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- // SPDX-FileCopyrightText: Copyright 2019 yuzu Emulator Project
- // SPDX-License-Identifier: GPL-2.0-or-later
- #pragma once
- #include <algorithm>
- #include <array>
- #include <memory>
- #include <mutex>
- #include <numeric>
- #include <span>
- #include <vector>
- #include <boost/container/small_vector.hpp>
- #include <boost/icl/interval_set.hpp>
- #include "common/common_types.h"
- #include "common/div_ceil.h"
- #include "common/literals.h"
- #include "common/lru_cache.h"
- #include "common/microprofile.h"
- #include "common/settings.h"
- #include "core/memory.h"
- #include "video_core/buffer_cache/buffer_base.h"
- #include "video_core/control/channel_state_cache.h"
- #include "video_core/delayed_destruction_ring.h"
- #include "video_core/dirty_flags.h"
- #include "video_core/engines/kepler_compute.h"
- #include "video_core/engines/maxwell_3d.h"
- #include "video_core/memory_manager.h"
- #include "video_core/rasterizer_interface.h"
- #include "video_core/surface.h"
- #include "video_core/texture_cache/slot_vector.h"
- #include "video_core/texture_cache/types.h"
- namespace VideoCommon {
- MICROPROFILE_DECLARE(GPU_PrepareBuffers);
- MICROPROFILE_DECLARE(GPU_BindUploadBuffers);
- MICROPROFILE_DECLARE(GPU_DownloadMemory);
- using BufferId = SlotId;
- using VideoCore::Surface::PixelFormat;
- using namespace Common::Literals;
- constexpr u32 NUM_VERTEX_BUFFERS = 32;
- constexpr u32 NUM_TRANSFORM_FEEDBACK_BUFFERS = 4;
- constexpr u32 NUM_GRAPHICS_UNIFORM_BUFFERS = 18;
- constexpr u32 NUM_COMPUTE_UNIFORM_BUFFERS = 8;
- constexpr u32 NUM_STORAGE_BUFFERS = 16;
- constexpr u32 NUM_TEXTURE_BUFFERS = 16;
- constexpr u32 NUM_STAGES = 5;
- using UniformBufferSizes = std::array<std::array<u32, NUM_GRAPHICS_UNIFORM_BUFFERS>, NUM_STAGES>;
- using ComputeUniformBufferSizes = std::array<u32, NUM_COMPUTE_UNIFORM_BUFFERS>;
- template <typename P>
- class BufferCache : public VideoCommon::ChannelSetupCaches<VideoCommon::ChannelInfo> {
- // Page size for caching purposes.
- // This is unrelated to the CPU page size and it can be changed as it seems optimal.
- static constexpr u32 YUZU_PAGEBITS = 16;
- static constexpr u64 YUZU_PAGESIZE = u64{1} << YUZU_PAGEBITS;
- static constexpr bool IS_OPENGL = P::IS_OPENGL;
- static constexpr bool HAS_PERSISTENT_UNIFORM_BUFFER_BINDINGS =
- P::HAS_PERSISTENT_UNIFORM_BUFFER_BINDINGS;
- static constexpr bool HAS_FULL_INDEX_AND_PRIMITIVE_SUPPORT =
- P::HAS_FULL_INDEX_AND_PRIMITIVE_SUPPORT;
- static constexpr bool NEEDS_BIND_UNIFORM_INDEX = P::NEEDS_BIND_UNIFORM_INDEX;
- static constexpr bool NEEDS_BIND_STORAGE_INDEX = P::NEEDS_BIND_STORAGE_INDEX;
- static constexpr bool USE_MEMORY_MAPS = P::USE_MEMORY_MAPS;
- static constexpr bool SEPARATE_IMAGE_BUFFERS_BINDINGS = P::SEPARATE_IMAGE_BUFFER_BINDINGS;
- static constexpr BufferId NULL_BUFFER_ID{0};
- static constexpr s64 DEFAULT_EXPECTED_MEMORY = 512_MiB;
- static constexpr s64 DEFAULT_CRITICAL_MEMORY = 1_GiB;
- static constexpr s64 TARGET_THRESHOLD = 4_GiB;
- using Maxwell = Tegra::Engines::Maxwell3D::Regs;
- using Runtime = typename P::Runtime;
- using Buffer = typename P::Buffer;
- using IntervalSet = boost::icl::interval_set<VAddr>;
- using IntervalType = typename IntervalSet::interval_type;
- struct Empty {};
- struct OverlapResult {
- std::vector<BufferId> ids;
- VAddr begin;
- VAddr end;
- bool has_stream_leap = false;
- };
- struct Binding {
- VAddr cpu_addr{};
- u32 size{};
- BufferId buffer_id;
- };
- struct TextureBufferBinding : Binding {
- PixelFormat format;
- };
- static constexpr Binding NULL_BINDING{
- .cpu_addr = 0,
- .size = 0,
- .buffer_id = NULL_BUFFER_ID,
- };
- public:
- static constexpr u32 DEFAULT_SKIP_CACHE_SIZE = static_cast<u32>(4_KiB);
- explicit BufferCache(VideoCore::RasterizerInterface& rasterizer_,
- Core::Memory::Memory& cpu_memory_, Runtime& runtime_);
- void TickFrame();
- void WriteMemory(VAddr cpu_addr, u64 size);
- void CachedWriteMemory(VAddr cpu_addr, u64 size);
- void DownloadMemory(VAddr cpu_addr, u64 size);
- bool InlineMemory(VAddr dest_address, size_t copy_size, std::span<const u8> inlined_buffer);
- void BindGraphicsUniformBuffer(size_t stage, u32 index, GPUVAddr gpu_addr, u32 size);
- void DisableGraphicsUniformBuffer(size_t stage, u32 index);
- void UpdateGraphicsBuffers(bool is_indexed);
- void UpdateComputeBuffers();
- void BindHostGeometryBuffers(bool is_indexed);
- void BindHostStageBuffers(size_t stage);
- void BindHostComputeBuffers();
- void SetUniformBuffersState(const std::array<u32, NUM_STAGES>& mask,
- const UniformBufferSizes* sizes);
- void SetComputeUniformBufferState(u32 mask, const ComputeUniformBufferSizes* sizes);
- void UnbindGraphicsStorageBuffers(size_t stage);
- void BindGraphicsStorageBuffer(size_t stage, size_t ssbo_index, u32 cbuf_index, u32 cbuf_offset,
- bool is_written);
- void UnbindGraphicsTextureBuffers(size_t stage);
- void BindGraphicsTextureBuffer(size_t stage, size_t tbo_index, GPUVAddr gpu_addr, u32 size,
- PixelFormat format, bool is_written, bool is_image);
- void UnbindComputeStorageBuffers();
- void BindComputeStorageBuffer(size_t ssbo_index, u32 cbuf_index, u32 cbuf_offset,
- bool is_written);
- void UnbindComputeTextureBuffers();
- void BindComputeTextureBuffer(size_t tbo_index, GPUVAddr gpu_addr, u32 size, PixelFormat format,
- bool is_written, bool is_image);
- void FlushCachedWrites();
- /// Return true when there are uncommitted buffers to be downloaded
- [[nodiscard]] bool HasUncommittedFlushes() const noexcept;
- void AccumulateFlushes();
- /// Return true when the caller should wait for async downloads
- [[nodiscard]] bool ShouldWaitAsyncFlushes() const noexcept;
- /// Commit asynchronous downloads
- void CommitAsyncFlushes();
- void CommitAsyncFlushesHigh();
- /// Pop asynchronous downloads
- void PopAsyncFlushes();
- bool DMACopy(GPUVAddr src_address, GPUVAddr dest_address, u64 amount);
- bool DMAClear(GPUVAddr src_address, u64 amount, u32 value);
- /// Return true when a CPU region is modified from the GPU
- [[nodiscard]] bool IsRegionGpuModified(VAddr addr, size_t size);
- /// Return true when a region is registered on the cache
- [[nodiscard]] bool IsRegionRegistered(VAddr addr, size_t size);
- /// Return true when a CPU region is modified from the CPU
- [[nodiscard]] bool IsRegionCpuModified(VAddr addr, size_t size);
- std::mutex mutex;
- Runtime& runtime;
- private:
- template <typename Func>
- static void ForEachEnabledBit(u32 enabled_mask, Func&& func) {
- for (u32 index = 0; enabled_mask != 0; ++index, enabled_mask >>= 1) {
- const int disabled_bits = std::countr_zero(enabled_mask);
- index += disabled_bits;
- enabled_mask >>= disabled_bits;
- func(index);
- }
- }
- template <typename Func>
- void ForEachBufferInRange(VAddr cpu_addr, u64 size, Func&& func) {
- const u64 page_end = Common::DivCeil(cpu_addr + size, YUZU_PAGESIZE);
- for (u64 page = cpu_addr >> YUZU_PAGEBITS; page < page_end;) {
- const BufferId buffer_id = page_table[page];
- if (!buffer_id) {
- ++page;
- continue;
- }
- Buffer& buffer = slot_buffers[buffer_id];
- func(buffer_id, buffer);
- const VAddr end_addr = buffer.CpuAddr() + buffer.SizeBytes();
- page = Common::DivCeil(end_addr, YUZU_PAGESIZE);
- }
- }
- template <typename Func>
- void ForEachWrittenRange(VAddr cpu_addr, u64 size, Func&& func) {
- const VAddr start_address = cpu_addr;
- const VAddr end_address = start_address + size;
- const VAddr search_base =
- static_cast<VAddr>(std::min<s64>(0LL, static_cast<s64>(start_address - size)));
- const IntervalType search_interval{search_base, search_base + 1};
- auto it = common_ranges.lower_bound(search_interval);
- if (it == common_ranges.end()) {
- it = common_ranges.begin();
- }
- for (; it != common_ranges.end(); it++) {
- VAddr inter_addr_end = it->upper();
- VAddr inter_addr = it->lower();
- if (inter_addr >= end_address) {
- break;
- }
- if (inter_addr_end <= start_address) {
- continue;
- }
- if (inter_addr_end > end_address) {
- inter_addr_end = end_address;
- }
- if (inter_addr < start_address) {
- inter_addr = start_address;
- }
- func(inter_addr, inter_addr_end);
- }
- }
- static bool IsRangeGranular(VAddr cpu_addr, size_t size) {
