }
  703. Service::AM::AppletManager& System::GetAppletManager() {
  704. return impl->applet_manager;
  705. }
  706. void System::SetContentProvider(std::unique_ptr<FileSys::ContentProviderUnion> provider) {
  707. impl->content_provider = std::move(provider);
  708. }
  709. FileSys::ContentProvider& System::GetContentProvider() {
  710. return *impl->content_provider;
  711. }
  712. const FileSys::ContentProvider& System::GetContentProvider() const {
  713. return *impl->content_provider;
  714. }
  715. FileSys::ContentProviderUnion& System::GetContentProviderUnion() {
  716. return *impl->content_provider;
  717. }
  718. const FileSys::ContentProviderUnion& System::GetContentProviderUnion() const {
  719. return *impl->content_provider;
  720. }
  721. Service::FileSystem::FileSystemController& System::GetFileSystemController() {
  722. return impl->fs_controller;
  723. }
  724. const Service::FileSystem::FileSystemController& System::GetFileSystemController() const {
  725. return impl->fs_controller;
  726. }
  727. void System::RegisterContentProvider(FileSys::ContentProviderUnionSlot slot,
  728. FileSys::ContentProvider* provider) {
  729. impl->content_provider->SetSlot(slot, provider);
  730. }
  731. void System::ClearContentProvider(FileSys::ContentProviderUnionSlot slot) {
  732. impl->content_provider->ClearSlot(slot);
  733. }
  734. const Reporter& System::GetReporter() const {
  735. return impl->reporter;
  736. }
  737. Service::Glue::ARPManager& System::GetARPManager() {
  738. return impl->arp_manager;
  739. }
  740. const Service::Glue::ARPManager& System::GetARPManager() const {
  741. return impl->arp_manager;
  742. }
  743. Service::APM::Controller& System::GetAPMController() {
  744. return impl->apm_controller;
  745. }
  746. const Service::APM::Controller& System::GetAPMController() const {
  747. return impl->apm_controller;
  748. }
  749. Service::Account::ProfileManager& System::GetProfileManager() {
  750. return impl->profile_manager;
  751. }
  752. const Service::Account::ProfileManager& System::GetProfileManager() const {
  753. return impl->profile_manager;
  754. }
  755. void System::SetExitLocked(bool locked) {
  756. impl->exit_locked = locked;
  757. }
  758. bool System::GetExitLocked() const {
  759. return impl->exit_locked;
  760. }
  761. void System::SetExitRequested(bool requested) {
  762. impl->exit_requested = requested;
  763. }
  764. bool System::GetExitRequested() const {
  765. return impl->exit_requested;
  766. }
  767. void System::SetApplicationProcessBuildID(const CurrentBuildProcessID& id) {
  768. impl->build_id = id;
  769. }
  770. const System::CurrentBuildProcessID& System::GetApplicationProcessBuildID() const {
  771. return impl->build_id;
  772. }
  773. Service::SM::ServiceManager& System::ServiceManager() {
  774. return *impl->service_manager;
  775. }
  776. const Service::SM::ServiceManager& System::ServiceManager() const {
  777. return *impl->service_manager;
  778. }
  779. void System::RegisterCoreThread(std::size_t id) {
  780. impl->kernel.RegisterCoreThread(id);
  781. }
  782. void System::RegisterHostThread() {
  783. impl->kernel.RegisterHostThread();
  784. }
  785. void System::EnterCPUProfile() {
  786. std::size_t core = impl->kernel.GetCurrentHostThreadID();
  787. impl->dynarmic_ticks[core] = MicroProfileEnter(impl->microprofile_cpu[core]);
  788. }
  789. void System::ExitCPUProfile() {
  790. std::size_t core = impl->kernel.GetCurrentHostThreadID();
  791. MicroProfileLeave(impl->microprofile_cpu[core], impl->dynarmic_ticks[core]);
  792. }
  793. bool System::IsMulticore() const {
  794. return impl->is_multicore;
  795. }
  796. bool System::DebuggerEnabled() const {
  797. return Settings::values.use_gdbstub.GetValue();
  798. }
  799. Core::Debugger& System::GetDebugger() {
  800. return *impl->debugger;
  801. }
  802. const Core::Debugger& System::GetDebugger() const {
  803. return *impl->debugger;
  804. }
  805. Network::RoomNetwork& System::GetRoomNetwork() {
  806. return impl->room_network;
  807. }
  808. const Network::RoomNetwork& System::GetRoomNetwork() const {
  809. return impl->room_network;
  810. }
  811. Tools::RenderdocAPI& System::GetRenderdocAPI() {
  812. return *impl->renderdoc_api;
  813. }
  814. void System::RunServer(std::unique_ptr<Service::ServerManager>&& server_manager) {
  815. return impl->kernel.RunServer(std::move(server_manager));
  816. }
  817. void System::RegisterExecuteProgramCallback(ExecuteProgramCallback&& callback) {
  818. impl->execute_program_callback = std::move(callback);
  819. }
  820. void System::ExecuteProgram(std::size_t program_index) {
  821. if (impl->execute_program_callback) {
  822. impl->execute_program_callback(program_index);
  823. } else {
  824. LOG_CRITICAL(Core, "execute_program_callback must be initialized by the frontend");
  825. }
  826. }
  827. std::deque<std::vector<u8>>& System::GetUserChannel() {
  828. return impl->user_channel;
  829. }
  830. void System::RegisterExitCallback(ExitCallback&& callback) {
  831. impl->exit_callback = std::move(callback);
  832. }
  833. void System::Exit() {
  834. if (impl->exit_callback) {
  835. impl->exit_callback();
  836. } else {
  837. LOG_CRITICAL(Core, "exit_callback must be initialized by the frontend");
  838. }
  839. }
  840. void System::ApplySettings() {
  841. impl->RefreshTime(*this);
  842. if (IsPoweredOn()) {
  843. Renderer().RefreshBaseSettings();
  844. }
  845. }
  846. } // namespace Core