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- // SPDX-FileCopyrightText: 2018 Citra Emulator Project
- // SPDX-License-Identifier: GPL-2.0-or-later
- #pragma once
- #include <atomic>
- #include <mutex>
- #include <thread>
- #include <unordered_map>
- #include <SDL.h>
- #include "common/common_types.h"
- #include "common/threadsafe_queue.h"
- #include "input_common/input_engine.h"
- union SDL_Event;
- using SDL_GameController = struct _SDL_GameController;
- using SDL_Joystick = struct _SDL_Joystick;
- using SDL_JoystickID = s32;
- namespace InputCommon {
- class SDLJoystick;
- using ButtonBindings =
- std::array<std::pair<Settings::NativeButton::Values, SDL_GameControllerButton>, 18>;
- using ZButtonBindings =
- std::array<std::pair<Settings::NativeButton::Values, SDL_GameControllerAxis>, 2>;
- class SDLDriver : public InputEngine {
- public:
- /// Initializes and registers SDL device factories
- explicit SDLDriver(std::string input_engine_);
- /// Unregisters SDL device factories and shut them down.
- ~SDLDriver() override;
- void PumpEvents() const;
- /// Handle SDL_Events for joysticks from SDL_PollEvent
- void HandleGameControllerEvent(const SDL_Event& event);
- /// Get the nth joystick with the corresponding GUID
- std::shared_ptr<SDLJoystick> GetSDLJoystickBySDLID(SDL_JoystickID sdl_id);
- /**
- * Check how many identical joysticks (by guid) were connected before the one with sdl_id and so
- * tie it to a SDLJoystick with the same guid and that port
- */
- std::shared_ptr<SDLJoystick> GetSDLJoystickByGUID(const Common::UUID& guid, int port);
- std::shared_ptr<SDLJoystick> GetSDLJoystickByGUID(const std::string& guid, int port);
- std::vector<Common::ParamPackage> GetInputDevices() const override;
- ButtonMapping GetButtonMappingForDevice(const Common::ParamPackage& params) override;
- AnalogMapping GetAnalogMappingForDevice(const Common::ParamPackage& params) override;
- MotionMapping GetMotionMappingForDevice(const Common::ParamPackage& params) override;
- Common::Input::ButtonNames GetUIName(const Common::ParamPackage& params) const override;
- std::string GetHatButtonName(u8 direction_value) const override;
- u8 GetHatButtonId(const std::string& direction_name) const override;
- bool IsStickInverted(const Common::ParamPackage& params) override;
- Common::Input::VibrationError SetVibration(
- const PadIdentifier& identifier, const Common::Input::VibrationStatus& vibration) override;
- bool IsVibrationEnabled(const PadIdentifier& identifier) override;
- private:
- struct VibrationRequest {
- PadIdentifier identifier;
- Common::Input::VibrationStatus vibration;
- };
- void InitJoystick(int joystick_index);
- void CloseJoystick(SDL_Joystick* sdl_joystick);
- /// Needs to be called before SDL_QuitSubSystem.
- void CloseJoysticks();
- /// Takes all vibrations from the queue and sends the command to the controller
- void SendVibrations();
- Common::ParamPackage BuildAnalogParamPackageForButton(int port, const Common::UUID& guid,
- s32 axis, float value = 0.1f) const;
- Common::ParamPackage BuildButtonParamPackageForButton(int port, const Common::UUID& guid,
- s32 button) const;
- Common::ParamPackage BuildHatParamPackageForButton(int port, const Common::UUID& guid, s32 hat,
- u8 value) const;
- Common::ParamPackage BuildMotionParam(int port, const Common::UUID& guid) const;
- Common::ParamPackage BuildParamPackageForBinding(
- int port, const Common::UUID& guid, const SDL_GameControllerButtonBind& binding) const;
- Common::ParamPackage BuildParamPackageForAnalog(PadIdentifier identifier, int axis_x,
- int axis_y, float offset_x,
- float offset_y) const;
- /// Returns the default button bindings list for generic controllers
- ButtonBindings GetDefaultButtonBinding() const;
- /// Returns the default button bindings list for nintendo controllers
- ButtonBindings GetNintendoButtonBinding(const std::shared_ptr<SDLJoystick>& joystick) const;
- /// Returns the button mappings from a single controller
- ButtonMapping GetSingleControllerMapping(const std::shared_ptr<SDLJoystick>& joystick,
- const ButtonBindings& switch_to_sdl_button,
- const ZButtonBindings& switch_to_sdl_axis) const;
- /// Returns the button mappings from two different controllers
- ButtonMapping GetDualControllerMapping(const std::shared_ptr<SDLJoystick>& joystick,
- const std::shared_ptr<SDLJoystick>& joystick2,
- const ButtonBindings& switch_to_sdl_button,
- const ZButtonBindings& switch_to_sdl_axis) const;
- /// Returns true if the button is on the left joycon
- bool IsButtonOnLeftSide(Settings::NativeButton::Values button) const;
- /// Queue of vibration request to controllers
- Common::SPSCQueue<VibrationRequest> vibration_queue;
- /// Map of GUID of a list of corresponding virtual Joysticks
- std::unordered_map<Common::UUID, std::vector<std::shared_ptr<SDLJoystick>>> joystick_map;
- std::mutex joystick_map_mutex;
- bool start_thread = false;
- std::atomic<bool> initialized = false;
- std::thread vibration_thread;
- };
- } // namespace InputCommon
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