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- // Copyright 2020 yuzu Emulator Project
- // Licensed under GPLv2 or any later version
- // Refer to the license.txt file included.
- #pragma once
- #include <atomic>
- #include <vector>
- #include "common/common_types.h"
- #include "common/spin_lock.h"
- #include "core/hardware_properties.h"
- #include "core/hle/kernel/k_priority_queue.h"
- #include "core/hle/kernel/k_scheduler_lock.h"
- #include "core/hle/kernel/thread.h"
- namespace Kernel {
- class KernelCore;
- class SchedulerLock;
- using KSchedulerPriorityQueue =
- KPriorityQueue<Thread, Core::Hardware::NUM_CPU_CORES, THREADPRIO_LOWEST, THREADPRIO_HIGHEST>;
- static constexpr s32 HighestCoreMigrationAllowedPriority = 2;
- class GlobalSchedulerContext final {
- friend class KScheduler;
- public:
- using LockType = KAbstractSchedulerLock<KScheduler>;
- explicit GlobalSchedulerContext(KernelCore& kernel);
- ~GlobalSchedulerContext();
- /// Adds a new thread to the scheduler
- void AddThread(std::shared_ptr<Thread> thread);
- /// Removes a thread from the scheduler
- void RemoveThread(std::shared_ptr<Thread> thread);
- /// Returns a list of all threads managed by the scheduler
- const std::vector<std::shared_ptr<Thread>>& GetThreadList() const {
- return thread_list;
- }
- /**
- * Rotates the scheduling queues of threads at a preemption priority and then does
- * some core rebalancing. Preemption priorities can be found in the array
- * 'preemption_priorities'.
- *
- * @note This operation happens every 10ms.
- */
- void PreemptThreads();
- /// Returns true if the global scheduler lock is acquired
- bool IsLocked() const;
- LockType& SchedulerLock() {
- return scheduler_lock;
- }
- const LockType& SchedulerLock() const {
- return scheduler_lock;
- }
- private:
- friend class KScopedSchedulerLock;
- friend class KScopedSchedulerLockAndSleep;
- KernelCore& kernel;
- std::atomic_bool scheduler_update_needed{};
- KSchedulerPriorityQueue priority_queue;
- LockType scheduler_lock;
- /// Lists all thread ids that aren't deleted/etc.
- std::vector<std::shared_ptr<Thread>> thread_list;
- Common::SpinLock global_list_guard{};
- };
- } // namespace Kernel
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