- return (cpu_addr & ~Core::Memory::YUZU_PAGEMASK) ==
- ((cpu_addr + size) & ~Core::Memory::YUZU_PAGEMASK);
- }
- void RunGarbageCollector();
- void BindHostIndexBuffer();
- void BindHostVertexBuffers();
- void BindHostGraphicsUniformBuffers(size_t stage);
- void BindHostGraphicsUniformBuffer(size_t stage, u32 index, u32 binding_index, bool needs_bind);
- void BindHostGraphicsStorageBuffers(size_t stage);
- void BindHostGraphicsTextureBuffers(size_t stage);
- void BindHostTransformFeedbackBuffers();
- void BindHostComputeUniformBuffers();
- void BindHostComputeStorageBuffers();
- void BindHostComputeTextureBuffers();
- void DoUpdateGraphicsBuffers(bool is_indexed);
- void DoUpdateComputeBuffers();
- void UpdateIndexBuffer();
- void UpdateVertexBuffers();
- void UpdateVertexBuffer(u32 index);
- void UpdateUniformBuffers(size_t stage);
- void UpdateStorageBuffers(size_t stage);
- void UpdateTextureBuffers(size_t stage);
- void UpdateTransformFeedbackBuffers();
- void UpdateTransformFeedbackBuffer(u32 index);
- void UpdateComputeUniformBuffers();
- void UpdateComputeStorageBuffers();
- void UpdateComputeTextureBuffers();
- void MarkWrittenBuffer(BufferId buffer_id, VAddr cpu_addr, u32 size);
- [[nodiscard]] BufferId FindBuffer(VAddr cpu_addr, u32 size);
- [[nodiscard]] OverlapResult ResolveOverlaps(VAddr cpu_addr, u32 wanted_size);
- void JoinOverlap(BufferId new_buffer_id, BufferId overlap_id, bool accumulate_stream_score);
- [[nodiscard]] BufferId CreateBuffer(VAddr cpu_addr, u32 wanted_size);
- void Register(BufferId buffer_id);
- void Unregister(BufferId buffer_id);
- template <bool insert>
- void ChangeRegister(BufferId buffer_id);
- void TouchBuffer(Buffer& buffer, BufferId buffer_id) noexcept;
- bool SynchronizeBuffer(Buffer& buffer, VAddr cpu_addr, u32 size);
- bool SynchronizeBufferImpl(Buffer& buffer, VAddr cpu_addr, u32 size);
- void UploadMemory(Buffer& buffer, u64 total_size_bytes, u64 largest_copy,
- std::span<BufferCopy> copies);
- void ImmediateUploadMemory(Buffer& buffer, u64 largest_copy,
- std::span<const BufferCopy> copies);
- void MappedUploadMemory(Buffer& buffer, u64 total_size_bytes, std::span<BufferCopy> copies);
- void DownloadBufferMemory(Buffer& buffer_id);
- void DownloadBufferMemory(Buffer& buffer_id, VAddr cpu_addr, u64 size);
- void DeleteBuffer(BufferId buffer_id);
- void NotifyBufferDeletion();
- [[nodiscard]] Binding StorageBufferBinding(GPUVAddr ssbo_addr, bool is_written = false) const;
- [[nodiscard]] TextureBufferBinding GetTextureBufferBinding(GPUVAddr gpu_addr, u32 size,
- PixelFormat format);
- [[nodiscard]] std::span<const u8> ImmediateBufferWithData(VAddr cpu_addr, size_t size);
- [[nodiscard]] std::span<u8> ImmediateBuffer(size_t wanted_capacity);
- [[nodiscard]] bool HasFastUniformBufferBound(size_t stage, u32 binding_index) const noexcept;
- void ClearDownload(IntervalType subtract_interval);
- VideoCore::RasterizerInterface& rasterizer;
- Core::Memory::Memory& cpu_memory;
- SlotVector<Buffer> slot_buffers;
- DelayedDestructionRing<Buffer, 8> delayed_destruction_ring;
- u32 last_index_count = 0;
- Binding index_buffer;
- std::array<Binding, NUM_VERTEX_BUFFERS> vertex_buffers;
- std::array<std::array<Binding, NUM_GRAPHICS_UNIFORM_BUFFERS>, NUM_STAGES> uniform_buffers;
- std::array<std::array<Binding, NUM_STORAGE_BUFFERS>, NUM_STAGES> storage_buffers;
- std::array<std::array<TextureBufferBinding, NUM_TEXTURE_BUFFERS>, NUM_STAGES> texture_buffers;
- std::array<Binding, NUM_TRANSFORM_FEEDBACK_BUFFERS> transform_feedback_buffers;
- std::array<Binding, NUM_COMPUTE_UNIFORM_BUFFERS> compute_uniform_buffers;
- std::array<Binding, NUM_STORAGE_BUFFERS> compute_storage_buffers;
- std::array<TextureBufferBinding, NUM_TEXTURE_BUFFERS> compute_texture_buffers;
- std::array<u32, NUM_STAGES> enabled_uniform_buffer_masks{};
- u32 enabled_compute_uniform_buffer_mask = 0;
- const UniformBufferSizes* uniform_buffer_sizes{};
- const ComputeUniformBufferSizes* compute_uniform_buffer_sizes{};
- std::array<u32, NUM_STAGES> enabled_storage_buffers{};
- std::array<u32, NUM_STAGES> written_storage_buffers{};
- u32 enabled_compute_storage_buffers = 0;
- u32 written_compute_storage_buffers = 0;
- std::array<u32, NUM_STAGES> enabled_texture_buffers{};
- std::array<u32, NUM_STAGES> written_texture_buffers{};
- std::array<u32, NUM_STAGES> image_texture_buffers{};
- u32 enabled_compute_texture_buffers = 0;
- u32 written_compute_texture_buffers = 0;
- u32 image_compute_texture_buffers = 0;
- std::array<u32, 16> uniform_cache_hits{};
- std::array<u32, 16> uniform_cache_shots{};
- u32 uniform_buffer_skip_cache_size = DEFAULT_SKIP_CACHE_SIZE;
- bool has_deleted_buffers = false;
- std::conditional_t<HAS_PERSISTENT_UNIFORM_BUFFER_BINDINGS, std::array<u32, NUM_STAGES>, Empty>
- dirty_uniform_buffers{};
- std::conditional_t<IS_OPENGL, std::array<u32, NUM_STAGES>, Empty> fast_bound_uniform_buffers{};
- std::conditional_t<HAS_PERSISTENT_UNIFORM_BUFFER_BINDINGS,
- std::array<std::array<u32, NUM_GRAPHICS_UNIFORM_BUFFERS>, NUM_STAGES>, Empty>
- uniform_buffer_binding_sizes{};
- std::vector<BufferId> cached_write_buffer_ids;
- IntervalSet uncommitted_ranges;
- IntervalSet common_ranges;
- std::deque<IntervalSet> committed_ranges;
- size_t immediate_buffer_capacity = 0;
- std::unique_ptr<u8[]> immediate_buffer_alloc;
- struct LRUItemParams {
- using ObjectType = BufferId;
- using TickType = u64;
- };
- Common::LeastRecentlyUsedCache<LRUItemParams> lru_cache;
- u64 frame_tick = 0;
- u64 total_used_memory = 0;
- u64 minimum_memory = 0;
- u64 critical_memory = 0;
- std::array<BufferId, ((1ULL << 39) >> YUZU_PAGEBITS)> page_table;
- };
- template <class P>
- BufferCache<P>::BufferCache(VideoCore::RasterizerInterface& rasterizer_,
- Core::Memory::Memory& cpu_memory_, Runtime& runtime_)
- : runtime{runtime_}, rasterizer{rasterizer_}, cpu_memory{cpu_memory_} {
- // Ensure the first slot is used for the null buffer
- void(slot_buffers.insert(runtime, NullBufferParams{}));
- common_ranges.clear();
- if (!runtime.CanReportMemoryUsage()) {
- minimum_memory = DEFAULT_EXPECTED_MEMORY;
- critical_memory = DEFAULT_CRITICAL_MEMORY;
- return;
- }
- const s64 device_memory = static_cast<s64>(runtime.GetDeviceLocalMemory());
- const s64 min_spacing_expected = device_memory - 1_GiB - 512_MiB;
- const s64 min_spacing_critical = device_memory - 1_GiB;
- const s64 mem_threshold = std::min(device_memory, TARGET_THRESHOLD);
- const s64 min_vacancy_expected = (6 * mem_threshold) / 10;
- const s64 min_vacancy_critical = (3 * mem_threshold) / 10;
- minimum_memory = static_cast<u64>(
- std::max(std::min(device_memory - min_vacancy_expected, min_spacing_expected),
- DEFAULT_EXPECTED_MEMORY));
- critical_memory = static_cast<u64>(
- std::max(std::min(device_memory - min_vacancy_critical, min_spacing_critical),
- DEFAULT_CRITICAL_MEMORY));
- }
- template <class P>
- void BufferCache<P>::RunGarbageCollector() {
- const bool aggressive_gc = total_used_memory >= critical_memory;
- const u64 ticks_to_destroy = aggressive_gc ? 60 : 120;
- int num_iterations = aggressive_gc ? 64 : 32;
- const auto clean_up = [this, &num_iterations](BufferId buffer_id) {
- if (num_iterations == 0) {
- return true;
- }
- --num_iterations;
- auto& buffer = slot_buffers[buffer_id];
- DownloadBufferMemory(buffer);
- DeleteBuffer(buffer_id);
- return false;
- };
- lru_cache.ForEachItemBelow(frame_tick - ticks_to_destroy, clean_up);
- }
- template <class P>
- void BufferCache<P>::TickFrame() {
- // Calculate hits and shots and move hit bits to the right
- const u32 hits = std::reduce(uniform_cache_hits.begin(), uniform_cache_hits.end());
- const u32 shots = std::reduce(uniform_cache_shots.begin(), uniform_cache_shots.end());
- std::copy_n(uniform_cache_hits.begin(), uniform_cache_hits.size() - 1,
- uniform_cache_hits.begin() + 1);
- std::copy_n(uniform_cache_shots.begin(), uniform_cache_shots.size() - 1,
- uniform_cache_shots.begin() + 1);
- uniform_cache_hits[0] = 0;
- uniform_cache_shots[0] = 0;
- const bool skip_preferred = hits * 256 < shots * 251;
- uniform_buffer_skip_cache_size = skip_preferred ? DEFAULT_SKIP_CACHE_SIZE : 0;
- // If we can obtain the memory info, use it instead of the estimate.
