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- // Copyright 2018 yuzu emulator team
- // Licensed under GPLv2 or any later version
- // Refer to the license.txt file included.
- #include "common/logging/log.h"
- #include "core/hle/ipc_helpers.h"
- #include "core/hle/kernel/hle_ipc.h"
- #include "core/hle/service/audio/audin_u.h"
- namespace Service::Audio {
- class IAudioIn final : public ServiceFramework<IAudioIn> {
- public:
- IAudioIn() : ServiceFramework("IAudioIn") {
- static const FunctionInfo functions[] = {
- {0, nullptr, "GetAudioInState"},
- {1, nullptr, "StartAudioIn"},
- {2, nullptr, "StopAudioIn"},
- {3, nullptr, "AppendAudioInBuffer"},
- {4, nullptr, "RegisterBufferEvent"},
- {5, nullptr, "GetReleasedAudioInBuffer"},
- {6, nullptr, "ContainsAudioInBuffer"},
- {7, nullptr, "AppendAudioInBufferWithUserEvent"},
- {8, nullptr, "AppendAudioInBufferAuto"},
- {9, nullptr, "GetReleasedAudioInBufferAuto"},
- {10, nullptr, "AppendAudioInBufferWithUserEventAuto"},
- {11, nullptr, "GetAudioInBufferCount"},
- {12, nullptr, "SetAudioInDeviceGain"},
- {13, nullptr, "GetAudioInDeviceGain"},
- };
- RegisterHandlers(functions);
- }
- ~IAudioIn() = default;
- };
- AudInU::AudInU() : ServiceFramework("audin:u") {
- static const FunctionInfo functions[] = {
- {0, nullptr, "ListAudioIns"},
- {1, nullptr, "OpenAudioIn"},
- {3, nullptr, "OpenAudioInAuto"},
- {4, nullptr, "ListAudioInsAuto"},
- };
- RegisterHandlers(functions);
- }
- } // namespace Service::Audio
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