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- // Copyright 2018 yuzu Emulator Project
- // Licensed under GPLv2 or any later version
- // Refer to the license.txt file included.
- #include <QDialogButtonBox>
- #include <QLabel>
- #include <QLineEdit>
- #include <QPushButton>
- #include <QVBoxLayout>
- #include "yuzu/util/limitable_input_dialog.h"
- LimitableInputDialog::LimitableInputDialog(QWidget* parent) : QDialog{parent} {
- CreateUI();
- ConnectEvents();
- }
- LimitableInputDialog::~LimitableInputDialog() = default;
- void LimitableInputDialog::CreateUI() {
- setWindowFlags(windowFlags() & ~Qt::WindowContextHelpButtonHint);
- text_label = new QLabel(this);
- text_entry = new QLineEdit(this);
- buttons = new QDialogButtonBox(QDialogButtonBox::Ok | QDialogButtonBox::Cancel, this);
- auto* const layout = new QVBoxLayout;
- layout->addWidget(text_label);
- layout->addWidget(text_entry);
- layout->addWidget(buttons);
- setLayout(layout);
- }
- void LimitableInputDialog::ConnectEvents() {
- connect(buttons, &QDialogButtonBox::accepted, this, &QDialog::accept);
- connect(buttons, &QDialogButtonBox::rejected, this, &QDialog::reject);
- }
- QString LimitableInputDialog::GetText(QWidget* parent, const QString& title, const QString& text,
- int min_character_limit, int max_character_limit) {
- Q_ASSERT(min_character_limit <= max_character_limit);
- LimitableInputDialog dialog{parent};
- dialog.setWindowTitle(title);
- dialog.text_label->setText(text);
- dialog.text_entry->setMaxLength(max_character_limit);
- auto* const ok_button = dialog.buttons->button(QDialogButtonBox::Ok);
- ok_button->setEnabled(false);
- connect(dialog.text_entry, &QLineEdit::textEdited, [&](const QString& new_text) {
- ok_button->setEnabled(new_text.length() >= min_character_limit);
- });
- if (dialog.exec() != QDialog::Accepted) {
- return {};
- }
- return dialog.text_entry->text();
- }
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