- if (runtime.CanReportMemoryUsage()) {
- total_used_memory = runtime.GetDeviceMemoryUsage();
- }
- if (total_used_memory >= minimum_memory) {
- RunGarbageCollector();
- }
- ++frame_tick;
- delayed_destruction_ring.Tick();
- }
- template <class P>
- void BufferCache<P>::WriteMemory(VAddr cpu_addr, u64 size) {
- ForEachBufferInRange(cpu_addr, size, [&](BufferId, Buffer& buffer) {
- buffer.MarkRegionAsCpuModified(cpu_addr, size);
- });
- }
- template <class P>
- void BufferCache<P>::CachedWriteMemory(VAddr cpu_addr, u64 size) {
- ForEachBufferInRange(cpu_addr, size, [&](BufferId buffer_id, Buffer& buffer) {
- if (!buffer.HasCachedWrites()) {
- cached_write_buffer_ids.push_back(buffer_id);
- }
- buffer.CachedCpuWrite(cpu_addr, size);
- });
- }
- template <class P>
- void BufferCache<P>::DownloadMemory(VAddr cpu_addr, u64 size) {
- ForEachBufferInRange(cpu_addr, size, [&](BufferId, Buffer& buffer) {
- DownloadBufferMemory(buffer, cpu_addr, size);
- });
- }
- template <class P>
- void BufferCache<P>::ClearDownload(IntervalType subtract_interval) {
- uncommitted_ranges.subtract(subtract_interval);
- for (auto& interval_set : committed_ranges) {
- interval_set.subtract(subtract_interval);
- }
- }
- template <class P>
- bool BufferCache<P>::DMACopy(GPUVAddr src_address, GPUVAddr dest_address, u64 amount) {
- const std::optional<VAddr> cpu_src_address = gpu_memory->GpuToCpuAddress(src_address);
- const std::optional<VAddr> cpu_dest_address = gpu_memory->GpuToCpuAddress(dest_address);
- if (!cpu_src_address || !cpu_dest_address) {
- return false;
- }
- const bool source_dirty = IsRegionRegistered(*cpu_src_address, amount);
- const bool dest_dirty = IsRegionRegistered(*cpu_dest_address, amount);
- if (!source_dirty && !dest_dirty) {
- return false;
- }
- const IntervalType subtract_interval{*cpu_dest_address, *cpu_dest_address + amount};
- ClearDownload(subtract_interval);
- BufferId buffer_a;
- BufferId buffer_b;
- do {
- has_deleted_buffers = false;
- buffer_a = FindBuffer(*cpu_src_address, static_cast<u32>(amount));
- buffer_b = FindBuffer(*cpu_dest_address, static_cast<u32>(amount));
- } while (has_deleted_buffers);
- auto& src_buffer = slot_buffers[buffer_a];
- auto& dest_buffer = slot_buffers[buffer_b];
- SynchronizeBuffer(src_buffer, *cpu_src_address, static_cast<u32>(amount));
- SynchronizeBuffer(dest_buffer, *cpu_dest_address, static_cast<u32>(amount));
- std::array copies{BufferCopy{
- .src_offset = src_buffer.Offset(*cpu_src_address),
- .dst_offset = dest_buffer.Offset(*cpu_dest_address),
- .size = amount,
- }};
- boost::container::small_vector<IntervalType, 4> tmp_intervals;
- auto mirror = [&](VAddr base_address, VAddr base_address_end) {
- const u64 size = base_address_end - base_address;
- const VAddr diff = base_address - *cpu_src_address;
- const VAddr new_base_address = *cpu_dest_address + diff;
- const IntervalType add_interval{new_base_address, new_base_address + size};
- uncommitted_ranges.add(add_interval);
- tmp_intervals.push_back(add_interval);
- };
- ForEachWrittenRange(*cpu_src_address, amount, mirror);
- // This subtraction in this order is important for overlapping copies.
- common_ranges.subtract(subtract_interval);
- const bool has_new_downloads = tmp_intervals.size() != 0;
- for (const IntervalType& add_interval : tmp_intervals) {
- common_ranges.add(add_interval);
- }
- runtime.CopyBuffer(dest_buffer, src_buffer, copies);
- if (has_new_downloads) {
- dest_buffer.MarkRegionAsGpuModified(*cpu_dest_address, amount);
- }
- std::vector<u8> tmp_buffer(amount);
- cpu_memory.ReadBlockUnsafe(*cpu_src_address, tmp_buffer.data(), amount);
- cpu_memory.WriteBlockUnsafe(*cpu_dest_address, tmp_buffer.data(), amount);
- return true;
- }
- template <class P>
- bool BufferCache<P>::DMAClear(GPUVAddr dst_address, u64 amount, u32 value) {
- const std::optional<VAddr> cpu_dst_address = gpu_memory->GpuToCpuAddress(dst_address);
- if (!cpu_dst_address) {
- return false;
- }
- const bool dest_dirty = IsRegionRegistered(*cpu_dst_address, amount);
- if (!dest_dirty) {
- return false;
- }
- const size_t size = amount * sizeof(u32);
- const IntervalType subtract_interval{*cpu_dst_address, *cpu_dst_address + size};
- ClearDownload(subtract_interval);
- common_ranges.subtract(subtract_interval);
- const BufferId buffer = FindBuffer(*cpu_dst_address, static_cast<u32>(size));
- auto& dest_buffer = slot_buffers[buffer];
- const u32 offset = dest_buffer.Offset(*cpu_dst_address);
- runtime.ClearBuffer(dest_buffer, offset, size, value);
- return true;
- }
- template <class P>
- void BufferCache<P>::BindGraphicsUniformBuffer(size_t stage, u32 index, GPUVAddr gpu_addr,
- u32 size) {
- const std::optional<VAddr> cpu_addr = gpu_memory->GpuToCpuAddress(gpu_addr);
- const Binding binding{
- .cpu_addr = *cpu_addr,
- .size = size,
- .buffer_id = BufferId{},
- };
- uniform_buffers[stage][index] = binding;
- }
- template <class P>
- void BufferCache<P>::DisableGraphicsUniformBuffer(size_t stage, u32 index) {
- uniform_buffers[stage][index] = NULL_BINDING;
- }
- template <class P>
- void BufferCache<P>::UpdateGraphicsBuffers(bool is_indexed) {
- MICROPROFILE_SCOPE(GPU_PrepareBuffers);
- do {
- has_deleted_buffers = false;
- DoUpdateGraphicsBuffers(is_indexed);
- } while (has_deleted_buffers);
- }
- template <class P>
- void BufferCache<P>::UpdateComputeBuffers() {
- MICROPROFILE_SCOPE(GPU_PrepareBuffers);
- do {
- has_deleted_buffers = false;
- DoUpdateComputeBuffers();
- } while (has_deleted_buffers);
- }
- template <class P>
- void BufferCache<P>::BindHostGeometryBuffers(bool is_indexed) {
- MICROPROFILE_SCOPE(GPU_BindUploadBuffers);
- if (is_indexed) {
- BindHostIndexBuffer();
- } else if constexpr (!HAS_FULL_INDEX_AND_PRIMITIVE_SUPPORT) {
- const auto& regs = maxwell3d->regs;
- if (regs.draw.topology == Maxwell::PrimitiveTopology::Quads) {
- runtime.BindQuadArrayIndexBuffer(regs.vertex_buffer.first, regs.vertex_buffer.count);
- }
- }
- BindHostVertexBuffers();
- BindHostTransformFeedbackBuffers();
- }
- template <class P>
- void BufferCache<P>::BindHostStageBuffers(size_t stage) {
- MICROPROFILE_SCOPE(GPU_BindUploadBuffers);
- BindHostGraphicsUniformBuffers(stage);
- BindHostGraphicsStorageBuffers(stage);
- BindHostGraphicsTextureBuffers(stage);
- }
- template <class P>
- void BufferCache<P>::BindHostComputeBuffers() {
- MICROPROFILE_SCOPE(GPU_BindUploadBuffers);
- BindHostComputeUniformBuffers();
- BindHostComputeStorageBuffers();
- BindHostComputeTextureBuffers();
- }
- template <class P>
- void BufferCache<P>::SetUniformBuffersState(const std::array<u32, NUM_STAGES>& mask,
- const UniformBufferSizes* sizes) {
- if constexpr (HAS_PERSISTENT_UNIFORM_BUFFER_BINDINGS) {
- if (enabled_uniform_buffer_masks != mask) {
- if constexpr (IS_OPENGL) {
- fast_bound_uniform_buffers.fill(0);
- }
- dirty_uniform_buffers.fill(~u32{0});
- uniform_buffer_binding_sizes.fill({});
- }
- }
- enabled_uniform_buffer_masks = mask;
- uniform_buffer_sizes = sizes;
- }
- template <class P>
- void BufferCache<P>::SetComputeUniformBufferState(u32 mask,
- const ComputeUniformBufferSizes* sizes) {
- enabled_compute_uniform_buffer_mask = mask;
- compute_uniform_buffer_sizes = sizes;
- }
- template <class P>
- void BufferCache<P>::UnbindGraphicsStorageBuffers(size_t stage) {
- enabled_storage_buffers[stage] = 0;
- written_storage_buffers[stage] = 0;
- }
- template <class P>
- void BufferCache<P>::BindGraphicsStorageBuffer(size_t stage, size_t ssbo_index, u32 cbuf_index,
- u32 cbuf_offset, bool is_written) {
- enabled_storage_buffers[stage] |= 1U << ssbo_index;
- written_storage_buffers[stage] |= (is_written ? 1U : 0U) << ssbo_index;
- const auto& cbufs = maxwell3d->state.shader_stages[stage];
- const GPUVAddr ssbo_addr = cbufs.const_buffers[cbuf_index].address + cbuf_offset;
- storage_buffers[stage][ssbo_index] = StorageBufferBinding(ssbo_addr, is_written);
- }
- template <class P>
- void BufferCache<P>::UnbindGraphicsTextureBuffers(size_t stage) {
- enabled_texture_buffers[stage] = 0;
- written_texture_buffers[stage] = 0;
- image_texture_buffers[stage] = 0;
- }
- template <class P>
- void BufferCache<P>::BindGraphicsTextureBuffer(size_t stage, size_t tbo_index, GPUVAddr gpu_addr,
- u32 size, PixelFormat format, bool is_written,
- bool is_image) {
- enabled_texture_buffers[stage] |= 1U << tbo_index;
