game_list.h 5.3 KB

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  1. // SPDX-FileCopyrightText: 2015 Citra Emulator Project
  2. // SPDX-License-Identifier: GPL-2.0-or-later
  3. #pragma once
  4. #include <QFileSystemWatcher>
  5. #include <QLabel>
  6. #include <QLineEdit>
  7. #include <QList>
  8. #include <QStandardItemModel>
  9. #include <QString>
  10. #include <QTreeView>
  11. #include <QVBoxLayout>
  12. #include <QVector>
  13. #include <QWidget>
  14. #include "common/common_types.h"
  15. #include "core/core.h"
  16. #include "uisettings.h"
  17. #include "yuzu/compatibility_list.h"
  18. namespace Core {
  19. class System;
  20. }
  21. class ControllerNavigation;
  22. class GameListWorker;
  23. class GameListSearchField;
  24. class GameListDir;
  25. class GMainWindow;
  26. enum class StartGameType;
  27. namespace FileSys {
  28. class ManualContentProvider;
  29. class VfsFilesystem;
  30. } // namespace FileSys
  31. enum class GameListOpenTarget {
  32. SaveData,
  33. ModData,
  34. };
  35. enum class GameListRemoveTarget {
  36. GlShaderCache,
  37. VkShaderCache,
  38. AllShaderCache,
  39. CustomConfiguration,
  40. };
  41. enum class DumpRomFSTarget {
  42. Normal,
  43. SDMC,
  44. };
  45. enum class GameListShortcutTarget {
  46. Desktop,
  47. Applications,
  48. };
  49. enum class InstalledEntryType {
  50. Game,
  51. Update,
  52. AddOnContent,
  53. };
  54. class GameList : public QWidget {
  55. Q_OBJECT
  56. public:
  57. enum {
  58. COLUMN_NAME,
  59. COLUMN_COMPATIBILITY,
  60. COLUMN_ADD_ONS,
  61. COLUMN_FILE_TYPE,
  62. COLUMN_SIZE,
  63. COLUMN_COUNT, // Number of columns
  64. };
  65. explicit GameList(std::shared_ptr<FileSys::VfsFilesystem> vfs_,
  66. FileSys::ManualContentProvider* provider_, Core::System& system_,
  67. GMainWindow* parent = nullptr);
  68. ~GameList() override;
  69. QString GetLastFilterResultItem() const;
  70. void ClearFilter();
  71. void SetFilterFocus();
  72. void SetFilterVisible(bool visibility);
  73. bool IsEmpty() const;
  74. void LoadCompatibilityList();
  75. void PopulateAsync(QVector<UISettings::GameDir>& game_dirs);
  76. void SaveInterfaceLayout();
  77. void LoadInterfaceLayout();
  78. QStandardItemModel* GetModel() const;
  79. /// Disables events from the emulated controller
  80. void UnloadController();
  81. static const QStringList supported_file_extensions;
  82. signals:
  83. void BootGame(const QString& game_path, u64 program_id, std::size_t program_index,
  84. StartGameType type);
  85. void GameChosen(const QString& game_path, const u64 title_id = 0);
  86. void ShouldCancelWorker();
  87. void OpenFolderRequested(u64 program_id, GameListOpenTarget target,
  88. const std::string& game_path);
  89. void OpenTransferableShaderCacheRequested(u64 program_id);
  90. void RemoveInstalledEntryRequested(u64 program_id, InstalledEntryType type);
  91. void RemoveFileRequested(u64 program_id, GameListRemoveTarget target,
  92. const std::string& game_path);
  93. void DumpRomFSRequested(u64 program_id, const std::string& game_path, DumpRomFSTarget target);
  94. void CopyTIDRequested(u64 program_id);
  95. void CreateShortcut(u64 program_id, const std::string& game_path,
  96. GameListShortcutTarget target);
  97. void NavigateToGamedbEntryRequested(u64 program_id,
  98. const CompatibilityList& compatibility_list);
  99. void OpenPerGameGeneralRequested(const std::string& file);
  100. void OpenDirectory(const QString& directory);
  101. void AddDirectory();
  102. void ShowList(bool show);
  103. void PopulatingCompleted();
  104. private slots:
  105. void OnItemExpanded(const QModelIndex& item);
  106. void OnTextChanged(const QString& new_text);
  107. void OnFilterCloseClicked();
  108. void OnUpdateThemedIcons();
  109. private:
  110. void AddDirEntry(GameListDir* entry_items);
  111. void AddEntry(const QList<QStandardItem*>& entry_items, GameListDir* parent);
  112. void ValidateEntry(const QModelIndex& item);
  113. void DonePopulating(const QStringList& watch_list);
  114. void RefreshGameDirectory();
  115. void ToggleFavorite(u64 program_id);
  116. void AddFavorite(u64 program_id);
  117. void RemoveFavorite(u64 program_id);
  118. void PopupContextMenu(const QPoint& menu_location);
  119. void AddGamePopup(QMenu& context_menu, u64 program_id, const std::string& path);
  120. void AddCustomDirPopup(QMenu& context_menu, QModelIndex selected);
  121. void AddPermDirPopup(QMenu& context_menu, QModelIndex selected);
  122. void AddFavoritesPopup(QMenu& context_menu);
  123. void changeEvent(QEvent*) override;
  124. void RetranslateUI();
  125. std::shared_ptr<FileSys::VfsFilesystem> vfs;
  126. FileSys::ManualContentProvider* provider;
  127. GameListSearchField* search_field;
  128. GMainWindow* main_window = nullptr;
  129. QVBoxLayout* layout = nullptr;
  130. QTreeView* tree_view = nullptr;
  131. QStandardItemModel* item_model = nullptr;
  132. GameListWorker* current_worker = nullptr;
  133. QFileSystemWatcher* watcher = nullptr;
  134. ControllerNavigation* controller_navigation = nullptr;
  135. CompatibilityList compatibility_list;
  136. friend class GameListSearchField;
  137. Core::System& system;
  138. };
  139. class GameListPlaceholder : public QWidget {
  140. Q_OBJECT
  141. public:
  142. explicit GameListPlaceholder(GMainWindow* parent = nullptr);
  143. ~GameListPlaceholder();
  144. signals:
  145. void AddDirectory();
  146. private slots:
  147. void onUpdateThemedIcons();
  148. protected:
  149. void mouseDoubleClickEvent(QMouseEvent* event) override;
  150. private:
  151. void changeEvent(QEvent* event) override;
  152. void RetranslateUI();
  153. QVBoxLayout* layout = nullptr;
  154. QLabel* image = nullptr;
  155. QLabel* text = nullptr;
  156. };