main.cpp 12 KB

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  1. // Copyright 2014 Citra Emulator Project
  2. // Licensed under GPLv2 or any later version
  3. // Refer to the license.txt file included.
  4. #include <thread>
  5. #include <QtGui>
  6. #include <QDesktopWidget>
  7. #include <QFileDialog>
  8. #include "qhexedit.h"
  9. #include "main.h"
  10. #include "common/common.h"
  11. #include "common/logging/text_formatter.h"
  12. #include "common/logging/log.h"
  13. #include "common/logging/backend.h"
  14. #include "common/logging/filter.h"
  15. #include "common/platform.h"
  16. #include "common/scope_exit.h"
  17. #if EMU_PLATFORM == PLATFORM_LINUX
  18. #include <unistd.h>
  19. #endif
  20. #include "bootmanager.h"
  21. #include "hotkeys.h"
  22. //debugger
  23. #include "debugger/disassembler.h"
  24. #include "debugger/registers.h"
  25. #include "debugger/callstack.h"
  26. #include "debugger/ramview.h"
  27. #include "debugger/graphics.h"
  28. #include "debugger/graphics_breakpoints.h"
  29. #include "debugger/graphics_cmdlists.h"
  30. #include "debugger/graphics_framebuffer.h"
  31. #include "debugger/graphics_vertex_shader.h"
  32. #include "debugger/profiler.h"
  33. #include "core/settings.h"
  34. #include "core/system.h"
  35. #include "core/core.h"
  36. #include "core/loader/loader.h"
  37. #include "core/arm/disassembler/load_symbol_map.h"
  38. #include "citra_qt/config.h"
  39. #include "version.h"
  40. GMainWindow::GMainWindow()
  41. {
  42. Pica::g_debug_context = Pica::DebugContext::Construct();
  43. Config config;
  44. ui.setupUi(this);
  45. statusBar()->hide();
  46. render_window = new GRenderWindow;
  47. render_window->hide();
  48. profilerWidget = new ProfilerWidget(this);
  49. addDockWidget(Qt::BottomDockWidgetArea, profilerWidget);
  50. profilerWidget->hide();
  51. disasmWidget = new DisassemblerWidget(this, render_window->GetEmuThread());
  52. addDockWidget(Qt::BottomDockWidgetArea, disasmWidget);
  53. disasmWidget->hide();
  54. registersWidget = new RegistersWidget(this);
  55. addDockWidget(Qt::RightDockWidgetArea, registersWidget);
  56. registersWidget->hide();
  57. callstackWidget = new CallstackWidget(this);
  58. addDockWidget(Qt::RightDockWidgetArea, callstackWidget);
  59. callstackWidget->hide();
  60. graphicsWidget = new GPUCommandStreamWidget(this);
  61. addDockWidget(Qt::RightDockWidgetArea, graphicsWidget);
  62. graphicsWidget ->hide();
  63. graphicsCommandsWidget = new GPUCommandListWidget(this);
  64. addDockWidget(Qt::RightDockWidgetArea, graphicsCommandsWidget);
  65. graphicsCommandsWidget->hide();
  66. auto graphicsBreakpointsWidget = new GraphicsBreakPointsWidget(Pica::g_debug_context, this);
  67. addDockWidget(Qt::RightDockWidgetArea, graphicsBreakpointsWidget);
  68. graphicsBreakpointsWidget->hide();
  69. auto graphicsFramebufferWidget = new GraphicsFramebufferWidget(Pica::g_debug_context, this);
  70. addDockWidget(Qt::RightDockWidgetArea, graphicsFramebufferWidget);
  71. graphicsFramebufferWidget->hide();
  72. auto graphicsVertexShaderWidget = new GraphicsVertexShaderWidget(Pica::g_debug_context, this);
  73. addDockWidget(Qt::RightDockWidgetArea, graphicsVertexShaderWidget);
  74. graphicsVertexShaderWidget->hide();
  75. QMenu* debug_menu = ui.menu_View->addMenu(tr("Debugging"));
  76. debug_menu->addAction(profilerWidget->toggleViewAction());
  77. debug_menu->addAction(disasmWidget->toggleViewAction());
  78. debug_menu->addAction(registersWidget->toggleViewAction());
  79. debug_menu->addAction(callstackWidget->toggleViewAction());
  80. debug_menu->addAction(graphicsWidget->toggleViewAction());
  81. debug_menu->addAction(graphicsCommandsWidget->toggleViewAction());
  82. debug_menu->addAction(graphicsBreakpointsWidget->toggleViewAction());
  83. debug_menu->addAction(graphicsFramebufferWidget->toggleViewAction());
  84. debug_menu->addAction(graphicsVertexShaderWidget->toggleViewAction());
  85. // Set default UI state
  86. // geometry: 55% of the window contents are in the upper screen half, 45% in the lower half
  87. QDesktopWidget* desktop = ((QApplication*)QApplication::instance())->desktop();
  88. QRect screenRect = desktop->screenGeometry(this);