- written_texture_buffers[stage] |= (is_written ? 1U : 0U) << tbo_index;
- if constexpr (SEPARATE_IMAGE_BUFFERS_BINDINGS) {
- image_texture_buffers[stage] |= (is_image ? 1U : 0U) << tbo_index;
- }
- texture_buffers[stage][tbo_index] = GetTextureBufferBinding(gpu_addr, size, format);
- }
- template <class P>
- void BufferCache<P>::UnbindComputeStorageBuffers() {
- enabled_compute_storage_buffers = 0;
- written_compute_storage_buffers = 0;
- image_compute_texture_buffers = 0;
- }
- template <class P>
- void BufferCache<P>::BindComputeStorageBuffer(size_t ssbo_index, u32 cbuf_index, u32 cbuf_offset,
- bool is_written) {
- enabled_compute_storage_buffers |= 1U << ssbo_index;
- written_compute_storage_buffers |= (is_written ? 1U : 0U) << ssbo_index;
- const auto& launch_desc = kepler_compute->launch_description;
- ASSERT(((launch_desc.const_buffer_enable_mask >> cbuf_index) & 1) != 0);
- const auto& cbufs = launch_desc.const_buffer_config;
- const GPUVAddr ssbo_addr = cbufs[cbuf_index].Address() + cbuf_offset;
- compute_storage_buffers[ssbo_index] = StorageBufferBinding(ssbo_addr, is_written);
- }
- template <class P>
- void BufferCache<P>::UnbindComputeTextureBuffers() {
- enabled_compute_texture_buffers = 0;
- written_compute_texture_buffers = 0;
- image_compute_texture_buffers = 0;
- }
- template <class P>
- void BufferCache<P>::BindComputeTextureBuffer(size_t tbo_index, GPUVAddr gpu_addr, u32 size,
- PixelFormat format, bool is_written, bool is_image) {
- enabled_compute_texture_buffers |= 1U << tbo_index;
- written_compute_texture_buffers |= (is_written ? 1U : 0U) << tbo_index;
- if constexpr (SEPARATE_IMAGE_BUFFERS_BINDINGS) {
- image_compute_texture_buffers |= (is_image ? 1U : 0U) << tbo_index;
- }
- compute_texture_buffers[tbo_index] = GetTextureBufferBinding(gpu_addr, size, format);
- }
- template <class P>
- void BufferCache<P>::FlushCachedWrites() {
- for (const BufferId buffer_id : cached_write_buffer_ids) {
- slot_buffers[buffer_id].FlushCachedWrites();
- }
- cached_write_buffer_ids.clear();
- }
- template <class P>
- bool BufferCache<P>::HasUncommittedFlushes() const noexcept {
- return !uncommitted_ranges.empty() || !committed_ranges.empty();
- }
- template <class P>
- void BufferCache<P>::AccumulateFlushes() {
- if (Settings::values.gpu_accuracy.GetValue() != Settings::GPUAccuracy::High) {
- uncommitted_ranges.clear();
- return;
- }
- if (uncommitted_ranges.empty()) {
- return;
- }
- committed_ranges.emplace_back(std::move(uncommitted_ranges));
- }
- template <class P>
- bool BufferCache<P>::ShouldWaitAsyncFlushes() const noexcept {
- return false;
- }
- template <class P>
- void BufferCache<P>::CommitAsyncFlushesHigh() {
- AccumulateFlushes();
- if (committed_ranges.empty()) {
- return;
- }
- MICROPROFILE_SCOPE(GPU_DownloadMemory);
- const bool is_accuracy_normal =
- Settings::values.gpu_accuracy.GetValue() == Settings::GPUAccuracy::Normal;
- auto it = committed_ranges.begin();
- while (it != committed_ranges.end()) {
- auto& current_intervals = *it;
- auto next_it = std::next(it);
- while (next_it != committed_ranges.end()) {
- for (auto& interval : *next_it) {
- current_intervals.subtract(interval);
- }
- next_it++;
- }
- it++;
- }
- boost::container::small_vector<std::pair<BufferCopy, BufferId>, 1> downloads;
- u64 total_size_bytes = 0;
- u64 largest_copy = 0;
- for (const IntervalSet& intervals : committed_ranges) {
- for (auto& interval : intervals) {
- const std::size_t size = interval.upper() - interval.lower();
- const VAddr cpu_addr = interval.lower();
- ForEachBufferInRange(cpu_addr, size, [&](BufferId buffer_id, Buffer& buffer) {
- buffer.ForEachDownloadRangeAndClear(
- cpu_addr, size, [&](u64 range_offset, u64 range_size) {
- if (is_accuracy_normal) {
- return;
- }
- const VAddr buffer_addr = buffer.CpuAddr();
- const auto add_download = [&](VAddr start, VAddr end) {
- const u64 new_offset = start - buffer_addr;
- const u64 new_size = end - start;
- downloads.push_back({
- BufferCopy{
- .src_offset = new_offset,
- .dst_offset = total_size_bytes,
- .size = new_size,
- },
- buffer_id,
- });
- // Align up to avoid cache conflicts
- constexpr u64 align = 256ULL;
- constexpr u64 mask = ~(align - 1ULL);
- total_size_bytes += (new_size + align - 1) & mask;
- largest_copy = std::max(largest_copy, new_size);
- };
- const VAddr start_address = buffer_addr + range_offset;
- const VAddr end_address = start_address + range_size;
- ForEachWrittenRange(start_address, range_size, add_download);
- const IntervalType subtract_interval{start_address, end_address};
- common_ranges.subtract(subtract_interval);
- });
- });
- }
- }
- committed_ranges.clear();
- if (downloads.empty()) {
- return;
- }
- if constexpr (USE_MEMORY_MAPS) {
- auto download_staging = runtime.DownloadStagingBuffer(total_size_bytes);
- runtime.PreCopyBarrier();
- for (auto& [copy, buffer_id] : downloads) {
- // Have in mind the staging buffer offset for the copy
- copy.dst_offset += download_staging.offset;
- const std::array copies{copy};
- runtime.CopyBuffer(download_staging.buffer, slot_buffers[buffer_id], copies, false);
- }
- runtime.PostCopyBarrier();
- runtime.Finish();
- for (const auto& [copy, buffer_id] : downloads) {
- const Buffer& buffer = slot_buffers[buffer_id];
- const VAddr cpu_addr = buffer.CpuAddr() + copy.src_offset;
- // Undo the modified offset
- const u64 dst_offset = copy.dst_offset - download_staging.offset;
- const u8* read_mapped_memory = download_staging.mapped_span.data() + dst_offset;
- cpu_memory.WriteBlockUnsafe(cpu_addr, read_mapped_memory, copy.size);
- }
- } else {
- const std::span<u8> immediate_buffer = ImmediateBuffer(largest_copy);
- for (const auto& [copy, buffer_id] : downloads) {
- Buffer& buffer = slot_buffers[buffer_id];
- buffer.ImmediateDownload(copy.src_offset, immediate_buffer.subspan(0, copy.size));
- const VAddr cpu_addr = buffer.CpuAddr() + copy.src_offset;
- cpu_memory.WriteBlockUnsafe(cpu_addr, immediate_buffer.data(), copy.size);
- }
- }
- }
- template <class P>
- void BufferCache<P>::CommitAsyncFlushes() {
- if (Settings::values.gpu_accuracy.GetValue() == Settings::GPUAccuracy::High) {
- CommitAsyncFlushesHigh();
- } else {
- uncommitted_ranges.clear();
- committed_ranges.clear();
- }
- }
- template <class P>
- void BufferCache<P>::PopAsyncFlushes() {}
- template <class P>
- bool BufferCache<P>::IsRegionGpuModified(VAddr addr, size_t size) {
- const u64 page_end = Common::DivCeil(addr + size, YUZU_PAGESIZE);
- for (u64 page = addr >> YUZU_PAGEBITS; page < page_end;) {
- const BufferId image_id = page_table[page];
- if (!image_id) {
- ++page;
- continue;
- }
- Buffer& buffer = slot_buffers[image_id];
- if (buffer.IsRegionGpuModified(addr, size)) {
- return true;
- }
- const VAddr end_addr = buffer.CpuAddr() + buffer.SizeBytes();
- page = Common::DivCeil(end_addr, YUZU_PAGESIZE);
- }
- return false;
- }
- template <class P>
- bool BufferCache<P>::IsRegionRegistered(VAddr addr, size_t size) {
- const VAddr end_addr = addr + size;
- const u64 page_end = Common::DivCeil(end_addr, YUZU_PAGESIZE);
- for (u64 page = addr >> YUZU_PAGEBITS; page < page_end;) {
- const BufferId buffer_id = page_table[page];
- if (!buffer_id) {
- ++page;
- continue;
- }
- Buffer& buffer = slot_buffers[buffer_id];
- const VAddr buf_start_addr = buffer.CpuAddr();
- const VAddr buf_end_addr = buf_start_addr + buffer.SizeBytes();
- if (buf_start_addr < end_addr && addr < buf_end_addr) {
- return true;
- }
- page = Common::DivCeil(end_addr, YUZU_PAGESIZE);
- }
- return false;
- }
- template <class P>
- bool BufferCache<P>::IsRegionCpuModified(VAddr addr, size_t size) {
- const u64 page_end = Common::DivCeil(addr + size, YUZU_PAGESIZE);
- for (u64 page = addr >> YUZU_PAGEBITS; page < page_end;) {
- const BufferId image_id = page_table[page];
- if (!image_id) {
- ++page;
- continue;
- }
- Buffer& buffer = slot_buffers[image_id];
- if (buffer.IsRegionCpuModified(addr, size)) {
- return true;
- }
- const VAddr end_addr = buffer.CpuAddr() + buffer.SizeBytes();
- page = Common::DivCeil(end_addr, YUZU_PAGESIZE);
- }
- return false;
- }
- template <class P>
- void BufferCache<P>::BindHostIndexBuffer() {
- Buffer& buffer = slot_buffers[index_buffer.buffer_id];
- TouchBuffer(buffer, index_buffer.buffer_id);
- const u32 offset = buffer.Offset(index_buffer.cpu_addr);
