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- // Copyright 2016 Citra Emulator Project
- // Licensed under GPLv2 or any later version
- // Refer to the license.txt file included.
- #include <functional>
- #include <utility>
- #include <QCheckBox>
- #include <QMessageBox>
- #include <QSpinBox>
- #include "common/settings.h"
- #include "core/core.h"
- #include "ui_configure_general.h"
- #include "yuzu/configuration/config.h"
- #include "yuzu/configuration/configuration_shared.h"
- #include "yuzu/configuration/configure_general.h"
- #include "yuzu/uisettings.h"
- ConfigureGeneral::ConfigureGeneral(const Core::System& system_, QWidget* parent)
- : QWidget(parent), ui{std::make_unique<Ui::ConfigureGeneral>()}, system{system_} {
- ui->setupUi(this);
- SetupPerGameUI();
- SetConfiguration();
- if (Settings::IsConfiguringGlobal()) {
- connect(ui->toggle_speed_limit, &QCheckBox::clicked, ui->speed_limit,
- [this]() { ui->speed_limit->setEnabled(ui->toggle_speed_limit->isChecked()); });
- }
- connect(ui->button_reset_defaults, &QPushButton::clicked, this,
- &ConfigureGeneral::ResetDefaults);
- ui->fps_cap_label->setVisible(Settings::IsConfiguringGlobal());
- ui->fps_cap_combobox->setVisible(!Settings::IsConfiguringGlobal());
- }
- ConfigureGeneral::~ConfigureGeneral() = default;
- void ConfigureGeneral::SetConfiguration() {
- const bool runtime_lock = !system.IsPoweredOn();
- ui->use_multi_core->setEnabled(runtime_lock);
- ui->use_multi_core->setChecked(Settings::values.use_multi_core.GetValue());
- ui->toggle_check_exit->setChecked(UISettings::values.confirm_before_closing.GetValue());
- ui->toggle_user_on_boot->setChecked(UISettings::values.select_user_on_boot.GetValue());
- ui->toggle_background_pause->setChecked(UISettings::values.pause_when_in_background.GetValue());
- ui->toggle_hide_mouse->setChecked(UISettings::values.hide_mouse.GetValue());
- ui->toggle_speed_limit->setChecked(Settings::values.use_speed_limit.GetValue());
- ui->speed_limit->setValue(Settings::values.speed_limit.GetValue());
- ui->fps_cap->setValue(Settings::values.fps_cap.GetValue());
- ui->button_reset_defaults->setEnabled(runtime_lock);
- if (Settings::IsConfiguringGlobal()) {
- ui->speed_limit->setEnabled(Settings::values.use_speed_limit.GetValue());
- } else {
- ui->speed_limit->setEnabled(Settings::values.use_speed_limit.GetValue() &&
- use_speed_limit != ConfigurationShared::CheckState::Global);
- ui->fps_cap_combobox->setCurrentIndex(Settings::values.fps_cap.UsingGlobal() ? 0 : 1);
- ui->fps_cap->setEnabled(!Settings::values.fps_cap.UsingGlobal());
- ConfigurationShared::SetHighlight(ui->fps_cap_layout,
- !Settings::values.fps_cap.UsingGlobal());
- }
- }
- // Called to set the callback when resetting settings to defaults
- void ConfigureGeneral::SetResetCallback(std::function<void()> callback) {
- reset_callback = std::move(callback);
- }
- void ConfigureGeneral::ResetDefaults() {
- QMessageBox::StandardButton answer = QMessageBox::question(
- this, tr("yuzu"),
- tr("This reset all settings and remove all per-game configurations. This will not delete "
- "game directories, profiles, or input profiles. Proceed?"),
- QMessageBox::Yes | QMessageBox::No, QMessageBox::No);
- if (answer == QMessageBox::No) {
- return;
- }
- UISettings::values.reset_to_defaults = true;
- UISettings::values.is_game_list_reload_pending.exchange(true);
- reset_callback();
- }
- void ConfigureGeneral::ApplyConfiguration() {
- ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_multi_core, ui->use_multi_core,
- use_multi_core);
- if (Settings::IsConfiguringGlobal()) {
- UISettings::values.confirm_before_closing = ui->toggle_check_exit->isChecked();
- UISettings::values.select_user_on_boot = ui->toggle_user_on_boot->isChecked();
- UISettings::values.pause_when_in_background = ui->toggle_background_pause->isChecked();
- UISettings::values.hide_mouse = ui->toggle_hide_mouse->isChecked();
- Settings::values.fps_cap.SetValue(ui->fps_cap->value());
- // Guard if during game and set to game-specific value
- if (Settings::values.use_speed_limit.UsingGlobal()) {
- Settings::values.use_speed_limit.SetValue(ui->toggle_speed_limit->checkState() ==
- Qt::Checked);
- Settings::values.speed_limit.SetValue(ui->speed_limit->value());
- }
- } else {
- bool global_speed_limit = use_speed_limit == ConfigurationShared::CheckState::Global;
- Settings::values.use_speed_limit.SetGlobal(global_speed_limit);
- Settings::values.speed_limit.SetGlobal(global_speed_limit);
- if (!global_speed_limit) {
- Settings::values.use_speed_limit.SetValue(ui->toggle_speed_limit->checkState() ==
- Qt::Checked);
- Settings::values.speed_limit.SetValue(ui->speed_limit->value());
- }
- if (ui->fps_cap_combobox->currentIndex() == ConfigurationShared::USE_GLOBAL_INDEX) {
- Settings::values.fps_cap.SetGlobal(true);
- } else {
- Settings::values.fps_cap.SetGlobal(false);
- Settings::values.fps_cap.SetValue(ui->fps_cap->value());
- }
- }
- }
- void ConfigureGeneral::changeEvent(QEvent* event) {
- if (event->type() == QEvent::LanguageChange) {
- RetranslateUI();
- }
- QWidget::changeEvent(event);
- }
- void ConfigureGeneral::RetranslateUI() {
- ui->retranslateUi(this);
- }
- void ConfigureGeneral::SetupPerGameUI() {
- if (Settings::IsConfiguringGlobal()) {
- // Disables each setting if:
- // - A game is running (thus settings in use), and
- // - A non-global setting is applied.
- ui->toggle_speed_limit->setEnabled(Settings::values.use_speed_limit.UsingGlobal());
- ui->speed_limit->setEnabled(Settings::values.speed_limit.UsingGlobal());
- return;
- }
- ui->toggle_check_exit->setVisible(false);
- ui->toggle_user_on_boot->setVisible(false);
- ui->toggle_background_pause->setVisible(false);
- ui->toggle_hide_mouse->setVisible(false);
- ui->button_reset_defaults->setVisible(false);
- ConfigurationShared::SetColoredTristate(ui->toggle_speed_limit,
- Settings::values.use_speed_limit, use_speed_limit);
- ConfigurationShared::SetColoredTristate(ui->use_multi_core, Settings::values.use_multi_core,
- use_multi_core);
- connect(ui->toggle_speed_limit, &QCheckBox::clicked, ui->speed_limit, [this]() {
- ui->speed_limit->setEnabled(ui->toggle_speed_limit->isChecked() &&
- (use_speed_limit != ConfigurationShared::CheckState::Global));
- });
- connect(ui->fps_cap_combobox, qOverload<int>(&QComboBox::activated), this, [this](int index) {
- ui->fps_cap->setEnabled(index == 1);
- ConfigurationShared::SetHighlight(ui->fps_cap_layout, index == 1);
- });
- }
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