  89. int x, y, w, h;
  90. w = screenRect.width() * 2 / 3;
  91. h = screenRect.height() / 2;
  92. x = (screenRect.x() + screenRect.width()) / 2 - w / 2;
  93. y = (screenRect.y() + screenRect.height()) / 2 - h * 55 / 100;
  94. setGeometry(x, y, w, h);
  95. // Restore UI state
  96. QSettings settings(QSettings::IniFormat, QSettings::UserScope, "Citra team", "Citra");
  97. restoreGeometry(settings.value("geometry").toByteArray());
  98. restoreState(settings.value("state").toByteArray());
  99. render_window->restoreGeometry(settings.value("geometryRenderWindow").toByteArray());
  100. ui.action_Single_Window_Mode->setChecked(settings.value("singleWindowMode", true).toBool());
  101. ToggleWindowMode();
  102. ui.actionDisplay_widget_title_bars->setChecked(settings.value("displayTitleBars", true).toBool());
  103. OnDisplayTitleBars(ui.actionDisplay_widget_title_bars->isChecked());
  104. // Setup connections
  105. connect(ui.action_Load_File, SIGNAL(triggered()), this, SLOT(OnMenuLoadFile()));
  106. connect(ui.action_Load_Symbol_Map, SIGNAL(triggered()), this, SLOT(OnMenuLoadSymbolMap()));
  107. connect(ui.action_Start, SIGNAL(triggered()), this, SLOT(OnStartGame()));
  108. connect(ui.action_Pause, SIGNAL(triggered()), this, SLOT(OnPauseGame()));
  109. connect(ui.action_Stop, SIGNAL(triggered()), this, SLOT(OnStopGame()));
  110. connect(ui.action_Single_Window_Mode, SIGNAL(triggered(bool)), this, SLOT(ToggleWindowMode()));
  111. connect(ui.action_Hotkeys, SIGNAL(triggered()), this, SLOT(OnOpenHotkeysDialog()));
  112. // BlockingQueuedConnection is important here, it makes sure we've finished refreshing our views before the CPU continues
  113. connect(&render_window->GetEmuThread(), SIGNAL(DebugModeEntered()), disasmWidget, SLOT(OnDebugModeEntered()), Qt::BlockingQueuedConnection);
  114. connect(&render_window->GetEmuThread(), SIGNAL(DebugModeEntered()), registersWidget, SLOT(OnDebugModeEntered()), Qt::BlockingQueuedConnection);
  115. connect(&render_window->GetEmuThread(), SIGNAL(DebugModeEntered()), callstackWidget, SLOT(OnDebugModeEntered()), Qt::BlockingQueuedConnection);
  116. connect(&render_window->GetEmuThread(), SIGNAL(DebugModeLeft()), disasmWidget, SLOT(OnDebugModeLeft()), Qt::BlockingQueuedConnection);
  117. connect(&render_window->GetEmuThread(), SIGNAL(DebugModeLeft()), registersWidget, SLOT(OnDebugModeLeft()), Qt::BlockingQueuedConnection);
  118. connect(&render_window->GetEmuThread(), SIGNAL(DebugModeLeft()), callstackWidget, SLOT(OnDebugModeLeft()), Qt::BlockingQueuedConnection);
  119. // Setup hotkeys
  120. RegisterHotkey("Main Window", "Load File", QKeySequence::Open);
  121. RegisterHotkey("Main Window", "Start Emulation");
  122. LoadHotkeys(settings);
  123. connect(GetHotkey("Main Window", "Load File", this), SIGNAL(activated()), this, SLOT(OnMenuLoadFile()));
  124. connect(GetHotkey("Main Window", "Start Emulation", this), SIGNAL(activated()), this, SLOT(OnStartGame()));
  125. std::string window_title = Common::StringFromFormat("Citra | %s-%s", Common::g_scm_branch, Common::g_scm_desc);
  126. setWindowTitle(window_title.c_str());
  127. show();
  128. QStringList args = QApplication::arguments();
  129. if (args.length() >= 2) {
  130. BootGame(args[1].toStdString());
  131. }
  132. }
  133. GMainWindow::~GMainWindow()
  134. {
  135. // will get automatically deleted otherwise
  136. if (render_window->parent() == nullptr)
  137. delete render_window;
  138. Pica::g_debug_context.reset();
  139. }
  140. void GMainWindow::OnDisplayTitleBars(bool show)
  141. {
  142. QList<QDockWidget*> widgets = findChildren<QDockWidget*>();
  143. if (show) {
  144. for (QDockWidget* widget: widgets) {
  145. QWidget* old = widget->titleBarWidget();
  146. widget->setTitleBarWidget(nullptr);
  147. if (old != nullptr)
  148. delete old;
  149. }
  150. } else {
  151. for (QDockWidget* widget: widgets) {
  152. QWidget* old = widget->titleBarWidget();
  153. widget->setTitleBarWidget(new QWidget());
  154. if (old != nullptr)
  155. delete old;
  156. }
  157. }
  158. }
  159. void GMainWindow::BootGame(std::string filename)
  160. {
  161. LOG_INFO(Frontend, "Citra starting...\n");
  162. System::Init(render_window);
  163. // Load a game or die...