- const u32 size = index_buffer.size;
- if (maxwell3d->inline_index_draw_indexes.size()) {
- if constexpr (USE_MEMORY_MAPS) {
- auto upload_staging = runtime.UploadStagingBuffer(size);
- std::array<BufferCopy, 1> copies{
- {BufferCopy{.src_offset = upload_staging.offset, .dst_offset = 0, .size = size}}};
- std::memcpy(upload_staging.mapped_span.data(),
- maxwell3d->inline_index_draw_indexes.data(), size);
- runtime.CopyBuffer(buffer, upload_staging.buffer, copies);
- } else {
- buffer.ImmediateUpload(0, maxwell3d->inline_index_draw_indexes);
- }
- } else {
- SynchronizeBuffer(buffer, index_buffer.cpu_addr, size);
- }
- if constexpr (HAS_FULL_INDEX_AND_PRIMITIVE_SUPPORT) {
- const u32 new_offset = offset + maxwell3d->regs.index_buffer.first *
- maxwell3d->regs.index_buffer.FormatSizeInBytes();
- runtime.BindIndexBuffer(buffer, new_offset, size);
- } else {
- runtime.BindIndexBuffer(maxwell3d->regs.draw.topology, maxwell3d->regs.index_buffer.format,
- maxwell3d->regs.index_buffer.first,
- maxwell3d->regs.index_buffer.count, buffer, offset, size);
- }
- }
- template <class P>
- void BufferCache<P>::BindHostVertexBuffers() {
- auto& flags = maxwell3d->dirty.flags;
- for (u32 index = 0; index < NUM_VERTEX_BUFFERS; ++index) {
- const Binding& binding = vertex_buffers[index];
- Buffer& buffer = slot_buffers[binding.buffer_id];
- TouchBuffer(buffer, binding.buffer_id);
- SynchronizeBuffer(buffer, binding.cpu_addr, binding.size);
- if (!flags[Dirty::VertexBuffer0 + index]) {
- continue;
- }
- flags[Dirty::VertexBuffer0 + index] = false;
- const u32 stride = maxwell3d->regs.vertex_streams[index].stride;
- const u32 offset = buffer.Offset(binding.cpu_addr);
- runtime.BindVertexBuffer(index, buffer, offset, binding.size, stride);
- }
- }
- template <class P>
- void BufferCache<P>::BindHostGraphicsUniformBuffers(size_t stage) {
- u32 dirty = ~0U;
- if constexpr (HAS_PERSISTENT_UNIFORM_BUFFER_BINDINGS) {
- dirty = std::exchange(dirty_uniform_buffers[stage], 0);
- }
- u32 binding_index = 0;
- ForEachEnabledBit(enabled_uniform_buffer_masks[stage], [&](u32 index) {
- const bool needs_bind = ((dirty >> index) & 1) != 0;
- BindHostGraphicsUniformBuffer(stage, index, binding_index, needs_bind);
- if constexpr (NEEDS_BIND_UNIFORM_INDEX) {
- ++binding_index;
- }
- });
- }
- template <class P>
- void BufferCache<P>::BindHostGraphicsUniformBuffer(size_t stage, u32 index, u32 binding_index,
- bool needs_bind) {
- const Binding& binding = uniform_buffers[stage][index];
- const VAddr cpu_addr = binding.cpu_addr;
- const u32 size = std::min(binding.size, (*uniform_buffer_sizes)[stage][index]);
- Buffer& buffer = slot_buffers[binding.buffer_id];
- TouchBuffer(buffer, binding.buffer_id);
- const bool use_fast_buffer = binding.buffer_id != NULL_BUFFER_ID &&
- size <= uniform_buffer_skip_cache_size &&
- !buffer.IsRegionGpuModified(cpu_addr, size);
- if (use_fast_buffer) {
- if constexpr (IS_OPENGL) {
- if (runtime.HasFastBufferSubData()) {
- // Fast path for Nvidia
- const bool should_fast_bind =
- !HasFastUniformBufferBound(stage, binding_index) ||
- uniform_buffer_binding_sizes[stage][binding_index] != size;
- if (should_fast_bind) {
- // We only have to bind when the currently bound buffer is not the fast version
- fast_bound_uniform_buffers[stage] |= 1U << binding_index;
- uniform_buffer_binding_sizes[stage][binding_index] = size;
- runtime.BindFastUniformBuffer(stage, binding_index, size);
- }
- const auto span = ImmediateBufferWithData(cpu_addr, size);
- runtime.PushFastUniformBuffer(stage, binding_index, span);
- return;
- }
- }
- if constexpr (IS_OPENGL) {
- fast_bound_uniform_buffers[stage] |= 1U << binding_index;
- uniform_buffer_binding_sizes[stage][binding_index] = size;
- }
- // Stream buffer path to avoid stalling on non-Nvidia drivers or Vulkan
- const std::span<u8> span = runtime.BindMappedUniformBuffer(stage, binding_index, size);
- cpu_memory.ReadBlockUnsafe(cpu_addr, span.data(), size);
- return;
- }
- // Classic cached path
- const bool sync_cached = SynchronizeBuffer(buffer, cpu_addr, size);
- if (sync_cached) {
- ++uniform_cache_hits[0];
- }
- ++uniform_cache_shots[0];
- // Skip binding if it's not needed and if the bound buffer is not the fast version
- // This exists to avoid instances where the fast buffer is bound and a GPU write happens
- needs_bind |= HasFastUniformBufferBound(stage, binding_index);
- if constexpr (HAS_PERSISTENT_UNIFORM_BUFFER_BINDINGS) {
- needs_bind |= uniform_buffer_binding_sizes[stage][binding_index] != size;
- }
- if (!needs_bind) {
- return;
- }
- const u32 offset = buffer.Offset(cpu_addr);
- if constexpr (IS_OPENGL) {
- // Fast buffer will be unbound
- fast_bound_uniform_buffers[stage] &= ~(1U << binding_index);
- // Mark the index as dirty if offset doesn't match
- const bool is_copy_bind = offset != 0 && !runtime.SupportsNonZeroUniformOffset();
- dirty_uniform_buffers[stage] |= (is_copy_bind ? 1U : 0U) << index;
- }
- if constexpr (HAS_PERSISTENT_UNIFORM_BUFFER_BINDINGS) {
- uniform_buffer_binding_sizes[stage][binding_index] = size;
- }
- if constexpr (NEEDS_BIND_UNIFORM_INDEX) {
- runtime.BindUniformBuffer(stage, binding_index, buffer, offset, size);
- } else {
- runtime.BindUniformBuffer(buffer, offset, size);
- }
- }
- template <class P>
- void BufferCache<P>::BindHostGraphicsStorageBuffers(size_t stage) {
- u32 binding_index = 0;
- ForEachEnabledBit(enabled_storage_buffers[stage], [&](u32 index) {
- const Binding& binding = storage_buffers[stage][index];
- Buffer& buffer = slot_buffers[binding.buffer_id];
- TouchBuffer(buffer, binding.buffer_id);
- const u32 size = binding.size;
- SynchronizeBuffer(buffer, binding.cpu_addr, size);
- const u32 offset = buffer.Offset(binding.cpu_addr);
- const bool is_written = ((written_storage_buffers[stage] >> index) & 1) != 0;
- if constexpr (NEEDS_BIND_STORAGE_INDEX) {
- runtime.BindStorageBuffer(stage, binding_index, buffer, offset, size, is_written);
- ++binding_index;
- } else {
- runtime.BindStorageBuffer(buffer, offset, size, is_written);
- }
- });
- }
- template <class P>
- void BufferCache<P>::BindHostGraphicsTextureBuffers(size_t stage) {
- ForEachEnabledBit(enabled_texture_buffers[stage], [&](u32 index) {
- const TextureBufferBinding& binding = texture_buffers[stage][index];
- Buffer& buffer = slot_buffers[binding.buffer_id];
- const u32 size = binding.size;
- SynchronizeBuffer(buffer, binding.cpu_addr, size);
- const u32 offset = buffer.Offset(binding.cpu_addr);
- const PixelFormat format = binding.format;
- if constexpr (SEPARATE_IMAGE_BUFFERS_BINDINGS) {
- if (((image_texture_buffers[stage] >> index) & 1) != 0) {
- runtime.BindImageBuffer(buffer, offset, size, format);
- } else {
- runtime.BindTextureBuffer(buffer, offset, size, format);
- }
- } else {
- runtime.BindTextureBuffer(buffer, offset, size, format);
- }
- });
- }
- template <class P>
- void BufferCache<P>::BindHostTransformFeedbackBuffers() {
- if (maxwell3d->regs.transform_feedback_enabled == 0) {
- return;
- }
- for (u32 index = 0; index < NUM_TRANSFORM_FEEDBACK_BUFFERS; ++index) {
- const Binding& binding = transform_feedback_buffers[index];
- Buffer& buffer = slot_buffers[binding.buffer_id];
- TouchBuffer(buffer, binding.buffer_id);
- const u32 size = binding.size;
- SynchronizeBuffer(buffer, binding.cpu_addr, size);
- const u32 offset = buffer.Offset(binding.cpu_addr);
- runtime.BindTransformFeedbackBuffer(index, buffer, offset, size);
- }
- }
- template <class P>
- void BufferCache<P>::BindHostComputeUniformBuffers() {
- if constexpr (HAS_PERSISTENT_UNIFORM_BUFFER_BINDINGS) {
- // Mark all uniform buffers as dirty
- dirty_uniform_buffers.fill(~u32{0});
- fast_bound_uniform_buffers.fill(0);
- }
- u32 binding_index = 0;
- ForEachEnabledBit(enabled_compute_uniform_buffer_mask, [&](u32 index) {
- const Binding& binding = compute_uniform_buffers[index];
- Buffer& buffer = slot_buffers[binding.buffer_id];
- TouchBuffer(buffer, binding.buffer_id);
- const u32 size = std::min(binding.size, (*compute_uniform_buffer_sizes)[index]);
- SynchronizeBuffer(buffer, binding.cpu_addr, size);
- const u32 offset = buffer.Offset(binding.cpu_addr);
- if constexpr (NEEDS_BIND_UNIFORM_INDEX) {
- runtime.BindComputeUniformBuffer(binding_index, buffer, offset, size);
- ++binding_index;
- } else {
- runtime.BindUniformBuffer(buffer, offset, size);
- }
- });
- }
- template <class P>
- void BufferCache<P>::BindHostComputeStorageBuffers() {
- u32 binding_index = 0;
- ForEachEnabledBit(enabled_compute_storage_buffers, [&](u32 index) {
- const Binding& binding = compute_storage_buffers[index];
- Buffer& buffer = slot_buffers[binding.buffer_id];
- TouchBuffer(buffer, binding.buffer_id);
- const u32 size = binding.size;
- SynchronizeBuffer(buffer, binding.cpu_addr, size);
- const u32 offset = buffer.Offset(binding.cpu_addr);
- const bool is_written = ((written_compute_storage_buffers >> index) & 1) != 0;
- if constexpr (NEEDS_BIND_STORAGE_INDEX) {
- runtime.BindComputeStorageBuffer(binding_index, buffer, offset, size, is_written);
- ++binding_index;
- } else {
- runtime.BindStorageBuffer(buffer, offset, size, is_written);
- }
- });
- }
- template <class P>
- void BufferCache<P>::BindHostComputeTextureBuffers() {
- ForEachEnabledBit(enabled_compute_texture_buffers, [&](u32 index) {
- const TextureBufferBinding& binding = compute_texture_buffers[index];
- Buffer& buffer = slot_buffers[binding.buffer_id];
- const u32 size = binding.size;
- SynchronizeBuffer(buffer, binding.cpu_addr, size);
- const u32 offset = buffer.Offset(binding.cpu_addr);
- const PixelFormat format = binding.format;
- if constexpr (SEPARATE_IMAGE_BUFFERS_BINDINGS) {
- if (((image_compute_texture_buffers >> index) & 1) != 0) {
- runtime.BindImageBuffer(buffer, offset, size, format);
- } else {
- runtime.BindTextureBuffer(buffer, offset, size, format);
- }
- } else {
- runtime.BindTextureBuffer(buffer, offset, size, format);
- }
- });
- }
- template <class P>
- void BufferCache<P>::DoUpdateGraphicsBuffers(bool is_indexed) {
- do {
- has_deleted_buffers = false;
- if (is_indexed) {
- UpdateIndexBuffer();
- }
- UpdateVertexBuffers();
- UpdateTransformFeedbackBuffers();
- for (size_t stage = 0; stage < NUM_STAGES; ++stage) {
- UpdateUniformBuffers(stage);
- UpdateStorageBuffers(stage);
- UpdateTextureBuffers(stage);
- }
- } while (has_deleted_buffers);
- }
- template <class P>
- void BufferCache<P>::DoUpdateComputeBuffers() {
- UpdateComputeUniformBuffers();
- UpdateComputeStorageBuffers();
- UpdateComputeTextureBuffers();
- }
- template <class P>
- void BufferCache<P>::UpdateIndexBuffer() {
- // We have to check for the dirty flags and index count
- // The index count is currently changed without updating the dirty flags
- const auto& index_array = maxwell3d->regs.index_buffer;
- auto& flags = maxwell3d->dirty.flags;
- if (!flags[Dirty::IndexBuffer] && last_index_count == index_array.count) {
- return;
- }
- flags[Dirty::IndexBuffer] = false;
- last_index_count = index_array.count;
- if (maxwell3d->inline_index_draw_indexes.size()) {
- auto inline_index_size = static_cast<u32>(maxwell3d->inline_index_draw_indexes.size());
- index_buffer = Binding{
- .cpu_addr = 0,
- .size = inline_index_size,
- .buffer_id = CreateBuffer(0, inline_index_size),
- };
- return;
- }
- const GPUVAddr gpu_addr_begin = index_array.StartAddress();
- const GPUVAddr gpu_addr_end = index_array.EndAddress();
- const std::optional<VAddr> cpu_addr = gpu_memory->GpuToCpuAddress(gpu_addr_begin);
- const u32 address_size = static_cast<u32>(gpu_addr_end - gpu_addr_begin);
- const u32 draw_size = (index_array.count + index_array.first) * index_array.FormatSizeInBytes();
- const u32 size = std::min(address_size, draw_size);
- if (size == 0 || !cpu_addr) {
- index_buffer = NULL_BINDING;
- return;
- }
- index_buffer = Binding{
- .cpu_addr = *cpu_addr,
- .size = size,
- .buffer_id = FindBuffer(*cpu_addr, size),
- };
- }
- template <class P>
- void BufferCache<P>::UpdateVertexBuffers() {
- auto& flags = maxwell3d->dirty.flags;
- if (!maxwell3d->dirty.flags[Dirty::VertexBuffers]) {
- return;
- }
- flags[Dirty::VertexBuffers] = false;
- for (u32 index = 0; index < NUM_VERTEX_BUFFERS; ++index) {
- UpdateVertexBuffer(index);
- }
- }
- template <class P>
- void BufferCache<P>::UpdateVertexBuffer(u32 index) {
- if (!maxwell3d->dirty.flags[Dirty::VertexBuffer0 + index]) {
- return;
- }
- const auto& array = maxwell3d->regs.vertex_streams[index];
- const auto& limit = maxwell3d->regs.vertex_stream_limits[index];
- const GPUVAddr gpu_addr_begin = array.Address();
- const GPUVAddr gpu_addr_end = limit.Address() + 1;
- const std::optional<VAddr> cpu_addr = gpu_memory->GpuToCpuAddress(gpu_addr_begin);
- u32 address_size = static_cast<u32>(
- std::min(gpu_addr_end - gpu_addr_begin, static_cast<u64>(std::numeric_limits<u32>::max())));
- if (array.enable == 0 || address_size == 0 || !cpu_addr) {
- vertex_buffers[index] = NULL_BINDING;
- return;
- }
- if (!gpu_memory->IsWithinGPUAddressRange(gpu_addr_end)) {
- address_size =
- static_cast<u32>(gpu_memory->MaxContinousRange(gpu_addr_begin, address_size));
- }
- const u32 size = address_size; // TODO: Analyze stride and number of vertices
- vertex_buffers[index] = Binding{
- .cpu_addr = *cpu_addr,
- .size = size,
- .buffer_id = FindBuffer(*cpu_addr, size),
- };
- }
- template <class P>
- void BufferCache<P>::UpdateUniformBuffers(size_t stage) {
- ForEachEnabledBit(enabled_uniform_buffer_masks[stage], [&](u32 index) {
- Binding& binding = uniform_buffers[stage][index];
- if (binding.buffer_id) {
- // Already updated
- return;
- }
- // Mark as dirty
- if constexpr (HAS_PERSISTENT_UNIFORM_BUFFER_BINDINGS) {
- dirty_uniform_buffers[stage] |= 1U << index;
- }
- // Resolve buffer
- binding.buffer_id = FindBuffer(binding.cpu_addr, binding.size);
- });
- }
- template <class P>
- void BufferCache<P>::UpdateStorageBuffers(size_t stage) {
- const u32 written_mask = written_storage_buffers[stage];
- ForEachEnabledBit(enabled_storage_buffers[stage], [&](u32 index) {
- // Resolve buffer
- Binding& binding = storage_buffers[stage][index];
- const BufferId buffer_id = FindBuffer(binding.cpu_addr, binding.size);
- binding.buffer_id = buffer_id;
- // Mark buffer as written if needed
- if (((written_mask >> index) & 1) != 0) {
- MarkWrittenBuffer(buffer_id, binding.cpu_addr, binding.size);
- }
- });
- }
- template <class P>
- void BufferCache<P>::UpdateTextureBuffers(size_t stage) {
- ForEachEnabledBit(enabled_texture_buffers[stage], [&](u32 index) {
- Binding& binding = texture_buffers[stage][index];
- binding.buffer_id = FindBuffer(binding.cpu_addr, binding.size);
- // Mark buffer as written if needed
- if (((written_texture_buffers[stage] >> index) & 1) != 0) {
- MarkWrittenBuffer(binding.buffer_id, binding.cpu_addr, binding.size);
- }
- });
- }
- template <class P>
- void BufferCache<P>::UpdateTransformFeedbackBuffers() {
- if (maxwell3d->regs.transform_feedback_enabled == 0) {
- return;
- }
- for (u32 index = 0; index < NUM_TRANSFORM_FEEDBACK_BUFFERS; ++index) {
- UpdateTransformFeedbackBuffer(index);
- }
- }
- template <class P>
- void BufferCache<P>::UpdateTransformFeedbackBuffer(u32 index) {
- const auto& binding = maxwell3d->regs.transform_feedback.buffers[index];
- const GPUVAddr gpu_addr = binding.Address() + binding.start_offset;
- const u32 size = binding.size;
- const std::optional<VAddr> cpu_addr = gpu_memory->GpuToCpuAddress(gpu_addr);
- if (binding.enable == 0 || size == 0 || !cpu_addr) {
- transform_feedback_buffers[index] = NULL_BINDING;
- return;
- }
- const BufferId buffer_id = FindBuffer(*cpu_addr, size);
- transform_feedback_buffers[index] = Binding{
- .cpu_addr = *cpu_addr,
- .size = size,
- .buffer_id = buffer_id,
- };
- MarkWrittenBuffer(buffer_id, *cpu_addr, size);
- }
- template <class P>
- void BufferCache<P>::UpdateComputeUniformBuffers() {
- ForEachEnabledBit(enabled_compute_uniform_buffer_mask, [&](u32 index) {
- Binding& binding = compute_uniform_buffers[index];
- binding = NULL_BINDING;
- const auto& launch_desc = kepler_compute->launch_description;
- if (((launch_desc.const_buffer_enable_mask >> index) & 1) != 0) {
- const auto& cbuf = launch_desc.const_buffer_config[index];
- const std::optional<VAddr> cpu_addr = gpu_memory->GpuToCpuAddress(cbuf.Address());
- if (cpu_addr) {
- binding.cpu_addr = *cpu_addr;
- binding.size = cbuf.size;
- }
- }
- binding.buffer_id = FindBuffer(binding.cpu_addr, binding.size);
- });
- }
- template <class P>
- void BufferCache<P>::UpdateComputeStorageBuffers() {
- ForEachEnabledBit(enabled_compute_storage_buffers, [&](u32 index) {
- // Resolve buffer