  164. if (Loader::ResultStatus::Success != Loader::LoadFile(filename)) {
  165. LOG_CRITICAL(Frontend, "Failed to load ROM!");
  166. }
  167. disasmWidget->Init();
  168. registersWidget->OnDebugModeEntered();
  169. callstackWidget->OnDebugModeEntered();
  170. render_window->GetEmuThread().SetFilename(filename);
  171. render_window->GetEmuThread().start();
  172. render_window->show();
  173. OnStartGame();
  174. }
  175. void GMainWindow::OnMenuLoadFile()
  176. {
  177. QString filename = QFileDialog::getOpenFileName(this, tr("Load File"), QString(), tr("3DS executable (*.3ds *.3dsx *.elf *.axf *.bin *.cci *.cxi)"));
  178. if (filename.size())
  179. BootGame(filename.toLatin1().data());
  180. }
  181. void GMainWindow::OnMenuLoadSymbolMap() {
  182. QString filename = QFileDialog::getOpenFileName(this, tr("Load Symbol Map"), QString(), tr("Symbol map (*)"));
  183. if (filename.size())
  184. LoadSymbolMap(filename.toLatin1().data());
  185. }
  186. void GMainWindow::OnStartGame()
  187. {
  188. render_window->GetEmuThread().SetCpuRunning(true);
  189. ui.action_Start->setEnabled(false);
  190. ui.action_Pause->setEnabled(true);
  191. ui.action_Stop->setEnabled(true);
  192. }
  193. void GMainWindow::OnPauseGame()
  194. {
  195. render_window->GetEmuThread().SetCpuRunning(false);
  196. ui.action_Start->setEnabled(true);
  197. ui.action_Pause->setEnabled(false);
  198. ui.action_Stop->setEnabled(true);
  199. }
  200. void GMainWindow::OnStopGame()
  201. {
  202. render_window->GetEmuThread().SetCpuRunning(false);
  203. // TODO: Shutdown core
  204. ui.action_Start->setEnabled(true);
  205. ui.action_Pause->setEnabled(false);
  206. ui.action_Stop->setEnabled(false);
  207. }
  208. void GMainWindow::OnOpenHotkeysDialog()
  209. {
  210. GHotkeysDialog dialog(this);
  211. dialog.exec();
  212. }
  213. void GMainWindow::ToggleWindowMode()
  214. {
  215. bool enable = ui.action_Single_Window_Mode->isChecked();
  216. if (!enable && render_window->parent() != nullptr)
  217. {
  218. ui.horizontalLayout->removeWidget(render_window);
  219. render_window->setParent(nullptr);
  220. render_window->setVisible(true);
  221. render_window->RestoreGeometry();
  222. render_window->setFocusPolicy(Qt::NoFocus);
  223. }
  224. else if (enable && render_window->parent() == nullptr)
  225. {
  226. render_window->BackupGeometry();
  227. ui.horizontalLayout->addWidget(render_window);
  228. render_window->setVisible(true);
  229. render_window->setFocusPolicy(Qt::ClickFocus);
  230. render_window->setFocus();
  231. }
  232. }
  233. void GMainWindow::OnConfigure()
  234. {
  235. //GControllerConfigDialog* dialog = new GControllerConfigDialog(controller_ports, this);
  236. }
  237. void GMainWindow::closeEvent(QCloseEvent* event)
  238. {
  239. // Save window layout
  240. QSettings settings(QSettings::IniFormat, QSettings::UserScope, "Citra team", "Citra");
  241. settings.setValue("geometry", saveGeometry());
  242. settings.setValue("state", saveState());
  243. settings.setValue("geometryRenderWindow", render_window->saveGeometry());
  244. settings.setValue("singleWindowMode", ui.action_Single_Window_Mode->isChecked());
  245. settings.setValue("displayTitleBars", ui.actionDisplay_widget_title_bars->isChecked());
  246. settings.setValue("firstStart", false);
  247. SaveHotkeys(settings);
  248. render_window->close();
  249. QWidget::closeEvent(event);
  250. }
  251. #ifdef main
  252. #undef main
  253. #endif
  254. int __cdecl main(int argc, char* argv[])
  255. {
  256. std::shared_ptr<Log::Logger> logger = Log::InitGlobalLogger();
  257. Log::Filter log_filter(Log::Level::Info);
  258. std::thread logging_thread(Log::TextLoggingLoop, logger, &log_filter);
  259. SCOPE_EXIT({
  260. logger->Close();
  261. logging_thread.join();
  262. });
  263. QApplication::setAttribute(Qt::AA_X11InitThreads);
  264. QApplication app(argc, argv);
  265. GMainWindow main_window;
  266. // After settings have been loaded by GMainWindow, apply the filter
  267. log_filter.ParseFilterString(Settings::values.log_filter);
  268. main_window.show();
  269. return app.exec();
  270. }