- Binding& binding = compute_storage_buffers[index];
- binding.buffer_id = FindBuffer(binding.cpu_addr, binding.size);
- // Mark as written if needed
- if (((written_compute_storage_buffers >> index) & 1) != 0) {
- MarkWrittenBuffer(binding.buffer_id, binding.cpu_addr, binding.size);
- }
- });
- }
- template <class P>
- void BufferCache<P>::UpdateComputeTextureBuffers() {
- ForEachEnabledBit(enabled_compute_texture_buffers, [&](u32 index) {
- Binding& binding = compute_texture_buffers[index];
- binding.buffer_id = FindBuffer(binding.cpu_addr, binding.size);
- // Mark as written if needed
- if (((written_compute_texture_buffers >> index) & 1) != 0) {
- MarkWrittenBuffer(binding.buffer_id, binding.cpu_addr, binding.size);
- }
- });
- }
- template <class P>
- void BufferCache<P>::MarkWrittenBuffer(BufferId buffer_id, VAddr cpu_addr, u32 size) {
- Buffer& buffer = slot_buffers[buffer_id];
- buffer.MarkRegionAsGpuModified(cpu_addr, size);
- const IntervalType base_interval{cpu_addr, cpu_addr + size};
- common_ranges.add(base_interval);
- const bool is_async = Settings::values.use_asynchronous_gpu_emulation.GetValue();
- if (!is_async) {
- return;
- }
- uncommitted_ranges.add(base_interval);
- }
- template <class P>
- BufferId BufferCache<P>::FindBuffer(VAddr cpu_addr, u32 size) {
- if (cpu_addr == 0) {
- return NULL_BUFFER_ID;
- }
- const u64 page = cpu_addr >> YUZU_PAGEBITS;
- const BufferId buffer_id = page_table[page];
- if (!buffer_id) {
- return CreateBuffer(cpu_addr, size);
- }
- const Buffer& buffer = slot_buffers[buffer_id];
- if (buffer.IsInBounds(cpu_addr, size)) {
- return buffer_id;
- }
- return CreateBuffer(cpu_addr, size);
- }
- template <class P>
- typename BufferCache<P>::OverlapResult BufferCache<P>::ResolveOverlaps(VAddr cpu_addr,
- u32 wanted_size) {
- static constexpr int STREAM_LEAP_THRESHOLD = 16;
- std::vector<BufferId> overlap_ids;
- VAddr begin = cpu_addr;
- VAddr end = cpu_addr + wanted_size;
- int stream_score = 0;
- bool has_stream_leap = false;
- if (begin == 0) {
- return OverlapResult{
- .ids = std::move(overlap_ids),
- .begin = begin,
- .end = end,
- .has_stream_leap = has_stream_leap,
- };
- }
- for (; cpu_addr >> YUZU_PAGEBITS < Common::DivCeil(end, YUZU_PAGESIZE);
- cpu_addr += YUZU_PAGESIZE) {
- const BufferId overlap_id = page_table[cpu_addr >> YUZU_PAGEBITS];
- if (!overlap_id) {
- continue;
- }
- Buffer& overlap = slot_buffers[overlap_id];
- if (overlap.IsPicked()) {
- continue;
- }
- overlap_ids.push_back(overlap_id);
- overlap.Pick();
- const VAddr overlap_cpu_addr = overlap.CpuAddr();
- const bool expands_left = overlap_cpu_addr < begin;
- if (expands_left) {
- cpu_addr = begin = overlap_cpu_addr;
- }
- const VAddr overlap_end = overlap_cpu_addr + overlap.SizeBytes();
- const bool expands_right = overlap_end > end;
- if (overlap_end > end) {
- end = overlap_end;
- }
- stream_score += overlap.StreamScore();
- if (stream_score > STREAM_LEAP_THRESHOLD && !has_stream_leap) {
- // When this memory region has been joined a bunch of times, we assume it's being used
- // as a stream buffer. Increase the size to skip constantly recreating buffers.
- has_stream_leap = true;
- if (expands_right) {
- begin -= YUZU_PAGESIZE * 256;
- cpu_addr = begin;
- }
- if (expands_left) {
- end += YUZU_PAGESIZE * 256;
- }
- }
- }
- return OverlapResult{
- .ids = std::move(overlap_ids),
- .begin = begin,
- .end = end,
- .has_stream_leap = has_stream_leap,
- };
- }
- template <class P>
- void BufferCache<P>::JoinOverlap(BufferId new_buffer_id, BufferId overlap_id,
- bool accumulate_stream_score) {
- Buffer& new_buffer = slot_buffers[new_buffer_id];
- Buffer& overlap = slot_buffers[overlap_id];
- if (accumulate_stream_score) {
- new_buffer.IncreaseStreamScore(overlap.StreamScore() + 1);
- }
- std::vector<BufferCopy> copies;
- const size_t dst_base_offset = overlap.CpuAddr() - new_buffer.CpuAddr();
- overlap.ForEachDownloadRange([&](u64 begin, u64 range_size) {
- copies.push_back(BufferCopy{
- .src_offset = begin,
- .dst_offset = dst_base_offset + begin,
- .size = range_size,
- });
- new_buffer.UnmarkRegionAsCpuModified(begin, range_size);
- new_buffer.MarkRegionAsGpuModified(begin, range_size);
- });
- if (!copies.empty()) {
- runtime.CopyBuffer(slot_buffers[new_buffer_id], overlap, copies);
- }
- DeleteBuffer(overlap_id);
- }
- template <class P>
- BufferId BufferCache<P>::CreateBuffer(VAddr cpu_addr, u32 wanted_size) {
- const OverlapResult overlap = ResolveOverlaps(cpu_addr, wanted_size);
- const u32 size = static_cast<u32>(overlap.end - overlap.begin);
- const BufferId new_buffer_id = slot_buffers.insert(runtime, rasterizer, overlap.begin, size);
- auto& new_buffer = slot_buffers[new_buffer_id];
- runtime.ClearBuffer(new_buffer, 0, new_buffer.SizeBytes(), 0);
- for (const BufferId overlap_id : overlap.ids) {
- JoinOverlap(new_buffer_id, overlap_id, !overlap.has_stream_leap);
- }
- Register(new_buffer_id);
- TouchBuffer(slot_buffers[new_buffer_id], new_buffer_id);
- return new_buffer_id;
- }
- template <class P>
- void BufferCache<P>::Register(BufferId buffer_id) {
- ChangeRegister<true>(buffer_id);
- }
- template <class P>
- void BufferCache<P>::Unregister(BufferId buffer_id) {
- ChangeRegister<false>(buffer_id);
- }
- template <class P>
- template <bool insert>
- void BufferCache<P>::ChangeRegister(BufferId buffer_id) {
- Buffer& buffer = slot_buffers[buffer_id];
- const auto size = buffer.SizeBytes();
- if (insert) {
- total_used_memory += Common::AlignUp(size, 1024);
- buffer.setLRUID(lru_cache.Insert(buffer_id, frame_tick));
- } else {
- total_used_memory -= Common::AlignUp(size, 1024);
- lru_cache.Free(buffer.getLRUID());
- }
- const VAddr cpu_addr_begin = buffer.CpuAddr();
- const VAddr cpu_addr_end = cpu_addr_begin + size;
- const u64 page_begin = cpu_addr_begin / YUZU_PAGESIZE;
- const u64 page_end = Common::DivCeil(cpu_addr_end, YUZU_PAGESIZE);
- for (u64 page = page_begin; page != page_end; ++page) {
- if constexpr (insert) {
- page_table[page] = buffer_id;
- } else {
- page_table[page] = BufferId{};
- }
- }
- }
- template <class P>
- void BufferCache<P>::TouchBuffer(Buffer& buffer, BufferId buffer_id) noexcept {
- if (buffer_id != NULL_BUFFER_ID) {
- lru_cache.Touch(buffer.getLRUID(), frame_tick);
- }
- }
- template <class P>
- bool BufferCache<P>::SynchronizeBuffer(Buffer& buffer, VAddr cpu_addr, u32 size) {
- if (buffer.CpuAddr() == 0) {
- return true;
- }
- return SynchronizeBufferImpl(buffer, cpu_addr, size);
- }
- template <class P>
- bool BufferCache<P>::SynchronizeBufferImpl(Buffer& buffer, VAddr cpu_addr, u32 size) {
- boost::container::small_vector<BufferCopy, 4> copies;
- u64 total_size_bytes = 0;
- u64 largest_copy = 0;
- buffer.ForEachUploadRange(cpu_addr, size, [&](u64 range_offset, u64 range_size) {
- copies.push_back(BufferCopy{
- .src_offset = total_size_bytes,
- .dst_offset = range_offset,
- .size = range_size,
- });
- total_size_bytes += range_size;
- largest_copy = std::max(largest_copy, range_size);
- });
- if (total_size_bytes == 0) {
- return true;
- }
- const std::span<BufferCopy> copies_span(copies.data(), copies.size());
- UploadMemory(buffer, total_size_bytes, largest_copy, copies_span);
- return false;
- }
- template <class P>
- void BufferCache<P>::UploadMemory(Buffer& buffer, u64 total_size_bytes, u64 largest_copy,
- std::span<BufferCopy> copies) {
- if constexpr (USE_MEMORY_MAPS) {
- MappedUploadMemory(buffer, total_size_bytes, copies);
- } else {
- ImmediateUploadMemory(buffer, largest_copy, copies);
- }
- }
- template <class P>
- void BufferCache<P>::ImmediateUploadMemory(Buffer& buffer, u64 largest_copy,
- std::span<const BufferCopy> copies) {
- std::span<u8> immediate_buffer;
- for (const BufferCopy& copy : copies) {
- std::span<const u8> upload_span;
- const VAddr cpu_addr = buffer.CpuAddr() + copy.dst_offset;
- if (IsRangeGranular(cpu_addr, copy.size)) {
- upload_span = std::span(cpu_memory.GetPointer(cpu_addr), copy.size);
- } else {
- if (immediate_buffer.empty()) {
- immediate_buffer = ImmediateBuffer(largest_copy);
- }
- cpu_memory.ReadBlockUnsafe(cpu_addr, immediate_buffer.data(), copy.size);
- upload_span = immediate_buffer.subspan(0, copy.size);
- }
- buffer.ImmediateUpload(copy.dst_offset, upload_span);
- }
- }
- template <class P>
- void BufferCache<P>::MappedUploadMemory(Buffer& buffer, u64 total_size_bytes,
- std::span<BufferCopy> copies) {
- auto upload_staging = runtime.UploadStagingBuffer(total_size_bytes);
- const std::span<u8> staging_pointer = upload_staging.mapped_span;
- for (BufferCopy& copy : copies) {
- u8* const src_pointer = staging_pointer.data() + copy.src_offset;
- const VAddr cpu_addr = buffer.CpuAddr() + copy.dst_offset;
- cpu_memory.ReadBlockUnsafe(cpu_addr, src_pointer, copy.size);
- // Apply the staging offset
- copy.src_offset += upload_staging.offset;
- }
- runtime.CopyBuffer(buffer, upload_staging.buffer, copies);
- }
- template <class P>
- bool BufferCache<P>::InlineMemory(VAddr dest_address, size_t copy_size,
- std::span<const u8> inlined_buffer) {
- const bool is_dirty = IsRegionRegistered(dest_address, copy_size);
- if (!is_dirty) {
- return false;
- }
- if (!IsRegionGpuModified(dest_address, copy_size)) {
- return false;
- }
- const IntervalType subtract_interval{dest_address, dest_address + copy_size};
- ClearDownload(subtract_interval);
- common_ranges.subtract(subtract_interval);
- BufferId buffer_id = FindBuffer(dest_address, static_cast<u32>(copy_size));
- auto& buffer = slot_buffers[buffer_id];
- SynchronizeBuffer(buffer, dest_address, static_cast<u32>(copy_size));
- if constexpr (USE_MEMORY_MAPS) {
- std::array copies{BufferCopy{
- .src_offset = 0,
- .dst_offset = buffer.Offset(dest_address),
- .size = copy_size,
- }};
- auto upload_staging = runtime.UploadStagingBuffer(copy_size);
- u8* const src_pointer = upload_staging.mapped_span.data();
- std::memcpy(src_pointer, inlined_buffer.data(), copy_size);
- runtime.CopyBuffer(buffer, upload_staging.buffer, copies);
- } else {
- buffer.ImmediateUpload(buffer.Offset(dest_address), inlined_buffer.first(copy_size));
- }
- return true;
- }
- template <class P>
- void BufferCache<P>::DownloadBufferMemory(Buffer& buffer) {
- DownloadBufferMemory(buffer, buffer.CpuAddr(), buffer.SizeBytes());
- }
- template <class P>
- void BufferCache<P>::DownloadBufferMemory(Buffer& buffer, VAddr cpu_addr, u64 size) {
- boost::container::small_vector<BufferCopy, 1> copies;
- u64 total_size_bytes = 0;
- u64 largest_copy = 0;
- buffer.ForEachDownloadRangeAndClear(cpu_addr, size, [&](u64 range_offset, u64 range_size) {
- const VAddr buffer_addr = buffer.CpuAddr();
- const auto add_download = [&](VAddr start, VAddr end) {
- const u64 new_offset = start - buffer_addr;
- const u64 new_size = end - start;
- copies.push_back(BufferCopy{
- .src_offset = new_offset,
- .dst_offset = total_size_bytes,
- .size = new_size,
- });
- // Align up to avoid cache conflicts
- constexpr u64 align = 256ULL;
- constexpr u64 mask = ~(align - 1ULL);
- total_size_bytes += (new_size + align - 1) & mask;
- largest_copy = std::max(largest_copy, new_size);
- };
- const VAddr start_address = buffer_addr + range_offset;
- const VAddr end_address = start_address + range_size;
- ForEachWrittenRange(start_address, range_size, add_download);
- const IntervalType subtract_interval{start_address, end_address};
- ClearDownload(subtract_interval);
- common_ranges.subtract(subtract_interval);
- });
- if (total_size_bytes == 0) {
- return;
- }
- MICROPROFILE_SCOPE(GPU_DownloadMemory);
- if constexpr (USE_MEMORY_MAPS) {
- auto download_staging = runtime.DownloadStagingBuffer(total_size_bytes);
- const u8* const mapped_memory = download_staging.mapped_span.data();
- const std::span<BufferCopy> copies_span(copies.data(), copies.data() + copies.size());
- for (BufferCopy& copy : copies) {
- // Modify copies to have the staging offset in mind
- copy.dst_offset += download_staging.offset;
- }
- runtime.CopyBuffer(download_staging.buffer, buffer, copies_span);
- runtime.Finish();
- for (const BufferCopy& copy : copies) {
- const VAddr copy_cpu_addr = buffer.CpuAddr() + copy.src_offset;
- // Undo the modified offset
- const u64 dst_offset = copy.dst_offset - download_staging.offset;
- const u8* copy_mapped_memory = mapped_memory + dst_offset;
- cpu_memory.WriteBlockUnsafe(copy_cpu_addr, copy_mapped_memory, copy.size);
- }
- } else {
- const std::span<u8> immediate_buffer = ImmediateBuffer(largest_copy);
- for (const BufferCopy& copy : copies) {
- buffer.ImmediateDownload(copy.src_offset, immediate_buffer.subspan(0, copy.size));
- const VAddr copy_cpu_addr = buffer.CpuAddr() + copy.src_offset;
- cpu_memory.WriteBlockUnsafe(copy_cpu_addr, immediate_buffer.data(), copy.size);
- }
- }
- }
- template <class P>
- void BufferCache<P>::DeleteBuffer(BufferId buffer_id) {
- const auto scalar_replace = [buffer_id](Binding& binding) {
- if (binding.buffer_id == buffer_id) {
- binding.buffer_id = BufferId{};
- }
- };
- const auto replace = [scalar_replace](std::span<Binding> bindings) {
- std::ranges::for_each(bindings, scalar_replace);
- };
- scalar_replace(index_buffer);
- replace(vertex_buffers);
- std::ranges::for_each(uniform_buffers, replace);
- std::ranges::for_each(storage_buffers, replace);
- replace(transform_feedback_buffers);
- replace(compute_uniform_buffers);
- replace(compute_storage_buffers);
- std::erase(cached_write_buffer_ids, buffer_id);
- // Mark the whole buffer as CPU written to stop tracking CPU writes
- Buffer& buffer = slot_buffers[buffer_id];
- buffer.MarkRegionAsCpuModified(buffer.CpuAddr(), buffer.SizeBytes());
- Unregister(buffer_id);
- delayed_destruction_ring.Push(std::move(slot_buffers[buffer_id]));
- slot_buffers.erase(buffer_id);
- NotifyBufferDeletion();
- }
- template <class P>
- void BufferCache<P>::NotifyBufferDeletion() {
- if constexpr (HAS_PERSISTENT_UNIFORM_BUFFER_BINDINGS) {
- dirty_uniform_buffers.fill(~u32{0});
- uniform_buffer_binding_sizes.fill({});
- }
- auto& flags = maxwell3d->dirty.flags;
- flags[Dirty::IndexBuffer] = true;
- flags[Dirty::VertexBuffers] = true;
- for (u32 index = 0; index < NUM_VERTEX_BUFFERS; ++index) {
- flags[Dirty::VertexBuffer0 + index] = true;
- }
- has_deleted_buffers = true;
- }
- template <class P>
- typename BufferCache<P>::Binding BufferCache<P>::StorageBufferBinding(GPUVAddr ssbo_addr,
- bool is_written) const {
- const GPUVAddr gpu_addr = gpu_memory->Read<u64>(ssbo_addr);
- const u32 size = gpu_memory->Read<u32>(ssbo_addr + 8);
- const std::optional<VAddr> cpu_addr = gpu_memory->GpuToCpuAddress(gpu_addr);
- if (!cpu_addr || size == 0) {
- return NULL_BINDING;
- }
- const VAddr cpu_end = Common::AlignUp(*cpu_addr + size, Core::Memory::YUZU_PAGESIZE);
- const Binding binding{
- .cpu_addr = *cpu_addr,
- .size = is_written ? size : static_cast<u32>(cpu_end - *cpu_addr),
- .buffer_id = BufferId{},
- };
- return binding;
- }
- template <class P>
- typename BufferCache<P>::TextureBufferBinding BufferCache<P>::GetTextureBufferBinding(
- GPUVAddr gpu_addr, u32 size, PixelFormat format) {
- const std::optional<VAddr> cpu_addr = gpu_memory->GpuToCpuAddress(gpu_addr);
- TextureBufferBinding binding;
- if (!cpu_addr || size == 0) {
- binding.cpu_addr = 0;
- binding.size = 0;
- binding.buffer_id = NULL_BUFFER_ID;
- binding.format = PixelFormat::Invalid;
- } else {
- binding.cpu_addr = *cpu_addr;
- binding.size = size;
- binding.buffer_id = BufferId{};
- binding.format = format;
- }
- return binding;
- }
- template <class P>
- std::span<const u8> BufferCache<P>::ImmediateBufferWithData(VAddr cpu_addr, size_t size) {
- u8* const base_pointer = cpu_memory.GetPointer(cpu_addr);
- if (IsRangeGranular(cpu_addr, size) ||
- base_pointer + size == cpu_memory.GetPointer(cpu_addr + size)) {
- return std::span(base_pointer, size);
- } else {
- const std::span<u8> span = ImmediateBuffer(size);
- cpu_memory.ReadBlockUnsafe(cpu_addr, span.data(), size);
- return span;
- }
- }
- template <class P>
- std::span<u8> BufferCache<P>::ImmediateBuffer(size_t wanted_capacity) {
- if (wanted_capacity > immediate_buffer_capacity) {
- immediate_buffer_capacity = wanted_capacity;
- immediate_buffer_alloc = std::make_unique<u8[]>(wanted_capacity);
- }
- return std::span<u8>(immediate_buffer_alloc.get(), wanted_capacity);
- }
- template <class P>
- bool BufferCache<P>::HasFastUniformBufferBound(size_t stage, u32 binding_index) const noexcept {
- if constexpr (IS_OPENGL) {
- return ((fast_bound_uniform_buffers[stage] >> binding_index) & 1) != 0;
- } else {
- // Only OpenGL has fast uniform buffers
- return false;
- }
- }
- } // namespace VideoCommon
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